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Knight Soiaire
BurgezzE.T.F
4430
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Posted - 2014.01.13 16:21:00 -
[1] - Quote
The Minmatar Scout racial is the only Scout racial that has a combat orientated bonus. Assuming the Caldari and Amarr Bonuses remain the same.
Scouts and combat dont mix, the Minmatar Scout should get a more 'Scoutly' bonus, say a bonus to hack speed, or a bonus to the effectiveness of Biotics.
On top of this, we're also losing a Sidearm, which, in my opinion is a good trade-off considering we get an extra EQ slot. Meaning if we do decide to knife, we'll be stuck with one weapon that is really limited when it comes to combat.
The Nova Knife bonus should be reserved for a more aggresive light frame class in the future, or could even become the Basic Frame bonus for Minmatar.
But please dont forget about the Minmatar Scout, if these changes go ahead without a change to the Min Scout bonus, than the Min Scout will become the worst Scout suit in the game, and possibly the worst suit all together.
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Sinboto Simmons
SVER True Blood Public Disorder.
3998
|
Posted - 2014.01.13 16:24:00 -
[2] - Quote
Knight I like you, but go away.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Knight Soiaire
BurgezzE.T.F
4430
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Posted - 2014.01.13 16:29:00 -
[3] - Quote
Sinboto Simmons wrote:Knight I like you, but go away.
Why? Why should I be locked down to one specific playstyle like Nova Knifing, Knives are a very niche weapon, and do not appeal to everybody.
Right now I feel as if I'm being forced to equip a pair of Knives so I can get full use out of my bonuses, which isn't a problem, because I can equip Knives and a decent ranged weapon to make up for the fact that I have to be in humping distance to get a kill.
Scouts with a Shotgun and SMG are laughable as is, could you imagine a Scout with just Knives? And what +10-20 Extra melee damage?
Minmatar Scout will be useless if this bonus remains.
Nova Knives should recieve a 25% Damage Buff, and the Bonus for the Min Scout should be replaced, everyone is a winner.
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TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
1189
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Posted - 2014.01.13 16:32:00 -
[4] - Quote
that might work. if the knives get a 25% buff, then it'll be like we still have the knifing bonus.
then a possible bonus for min scout would be bonus to running/movement speed.
Anime > EVERYTHING
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
714
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Posted - 2014.01.13 16:36:00 -
[5] - Quote
Silent assassins
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Sinboto Simmons
SVER True Blood Public Disorder.
4000
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Posted - 2014.01.13 16:39:00 -
[6] - Quote
Knight Soiaire wrote:Sinboto Simmons wrote:Knight I like you, but go away. Why? Why should I be locked down to one specific playstyle like Nova Knifing, Knives are a very niche weapon, and do not appeal to everybody. Right now I feel as if I'm being forced to equip a pair of Knives so I can get full use out of my bonuses, which isn't a problem, because I can equip Knives and a decent ranged weapon to make up for the fact that I have to be in humping distance to get a kill. Scouts with a Shotgun and SMG are laughable as is, could you imagine a Scout with just Knives? And what +10-20 Extra melee damage? Minmatar Scout will be useless if this bonus remains. Nova Knives should recieve a 25% Damage Buff, and the Bonus for the Min Scout should be replaced, everyone is a winner. Matatri scout will be keeping it's weapon slots I hear, so you can keep your light weapon yes?
And just because some choose not to use a bonus isn't ground to have it removed, there are those who love their NK bonus myself included, you knew what you were signing up for when you donned the gear so if the bonus isn't to your liking there's not much else to say.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Daxxis KANNAH
Distinct Covert Initiative
627
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Posted - 2014.01.13 16:40:00 -
[7] - Quote
Voil+á
Live long and prosper.
In your blind spot
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Knight Soiaire
BurgezzE.T.F
4432
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Posted - 2014.01.13 16:43:00 -
[8] - Quote
Sinboto Simmons wrote: Matatri scout will be keeping it's weapon slots I hear, so you can keep your light weapon yes?
And just because some choose not to use a bonus isn't ground to have it removed, there are those who love their NK bonus myself included, you knew what you were signing up for when you donned the gear so if the bonus isn't to your liking there's not much else to say.
If thats true about the weapon slots then its an entirely different story.
I also knew when speccing into the Minmatar Scout that I could equip Knives, and a decent ranged weapon for more troublesome targets.
But of course, in classic CCP fashion, they expect me to predict the future.
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mr musturd
0uter.Heaven
266
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Posted - 2014.01.13 17:38:00 -
[9] - Quote
Please leave my bonus alone. |
Knight Soiaire
BurgezzE.T.F
4435
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Posted - 2014.01.13 17:42:00 -
[10] - Quote
mr musturd wrote:Please leave my bonus alone.
If the Knives recieve a 25% buff there shouldn't be a problem with it.
The bonus is ridiculous.
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Paran Tadec
The Hetairoi
1898
|
Posted - 2014.01.13 17:46:00 -
[11] - Quote
Hacking
Bittervet Proficiency V
thanks logibro!
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4922
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Posted - 2014.01.13 17:48:00 -
[12] - Quote
I definitely agree that scouts should not be combat oriented at all, but purely stealth and intel oriented. In exchange, CCP can then release a new specialization from the light frame called "Assassin" which is a light frame more focused purely on combat.
ARC Commander
CPM Info and Q&A - Status: Open
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2782
|
Posted - 2014.01.13 17:51:00 -
[13] - Quote
Aero Yassavi wrote:I definitely agree that scouts should not be combat oriented at all, but purely stealth and intel oriented. In exchange, CCP can then release a new specialization from the light frame called "Assassin" which is a light frame more focused purely on combat.
Nope. Don't need another SP sink for another crap suit. Scouts kill people. Scouts will continue to kill people. Scouts should be good at killing people within their niche.
The day scouts shouldn't have a combat role is the day that all logi's should have to equip a rep tool and NO weapons.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Reav Hannari
Red Rock Outriders
2563
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Posted - 2014.01.13 17:53:00 -
[14] - Quote
Knight Soiaire wrote:On top of this, we're also losing a Sidearm, which, in my opinion is a good trade-off considering we get an extra EQ slot. Meaning if we do decide to knife, we'll be stuck with one weapon that is really limited when it comes to combat.
The same thread where Remnant says this he then says... except Minmatar.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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mr musturd
0uter.Heaven
266
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Posted - 2014.01.13 17:55:00 -
[15] - Quote
Knight Soiaire wrote:mr musturd wrote:Please leave my bonus alone. If the Knives recieve a 25% buff there shouldn't be a problem with it. The bonus is ridiculous. If knives received a 25% buff any suit could out knife the minny hello speed tanked logi with knives, you knew the bonus when you spec'd into it my friend, I suggest you grab a pair of knives |
Knight Soiaire
BurgezzE.T.F
4435
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Posted - 2014.01.13 17:56:00 -
[16] - Quote
We Scouts have always nagged on about how useless we are in competitive gamemodes, what is more useful to your team in PC?
