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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4837
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Posted - 2014.01.13 08:12:00 -
[1] - Quote
CCP has a bad habit of releasing valuable information that the community would love to hear and provide feedback for, but hiding it within random threads. So I am here to bring it more closely to everyone's attention.
https://forums.dust514.com/default.aspx?g=posts&m=1714234#post1714234
CCP Remnant wrote:Yeah, TTK is definitely something we're looking at improving. The reason we've not hot-fixed a blanket 10% nerf is simply because of the knock -on effects it has (e.g. reducing the damage output of an ammo guzzler like the ACR means it gets a bigger nerf than simply reduced DPS; though some might argue that's not a bad thing).
For 1.8 you should see re-adjustment of damage mods, a reduction to weapon damage and possibly alteration of the weapon proficiency skills to only buff damage against shield or armor (in keeping with that weapon's profile) instead of a blanket 3% per level to both shields and armor.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4837
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Posted - 2014.01.13 08:18:00 -
[2] - Quote
CCP Saberwing wrote:CCP Remnant posting like a boss. I'm blue tagging this thread more for the visibility. :) Love you long time Saberwing
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4838
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Posted - 2014.01.13 08:22:00 -
[3] - Quote
jerrmy12 kahoalii wrote:CCP Saberwing wrote:CCP Remnant posting like a boss. I'm blue tagging this thread more for the visibility. :) while we're at it shield regulaters caldari assault base recharge delay caldari assault base recharge rate go I'd be more interested in the Caldari Heavy recharge delay. For a heavy that will focus on shields, it will not get the advantage of the ridiculous repair tool healing rate. I'm thinking the only way for the Caldari heavy to be viable is either to have an extremely small shield delay or perhaps even no shield delay all together. Of course, I'd also need to know the recharge rate.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4838
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Posted - 2014.01.13 08:27:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:Was hoping he'd reply to this before leaving KAGEHOSHI Horned Wolf wrote:I very much appreciate the replies CCP Remnant. I tried to edit my post to add this, but didn't do so fast enough:
In regards to scouts. I am also worried about the effects of the new Gallente logi active scanner precision bonus on the scout's ability to be stealthy. I would recommend changing it to a range bonus, or nerfing the base precision of active scanners to compensate. Active scanners are already so prevalent as it is right now, and there is no active counter; passive scan is countered by passive dampening, but active scanner equipment has no equipment to counter it. There are prototype scanner variants that require 4 complex dampeners on a maxed out scout to evade (according to some calculations), and this is without the help of a precision bonus. I fear active scanners may severely hurt the stealth niche. I agree, but to be fair CCP may have already reduced active scanner precision to compensate, they seem to be changing a lot of other things. That's one of the problems with the Sisi information, we're all basing it on current stats instead of their reworked stats, but again to be fair to us what else are we suppose to base it on?
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4840
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Posted - 2014.01.13 08:34:00 -
[5] - Quote
Arkena Wyrnspire wrote:Good news, although I'm not sure about a damage mod nerf. On one hand, it reduces TTK. On the other, if it was less effective people would just brick tank even more than they do now. We'll see. I'd say clearly right now people are finding 10% damage buff to be more valuable than 72.6 shield (66 from the complex then 10% extra from the skill). A reduction to damage mods is long overdue. Let's just hope they don't take it too far.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4840
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Posted - 2014.01.13 08:36:00 -
[6] - Quote
CCP Saberwing wrote:Breakin Stuff wrote:Aero Yassavi wrote: I agree, but to be fair CCP may have already reduced active scanner precision to compensate, they seem to be changing a lot of other things. That's one of the problems with the Sisi information, we're all basing it on current stats instead of their reworked stats, but again to be fair to us what else are we suppose to base it on?
according to the Devs, stats come out this week. We'll see if they follow through. Erm - where was that stated? I'll have to follow up - I'm not sure the stats are anywhere near final yet. The CPM are having a meeting with Remnant / Wolfman tomorrow to discuss. I believe he is referring to this, which does make it seem like we could be getting a dev blog this week. https://forums.dust514.com/default.aspx?g=posts&m=1699530#post1699530
CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4849
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Posted - 2014.01.13 09:16:00 -
[7] - Quote
Also CCP Remnant stated the following just awhile ago https://forums.dust514.com/default.aspx?g=posts&m=1714401#post1714401
CCP Remnant wrote:I like the idea of a 5% reduction of CPU/PG of all light weapons and sidearms per level a lot.
So even further TTK reduction, though this skill swap would be much better than the 5% ROF bonus that not many people seem to like.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4871
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Posted - 2014.01.13 10:16:00 -
[8] - Quote
Tallen Ellecon wrote:I only want one thing in 1.8.
