Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8102
|
Posted - 2014.01.16 23:05:00 -
[1] - Quote
1.8 (subject to change) bonuses for those who have not seen
This is what I think assault bnuses should be like: Role bonus: 5% reduction of PG/CPU for handheld weapons per level. You said you liked this idea, and I think its a good one. PG/CPU reductions help you fit better weapons, or helps you save PG/CPU to fit other good stuff.
The rate of fire as a role bonus you guys are considering definitely needs to go. I would love a bonus that directly improves weapon performance to enforce the role of assaults as offense, but this idea would basically screw over weapons like the scrambler rifle whose fire rate would remain unaffected (semi-auto is based on your own trigger speed), and would disincintevize their use since the bonus would be wasted on them; assault bonuses should never disincentivize the use of one of the 4 main "assault rifles" (scrambler rifle).
I have suggested a role bonus to damage, and then nerfing the 4 racial rifles, this way a maxed out assault suit would keep the current strength of the rifles, but as you explained, there would be unintended consequences. I still think those consequences could be dealt with though some balancing though.
That damage mod bonus you guys are considering for the Minmatar assault would make a nice role bonus. Anyway, I support the PG/CPU reduction thing if you decide to go with that.
For racial bonuses, I strongly disagree with bonuses to HP and repair because I feel that it does not enforce the assault's role as being about offense (HP stuff belongs on sentinels in my opinion). It could be argued that the PG/CPU and assault would save with a weapon fitting role bonus would be enough to make the assault a superior offensive force by letting them fit better stuff, but that also applies to logis and their equipment PG/CPU bonus; assaults still would not be special. While I do want assaults to have the fitting bonus, but the racial bonuses need to be about enhancing weapons to keep the assault better at assaulting than a logi or some other specialization. Just like logis will be the best with their respective equipment (like Cadari logi being best with nanohive), assaults should be the best with their respective race's weapons.
Amarr: 5% reduction of laser weaponry heat buildup per level.Helps you keep shooting longer before overheating, basically the equivalent of a bigger magazine in a way. If you think this bonus create balance problems, I would be fine with 4% per level.
Caldari: 10% reload speed of hybrid-railgun weapons per level.The Caldari light weapons we have so far (rail rifle, sniper rifle) tend to have small magazine sizes. This bonus would help with that. The exact percent is up to you guys, but I think 5% per level would be to load. A reload bonus allows you to spend less time reloading and more time shooting, and thus increase your damage per second.
Gallente: 2% increase of rate of fire of hybrid-blaster weapons per level.The AR pales in comparison to the new rifles, this ROF bonus would help fix that. Furthermore it would be good for the shotgun, which has also felt neglected.
Minmatar: 5% magazine size increase of projectile and explosive weapons per level.MOAR DAKKA! , keeps you shooting longer. Kind of equivalent to the Amarr bonus.
Interesting alternatives could be to have new weapon mods besides damage, like for magazine size, heat (my thread on the module), reload speed, accuracy, and more (Cat Merc's thread) could be added, and assaults could have a role bonus to weapon mods (including damage mods). Whether assaults get bonuses to weapon mods, I still want more weapon mods, just damage is boring.
Anyway, back on topic. If you don't think assaults should be about increasing offensive capabilities, and you go with these defense bonuses, PLEASE change the Amarr one to something else. As many have stated before, the repair bonus fits better on a Gallente assault, and the plate bonus fits better on an Amarr assault. More importantly, the bonus sucks; while other suits would be getting huge chunks of HP from their HP modules, a repair module bonus would only give tiny bits more of repair rate, and severely pale in comparison. Whichever suit gets an armor repairer bonus needs to have it with at least 10% efficacy per level, not 5%, or better yet make the skill give and increase base repair rates like the current 1.7 logis have right now.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
KING CHECKMATE
Ametat Security Amarr Empire
3637
|
Posted - 2014.01.16 23:08:00 -
[2] - Quote
''The rate of fire as a role bonus you guys are considering definitely needs to go. I would love a bonus that directly improves weapon performance to enforce the role of assaults as offense, but this idea would basically screw over weapons like the scrambler rifle whose fire rate would remain unaffected''
HERE. People dont care about this, they only care about the +120 RoF they will be getting in their A.Combat Rifles... Doesnt matter PLASMA CANNONS ,and SEMI AUTO weapons keep being crap...