A Hacking Bonus (Like the on the Logi mk.0 got, for all who dont know, it allowed the Logi to hack at a speed of 5s through just passives, compared to a base of 10s) or 25% Extra Damage to Nova Knives.
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mr musturd
0uter.Heaven
266
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Posted - 2014.01.13 17:58:00 -
[17] - Quote
Knight Soiaire wrote:We Scouts have always nagged on about how useless we are in competitive gamemodes, what is more useful to your team in PC?
A Hacking Bonus (Like the on the Logi mk.0 got, for all who dont know, it allowed the Logi to hack at a speed of 5s through just passives, compared to a base of 10s) or 25% Extra Damage to Nova Knives. I do just fine with my knives in PC |
Knight Soiaire
BurgezzE.T.F
4435
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Posted - 2014.01.13 17:59:00 -
[18] - Quote
mr musturd wrote:Knight Soiaire wrote:mr musturd wrote:Please leave my bonus alone. If the Knives recieve a 25% buff there shouldn't be a problem with it. The bonus is ridiculous. If knives received a 25% buff any suit could out knife the minny hello speed tanked logi with knives, you knew the bonus when you spec'd into it my friend, I suggest you grab a pair of knives
Thats a **** poor excuse for having a **** bonus.
The bonus is ****, and will be even more terrible with the Sidearm removal, I specced into Minmatar Scout because of their base speed, and Shield Tanking.
Any Logi can pick up a pair of Knives and use it because all it requires is 2x Comp Damage Mods to get a comparable bonus to the Scout.
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Reav Hannari
Red Rock Outriders
2563
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Posted - 2014.01.13 17:59:00 -
[19] - Quote
Cyrius Li-Moody wrote:Aero Yassavi wrote:I definitely agree that scouts should not be combat oriented at all, but purely stealth and intel oriented. In exchange, CCP can then release a new specialization from the light frame called "Assassin" which is a light frame more focused purely on combat. Nope. Don't need another SP sink for another crap suit. Scouts kill people. Scouts will continue to kill people. Scouts should be good at killing people within their niche. The day scouts shouldn't have a combat role is the day that all logi's should have to equip a rep tool and NO weapons.
They could release variants that use the same model and the same skill but has a different layout and tweaked stats. We have a Combat Rifle and an Assault Combat Rifle that use the same skills with the variant generally being a weaker copy of another race's primary role. Why not have a primary Scout and an alternate for each race? (Extend this to the other suits as appropriate.)
The primary role of the Minmatar Scout has always been Assassin. The secondary role could be Recon/Pathfinder/Whatever and loses the sidearm slot for the equipment and maybe some weak attempt with some scanning bonus. The primary role of the Caldari Scout is shaping up to be electronic warfare but they could have a variant that gains a sidearm and loses an equipment to be the weak attempt at a Caldari Assassin. Of course, they would focus on long range combat being the cowards that they are and would get some form of bonus to Sniper Rifles.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1204
|
Posted - 2014.01.13 18:00:00 -
[20] - Quote
mr musturd wrote:If knives received a 25% buff any suit could out knife the minny hello speed tanked logi with knives, you knew the bonus when you spec'd into it my friend, I suggest you grab a pair of knives
Aren't knifers always talking about how effective a counter back pedaling is to knifing? A logi knifer is going to have it much, much worse than the min scout (as long as charging while sprinting isn't added).
Edit: Anyways, release the T3 assassin class. Problem solved.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Ghosts Chance
Inf4m0us
786
|
Posted - 2014.01.13 18:01:00 -
[21] - Quote
relax and put away your crystal ball.
we have no idea what everything will look like after a complete overhaul so stop panicing and quietly contemplate the near infinate things that could be changed. |
Knight Soiaire
BurgezzE.T.F
4435
|
Posted - 2014.01.13 18:03:00 -
[22] - Quote
mr musturd wrote:Knight Soiaire wrote:We Scouts have always nagged on about how useless we are in competitive gamemodes, what is more useful to your team in PC?
A Hacking Bonus (Like the on the Logi mk.0 got, for all who dont know, it allowed the Logi to hack at a speed of 5s through just passives, compared to a base of 10s) or 25% Extra Damage to Nova Knives. I do just fine with my knives in PC
But that doesn't make you anymore useful than the Logi who gets a comparable score with his AR.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4925
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Posted - 2014.01.13 18:03:00 -
[23] - Quote
Ghosts Chance wrote:relax and put away your crystal ball.
we have no idea what everything will look like after a complete overhaul so stop panicing and quietly contemplate the near infinate things that could be changed. We have no idea what everything will look like? I'd say we have a pretty darn good idea. Doesn't mean that that will necessarily be how they look when they launch, but it is still enough information to provide feedback on.
ARC Commander
CPM Info and Q&A - Status: Open
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mr musturd
0uter.Heaven
267
|
Posted - 2014.01.13 18:05:00 -
[24] - Quote
Krom Ganesh wrote:mr musturd wrote:If knives received a 25% buff any suit could out knife the minny hello speed tanked logi with knives, you knew the bonus when you spec'd into it my friend, I suggest you grab a pair of knives Aren't knifers always talking about how effective a counter back pedaling is to knifing? A logi knifer is going to have it much, much worse than the min scout (as long as charging while sprinting isn't added). Edit: Anyways, release the T3 assassin class. Problem solved. Like I've said many times if your trying to knife an aware enemy your doing it wrong, good knifers don't really have a problem with the back pedalling knifers like Moody and I use the knife as a situational weapon and don't run head on trying to kill a guy with a effing knife |
Knight Soiaire
BurgezzE.T.F
4435
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Posted - 2014.01.13 18:05:00 -
[25] - Quote
Ghosts Chance wrote:relax and put away your crystal ball.
Please stop saying this, last time CCP said this the proposed changes that everyone was complaining about actually made their way into the update.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4925
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Posted - 2014.01.13 18:06:00 -
[26] - Quote
Cyrius Li-Moody wrote:Aero Yassavi wrote:I definitely agree that scouts should not be combat oriented at all, but purely stealth and intel oriented. In exchange, CCP can then release a new specialization from the light frame called "Assassin" which is a light frame more focused purely on combat. Nope. Don't need another SP sink for another crap suit. Scouts kill people. Scouts will continue to kill people. Scouts should be good at killing people within their niche. The day scouts shouldn't have a combat role is the day that all logi's should have to equip a rep tool and NO weapons. Do scouts really kill people, though? I think a lot of this has to do with many games inaccurately using the term "scout" to describe anything that is small and fast. For instance, Team Fortress 2's "scout" is nothing at all like a scout.