Make all the infantry things relevant. Is that too much to ask? That's actually quite a challenge with how many factors you must consider in this game.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4914
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Posted - 2014.01.13 15:31:00 -
[9] - Quote
Guys, the Proficiency change isn't necessarily happen, read what he wrote.
Dusters Blog wrote:this may be unpopular but we hope TTK stays as is as we support tiercide. the biggest hurdle for new players is the health gap that ensures they have virtually no chance to kill high SP players [see their kdrs for proof]
the game will always struggle if high sp players have 3 and 4 times the health of beginners. the game should be focused on skill and have better gear & skills provide more subtle advantages. we ahve enjoyed seeing kills with militia weapons and we hope it continues. the days of the 4 minute bunnyhop battle are long gone and lets face it, they should be. And killing someone instantly just because you got the jump and looked at them is skillful? Low TTK is bad, this is what we have now High TTK is also bad, as you described CCP needs to find the sweet spot, and that sweet spot is definitely higher than the current TTK.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4922
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Posted - 2014.01.13 17:40:00 -
[10] - Quote
Tyjus Vacca wrote:Garrett Blacknova wrote:Dusters Blog wrote:ur making our argument however, u support low TTK for new players but not for u? is killing them 1shoturdead skill based? all suits should have hp totals reasonably close to other suits of the same class. give adv and proto suits advantages in recharge rate, movement speed [make them lighter] repair rate and have them be more efficient [less cpu/pg cost] the same with weapons. would much rather see them also separated in a subtle manner that focuses on skill rather than 'my higher sp makes me god'
the lack of new players and retention of them is proof the hp gap was a terrible idea. as were the 3 minute bunnyhop sessions. Tiericide and making SP less of an advantage is good. Making even everyone die so fast the only factor is who pulled the trigger first is bad. Making it so EVERYONE - new or not - gets enough time to take hits and at least TRY to react is a good thing. At the moment, that isn't happening, and as long as they keep TTK too short, it never will be. Short TTK is the norm in quality shooters, remember? MAG, BF, COD all have short TTKs. Fans of the genre are used to it, not the other way around. I'm a scout and have no problem with short TTK. It makes me more careful and makes combat more realistic imo. Well of course someone who only played scout would want short TTK since you're going own very quickly anyways so might as well take the enemies down quickly too, but in terms of the overall gameplay it is just not good for a game like Dust with a strong emphasis on classes and customization to have a short TTK.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4922
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Posted - 2014.01.13 17:55:00 -
[11] - Quote
Tyjus Vacca wrote: u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no problem with that. but right now TTK is about perfect.
FYI: i'm a Minmatar scout with 22M SP who uses the SMG and NK and specializes in CQC...my KDR is still well over 4 after the changes because of skill. Like he mentioned, make skill the #1 determiner as far as living or dying go. not gear.
What do you mean consider who I am talking to? What credibility do you bring to the table? If you're going to come in here and dispute the widely accepted opinion that TTK is too short, then you're going to have to provide some good evidence to support that claim.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4925
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Posted - 2014.01.13 18:09:00 -
[12] - Quote
Tyjus Vacca wrote:Aero Yassavi wrote:Tyjus Vacca wrote: u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no problem with that. but right now TTK is about perfect.
FYI: i'm a Minmatar scout with 22M SP who uses the SMG and NK and specializes in CQC...my KDR is still well over 4 after the changes because of skill. Like he mentioned, make skill the #1 determiner as far as living or dying go. not gear.
What do you mean consider who I am talking to? What credibility do you bring to the table? If you're going to come in here and dispute the widely accepted opinion that TTK is too short, then you're going to have to provide some good evidence to support that claim. i dont have to qualify myself. plenty of people know ive been here from the beginning and have excelled in every build. ur welcome to look up my stats in-game if u doubt me. I think ur confusing opinions in ur head like 'widely accepted notion' with u and other scrubs whining becuz noobs can kill you now. I use the class with the lowest total health in the game and still dominate. my advice? get gud. I'm performing well in this build too, that doesn't mean that all is well or that that makes my opinions instantly right. And yes, it is a widely accepted opinion that TTK is too low. Just read the forums. Heck, even CCP thinks TTK is too low, they stated so last night.
I think you're confusing me arguing against something as complaining that I am underperforming, which I can assure you is not the case. You're going to have to provide stronger arguments than that.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4940
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Posted - 2014.01.13 18:49:00 -
[13] - Quote
Prius Vecht wrote:Aero Yassavi wrote:Tyjus Vacca wrote:Aero Yassavi wrote:Tyjus Vacca wrote: u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no problem with that. but right now TTK is about perfect.
FYI: i'm a Minmatar scout with 22M SP who uses the SMG and NK and specializes in CQC...my KDR is still well over 4 after the changes because of skill. Like he mentioned, make skill the #1 determiner as far as living or dying go. not gear.
