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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Dusters Blog
Galactic News Network
522
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Posted - 2014.01.13 14:23:00 -
[1] - Quote
this may be unpopular but we hope TTK stays as is as we support tiercide. the biggest hurdle for new players is the health gap that ensures they have virtually no chance to kill high SP players [see their kdrs for proof]
the game will always struggle if high sp players have 3 and 4 times the health of beginners. the game should be focused on skill and have better gear & skills provide more subtle advantages. we ahve enjoyed seeing kills with militia weapons and we hope it continues. the days of the 4 minute bunnyhop battle are long gone and lets face it, they should be. |
Dusters Blog
Galactic News Network
526
|
Posted - 2014.01.13 16:48:00 -
[2] - Quote
ur making our argument however, u support low TTK for new players but not for u? is killing them 1shoturdead skill based? all suits should have hp totals reasonably close to other suits of the same class. give adv and proto suits advantages in recharge rate, movement speed [make them lighter] repair rate and have them be more efficient [less cpu/pg cost] the same with weapons. would much rather see them also separated in a subtle manner that focuses on skill rather than 'my higher sp makes me god'
the lack of new players and retention of them is proof the hp gap was a terrible idea. as were the 3 minute bunnyhop sessions. |
Dusters Blog
Galactic News Network
526
|
Posted - 2014.01.13 17:05:00 -
[3] - Quote
it may be time to accept the fact that dust may never have a large playerbase. even when its fixed its not the game for everyone. the casuals that have unrestricted access to it because its F2P tend to prefer a different flavor of game. this makes any kind of matchmaking moot because then devs have to focus on filling matches rather than separating players by metalevel. unless ur ok with waiting 10m for a game?
the playerbase is tiny and the game struggles to retain new players. those are facts. making decisions based on situations that dont exist and what u hope for, rather than reality defies logic. |
Dusters Blog
Galactic News Network
530
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Posted - 2014.01.13 18:08:00 -
[4] - Quote
Reiki Jubo wrote:Aero Yassavi wrote:Guys, the Proficiency change isn't necessarily happen, read what he wrote. Dusters Blog wrote:this may be unpopular but we hope TTK stays as is as we support tiercide. the biggest hurdle for new players is the health gap that ensures they have virtually no chance to kill high SP players [see their kdrs for proof]
the game will always struggle if high sp players have 3 and 4 times the health of beginners. the game should be focused on skill and have better gear & skills provide more subtle advantages. we ahve enjoyed seeing kills with militia weapons and we hope it continues. the days of the 4 minute bunnyhop battle are long gone and lets face it, they should be. And killing someone instantly just because you got the jump and looked at them is skillful? Low TTK is bad, this is what we have now High TTK is also bad, as you described CCP needs to find the sweet spot, and that sweet spot is definitely higher than the current TTK. player aim, skill and battlefield awareness will always trump seeing someone first. alot of you guys sound mad u cant just soak up bullets from new players anymore.
I hate 2 say it, but QFT^. |
Dusters Blog
Galactic News Network
530
|
Posted - 2014.01.13 18:16:00 -
[5] - Quote
Aero Yassavi wrote:Tyjus Vacca wrote: u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no problem with that. but right now TTK is about perfect.
FYI: i'm a Minmatar scout with 22M SP who uses the SMG and NK and specializes in CQC...my KDR is still well over 4 after the changes because of skill. Like he mentioned, make skill the #1 determiner as far as living or dying go. not gear.
What do you mean consider who I am talking to? What credibility do you bring to the table? If you're going to come in here and dispute the widely accepted opinion that TTK is too short, then you're going to have to provide some good evidence to support that claim.
Evidence? Well why didnt u say so? Look at the KDRs of players before TTK was lowered and after. Look at rucdoc's site.....Weeklys are now in the 1.5 - 2.0 range and most are dropping fast. Before that anything lower than 3.0 couldn't be considered elite. Many people were in the 5/6 range and higher...why? because high SP players could farm new players like nothing you've ever seen. Now no one can just shrug off a militia assault rifle and ur whining about it.
Look at the KDRs in quality shooters and compare them. Above a 3.0 is something only snipers usually see. Here its the norm if ur any good. Some of you are seeing your KDRs dive and ur taking it personally when u shouldnt because the game itself is getting better. |
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