ARC Commander
CPM Info and Q&A - Status: Open
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Knight Soiaire
BurgezzE.T.F
4435
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Posted - 2014.01.13 18:07:00 -
[27] - Quote
mr musturd wrote:Krom Ganesh wrote:mr musturd wrote:If knives received a 25% buff any suit could out knife the minny hello speed tanked logi with knives, you knew the bonus when you spec'd into it my friend, I suggest you grab a pair of knives Aren't knifers always talking about how effective a counter back pedaling is to knifing? A logi knifer is going to have it much, much worse than the min scout (as long as charging while sprinting isn't added). Edit: Anyways, release the T3 assassin class. Problem solved. Like I've said many times if your trying to knife an aware enemy your doing it wrong, good knifers don't really have a problem with the back pedalling knifers like Moody and I use the knife as a situational weapon and don't run head on trying to kill a guy with a effing knife
And this is where Logis will fail.
Why? Because of their Suit Profile, an enemy will always be aware of their position, and if they sacrifice biotics to fill their Lows with Complex Dampeners they're not nearly as fast as a Minmatar Scout.
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mr musturd
0uter.Heaven
267
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Posted - 2014.01.13 18:07:00 -
[28] - Quote
Knight Soiaire wrote:mr musturd wrote:Knight Soiaire wrote:We Scouts have always nagged on about how useless we are in competitive gamemodes, what is more useful to your team in PC?
A Hacking Bonus (Like the on the Logi mk.0 got, for all who dont know, it allowed the Logi to hack at a speed of 5s through just passives, compared to a base of 10s) or 25% Extra Damage to Nova Knives. I do just fine with my knives in PC But that doesn't make you anymore useful than the Logi who gets a comparable score with his AR. The thing is I out kill the logi with the Ar and the assault guys in Pc while stopping hacks in one swing of my knives |
Knight Soiaire
BurgezzE.T.F
4435
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Posted - 2014.01.13 18:09:00 -
[29] - Quote
mr musturd wrote:Knight Soiaire wrote:mr musturd wrote:Knight Soiaire wrote:We Scouts have always nagged on about how useless we are in competitive gamemodes, what is more useful to your team in PC?
A Hacking Bonus (Like the on the Logi mk.0 got, for all who dont know, it allowed the Logi to hack at a speed of 5s through just passives, compared to a base of 10s) or 25% Extra Damage to Nova Knives. I do just fine with my knives in PC But that doesn't make you anymore useful than the Logi who gets a comparable score with his AR. The thing is I out kill the logi with the Ar and the assault guys in Pc while stopping hacks in one swing of my knives
If enemies are always unaware of your position like you said you shouldn't have a problem half charging or full charging to achieve the damage that you would usually do with one quick swipe with the 25%.
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mr musturd
0uter.Heaven
268
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Posted - 2014.01.13 18:09:00 -
[30] - Quote
Knight Soiaire wrote:mr musturd wrote:Krom Ganesh wrote:mr musturd wrote:If knives received a 25% buff any suit could out knife the minny hello speed tanked logi with knives, you knew the bonus when you spec'd into it my friend, I suggest you grab a pair of knives Aren't knifers always talking about how effective a counter back pedaling is to knifing? A logi knifer is going to have it much, much worse than the min scout (as long as charging while sprinting isn't added). Edit: Anyways, release the T3 assassin class. Problem solved. Like I've said many times if your trying to knife an aware enemy your doing it wrong, good knifers don't really have a problem with the back pedalling knifers like Moody and I use the knife as a situational weapon and don't run head on trying to kill a guy with a effing knife And this is where Logis will fail. Why? Because of their Suit Profile, an enemy will always be aware of their position, and if they sacrifice biotics to fill their Lows with Complex Dampeners they're not nearly as fast as a Minmatar Scout. Its not that hard to damp an assault or logi suit and keep your speed. |
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Knight Soiaire
BurgezzE.T.F
4435
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Posted - 2014.01.13 18:13:00 -
[31] - Quote
mr musturd wrote: Its not that hard to damp an assault or logi suit and keep your speed.
I can probably make a fit right now consisting of a Med Frame with Nova Knives that can achieve a similar performance to the Scout mk.0.
Our bonus isn't as useful as you make it out to be.
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Knight Soiaire
BurgezzE.T.F
4435
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Posted - 2014.01.13 18:33:00 -
[32] - Quote
Logistics Mk.0
Highs
2x Complex Sidearm Damage Mods (18.7% with Proficiency its 33.7% I think) 1x Complex Shield Ext. 1x Enhanced Shield Ext.
(408 EHP)
Lows
2x Complex Kinetic Catz (Sprint of 9.18m/s) 2x Complex Profile Dampeners (Enough to dodge Proto Scanners)
Weapon
Ishukone Nova Knives
Equipment
ADV Active Scanner REs R-9 Uplinks
(Three Equips Compared to a Scout's one)
Nade
Flux Nade
You're kidding yourself if you think this bonus makes Minmatar Scouts in anyway unique.
Damage of Ishukone Knives, quick swipe = 534.8 Damage
Full Charge = 1069.6 Damage
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Reav Hannari
Red Rock Outriders
2563
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Posted - 2014.01.13 18:37:00 -
[33] - Quote
Knight Soiaire wrote:Logistics Mk.0
Highs
2x Complex Sidearm Damage Mods (18.7% with Proficiency its 33.7% I think) 1x Complex Shield Ext. 1x Enhanced Shield Ext.
(408 EHP)
Lows
2x Complex Kinetic Catz (Sprint of 9.18m/s) 2x Complex Profile Dampeners (Enough to dodge Proto Scanners)
Weapon
Ishukone Nova Knives
Equipment
ADV Active Scanner REs R-9 Uplinks
(Three Equips Compared to a Scout's one)
Nade
Flux Nade
You're kidding yourself if you think this bonus makes Minmatar Scouts in anyway unique.
Damage of Ishukone Knives, quick swipe = 534.8 Damage
Full Charge = 1069.6 Damage
Cool. Now, how cheaply can you make a Minmatar Scout fit that handles all of that except for 3 equipment plus can still carry a light weapon? I've said it before but the real beauty of this game is being able make suits do things they were never intended to do. You can make this fit that is fast, more durable than a scout and carries more equipment. The downside is that its expensive and doesn't have a second weapon.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Roy Ventus
Foxhound Corporation General Tso's Alliance
866
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Posted - 2014.01.13 18:40:00 -
[34] - Quote
You could also blame the lack of scout-focused gear.
We only have cloaks, shotguns, and nova knives. Sniper Rifle doesn't count because it's better off in other suits right now.
They have to focus around that for now. Maybe in the future we'll get Scan Jammers, Trackers, decoy equipment, Jetpacks, and more scout oriented weapons(silenced pistols, miasma(smoke) grenades, Electronic Attack grenades, Anti-Personnel mines, etc).
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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mr musturd
0uter.Heaven
268
|
Posted - 2014.01.13 18:46:00 -
[35] - Quote
Knight Soiaire wrote:Logistics Mk.0
Highs
2x Complex Sidearm Damage Mods (18.7% with Proficiency its 33.7% I think) 1x Complex Shield Ext. 1x Enhanced Shield Ext.
(408 EHP)
Lows
2x Complex Kinetic Catz (Sprint of 9.18m/s) 2x Complex Profile Dampeners (Enough to dodge Proto Scanners)
Weapon
Ishukone Nova Knives
Equipment
ADV Active Scanner REs R-9 Uplinks
(Three Equips Compared to a Scout's one)
Nade
Flux Nade
You're kidding yourself if you think this bonus makes Minmatar Scouts in anyway unique.