What do you mean consider who I am talking to? What credibility do you bring to the table? If you're going to come in here and dispute the widely accepted opinion that TTK is too short, then you're going to have to provide some good evidence to support that claim. i dont have to qualify myself. plenty of people know ive been here from the beginning and have excelled in every build. ur welcome to look up my stats in-game if u doubt me. I think ur confusing opinions in ur head like 'widely accepted notion' with u and other scrubs whining becuz noobs can kill you now. I use the class with the lowest total health in the game and still dominate. my advice? get gud. I'm performing well in this build too, that doesn't mean that all is well or that that makes my opinions instantly right. And yes, it is a widely accepted opinion that TTK is too low. Just read the forums. Heck, even CCP thinks TTK is too low, they stated so last night. I think you're confusing me arguing against something as complaining that I am underperforming, which I can assure you is not the case. You're going to have to provide stronger arguments than that. Are you sure? Because it sounds like complaining because things aren't like you like them. Like many people in this thread have already pointed out, weapons from new players now have bite too and many of you dont like it. I see people complaining about DPS when u benefit from the same DPS/HP advantage system. "I used to have time to react" react to wait? GETTING HIT. At that point many of you can turn around and out-DPS the new player and then pretend like you're really good....when thats not the case. Someone already said it: Aim and BF Awareness will always win over seeing someone first. Shooters will always favor the person who lands the most shots the fastest and damage. That's not going to change, people. Sure, knowing EVE mechanics is now a big part but it wont win a gunfight for you. Really? So this is what it's come down to? I can't possibly be saying TTK is too low because I have a sincere concern about the game, the only reason I can possibly be saying TTK is too low is because I am underperforming and trying to twist things to better fit myself?
Some people need to grow a brain. Also I like you you provide quotes for stuff I never said in your arguments. As far as aim and BF awareness being the key factors, I agree. That is exactly why TTK needs to be increased. With low TTK, it doesn't matter how good your aim is or BF awareness, a few shots and you're dead.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4940
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Posted - 2014.01.13 18:51:00 -
[14] - Quote
Arkena Wyrnspire wrote:Tyjus Vacca wrote:Aero Yassavi wrote:Tyjus Vacca wrote: u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no problem with that. but right now TTK is about perfect.
FYI: i'm a Minmatar scout with 22M SP who uses the SMG and NK and specializes in CQC...my KDR is still well over 4 after the changes because of skill. Like he mentioned, make skill the #1 determiner as far as living or dying go. not gear.
What do you mean consider who I am talking to? What credibility do you bring to the table? If you're going to come in here and dispute the widely accepted opinion that TTK is too short, then you're going to have to provide some good evidence to support that claim. i dont have to qualify myself. plenty of people know ive been here from the beginning and have excelled in every build. ur welcome to look up my stats in-game if u doubt me. I think ur confusing opinions in ur head like 'widely accepted notion' with u and other scrubs whining becuz noobs can kill you now. I use the class with the lowest total health in the game and still dominate. my advice? get gud. I disagree with you. I don't have to explain to you, because my KDR is higher than yours. That is exactly how these guys are coming off as. Whoever has the highest KDR wins the arguments. Haha
I'd say the guys so concerned with their KDR are probably the guys more likely to be twisting the statistics in order to mold the game to their personal gain without concern for the game as a whole.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4949
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Posted - 2014.01.13 19:29:00 -
[15] - Quote
Tyjus Vacca wrote:Arkena Wyrnspire wrote:Aero Yassavi wrote:Arkena Wyrnspire wrote:Tyjus Vacca wrote:
i dont have to qualify myself. plenty of people know ive been here from the beginning and have excelled in every build. ur welcome to look up my stats in-game if u doubt me.
I think ur confusing opinions in ur head like 'widely accepted notion' with u and other scrubs whining becuz noobs can kill you now. I use the class with the lowest total health in the game and still dominate. my advice? get gud.
I disagree with you. I don't have to explain to you, because my KDR is higher than yours. That is exactly how these guys are coming off as. Whoever has the highest KDR wins the arguments. Haha I'd say the guys so concerned with their KDR are probably the guys more likely to be twisting the statistics in order to mold the game to their personal gain without concern for the game as a whole. I genuinely have a higher KDR than this guy, so consider this argument won. I highly doubt that. My alt is Tyrin Malik. eat thy heart out. You realize that he was saying that jokingly, right? Well I mean, he may have a higher KDR than you, but nonetheless he was saying it jokingly. He doesn't honestly believe whoever has a higher KDR wins the argument. And I sure hope you don't either.
ARC Commander
CPM Info and Q&A - Status: Open
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