Agree with you, +10% RoF is ridiculous , too Op, except maybe , for shotguns....
I like the fitting bonus K.Wolf proposed.
GIVE ME A RESPEC CCP.
|
Atiim
Living Like Larry Schwag
3546
|
Posted - 2014.01.16 23:08:00 -
[3] - Quote
So that's what the Officer HMG looks like...
Creator of The AV Registry
The Pilot's Whipin' Boy // DJINN Lukeoplast's alleged sock
FORGE MASTER RACE
|
Iron Wolf Saber
Den of Swords
12163
|
Posted - 2014.01.16 23:10:00 -
[4] - Quote
/tags
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
72
|
Posted - 2014.01.16 23:12:00 -
[5] - Quote
signed. gj, KAGEHOSHI |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8103
|
Posted - 2014.01.16 23:24:00 -
[6] - Quote
Iron Wolf Saber wrote:/tags Can I bribe you to make push my agenda? Dust needs more corrupt politicians.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Chaos Scum
Warcaste
20
|
Posted - 2014.01.16 23:28:00 -
[7] - Quote
The assault should have bonuses more like the commando. the commando should not be as limited to racial weapons as it is proposed.
who would use a laser and a scrambler? what will you do against armor?
Don't hate me because I'm dutiful.
|
Bethhy
Ancient Exiles. Renegade Alliance
855
|
Posted - 2014.01.17 00:01:00 -
[8] - Quote
This is still taking a DPS based class and giving it options to brick tank it while fitting proto weapons, and then further unbalancing the SCR with the heat build up bonus. If it is for the Laser? well, that gun in general will need a look at with range efficacy.
DPS class has to be DPS based.. so they aren't crazy tanked. That's for the heavies and possibly the logi's to have the high survivability rates under fire while having moderate to low DPS output.
There needs to be good Synergy between the DPS builds and classes and the Survivability/Support builds and classes but not at the expense of the Base concept of the classes ergo to be DPS based.
Oh and the reload speed bonus? ... we have been through that a couple times now it was removed for a reason lol.... meh.. |
Kingseeker Kobra
Expert Intervention Caldari State
113
|
Posted - 2014.01.17 00:05:00 -
[9] - Quote
How does any of this make assaults better killers than logis
Ariana glitches 31 free kills and loses anyways, LMFAO @ AE GARBAGE
|
Nocturnal Soul
Immortal Retribution
1599
|
Posted - 2014.01.17 00:11:00 -
[10] - Quote
Perfect all the bonuses are complimented for using one races suit and weapon just like it should do.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
|
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8106
|
Posted - 2014.01.17 00:11:00 -
[11] - Quote
Kingseeker Kobra wrote:How does any of this make assaults better killers than logis I don't understand how that isn't clear.
Less heat buildup = can fire more shots, and thus kill more people than a logi with the same weapon before overheating. Faster reload = Get back to killing faster than a logi with the same weapon. Faster ROF = Fire more shots, do more damage, and kill faster than a logi with the same weapon. Bigger magazine = Keep shooting and killing when a logi with the same weapon would have to stop and reload.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
1565
|
Posted - 2014.01.17 00:12:00 -
[12] - Quote
This is a trick topic, namely because I fully agree with the concept for bonuses which support the weaknesses of the weapons. However it is difficult to find bonuses which give each weapon an equal advantage but also apply to all weapons of that race. So you have a couple options, either tailor the bonuses to support weapons that CCP feels Assaults should use, or create sweeping bonuses that affect all racial weapons but may not be very well balanced.