Damage of Ishukone Knives, quick swipe = 534.8 Damage
Full Charge = 1069.6 Damage You want a cookie? I can achieve 1428 damage from a charge without any damage mods. I already know logis are the best suit at everything |
Knight Soiaire
BurgezzE.T.F
4436
|
Posted - 2014.01.13 18:47:00 -
[36] - Quote
mr musturd wrote:Knight Soiaire wrote:Logistics Mk.0
Highs
2x Complex Sidearm Damage Mods (18.7% with Proficiency its 33.7% I think) 1x Complex Shield Ext. 1x Enhanced Shield Ext.
(408 EHP)
Lows
2x Complex Kinetic Catz (Sprint of 9.18m/s) 2x Complex Profile Dampeners (Enough to dodge Proto Scanners)
Weapon
Ishukone Nova Knives
Equipment
ADV Active Scanner REs R-9 Uplinks
(Three Equips Compared to a Scout's one)
Nade
Flux Nade
You're kidding yourself if you think this bonus makes Minmatar Scouts in anyway unique.
Damage of Ishukone Knives, quick swipe = 534.8 Damage
Full Charge = 1069.6 Damage You want a cookie? I can achieve 1428 damage from a charge without any damage mods. I already know logis are the best suit at everything
I just proved how useless our bonus truly is when compared to a Logi, yes, I'll take that cookie.
Nom nom nom
:3
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mr musturd
0uter.Heaven
268
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Posted - 2014.01.13 18:51:00 -
[37] - Quote
Knight Soiaire wrote:mr musturd wrote:Knight Soiaire wrote:Logistics Mk.0
Highs
2x Complex Sidearm Damage Mods (18.7% with Proficiency its 33.7% I think) 1x Complex Shield Ext. 1x Enhanced Shield Ext.
(408 EHP)
Lows
2x Complex Kinetic Catz (Sprint of 9.18m/s) 2x Complex Profile Dampeners (Enough to dodge Proto Scanners)
Weapon
Ishukone Nova Knives
Equipment
ADV Active Scanner REs R-9 Uplinks
(Three Equips Compared to a Scout's one)
Nade
Flux Nade
You're kidding yourself if you think this bonus makes Minmatar Scouts in anyway unique.
Damage of Ishukone Knives, quick swipe = 534.8 Damage
Full Charge = 1069.6 Damage You want a cookie? I can achieve 1428 damage from a charge without any damage mods. I already know logis are the best suit at everything I just proved how useless our bonus truly is when compared to a Logi, yes, I'll take that cookie. Nom nom nom :3 no my proto fit has more ehp a primary weapon and can still achieve higher knife damage for under 100k
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Knight Soiaire
BurgezzE.T.F
4437
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Posted - 2014.01.13 18:57:00 -
[38] - Quote
mr musturd wrote: no my proto fit has more ehp a primary weapon and can still achieve higher knife damage for under 100k
You're Proto fit doesn't have three Equipment. What is your fit anyway?
I should be able to stitch together an Assault suit with a Primary + Knife Later(TM)
But for now, I'm off to enjoy my cookies.
(Also, suit cost shouldn't matter in competitive gamemodes like PC)
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2790
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Posted - 2014.01.13 18:58:00 -
[39] - Quote
Knight Soiaire wrote:mr musturd wrote: no my proto fit has more ehp a primary weapon and can still achieve higher knife damage for under 100k
You're Proto fit doesn't have three Equipment. What is your fit anyway? I should be able to stitch together an Assault suit with a Primary + Knife Later(TM) But for now, I'm off to enjoy my cookies. (Also, suit cost shouldn't matter in competitive gamemodes like PC)
Until open market hits and that 250k suit is more like 750k.
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Reav Hannari
Red Rock Outriders
2565
|
Posted - 2014.01.13 19:00:00 -
[40] - Quote
Knight Soiaire wrote:mr musturd wrote: no my proto fit has more ehp a primary weapon and can still achieve higher knife damage for under 100k
You're Proto fit doesn't have three Equipment. What is your fit anyway? I should be able to stitch together an Assault suit with a Primary + Knife Later(TM) But for now, I'm off to enjoy my cookies. (Also, suit cost shouldn't matter in competitive game modes like PC)
You think a knife only fit is competitive in any mode?
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Knight Soiaire
BurgezzE.T.F
4438
|
Posted - 2014.01.13 19:00:00 -
[41] - Quote
Cyrius Li-Moody wrote:Knight Soiaire wrote:mr musturd wrote: no my proto fit has more ehp a primary weapon and can still achieve higher knife damage for under 100k
You're Proto fit doesn't have three Equipment. What is your fit anyway? I should be able to stitch together an Assault suit with a Primary + Knife Later(TM) But for now, I'm off to enjoy my cookies. (Also, suit cost shouldn't matter in competitive gamemodes like PC) Until open market hits and that 250k suit is more like 750k.
And how did you come across this number?
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Knight Soiaire
BurgezzE.T.F
4438
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Posted - 2014.01.13 19:04:00 -
[42] - Quote
Reav Hannari wrote:Knight Soiaire wrote:mr musturd wrote: no my proto fit has more ehp a primary weapon and can still achieve higher knife damage for under 100k
You're Proto fit doesn't have three Equipment. What is your fit anyway? I should be able to stitch together an Assault suit with a Primary + Knife Later(TM) But for now, I'm off to enjoy my cookies. (Also, suit cost shouldn't matter in competitive game modes like PC) You think a knife only fit is competitive in any mode?
Thats what the Minmatar Scout will be post Scout changes though.
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Knight Soiaire
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4439
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Posted - 2014.01.13 19:20:00 -
[43] - Quote
Eh, what do I care anyway, I'm going Caldari Scout anyway, at least I wont be a part of this sinking ship.
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Reav Hannari
Red Rock Outriders
2568
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Posted - 2014.01.13 19:21:00 -
[44] - Quote
Knight Soiaire wrote:Reav Hannari wrote:Knight Soiaire wrote:mr musturd wrote: no my proto fit has more ehp a primary weapon and can still achieve higher knife damage for under 100k
You're Proto fit doesn't have three Equipment. What is your fit anyway? I should be able to stitch together an Assault suit with a Primary + Knife Later(TM) But for now, I'm off to enjoy my cookies. (Also, suit cost shouldn't matter in competitive game modes like PC) You think a knife only fit is competitive in any mode? Thats what the Minmatar Scout will be post Scout changes though.
