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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Tyjus Vacca
Valor Coalition
74
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Posted - 2014.01.13 17:10:00 -
[1] - Quote
Garrett Blacknova wrote:Dusters Blog wrote:ur making our argument however, u support low TTK for new players but not for u? is killing them 1shoturdead skill based? all suits should have hp totals reasonably close to other suits of the same class. give adv and proto suits advantages in recharge rate, movement speed [make them lighter] repair rate and have them be more efficient [less cpu/pg cost] the same with weapons. would much rather see them also separated in a subtle manner that focuses on skill rather than 'my higher sp makes me god'
the lack of new players and retention of them is proof the hp gap was a terrible idea. as were the 3 minute bunnyhop sessions. Tiericide and making SP less of an advantage is good. Making even everyone die so fast the only factor is who pulled the trigger first is bad. Making it so EVERYONE - new or not - gets enough time to take hits and at least TRY to react is a good thing. At the moment, that isn't happening, and as long as they keep TTK too short, it never will be.
Short TTK is the norm in quality shooters, remember? MAG, BF, COD all have short TTKs. Fans of the genre are used to it, not the other way around.
I'm a scout and have no problem with short TTK. It makes me more careful and makes combat more realistic imo. |
Tyjus Vacca
Valor Coalition
74
|
Posted - 2014.01.13 17:53:00 -
[2] - Quote
Aero Yassavi wrote:Tyjus Vacca wrote:Garrett Blacknova wrote:Dusters Blog wrote:ur making our argument however, u support low TTK for new players but not for u? is killing them 1shoturdead skill based? all suits should have hp totals reasonably close to other suits of the same class. give adv and proto suits advantages in recharge rate, movement speed [make them lighter] repair rate and have them be more efficient [less cpu/pg cost] the same with weapons. would much rather see them also separated in a subtle manner that focuses on skill rather than 'my higher sp makes me god'
the lack of new players and retention of them is proof the hp gap was a terrible idea. as were the 3 minute bunnyhop sessions. Tiericide and making SP less of an advantage is good. Making even everyone die so fast the only factor is who pulled the trigger first is bad. Making it so EVERYONE - new or not - gets enough time to take hits and at least TRY to react is a good thing. At the moment, that isn't happening, and as long as they keep TTK too short, it never will be. Short TTK is the norm in quality shooters, remember? MAG, BF, COD all have short TTKs. Fans of the genre are used to it, not the other way around. I'm a scout and have no problem with short TTK. It makes me more careful and makes combat more realistic imo. Well of course someone who only played scout would want short TTK since you're going own very quickly anyways so might as well take the enemies down quickly too, but in terms of the overall gameplay it is just not good for a game like Dust with a strong emphasis on classes and customization to have a short TTK.
u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no problem with that. but right now TTK is about perfect.
FYI: i'm a Minmatar scout with 22M SP who uses the SMG and NK and specializes in CQC...my KDR is still well over 4 after the changes because of skill. Like he mentioned, make skill the #1 determiner as far as living or dying go. not gear. |
Tyjus Vacca
Valor Coalition
74
|
Posted - 2014.01.13 18:03:00 -
[3] - Quote
Aero Yassavi wrote:Tyjus Vacca wrote: u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no problem with that. but right now TTK is about perfect.
FYI: i'm a Minmatar scout with 22M SP who uses the SMG and NK and specializes in CQC...my KDR is still well over 4 after the changes because of skill. Like he mentioned, make skill the #1 determiner as far as living or dying go. not gear.
What do you mean consider who I am talking to? What credibility do you bring to the table? If you're going to come in here and dispute the widely accepted opinion that TTK is too short, then you're going to have to provide some good evidence to support that claim.
i dont have to qualify myself. plenty of people know ive been here from the beginning and have excelled in every build. ur welcome to look up my stats in-game if u doubt me.
I think ur confusing opinions in ur head like 'widely accepted notion' with u and other scrubs whining becuz noobs can kill you now. I use the class with the lowest total health in the game and still dominate. my advice? get gud. |
Tyjus Vacca
Valor Coalition
74
|
Posted - 2014.01.13 19:27:00 -
[4] - Quote
Arkena Wyrnspire wrote:Aero Yassavi wrote:Arkena Wyrnspire wrote:Tyjus Vacca wrote:
i dont have to qualify myself. plenty of people know ive been here from the beginning and have excelled in every build. ur welcome to look up my stats in-game if u doubt me.
I think ur confusing opinions in ur head like 'widely accepted notion' with u and other scrubs whining becuz noobs can kill you now. I use the class with the lowest total health in the game and still dominate. my advice? get gud.
I disagree with you. I don't have to explain to you, because my KDR is higher than yours. That is exactly how these guys are coming off as. Whoever has the highest KDR wins the arguments. Haha I'd say the guys so concerned with their KDR are probably the guys more likely to be twisting the statistics in order to mold the game to their personal gain without concern for the game as a whole. I genuinely have a higher KDR than this guy, so consider this argument won.
I highly doubt that. My alt is Tyrin Malik. eat thy heart out. |
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