If you want to tailor the bonuses I'd go with something like this:
Amarr: Heat Reduction on Laser Weapons Caldari: Recoil Reduction on Hybrid Rail Weapons Gallente: Dispersion Reduction on Hybrid Blaster Weapons Minmatar: Increased Magazine Size on Minmatar Projectile Weapons
Sweeping bonuses are more along the lines of what you went with, while they 'work', I find some of them a little off... I'll elaborate later.
1.8 Analysis - Sentinel Damage Efficiency Calcs
|
BuTtHuRtPEepZ
Raging Pack of Homosapiens
174
|
Posted - 2014.01.17 00:22:00 -
[13] - Quote
I like kage's assault bonus. It makes sense as it helps assaults fit weapons so they can do what they do best, kill. I personally think the bonus should sound more like "x% reduction of CPU/PG of RIFLE weapons per level"
Amaar skill: agreed Caldari skill: kick reduction to rail tech Gallente: less dispersion. (i like pokey's more) Minmatar: more ammo in clip for projectile weapons
I think the current expected assault skills would do better on logis:
Amaar logi: plate efficiency OR reduction of plate movement (put plate movement back to 1.5) Caldari: shield efficiency (also please remove the shield stack penalty) Gallente: armor repair efficiency Minmatar: hacking speed
i think all of these match the race in eve while maintaining the role of the fps |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8106
|
Posted - 2014.01.17 00:33:00 -
[14] - Quote
BuTtHuRtPEepZ wrote:I like kage's assault bonus. It makes sense as it helps assaults fit weapons so they can do what they do best, kill. I personally think the bonus should sound more like "x% reduction of CPU/PG of RIFLE weapons per level"
Amaar skill: agreed Caldari skill: kick reduction to rail tech Gallente: less dispersion. (i like pokey's more) Minmatar: more ammo in clip for projectile weapons
I think the current expected assault skills would do better on logis:
Amaar logi: plate efficiency OR reduction of plate movement (put plate movement back to 1.5) Caldari: shield efficiency (also please remove the shield stack penalty) Gallente: armor repair efficiency Minmatar: hacking speed
i think all of these match the race in eve while maintaining the role of the fps I prefer the way CCP is planning on doing things. Logis are abut equipment, so it makes sense for them to have racial bonuses to equipment.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
BuTtHuRtPEepZ
Raging Pack of Homosapiens
175
|
Posted - 2014.01.17 00:38:00 -
[15] - Quote
KAGEHOSHI Horned Wolf wrote:BuTtHuRtPEepZ wrote:I like kage's assault bonus. It makes sense as it helps assaults fit weapons so they can do what they do best, kill. I personally think the bonus should sound more like "x% reduction of CPU/PG of RIFLE weapons per level"
Amaar skill: agreed Caldari skill: kick reduction to rail tech Gallente: less dispersion. (i like pokey's more) Minmatar: more ammo in clip for projectile weapons
I think the current expected assault skills would do better on logis:
Amaar logi: plate efficiency OR reduction of plate movement (put plate movement back to 1.5) Caldari: shield efficiency (also please remove the shield stack penalty) Gallente: armor repair efficiency Minmatar: hacking speed
i think all of these match the race in eve while maintaining the role of the fps I prefer the way CCP is planning on doing things. Logis are abut equipment, so it makes sense for them to have racial bonuses to equipment.
While they are about equiment. I see more this way: Logis are the medics, the spawn layers, the suppliers of the team. They are the heart. Therefore, in order to be able to do their jobs efficiently, ie: revive, resupply, heal, they need the hp to be able to tank enemy fire to do their job.