Remnant said that the Minmatar will most likely keep its current slot arrangement.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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mr musturd
0uter.Heaven
269
|
Posted - 2014.01.13 19:22:00 -
[45] - Quote
Knight Soiaire wrote:Reav Hannari wrote:Knight Soiaire wrote:mr musturd wrote: no my proto fit has more ehp a primary weapon and can still achieve higher knife damage for under 100k
You're Proto fit doesn't have three Equipment. What is your fit anyway? I should be able to stitch together an Assault suit with a Primary + Knife Later(TM) But for now, I'm off to enjoy my cookies. (Also, suit cost shouldn't matter in competitive game modes like PC) You think a knife only fit is competitive in any mode? Thats what the Minmatar Scout will be post Scout changes though. you must've overlooked the part where they said minny will be keeping its sidearm and will be the combat scout
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Knight Soiaire
BurgezzE.T.F
4439
|
Posted - 2014.01.13 19:24:00 -
[46] - Quote
Reav Hannari wrote:
Remnant said that the Minmatar will most likely keep its current slot arrangement.
So I've heard.
Which means the Minmatar Scout wont get a true role. If they really want to Minmatar to remain relevant with its current bonus the layout for Primary / Sidearm / Equipment needs to be 1 / 1 / 2.
So basically make the Minmatar the Amarr Logi of the Scout class.
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Charlotte O'Dell
Fatal Absolution Covert Intervention
1628
|
Posted - 2014.01.13 19:38:00 -
[47] - Quote
This is what it should be: 5%/lvl DMG bonus to knives 5%/lvl bonus to biotics effectiveness
The melee bonus is garbage. WHO EQUIPS KNiVES AND then melees!?
Charlotte O'Dell is the highest level unicorn!
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2794
|
Posted - 2014.01.13 19:41:00 -
[48] - Quote
Charlotte O'Dell wrote:This is what it should be: 5%/lvl DMG bonus to knives 5%/lvl bonus to biotics effectiveness
The melee bonus is garbage. WHO EQUIPS KNiVES AND then melees!?
Me when my R1 bugs out and it melees instead of knifes...
But really though I think they're trying to make it so if you equip a different side arm meleeing would still be useful but... lets be honest are you going to punch someone if you have a scrambler pistol instead of a knife? I know I won't.
Unless that melee is going to buffed so I can one hit kill MLT, STD, and some ADV suits that melee bonus is absolutely worthless in a realistic combat scenario.
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mr musturd
0uter.Heaven
270
|
Posted - 2014.01.13 19:46:00 -
[49] - Quote
Cyrius Li-Moody wrote:Charlotte O'Dell wrote:This is what it should be: 5%/lvl DMG bonus to knives 5%/lvl bonus to biotics effectiveness
The melee bonus is garbage. WHO EQUIPS KNiVES AND then melees!? Me when my R1 bugs out and it melees instead of knifes... But really though I think they're trying to make it so if you equip a different side arm meleeing would still be useful but... lets be honest are you going to punch someone if you have a scrambler pistol instead of a knife? I know I won't. Unless that melee is going to buffed so I can one hit kill MLT, STD, and some ADV suits that melee bonus is absolutely worthless in a realistic combat scenario. I use the melee as a finisher for when the knives don't kill, I believe you do the same moody |
Ghosts Chance
Inf4m0us
786
|
Posted - 2014.01.13 19:46:00 -
[50] - Quote
Knight Soiaire wrote:Ghosts Chance wrote:relax and put away your crystal ball.
Please stop saying this, last time CCP said this the proposed changes that everyone was complaining about actually made their way into the update.
my point is that the changes involve CCP chaning the number of slots, DB values and potentially alot of other numbers for scouts, we have literally no idea what they will look like other then cloaks and some varients may have no sidearm or have an extra equipment slot. we dont even know what verients it applys to and wich ones it doesnt.
theres so much that we DONT know that it doesnt really matter what we do know |
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Knight Soiaire
BurgezzE.T.F
4440
|
Posted - 2014.01.13 19:47:00 -
[51] - Quote
Cyrius Li-Moody wrote:Charlotte O'Dell wrote:This is what it should be: 5%/lvl DMG bonus to knives 5%/lvl bonus to biotics effectiveness
The melee bonus is garbage. WHO EQUIPS KNiVES AND then melees!? Me when my R1 bugs out and it melees instead of knifes... But really though I think they're trying to make it so if you equip a different side arm meleeing would still be useful but... lets be honest are you going to punch someone if you have a scrambler pistol instead of a knife? I know I won't. Unless that melee is going to buffed so I can one hit kill MLT, STD, and some ADV suits that melee bonus is absolutely worthless in a realistic combat scenario.
They said it'll most likely be raised to 120, which is 150 at lvl 5.
Its still going to be useless. Needs to be atleast 200 when added all up, but even then it still sucks.
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Mossellia Delt
Militaires Sans Jeux
835
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Posted - 2014.01.13 19:48:00 -
[52] - Quote
Aero Yassavi wrote:I definitely agree that scouts should not be combat oriented at all, but purely stealth and intel oriented. In exchange, CCP can then release a new specialization from the light frame called "Assassin" which is a light frame more focused purely on combat. If scouts shouldn't be combat oriented then logi's should only have a sidearm
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Knight Soiaire
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4441
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Posted - 2014.01.13 19:54:00 -
[53] - Quote
Mossellia Delt wrote:Aero Yassavi wrote:I definitely agree that scouts should not be combat oriented at all, but purely stealth and intel oriented. In exchange, CCP can then release a new specialization from the light frame called "Assassin" which is a light frame more focused purely on combat. If scouts shouldn't be combat oriented then logi's should only have a sidearm
Same could be said for Scouts, Logis are going to become true support classes, they'll get bonuses to support equipment, and their passive repping is finally being removed.
On top of that, CCP will hopefully do the smart thing of making Logi Slot layout mirror that of the Assault class'.
Its been said before, Scouts should be the anti-logi, using EWAR to their advantage to disrupt the advance of the enemy team, using items like Webifiers, Cloaks, and REs.
If I wanted a class centred around frontline combat, I would've went for the Assault Suit, which is why I think Min Scouts becoming a 'Combat Scout' is just absolutely ridiculous.
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Mossellia Delt
Militaires Sans Jeux
836
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Posted - 2014.01.13 20:07:00 -
[54] - Quote
Knight Soiaire wrote:Mossellia Delt wrote:Aero Yassavi wrote:I definitely agree that scouts should not be combat oriented at all, but purely stealth and intel oriented. In exchange, CCP can then release a new specialization from the light frame called "Assassin" which is a light frame more focused purely on combat. If scouts shouldn't be combat oriented then logi's should only have a sidearm Same could be said for Scouts, Logis are going to become true support classes, they'll get bonuses to support equipment, and their passive repping is finally being removed. On top of that, CCP will hopefully do the smart thing of making Logi Slot layout mirror that of the Assault class'. Its been said before, Scouts should be the anti-logi, using EWAR to their advantage to disrupt the advance of the enemy team, using items like Webifiers, Cloaks, and REs. If I wanted a class centred around frontline combat, I would've went for the Assault Suit, which is why I think Min Scouts becoming a 'Combat Scout' is just absolutely ridiculous.
