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Vermaak Doe
SVER True Blood General Tso's Alliance
1363
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Posted - 2014.02.13 14:51:00 -
[1] - Quote
Charlotte O'Dell wrote:the rail rifle is fine. stop the qq, whiners. Maybe the Ar just needs a buff then, it'll be fine with the same range as the rr right, that's completely balanced right?
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood General Tso's Alliance
1363
|
Posted - 2014.02.13 15:13:00 -
[2] - Quote
Sam Tektzby wrote:Nope i told that many times before and tell that many times more. Gaussie is perfectly fine. I was many times put down by ARs, SMGs, with Shotguns or with MGs. Rail Rifle is balanced and honestly if someone cant kill me with AR i thing its not problem or AR but its issue of hands who shooting it. Because AR is more stable and faster. Gaussie have advantage on range and power, how it should be by lore (its caldari weapon). Its easy:
AR - Reliable/Stable/Fast RR - Powerfull/LongerRanged Lore wise railguns put out much less damage in exchange for range, most ships about double in dps switching from rails to blasters. The recoil is almost identical, if not more controllable on the rr because of it's lower rate of fire, and the ar's faster rof is compensated by the rr's high damage per shot.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood General Tso's Alliance
1363
|
Posted - 2014.02.13 15:19:00 -
[3] - Quote
GLOBAL RAGE wrote:Vermaak Doe wrote:Charlotte O'Dell wrote:the rail rifle is fine. stop the qq, whiners. Maybe the Ar just needs a buff then, it'll be fine with the same range as the rr right, that's completely balanced right? I personally would like playstyle balance, but until we get racial suit unity i.e. Caldari with RR vs Gallente with AR-CCP cannot balance. With this in mind keeping the RR with todays damage and range specifications into 1.8, with an increase in reload time makes sense in regards to the ccp proposed racial bonus of reload speed for CAL suits. So any bonus to making suit/weapon/RACE balance i'm 100% behind. you can back the lore up with the above, because the suits operating systems would be different and secured security would effect a weapons operation. Actually devs have already stated that the damage is the,problem and it's being reduced next build, and reload speed isn't a very reliable balance point for the rail rifle's stats, just like how the charge is. Racial unity definitely takes a backseat to base stats, unless the bonuses are high enough to balance it.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood General Tso's Alliance
1363
|
Posted - 2014.02.13 15:20:00 -
[4] - Quote
GLOBAL RAGE wrote:Vermaak Doe wrote:Sam Tektzby wrote:Nope i told that many times before and tell that many times more. Gaussie is perfectly fine. I was many times put down by ARs, SMGs, with Shotguns or with MGs. Rail Rifle is balanced and honestly if someone cant kill me with AR i thing its not problem or AR but its issue of hands who shooting it. Because AR is more stable and faster. Gaussie have advantage on range and power, how it should be by lore (its caldari weapon). Its easy:
AR - Reliable/Stable/Fast RR - Powerfull/LongerRanged Lore wise railguns put out much less damage in exchange for range, most ships about double in dps switching from rails to blasters. The recoil is almost identical, if not more controllable on the rr because of it's lower rate of fire, and the ar's faster rof is compensated by the rr's high damage per shot. large platform rail weapons in RL have minimal recoil. Rl < balance, and a rifle isn't exactly a large platform.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
Vermaak Doe
SVER True Blood General Tso's Alliance
1363
|
Posted - 2014.02.13 17:03:00 -
[5] - Quote
GLOBAL RAGE wrote:Vermaak Doe wrote:GLOBAL RAGE wrote:Vermaak Doe wrote:Sam Tektzby wrote:Nope i told that many times before and tell that many times more. Gaussie is perfectly fine. I was many times put down by ARs, SMGs, with Shotguns or with MGs. Rail Rifle is balanced and honestly if someone cant kill me with AR i thing its not problem or AR but its issue of hands who shooting it. Because AR is more stable and faster. Gaussie have advantage on range and power, how it should be by lore (its caldari weapon). Its easy:
AR - Reliable/Stable/Fast RR - Powerfull/LongerRanged Lore wise railguns put out much less damage in exchange for range, most ships about double in dps switching from rails to blasters. The recoil is almost identical, if not more controllable on the rr because of it's lower rate of fire, and the ar's faster rof is compensated by the rr's high damage per shot. large platform rail weapons in RL have minimal recoil. Rl < balance, and a rifle isn't exactly a large platform. my point being if it does not recoil it doesn't recoil. The physic's stay constant with scale, and in RL it's a 155mm round traveling over 200 miles with minimal recoil. in outer space, without atmospheric pressure to overcome it would be easier. So you argue that the ar is more stable yet you say the rr should have next to no recoil, it's obvious that you have no sense of balance.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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