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8106
|
Posted - 2014.01.17 00:48:00 -
[16] - Quote
BuTtHuRtPEepZ wrote:KAGEHOSHI Horned Wolf wrote:BuTtHuRtPEepZ wrote:I like kage's assault bonus. It makes sense as it helps assaults fit weapons so they can do what they do best, kill. I personally think the bonus should sound more like "x% reduction of CPU/PG of RIFLE weapons per level"
Amaar skill: agreed Caldari skill: kick reduction to rail tech Gallente: less dispersion. (i like pokey's more) Minmatar: more ammo in clip for projectile weapons
I think the current expected assault skills would do better on logis:
Amaar logi: plate efficiency OR reduction of plate movement (put plate movement back to 1.5) Caldari: shield efficiency (also please remove the shield stack penalty) Gallente: armor repair efficiency Minmatar: hacking speed
i think all of these match the race in eve while maintaining the role of the fps I prefer the way CCP is planning on doing things. Logis are abut equipment, so it makes sense for them to have racial bonuses to equipment. While they are about equiment. I see more this way: Logis are the medics, the spawn layers, the suppliers of the team. They are the heart. Therefore, in order to be able to do their jobs efficiently, ie: revive, resupply, heal, they need the hp to be able to tank enemy fire to do their job. edit: i do not like the scanner bonus. That is really stupid. While agree that logis need to be tough to do their job, I think the extra low slot and the PG/CPU will still allow them to be tough without the help of HP/rep bonuses. If they're to weak in 1.8, its the base stats that should be tweaked, and not the bonuses. Also I think a hacking bonus would fit better on a Minmatar scout, speed and stealth fit really well for a hacker. I feel that the Minmatar scout melee bonus is too niche, and would rather have a new specialization for that kind of assassination thing.
I think I was in the same game as you a while ago, it was just starting but I had to leave because my only good controller stared going haywire. I'm having my brother take it apart and try to fix it while I AFK farm with a crappy one.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5193
|
Posted - 2014.01.17 01:04:00 -
[17] - Quote
KAGEHOSHI Horned Wolf, this is almost an exact copy of my thread which you even linked in the OP
ARC Commander
CPM Info and Q&A - Status: Open
|
BuTtHuRtPEepZ
Raging Pack of Homosapiens
175
|
Posted - 2014.01.17 01:07:00 -
[18] - Quote
KAGEHOSHI Horned Wolf wrote:BuTtHuRtPEepZ wrote:KAGEHOSHI Horned Wolf wrote:BuTtHuRtPEepZ wrote:I like kage's assault bonus. It makes sense as it helps assaults fit weapons so they can do what they do best, kill. I personally think the bonus should sound more like "x% reduction of CPU/PG of RIFLE weapons per level"
Amaar skill: agreed Caldari skill: kick reduction to rail tech Gallente: less dispersion. (i like pokey's more) Minmatar: more ammo in clip for projectile weapons
I think the current expected assault skills would do better on logis:
Amaar logi: plate efficiency OR reduction of plate movement (put plate movement back to 1.5) Caldari: shield efficiency (also please remove the shield stack penalty) Gallente: armor repair efficiency Minmatar: hacking speed
i think all of these match the race in eve while maintaining the role of the fps I prefer the way CCP is planning on doing things. Logis are abut equipment, so it makes sense for them to have racial bonuses to equipment. While they are about equiment. I see more this way: Logis are the medics, the spawn layers, the suppliers of the team. They are the heart. Therefore, in order to be able to do their jobs efficiently, ie: revive, resupply, heal, they need the hp to be able to tank enemy fire to do their job. edit: i do not like the scanner bonus. That is really stupid. While agree that logis need to be tough to do their job, I think the extra low slot and the PG/CPU will still allow them to be tough without the help of HP/rep bonuses. If they're to weak in 1.8, its the base stats that should be tweaked, and not the bonuses. Also I think a hacking bonus would fit better on a Minmatar scout, speed and stealth fit really well for a hacker. I feel that the Minmatar scout melee bonus is too niche, and would rather have a new specialization for that kind of assassination thing. I think I was in the same game as you a while ago, it was just starting but I had to leave because my only good controller stared going haywire. I'm having my brother take it apart and try to fix it while I AFK farm with a crappy one.