Well I think scouts becoming **** is rediculous. Do you remember chromozone scouts? Those where good, not the **** you and a few others seem to want to make scouts
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Knight Soiaire
BurgezzE.T.F
4443
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Posted - 2014.01.13 20:10:00 -
[55] - Quote
Mossellia Delt wrote:
Well I think scouts becoming **** is rediculous. Do you remember chromozone scouts? Those where good, not the **** you and a few others seem to want to make scouts
Chromosone Scouts were good, but they were not what Scouts are suppoused to be.
If CCP give Scouts a huge boost to EWAR technology when it arrives, they can become some of the more useful classes in the game.
Could you imagine a Scout that could use Jammers to scramble the Radars of enemies, a Scout that can near insta-hack objectives, a Scout that can cause enemies within a certain radius to slow down temporarily, and maybe even a Scout that can cause the weapons of enemies to jam.
I want Scouts to be Scouts, not low HP version of an assault suit.
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Mossellia Delt
Militaires Sans Jeux
837
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Posted - 2014.01.13 20:13:00 -
[56] - Quote
Knight Soiaire wrote:Mossellia Delt wrote:
Well I think scouts becoming **** is rediculous. Do you remember chromozone scouts? Those where good, not the **** you and a few others seem to want to make scouts
Chromosone Scouts were good, but they were not what Scouts are suppoused to be. If CCP give Scouts a huge boost to EWAR technology when it arrives, they can become some of the more useful classes in the game. Could you imagine a Scout that could use Jammers to scramble the Radars of enemies, a Scout that can near insta-hack objectives, a Scout that can cause enemies within a certain radius to slow down temporarily, and maybe even a Scout that can cause the weapons of enemies to jam. I want Scouts to be Scouts, not low HP version of an assault suit.
I couldn't give a **** about EWAR garbage. Scouts should be skirmishers not little bitches like it seems CCP wants them to be
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Knight Soiaire
BurgezzE.T.F
4443
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Posted - 2014.01.13 20:15:00 -
[57] - Quote
Mossellia Delt wrote:
I couldn't give a **** about EWAR garbage. Scouts should be skirmishers not little bitches like it seems CCP wants them to be
If you dont give a **** about EWAR than I dont see a reason with speaking to you any further.
You clearly dont understand how useful and rewarding EWAR will be on the battlefield.
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Mossellia Delt
Militaires Sans Jeux
837
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Posted - 2014.01.13 20:18:00 -
[58] - Quote
This should be how it works
Assault > heavy > scout > logi > commando > assault
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Mossellia Delt
Militaires Sans Jeux
838
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Posted - 2014.01.13 20:19:00 -
[59] - Quote
Knight Soiaire wrote:Mossellia Delt wrote:
I couldn't give a **** about EWAR garbage. Scouts should be skirmishers not little bitches like it seems CCP wants them to be
If you dont give a **** about EWAR than I dont see a reason with speaking to you any further. You clearly dont understand how useful and rewarding EWAR will be on the battlefield.
You clearly don't understand the proper pecking order of which suit should trump the other
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2803
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Posted - 2014.01.13 20:19:00 -
[60] - Quote
Knight Soiaire wrote:Cyrius Li-Moody wrote:Knight Soiaire wrote:mr musturd wrote: no my proto fit has more ehp a primary weapon and can still achieve higher knife damage for under 100k
You're Proto fit doesn't have three Equipment. What is your fit anyway? I should be able to stitch together an Assault suit with a Primary + Knife Later(TM) But for now, I'm off to enjoy my cookies. (Also, suit cost shouldn't matter in competitive gamemodes like PC) Until open market hits and that 250k suit is more like 750k. And how did you come across this number?
Of course its a made up number but sure, cost may not be important now but eventually the cost of wars/fights will be important. The cost of your fitting will be important.
There's a reason why people in eve don't fly the most expensive ships around all the time and use them for everything all willy nilly.
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Knight Soiaire
BurgezzE.T.F
4443
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Posted - 2014.01.13 20:20:00 -
[61] - Quote
Mossellia Delt wrote:
You clearly don't understand the proper pecking order of which suit should trump the other
You clearly an idiot that doesn't understand what the word Scout means.
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Mossellia Delt
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838
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Posted - 2014.01.13 20:23:00 -
[62] - Quote
Knight Soiaire wrote:Mossellia Delt wrote:
You clearly don't understand the proper pecking order of which suit should trump the other
You clearly an idiot that doesn't understand what the word Scout means.
In what military does a scout or equivelent pull a non combative role.
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Knight Soiaire
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4443
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Posted - 2014.01.13 20:28:00 -
[63] - Quote
Mossellia Delt wrote:Knight Soiaire wrote:Mossellia Delt wrote:
You clearly don't understand the proper pecking order of which suit should trump the other
You clearly an idiot that doesn't understand what the word Scout means. In what military does a scout or equivelent pull a non combative role.
Oh woah, bringing in real life examples. I give it a couple of more posts until you start pulling out Wikipedia links, and real life numbers from your ass.
Please, if you're going to do nothing but stick up the thread with your ideas on how to make the Scout an irrelevant role on the battlefield, than please bring your stink somewhere else.
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Mossellia Delt
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839
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Posted - 2014.01.13 20:29:00 -
[64] - Quote
For the matter, who here, as a scout, WANTS to be in a combat role? Instead of being a useless piece of crap only worth putting dropuplinks behind enemy lines and dying?
In all honesty, who spec'd into scouts like myself to be in combat and not a little sissy?
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Knight Soiaire
BurgezzE.T.F
4444
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Posted - 2014.01.13 20:29:00 -
[65] - Quote
Oh and, in what military role does a Scout run around at +10m/s with dual knives in hands, stabbing multiple people instead of using his ******* gun.
You see how idiotic real life examples are now?
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Mossellia Delt
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839
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Posted - 2014.01.13 20:30:00 -
[66] - Quote
Knight Soiaire wrote:Mossellia Delt wrote:Knight Soiaire wrote:Mossellia Delt wrote:
You clearly don't understand the proper pecking order of which suit should trump the other
You clearly an idiot that doesn't understand what the word Scout means. In what military does a scout or equivelent pull a non combative role. Oh woah, bringing in real life examples. I give it a couple of more posts until you start pulling out Wikipedia links, and real life numbers from your ass. Please, if you're going to do nothing but stick up the thread with your ideas on how to make the Scout an irrelevant role on the battlefield, than please bring your stink somewhere else.
Thats what your doing, listen to all the scouts around you who are by far better then you. Like mr. mustard, like Cyrius, like myself.
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Mossellia Delt
Militaires Sans Jeux
839
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Posted - 2014.01.13 20:31:00 -
[67] - Quote
Knight Soiaire wrote:Oh and, in what military role does a Scout run around at +10m/s with dual knives in hands, stabbing multiple people instead of using his ******* gun.
You see how idiotic real life examples are now?
Nice Ad hominem dipshit
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Knight Soiaire
BurgezzE.T.F
4444
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Posted - 2014.01.13 20:32:00 -
[68] - Quote
Mossellia Delt wrote: Thats what your doing, listen to all the scouts around you who are by far better then you. Like mr. mustard, like Cyrius, like myself.