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8106
|
Posted - 2014.01.17 01:10:00 -
[19] - Quote
Aero Yassavi wrote:KAGEHOSHI Horned Wolf, this is almost an exact copy of my thread which you even linked in the OP Yeah, but I like my thread better because my name has all caps But really though, I have been wanting these sorts of bonuses for many months back when I made my speciallization bonuses thread in feedback/requests. Great minds think alike I guess.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8106
|
Posted - 2014.01.17 01:14:00 -
[20] - Quote
BuTtHuRtPEepZ wrote:KAGEHOSHI Horned Wolf wrote:BuTtHuRtPEepZ wrote:KAGEHOSHI Horned Wolf wrote:BuTtHuRtPEepZ wrote:I like kage's assault bonus. It makes sense as it helps assaults fit weapons so they can do what they do best, kill. I personally think the bonus should sound more like "x% reduction of CPU/PG of RIFLE weapons per level"
Amaar skill: agreed Caldari skill: kick reduction to rail tech Gallente: less dispersion. (i like pokey's more) Minmatar: more ammo in clip for projectile weapons
I think the current expected assault skills would do better on logis:
Amaar logi: plate efficiency OR reduction of plate movement (put plate movement back to 1.5) Caldari: shield efficiency (also please remove the shield stack penalty) Gallente: armor repair efficiency Minmatar: hacking speed
i think all of these match the race in eve while maintaining the role of the fps I prefer the way CCP is planning on doing things. Logis are abut equipment, so it makes sense for them to have racial bonuses to equipment. While they are about equiment. I see more this way: Logis are the medics, the spawn layers, the suppliers of the team. They are the heart. Therefore, in order to be able to do their jobs efficiently, ie: revive, resupply, heal, they need the hp to be able to tank enemy fire to do their job. edit: i do not like the scanner bonus. That is really stupid. While agree that logis need to be tough to do their job, I think the extra low slot and the PG/CPU will still allow them to be tough without the help of HP/rep bonuses. If they're to weak in 1.8, its the base stats that should be tweaked, and not the bonuses. Also I think a hacking bonus would fit better on a Minmatar scout, speed and stealth fit really well for a hacker. I feel that the Minmatar scout melee bonus is too niche, and would rather have a new specialization for that kind of assassination thing. I think I was in the same game as you a while ago, it was just starting but I had to leave because my only good controller stared going haywire. I'm having my brother take it apart and try to fix it while I AFK farm with a crappy one. I think the forums ate your post, all I see is the quotes.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
|
DeathwindRising
ROGUE SPADES
204
|
Posted - 2014.01.17 01:53:00 -
[21] - Quote
KAGEHOSHI Horned Wolf wrote:1.8 (subject to change) bonuses for those who have not seenThis is what I think assault bnuses should be like:Role bonus: 5% reduction of PG/CPU for handheld weapons per level. You said you liked this idea, and I think its a good one. PG/CPU reductions help you fit better weapons, or helps you save PG/CPU to fit other good stuff. The rate of fire as a role bonus you guys are considering definitely needs to go. I would love a bonus that directly improves weapon performance to enforce the role of assaults as offense, but this idea would basically screw over weapons like the scrambler rifle whose fire rate would remain unaffected (semi-auto is based on your own trigger speed), and would disincintevize their use since the bonus would be wasted on them; assault bonuses should never disincentivize the use of one of the 4 main "assault rifles" (scrambler rifle). I have suggested a role bonus to damage, and then nerfing the 4 racial rifles, this way a maxed out assault suit would keep the current strength of the rifles, but as you explained, there would be unintended consequences. I still think those consequences could be dealt with though some balancing though. That damage mod bonus you guys are considering for the Minmatar assault would make a nice role bonus. Anyway, I support the PG/CPU reduction thing if you decide to go with that. For racial bonuses, I strongly disagree with bonuses to HP and repair because I feel that it does not enforce the assault's role as being about offense (HP stuff belongs on sentinels in my opinion). It could be argued that the PG/CPU and assault would save with a weapon fitting role bonus would be enough to make the assault a superior offensive force by letting them fit better stuff, but that also applies to logis and their equipment PG/CPU bonus; assaults still would not be special. While I do want assaults to have the fitting bonus, but the racial bonuses need to be about enhancing weapons to keep the assault better at assaulting than a logi or some other specialization. Just like logis will be the best with their respective equipment (like Cadari logi being best with nanohive), assaults should be the best with their respective race's weapons. Amarr: 5% reduction of laser weaponry heat buildup per level.Helps you keep shooting longer before overheating, basically the equivalent of a bigger magazine in a way. If you think this bonus create balance problems, I would be fine with 4% per level. Caldari: 10% reload speed of hybrid-railgun weapons per level.The Caldari light weapons we have so far (rail rifle, sniper rifle) tend to have small magazine sizes. This bonus would help with that. The exact percent is up to you guys, but I think 5% per level would be to load. A reload bonus allows you to spend less time reloading and more time shooting, and thus increase your damage per second. Gallente: 2% increase of rate of fire of hybrid-blaster weapons per level.The AR pales in comparison to the new rifles, this ROF bonus would help fix that. Furthermore it would be good for the shotgun, which has also felt neglected. Minmatar: 5% magazine size increase of projectile and explosive weapons per level.MOAR DAKKA! , keeps you shooting longer. Kind of equivalent to the Amarr bonus. Interesting alternatives could be to have new weapon mods besides damage, like for magazine size, heat (my thread on the module), reload speed, accuracy, and more (Cat Merc's thread) could be added, and assaults could have a role bonus to weapon mods (including damage mods). Whether assaults get bonuses to weapon mods, I still want more weapon mods, just damage is boring.
first off. do you remember the caldari assault reload bonus from waaaaay back? the one we all wanted removed because no one felt it was as useful as say, an hp buff to shields? i do. why would we go back to that?
if youre going to take away hp from a suit that already has low hp you should be either adding insane regen to compensate, or increasing their range so they arent having to fight in the optimal range of weapons made to kill them.
besides that, caldari has always been about its ability to fight at great range. all of your bonuses compliment the weapon except for your bonus for caldari. i dont need a reload bonus if im well inside my optimal range. give them more range for rail weapons. not damage, not reload speed, not ammo capacity, just give them more range. |
DeathwindRising
ROGUE SPADES
204
|
Posted - 2014.01.17 02:02:00 -
[22] - Quote
Bethhy wrote:This is still taking a DPS based class and giving it options to brick tank it while fitting proto weapons, and then further unbalancing the SCR with the heat build up bonus. If it is for the Laser? well, that gun in general will need a look at with range efficacy.
DPS class has to be DPS based.. so they aren't crazy tanked. That's for the heavies and possibly the logi's to have the high survivability rates under fire while having moderate to low DPS output.
There needs to be good Synergy between the DPS builds and classes and the Survivability/Support builds and classes but not at the expense of the Base concept of the classes ergo to be DPS based.
Oh and the reload speed bonus? ... we have been through that a couple times now it was removed for a reason lol.... meh..
if you have max fitting skills you can fit all proto no problem. what is clearly the point of all this is fitting proto mods and weapons on suits that arent desgined for them with out the fitting skills to do so.
|
DeathwindRising
ROGUE SPADES
204
|
Posted - 2014.01.17 02:05:00 -
[23] - Quote
KAGEHOSHI Horned Wolf wrote:Kingseeker Kobra wrote:How does any of this make assaults better killers than logis I don't understand how that isn't clear. Less heat buildup = can fire more shots, and thus kill more people than a logi with the same weapon before overheating. Faster reload = Get back to killing faster than a logi with the same weapon. Faster ROF = Fire more shots, do more damage, and kill faster than a logi with the same weapon. Bigger magazine = Keep shooting and killing when a logi with the same weapon would have to stop and reload.
increasing rof is just going to give everyone a free balac's, and those with a balac's will god mode |
Mobius Wyvern
Ahrendee Mercenaries EoN.