Now you're just being a prat, please stroke your e-peen elsewhere.
And I've never brought in real life examples.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1210
|
Posted - 2014.01.13 20:34:00 -
[69] - Quote
Mossellia Delt wrote:For the matter, who here, as a scout, WANTS to be in a combat role? Instead of being a useless piece of crap only worth putting dropuplinks behind enemy lines and dying?
In all honesty, who spec'd into scouts like myself to be in combat and not a little sissy?
This is an FPS. All suits are in a combat role.
You want scouts to be direct combatants just like Assaults and Heavies.
I and Knight want scouts to be indirect combatants that cripple the enemy before they kill them. In no way does being an indirect combat specialist eliminate you from being able to take a part in combat. My gallente scout doesn't receive any combat bonuses and I do just fine in the killing department (and would continue to do so without a sidearm).
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Mossellia Delt
Militaires Sans Jeux
839
|
Posted - 2014.01.13 20:34:00 -
[70] - Quote
Knight Soiaire wrote:Mossellia Delt wrote: Thats what your doing, listen to all the scouts around you who are by far better then you. Like mr. mustard, like Cyrius, like myself.
Now you're just being a prat, please stroke your e-peen elsewhere. And I've never brought in real life examples.
You told me to look up the definition of scout moron. Part of that definition is being a soldier. Now, what do soldiers do? They partake in combat.
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Mossellia Delt
Militaires Sans Jeux
839
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Posted - 2014.01.13 20:36:00 -
[71] - Quote
Krom Ganesh wrote:Mossellia Delt wrote:For the matter, who here, as a scout, WANTS to be in a combat role? Instead of being a useless piece of crap only worth putting dropuplinks behind enemy lines and dying?
In all honesty, who spec'd into scouts like myself to be in combat and not a little sissy? This is an FPS. All suits are in a combat role. You want scouts to be direct combatants just like Assaults and Heavies. I and Knight want scouts to be indirect combatants that cripple the enemy before they kill them. In no way does being an indirect combat specialist eliminate you from being able to take a part in combat. My gallente scout doesn't receive any combat bonuses and I do just fine in the killing department (and would continue to do so without a sidearm).
Im sorry, but why would ANYONE play a class in an FPS game that isnt direct combat? One game mode we have is ONLY combat. - Ambush-
If you want the scout class to die, then yes, yours and knights ideas are fine.
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Knight Soiaire
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4444
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Posted - 2014.01.13 20:37:00 -
[72] - Quote
Mossellia Delt wrote:Knight Soiaire wrote:Mossellia Delt wrote: Thats what your doing, listen to all the scouts around you who are by far better then you. Like mr. mustard, like Cyrius, like myself.
Now you're just being a prat, please stroke your e-peen elsewhere. And I've never brought in real life examples. You told me to look up the definition of scout moron. Part of that definition is being a soldier. Now, what do soldiers do? They partake in combat.
*Facepalm*
I've gotten to the stage where I'm going tp block your posts so I dont have to listen to your nonsense, I hope your CPM campaign doesn't pick up. This game would burn if it did.
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Mossellia Delt
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Posted - 2014.01.13 20:39:00 -
[73] - Quote
Would the forum user liking my posts please stand up and help me argue with the dumbass above me.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1212
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Posted - 2014.01.13 20:40:00 -
[74] - Quote
Mossellia Delt wrote:Im sorry, but why would ANYONE play a class in an FPS game that isnt direct combat? One game mode we have is ONLY combat. - Ambush-
If you want the scout class to die, then yes, yours and knights ideas are fine.
You seem to be confused as to how I am using the terms "direct combat" and "indirect combat"
Direct combat - Rush enemy (regardless of what direction you choose to do so), then shoot enemy.
Indirect combat - Find enemy group, cripple enemy group (tacnet jam, webify, etc.), and then shoot weakened enemy.
Notice both still end in combat.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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mollerz
Minja Scouts
1820
|
Posted - 2014.01.13 20:41:00 -
[75] - Quote
Wait! Now people want to nerfing the NK bonus?
Omg. The minja is going to become extinct with all this bs.
You gotta hustle if you wanna make a dolla
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Knight Soiaire
BurgezzE.T.F
4445
|
Posted - 2014.01.13 20:44:00 -
[76] - Quote
mollerz wrote:Wait! Now people want to nerfing the NK bonus?
Omg. The minja is going to become extinct with all this bs.
Nobody said nerfing, I dont think the word was uttered once in this thread, just replace the bonus for christsake.
How does a simple request turn into 4 pages of an arguement with people that dont understand that Scouts need to focus on EWAR before combat.
Scouts should still retain some of their combat effectivness, but they should be EWAR before direct combat.
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Mossellia Delt
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840
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Posted - 2014.01.13 20:45:00 -
[77] - Quote
Krom Ganesh wrote:Mossellia Delt wrote:Im sorry, but why would ANYONE play a class in an FPS game that isnt direct combat? One game mode we have is ONLY combat. - Ambush-
If you want the scout class to die, then yes, yours and knights ideas are fine. You seem to be confused as to how I am using the terms "direct combat" and "indirect combat" Direct combat - Rush enemy (regardless of direction), then shoot enemy. Indirect combat - Find enemy group, cripple enemy group (tacnet jam, webify, etc.), and then shoot weakened enemy. Notice both still end in combat.
Theres nothing wrong with the scout being a direct combat role, it provides a class for those of us who are skilled at FPS a good payoff. Its needs its strafe tuned up, back to chromozone days though.
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Mossellia Delt
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840
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Posted - 2014.01.13 20:47:00 -
[78] - Quote
Knight Soiaire wrote:mollerz wrote:Wait! Now people want to nerfing the NK bonus?
Omg. The minja is going to become extinct with all this bs. Nobody said nerfing, I dont think the word was uttered once in this thread, just replace the bonus for christsake. How does a simple request turn into 4 pages of an arguement with people that dont understand that Scouts need to focus on EWAR before combat. Scouts should still retain some of their combat effectivness, but they should be EWAR before direct combat.
They should be a direct counter to heavies, then EWAR afterwards.
Thats why we have a direct, high alpha damage, in your face weapon like the knives.
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mr musturd
0uter.Heaven
275
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Posted - 2014.01.13 20:47:00 -
[79] - Quote
mollerz wrote:Wait! Now people want to nerfing the NK bonus?
Omg. The minja is going to become extinct with all this bs. I'm not going anywhere mollerz ill be the only fool running around in a minny, I figure I've stuck with it this long why change now |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
32
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Posted - 2014.01.13 20:47:00 -
[80] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1698984#post1698984
read my OP. I think you'll like it :)
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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mollerz
Minja Scouts
1822
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Posted - 2014.01.13 20:48:00 -
[81] - Quote
Mossellia Delt wrote:Knight Soiaire wrote:Mossellia Delt wrote:
You clearly don't understand the proper pecking order of which suit should trump the other
You clearly an idiot that doesn't understand what the word Scout means. In what military does a scout or equivelent pull a non combative role.
cub scouts.
You gotta hustle if you wanna make a dolla
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Knight Soiaire
BurgezzE.T.F
4447
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Posted - 2014.01.13 20:48:00 -
[82] - Quote
Mossellia Delt wrote:Krom Ganesh wrote:Mossellia Delt wrote:Im sorry, but why would ANYONE play a class in an FPS game that isnt direct combat? One game mode we have is ONLY combat. - Ambush-
If you want the scout class to die, then yes, yours and knights ideas are fine. You seem to be confused as to how I am using the terms "direct combat" and "indirect combat" Direct combat - Rush enemy (regardless of direction), then shoot enemy. Indirect combat - Find enemy group, cripple enemy group (tacnet jam, webify, etc.), and then shoot weakened enemy. Notice both still end in combat. Theres nothing wrong with the scout being a direct combat role, it provides a class for those of us who are skilled at FPS a good payoff. Its needs its strafe tuned up, back to chromozone days though.
But it needs to be more effective at EWAR than Combat, thats what I've been trying to get across.
But apparently since I want Scouts to be relevant on the battlefield, people think I'm trying to get them nerfed, or turn them into a 'Sissy' class.
This has gotten to a new level of ridiculous.
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Knight Soiaire
BurgezzE.T.F
4447
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Posted - 2014.01.13 20:50:00 -
[83] - Quote
Mossellia Delt wrote:Knight Soiaire wrote:mollerz wrote:Wait! Now people want to nerfing the NK bonus?
Omg. The minja is going to become extinct with all this bs. Nobody said nerfing, I dont think the word was uttered once in this thread, just replace the bonus for christsake. How does a simple request turn into 4 pages of an arguement with people that dont understand that Scouts need to focus on EWAR before combat. Scouts should still retain some of their combat effectivness, but they should be EWAR before direct combat. They should be a direct counter to heavies, then EWAR afterwards. Thats why we have a direct, high alpha damage, in your face weapon like the knives.
No they shouldn't, the Heavy is a combat orientated role, a Scout should never beat a Combat Role in a fair one versus one, which is why they have EWAR to tip the battle in their favour.
Holy crap, its not that hard to understand.
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mollerz
Minja Scouts
1822
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Posted - 2014.01.13 20:51:00 -
[84] - Quote
mr musturd wrote:mollerz wrote:Wait! Now people want to nerfing the NK bonus?
Omg. The minja is going to become extinct with all this bs. I'm not going anywhere mollerz ill be the only fool running around in a minny, I figure I've stuck with it this long why change now
Well if the knife bonus goes away, you can be any scout then really.
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1822
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Posted - 2014.01.13 20:52:00 -
[85] - Quote
Knight Soiaire wrote:mollerz wrote:Wait! Now people want to nerfing the NK bonus?
Omg. The minja is going to become extinct with all this bs. Nobody said nerfing, I dont think the word was uttered once in this thread, just replace the bonus for christsake.
removing a positive value is a nerf. removing a specific bonus for knives and replacing said bonus with something else is.. a nova knife nerf.
math don't lie.
You gotta hustle if you wanna make a dolla
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mr musturd
0uter.Heaven
277
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Posted - 2014.01.13 20:52:00 -
[86] - Quote
mollerz wrote:mr musturd wrote:mollerz wrote:Wait! Now people want to nerfing the NK bonus?
Omg. The minja is going to become extinct with all this bs. I'm not going anywhere mollerz ill be the only fool running around in a minny, I figure I've stuck with it this long why change now Well if the knife bonus goes away, you can be any scout then really. Nope minny till biomass |
Krom Ganesh
Holdfast Syndicate Amarr Empire
1212
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Posted - 2014.01.13 20:52:00 -
[87] - Quote
Mossellia Delt wrote:They should be a direct counter to heavies, then EWAR afterwards.
Thats why we have a direct, high alpha damage, in your face weapon like the knives.
Fine.
*Scout webifies Heavy* *It's super effective!* *Heavy has reduced movement & turn speed* *Scout carves up heavy with NKs*
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Mossellia Delt
Militaires Sans Jeux
840
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Posted - 2014.01.13 20:53:00 -
[88] - Quote
Knight Soiaire wrote:Mossellia Delt wrote:Knight Soiaire wrote:mollerz wrote:Wait! Now people want to nerfing the NK bonus?
Omg. The minja is going to become extinct with all this bs. Nobody said nerfing, I dont think the word was uttered once in this thread, just replace the bonus for christsake. How does a simple request turn into 4 pages of an arguement with people that dont understand that Scouts need to focus on EWAR before combat. Scouts should still retain some of their combat effectivness, but they should be EWAR before direct combat. They should be a direct counter to heavies, then EWAR afterwards. Thats why we have a direct, high alpha damage, in your face weapon like the knives. No they shouldn't, the Heavy is a combat orientated role, a Scout should never beat a Combat Role in a fair one versus one, which is why they have EWAR to tip the battle in their favour. Holy crap, its not that hard to understand.
Its not hard to understand, its just wrong.
Whats the scout suppost to do in ambush, oh wait, nothing. Scouts should be skirmishers, not EWAR bitches,
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Knight Soiaire
BurgezzE.T.F
4447
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Posted - 2014.01.13 20:57:00 -
[89] - Quote
Mossellia Delt wrote:
Its not hard to understand, its just wrong.
Whats the scout suppost to do in ambush, oh wait, nothing. Scouts should be skirmishers, not EWAR bitches,
Yeah, I gave you a chance to redeem yourself and show that you were not as stupid as I thought.
Looks like you'll be the first person to be on my block list.
Good luck with your CPM thing, I really hope you dont get elected, or are even considered by CCP.
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Mossellia Delt
Militaires Sans Jeux
840
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Posted - 2014.01.13 21:04:00 -
[90] - Quote
Krom Ganesh wrote:Mossellia Delt wrote:They should be a direct counter to heavies, then EWAR afterwards.
Thats why we have a direct, high alpha damage, in your face weapon like the knives. Fine. *Scout webifies Heavy* *It's super effective!* *Heavy has reduced movement & turn speed* *Scout carves up heavy with NKs*
Logi's can carry more EWAR, great, now scouts are less effective logi's
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1212
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Posted - 2014.01.13 21:06:00 -
[91] - Quote
Mossellia Delt wrote:Logi's can carry more EWAR, great, now scouts are less effective logi's
Which is why the scout's role bonus needs to be expanded to all EWar (not just cloak), the logis bonus restricted to non-EWar equipment, and for EWar to have a high fitting cost.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Mossellia Delt
Militaires Sans Jeux
840
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Posted - 2014.01.13 21:07:00 -
[92] - Quote
Krom Ganesh wrote:Mossellia Delt wrote:Logi's can carry more EWAR, great, now scouts are less effective logi's Which is why the scout's role bonus needs to be expanded to all EWar (not just cloak), the logis bonus restricted to non-EWar equipment, and for EWar to have a high fitting cost.
That wont happen.
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