4489
|
Posted - 2014.01.17 03:22:00 -
[24] - Quote
KAGEHOSHI Horned Wolf wrote:1.8 (subject to change) bonuses for those who have not seenThis is what I think assault bnuses should be like:Role bonus: 5% reduction of PG/CPU for handheld weapons per level. You said you liked this idea, and I think its a good one. PG/CPU reductions help you fit better weapons, or helps you save PG/CPU to fit other good stuff. The rate of fire as a role bonus you guys are considering definitely needs to go. I would love a bonus that directly improves weapon performance to enforce the role of assaults as offense, but this idea would basically screw over weapons like the scrambler rifle whose fire rate would remain unaffected (semi-auto is based on your own trigger speed), and would disincintevize their use since the bonus would be wasted on them; assault bonuses should never disincentivize the use of one of the 4 main "assault rifles" (scrambler rifle). I have suggested a role bonus to damage, and then nerfing the 4 racial rifles, this way a maxed out assault suit would keep the current strength of the rifles, but as you explained, there would be unintended consequences. I still think those consequences could be dealt with though some balancing though. That damage mod bonus you guys are considering for the Minmatar assault would make a nice role bonus. Anyway, I support the PG/CPU reduction thing if you decide to go with that. This is excellent! It fits with the fitting bonus that Logistics suits get to equipment and better enables them to be "slayers". For racial bonuses, I strongly disagree with bonuses to HP and repair because I feel that it does not enforce the assault's role as being about offense (HP stuff belongs on sentinels in my opinion). It could be argued that the PG/CPU and assault would save with a weapon fitting role bonus would be enough to make the assault a superior offensive force by letting them fit better stuff, but that also applies to logis and their equipment PG/CPU bonus; assaults still would not be special. While I do want assaults to have the fitting bonus, but the racial bonuses need to be about enhancing weapons to keep the assault better at assaulting than a logi or some other specialization. Just like logis will be the best with their respective equipment (like Cadari logi being best with nanohive), assaults should be the best with their respective race's weapons. Amarr: 5% reduction of laser weaponry heat buildup per level.Helps you keep shooting longer before overheating, basically the equivalent of a bigger magazine in a way. If you think this bonus create balance problems, I would be fine with 4% per level. Caldari: 10% reload speed of hybrid-railgun weapons per level.The Caldari light weapons we have so far (rail rifle, sniper rifle) tend to have small magazine sizes. This bonus would help with that. The exact percent is up to you guys, but I think 5% per level would be to load. A reload bonus allows you to spend less time reloading and more time shooting, and thus increase your damage per second. Gallente: 2% increase of rate of fire of hybrid-blaster weapons per level.The AR pales in comparison to the new rifles, this ROF bonus would help fix that. Furthermore it would be good for the shotgun, which has also felt neglected. Minmatar: 5% magazine size increase of projectile and explosive weapons per level.MOAR DAKKA! , keeps you shooting longer. Kind of equivalent to the Amarr bonus. Interesting alternatives could be to have new weapon mods besides damage, like for magazine size, heat (my thread on the module), reload speed, accuracy, and more (Cat Merc's thread) could be added, and assaults could have a role bonus to weapon mods (including damage mods). Whether assaults get bonuses to weapon mods, I still want more weapon mods, just damage is boring. Anyway, back on topic. If you don't think assaults should be about increasing offensive capabilities, and you go with these defense bonuses, PLEASE change the Amarr one to something else. As many have stated before, the repair bonus fits better on a Gallente assault, and the plate bonus fits better on an Amarr assault. More importantly, the bonus sucks; while other suits would be getting huge chunks of HP from their HP modules, a repair module bonus would only give tiny bits more of repair rate, and severely pale in comparison. Whichever suit gets an armor repairer bonus needs to have it with at least 10% efficacy per level, not 5%, or better yet make the skill give and increase base repair rates like the current 1.7 logis have right now. EDIT: I do feel the scrambler rifle overheats a bit too fast without the assault bonus (just my personal opinion), but others have claimed that it becomes OP with a 25% heat reduction bonus. If you remove the Amarr assault heat bonus, I would suggest making the scrambler rifle's operation bonus 3% heat reduction per level so they will be at a good middle ground between 0% and full 25% heat bonus, or just edit the base stats for heat buildup. I think this would be pretty fair.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
ReGnYuM
Imperfects
1897
|
Posted - 2014.01.17 04:54:00 -
[25] - Quote
Stupid thread is so stupid.
Man I hate when people make walls of text about suit balance, and then you realize at the end of the thread that the player has no ******* idea about, what he is talking about.
We can agree that the Assault Role is intended for slaying (killing)
That being said there are generally two types of styles to Kill Passive and Aggressive
Aggressive - Run and Gun Style -Flanking -Camping Spawns -Pushing Objectives
Passive -Fortify and Camp -Using your environment to your advantage -In position that gives you the first shot -Defending spawns -Defending objectives
As it stands right now: MK.0 and the CK.0 augment Aggressive slaying and GK.0 AK.0 passive slaying . So please tell me why we should take a offensive or defensive general skill bonus to the Assault role.
At the end of the day, Killing is killing, but what players and Devs should be looking at, is what type of play style was used to obtain said kills.
Lastly, the Assault role is not about DPS or (lol) longer fire. It is about overall flexibility and regeneration.
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5205
|
Posted - 2014.01.17 04:58:00 -
[26] - Quote
Regnyum's opinions are opinions.
ARC Commander
CPM Info and Q&A - Status: Open
|
ReGnYuM
Imperfects
1897
|
Posted - 2014.01.17 05:03:00 -
[27] - Quote
Aero Yassavi wrote:Regnyum's opinions are opinions.
Also "stupid", "*******", and "lol" are not good words to use if you want someone to take you seriously in an argument.
Seeing I am probably the only player who has every Assault suit in the game and uses them all in Planetary Conquest. I would say my opinion holds a bit more weight then AK.0+ScR Crybaby QQ
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5205
|
Posted - 2014.01.17 05:04:00 -
[28] - Quote
ReGnYuM wrote:Aero Yassavi wrote:Regnyum's opinions are opinions.
Also "stupid", "*******", and "lol" are not good words to use if you want someone to take you seriously in an argument. Seeing I am probably the only player who has every Assault suit in the game and uses them all in Planetary Conquest. I would say my opinion holds a bit more weight then AK.0+ScR Crybaby QQ Again, "Crybaby" and "QQ" are not good words to use if you want someone to take you seriously. And just because you have all four assault suits to prototype does not automatically mean your opinion is the correct one. You have to provide good reasoning.
ARC Commander
CPM Info and Q&A - Status: Open
|
ReGnYuM
Imperfects
1897
|
Posted - 2014.01.17 05:10:00 -
[29] - Quote
Aero Yassavi wrote:ReGnYuM wrote:Aero Yassavi wrote:Regnyum's opinions are opinions.
Also "stupid", "*******", and "lol" are not good words to use if you want someone to take you seriously in an argument. Seeing I am probably the only player who has every Assault suit in the game and uses them all in Planetary Conquest. I would say my opinion holds a bit more weight then AK.0+ScR Crybaby QQ Again, "Crybaby" and "QQ" are not good words to use if you want someone to take you seriously. And just because you have all four assault suits to prototype does not automatically mean your opinion is the correct one. You have to provide good reasoning.
Other then targeting my word choice, how about you counter my points. I have already shown why Offensive or Defensive based general skills are bad, and thus why the OP should stop posting.
Lets go Aero! Teach me how to play Assault on Dust 514
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
|
Cat Merc
Ahrendee Mercenaries EoN.
5604
|
Posted - 2014.01.17 05:12:00 -
[30] - Quote
Just as a heads up, dispersion reduction is NOT a good skill for Gallente. A. All Gallente weapons that would benefit from such a skill already have sharpshooter B. Gallente weapons hip fire tends to be very accurate, combined with sharpshooter and there is no point in the bonus
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |