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Zelorian Dexter snr
Nex Miles Militis
155
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Posted - 2014.01.11 13:38:00 -
[1] - Quote
Ok I have run proto swarm prof 5 with complex damage mods since the good old days of murder taxis........... sorry was having some fond memories.
But I always believed that AV was op until 1.7. The way I see it is a solo SL or forge gun should not be a game changer. We are the equivalent of the sniper. A constant worry and hopefully a pain in the ass.
Put 2 snipers together with focused fire and infantry drop. AV should be the same if you want to destroy tanks run as a tandem. Otherwise understand your only going to force the tank to pull back.
Which is also useful for infantry if a tank is harassing them at a letter. I run with a scout using flux and REs its amazing how fast a shield tank will go down with 2 flux and a volley of 6 missiles.
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Takahiro Kashuken
Red Star. EoN.
2188
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Posted - 2014.01.11 13:41:00 -
[2] - Quote
Where is your flame suit?
AV players cant accept what you are saying
Intelligence is OP
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RuckingFetard
Better Hide R Die
632
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Posted - 2014.01.11 13:43:00 -
[3] - Quote
Takahiro Kashuken wrote:Where is your flame suit?
AV players cant accept what you are saying I got a 4k Gunloggi trying to assault the bridge on one of the maps, and I single handedly drove that douche off using C-7 flux. He proceeded to crash into a friendly Gunloggi
The Last Of The BHD
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Echoist
Fenrir's Wolves Zero-Day
109
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Posted - 2014.01.11 13:44:00 -
[4] - Quote
Finally someone freaking understands the new role of the AV class I only wish more of our AV brothers in arms would get their heads out of their asses.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
Be safe, be orca safe.
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Baltazar Pontain
Phantom Universe Task Force Die Fremdenlegion
63
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Posted - 2014.01.11 13:46:00 -
[5] - Quote
The new role of AV? cannon fodder? A joke? |
Echoist
Fenrir's Wolves Zero-Day
109
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Posted - 2014.01.11 13:51:00 -
[6] - Quote
Baltazar Pontain wrote:The new role of AV? cannon fodder? A joke? You're only cannon fodder if you allow your self to be treated as so, work as a team and the "cannon fodder" you speak so lowly of turns into a hell fire zone of denial
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
Be safe, be orca safe.
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R F Gyro
Clones 4u
965
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Posted - 2014.01.11 13:51:00 -
[7] - Quote
Interesting angle on the subject.
Lets go with "AV are to tanks as Snipers are to infantry" as a starting point then.
So you have a battle with a few AV guys and a few Snipers, plus tanks and infantry. The AV neutralise some of the tanks. The Snipers neutralise some of the infantry. Sounds good so far.
Then the remaining tanks annihilate the remaining infantry.
Tanks win.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Surt gods end
Demon Ronin
1570
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Posted - 2014.01.11 13:52:00 -
[8] - Quote
Zelorian Dexter snr wrote:Ok I have run proto swarm prof 5 with complex damage mods since the good old days of murder taxis........... sorry was having some fond memories.
But I always believed that AV was op until 1.7. The way I see it is a solo SL or forge gun should not be a game changer. We are the equivalent of the sniper. A constant worry and hopefully a pain in the ass.
Put 2 snipers together with focused fire and infantry drop. AV should be the same if you want to destroy tanks run as a tandem. Otherwise understand your only going to force the tank to pull back.
Which is also useful for infantry if a tank is harassing them at a letter. I run with a scout using flux and REs its amazing how fast a shield tank will go down with 2 flux and a volley of 6 missiles.
Taki right. put on your flame suit cause your vision of "good" might not be shared by many.
I also run LV5 proto SL. with complex mods. and I think I've said this way too many times but two guys needed to take out tank? fine. more then that? now your crossing a lot of lines. AV is AV. Not a deterrent. you didn't jump into AV in hopes of scaring LLAVs off did you?
And I can still solo tanks. So what? As I've told taki, 1.7 is unpopular for a reason. and asking users to counter a tank with a tank should not be a forced option along with 3-4 team work to take out one tank.
No **** team work wins games. that goes beyond tank spam, but your not gonna tell new players are just players that run solo that the only way to play is to join a corp. You don't force team work in any fps game. |
TheD1CK
Dead Man's Game
360
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Posted - 2014.01.11 13:58:00 -
[9] - Quote
C'mon... AV need to get their heads out of their asses... More like tankers need to do so
- Before if a HAV entered an area where there was AV infantry , they died because they were not looking out for themselves
- AV is ok if you have support and a forge gunner, but why should people with max stats in SL or PLC or even AV nades or RE have to rely on FG support
Tankers are the most powerful weapon in Dust.... fair enough To have these tankers be near invulnerable is not right....
Minmatar Demolitions Specialist
Plasma Cannon Pro
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R F Gyro
Clones 4u
967
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Posted - 2014.01.11 14:29:00 -
[10] - Quote
TheD1CK wrote:Tankers are the most powerful weapon in Dust.... fair enough No, not fair enough. One playstyle should not be inherently stronger than others.
I'm happy for tanks to have more EHP and do more damage, but they need a significant weakness to counter it. My preferred approach is for tanks to only be at full strength when operated by a crew of 3, but there are a number of other alternatives that could work.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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TheD1CK
Dead Man's Game
361
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Posted - 2014.01.11 14:36:00 -
[11] - Quote
Clearly fair enough...... Heavy Attack Vehicle is the name if i'm not mistaken Why choose one line of my post to quote, taking it out of context when, I pretty much agree with you... They should do more damage (most powerful weapon in Dust) while having a weakness to AV.... your idea of a 3 man tank almost works but it isn't very practical as not all tankers want their seats open
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Gelan Corbaine
Gladiators Vanguard
285
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Posted - 2014.01.11 14:39:00 -
[12] - Quote
Teaming up is great .....except the system punishes you for teaming up and that's not so great . The more AV you have .... the less likely you are going to get paid . AV is among the lowest WP earners and the system forces them to compete for those WPs .
Also the more AV you have ..the weaker your team is against enemy AI . Meanwhile a rail Sica does the job better and more profitably and doesn't weaken your team's AI potential.
No job is worth doing if you don't get paid in the end .
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Zelorian Dexter snr
Nex Miles Militis
157
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Posted - 2014.01.11 14:39:00 -
[13] - Quote
R F Gyro wrote:TheD1CK wrote:Tankers are the most powerful weapon in Dust.... fair enough No, not fair enough. One playstyle should not be inherently stronger than others. I'm happy for tanks to have more EHP and do more damage, but they need a significant weakness to counter it. My preferred approach is for tanks to only be at full strength when operated by a crew of 3, but there are a number of other alternatives that could work.
They do have weakness. Look at the arse if a caldari tank. There is a box there. The scout I run with calks this the boom box. It appears to be a very weak point on the tank. Not sure if its a glitch or intended. But slap some REs on it and it does exactly as it says on the tin |
R F Gyro
Clones 4u
971
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Posted - 2014.01.11 14:40:00 -
[14] - Quote
TheD1CK wrote:Clearly fair enough...... Heavy Attack Vehicle is the name if i'm not mistaken Why choose one line of my post to quote, taking it out of context when, I pretty much agree with you... They should do more damage (most powerful weapon in Dust) while having a weakness to AV.... your idea of a 3 man tank almost works but it isn't very practical as not all tankers want their seats open No, not clearly, but I'm happy to agree to disagree.
I didn't have much to respond to in the rest of your post, and sorry if I took the line out of context: that one line seemed to stand on its own to me.
I don't mind tankers wanting to run solo. And I don't mind them having a big f'ing gun. I do mind them having as much EHP as an entire squad of proto suit users as well.
Bring your HAV in and run it solo as a "glass cannon". Invite in a couple of squad mates and switch to "crew mode" and your EHP and manoeuvrability go through the roof.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Zelorian Dexter snr
Nex Miles Militis
157
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Posted - 2014.01.11 14:42:00 -
[15] - Quote
Gelan Corbaine wrote:Teaming up is great .....except the system punishes you for teaming up and that's not so great . The more AV you have .... the less likely you are going to get paid . AV is among the lowest WP earners and the system forces them to compete for those WPs .
Also the more AV you have ..the weaker your team is against enemy AI . Meanwhile a rail Sica does the job better and more profitably and doesn't weaken your team's AI potential.
Very good point but is every battle about getting a shed load of WP I find sometimes I have more fun ruining the tankers day and finishing in the sub 10s . |
TheD1CK
Dead Man's Game
363
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Posted - 2014.01.11 14:43:00 -
[16] - Quote
RE can't remain the most viable way to deal with HAV It is now.. but it is suicide V a good tanker
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Zelorian Dexter snr
Nex Miles Militis
157
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Posted - 2014.01.11 14:46:00 -
[17] - Quote
R F Gyro wrote:Interesting angle on the subject.
Lets go with "AV are to tanks as Snipers are to infantry" as a starting point then.
So you have a battle with a few AV guys and a few Snipers, plus tanks and infantry. The AV neutralise some of the tanks. The Snipers neutralise some of the infantry. Sounds good so far.
Then the remaining tanks annihilate the remaining infantry.
Tanks win.
Tank annihilation is the preserve of the blueberry who believe that running solo at a HAV is going to have an outcome other than him being very dead.
I personally have found routes and defensive positions I would have never used prior 1.7
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
766
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Posted - 2014.01.11 14:47:00 -
[18] - Quote
You had prof5 complex damage modded swarms, no sh*t you thought AV was OP. over 4000 damage to unresisted armor tanks per volley. Glitched explosive damage, with higher than forge damage, with the auto lock tracking swarms.
Forge guns weren't OP like SL, AV grenades had high damage but were virtually useless against real tankers, as real tankers could take more than three and easily back up.
Swarms however, killed even the best fit maddys(120mm plate,heavy rep,3 carapace hardeners) in 5 volleys through all modules, while forges(ishukone AFG 2 dmg mods prof5) did so in 10 shots.
That being said, if you want to never be able to solo a tank fine, go be a useless scrub thats ineffective at the role his loadouts designed for. But don't ever f*cking comment as if you speak for other players, or for AVers.
If AV can't solo tanks but tanks can solo tanks, then AV is pointless. This is the current state of dust, and its tanks514, and garbage.
That's "MR." Pothead to you.
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Takahiro Kashuken
Red Star. EoN.
2188
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Posted - 2014.01.11 15:05:00 -
[19] - Quote
R F Gyro wrote:TheD1CK wrote:Clearly fair enough...... Heavy Attack Vehicle is the name if i'm not mistaken Why choose one line of my post to quote, taking it out of context when, I pretty much agree with you... They should do more damage (most powerful weapon in Dust) while having a weakness to AV.... your idea of a 3 man tank almost works but it isn't very practical as not all tankers want their seats open No, not clearly, but I'm happy to agree to disagree. I didn't have much to respond to in the rest of your post, and sorry if I took the line out of context: that one line seemed to stand on its own to me. I don't mind tankers wanting to run solo. And I don't mind them having a big f'ing gun. I do mind them having as much EHP as an entire squad of proto suit users as well.Bring your HAV in and run it solo as a "glass cannon". Invite in a couple of squad mates and switch to "crew mode" and your EHP and manoeuvrability go through the roof.
lol its a tank you ******* idiot
Of course its going to have more health
Intelligence is OP
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Harpyja
DUST University Ivy League
1062
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Posted - 2014.01.11 15:10:00 -
[20] - Quote
RuckingFetard wrote:Takahiro Kashuken wrote:Where is your flame suit?
AV players cant accept what you are saying I got a 4k Gunloggi trying to assault the bridge on one of the maps, and I single handedly drove that douche off using C-7 flux. He proceeded to crash into a friendly Gunloggi One of the bad things about the low SP cost to entry now is there are so many bad drivers! They block me when I'm in trouble, run into me when I'm in full reverse escaping trouble, and other **** like that. Dust could do better with a higher cost to entry for tanks.... then infantry would also stop crying about tankbush and tank spam.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Surt gods end
Demon Ronin
1571
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Posted - 2014.01.11 15:11:00 -
[21] - Quote
I once said how is it that tanks in other fps can be beasts and kill whole squads but in turn get soloed to a AV. Cause well it's AV. and you know what? no one bitches or QQ. cause for that one kill that av guy got, that tank took out a WHOLE SQUAD.
My response from tankers on here was ISK!! So I said lower the damn price and more tanks on the field! But never wanted AV to be useless.
At good tanker can maybe need two guys to take it out. But when does 3 AV guys are needed to take out one tank? haha. I mean come on right? lol
(they ain't laughing)
Oh.. right. Some on here think this game should be Valkyrie chronicles or front mission with dust plastered on. You jumped into a fps game.
"why is it so hard to jump into a tank to take out a tank?"
How many fps have you played to ask such a stupid question? |
Harpyja
DUST University Ivy League
1062
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Posted - 2014.01.11 15:18:00 -
[22] - Quote
Surt gods end wrote:I once said how is it that tanks in other fps can be beasts and kill whole squads but in turn get soloed to a AV. Cause well it's AV. and you know what? no one bitches or QQ. cause for that one kill that av guy got, that tank took out a WHOLE SQUAD.
My response from tankers on here was ISK!! So I said lower the damn price and more tanks on the field! But never wanted AV to be useless.
At good tanker can maybe need two guys to take it out. But when does 3 AV guys are needed to take out one tank? haha. I mean come on right? lol
(they ain't laughing)
Oh.. right. Some on here think this game should be Valkyrie chronicles or front mission with dust plastered on. You jumped into a fps game.
"why is it so hard to jump into a tank to take out a tank?"
How many fps have you played to ask such a stupid question? It's fairly obvious that in other games you lose absolutely NOTHING other than adding one more death to your KDR when your vehicle is destroyed. In Dust, you lose personal investment and resources.
Take EVE. Chances are that a fully officer fit ship will win any 1v1 if the pilot is smart and picks his battles smart as well, simply because he was willing to risk a lot more ISK. There are lots of pilots in EVE that can take on whole gangs solo.
I don't see why tanks, through a combination of ISK and pilot skill, should appear unstoppable.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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thomas mak
STRONG-ARMED BANDITS Public Disorder.
11
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Posted - 2014.01.11 15:25:00 -
[23] - Quote
Reaon why HAV should be stronger\not solo be a AVn+Ü -size -cost -riskn+êI solo frontline with a STA logi dropsuit even get more WP and live longer when I do proto tankn+ë -skill needed -it is TANK -it is design to distroy dropsuit unless anti tank one -it is HAV while there are LAV, if one AV can solo a tank, cars are self-killing mechan
Real tanker dies with their tanks!
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Monkey MAC
Lost Millennium
1550
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Posted - 2014.01.11 15:36:00 -
[24] - Quote
Zelorian Dexter snr wrote:Ok I have run proto swarm prof 5 with complex damage mods since the good old days of murder taxis........... sorry was having some fond memories.
But I always believed that AV was op until 1.7. The way I see it is a solo SL or forge gun should not be a game changer. We are the equivalent of the sniper. A constant worry and hopefully a pain in the ass.
Put 2 snipers together with focused fire and infantry drop. AV should be the same if you want to destroy tanks run as a tandem. Otherwise understand your only going to force the tank to pull back.
Which is also useful for infantry if a tank is harassing them at a letter. I run with a scout using flux and REs its amazing how fast a shield tank will go down with 2 flux and a volley of 6 missiles.
While youare correct to paired up snipers will quickly dispense of enemy infantry, 1 sniper can hold their advance, force them to cover when they need to be firing.
This is whar a single swarmer should be capable of not killing the tank, but halting the attack giving infantry time to get to cover. Give the tank at B ti:e to assisst a.tC
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Zelorian Dexter snr
Nex Miles Militis
157
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Posted - 2014.01.11 15:50:00 -
[25] - Quote
THEAMAZING POTHEAD wrote:You had prof5 complex damage modded swarms, no sh*t you thought AV was OP. over 4000 damage to unresisted armor tanks per volley. Glitched explosive damage, with higher than forge damage, with the auto lock tracking swarms.
Forge guns weren't OP like SL, AV grenades had high damage but were virtually useless against real tankers, as real tankers could take more than three and easily back up.
Swarms however, killed even the best fit maddys(120mm plate,heavy rep,3 carapace hardeners) in 5 volleys through all modules, while forges(ishukone AFG 2 dmg mods prof5) did so in 10 shots.
That being said, if you want to never be able to solo a tank fine, go be a useless scrub thats ineffective at the role his loadouts designed for. But don't ever f*cking comment as if you speak for other players, or for AVers.
If AV can't solo tanks but tanks can solo tanks, then AV is pointless. This is the current state of dust, and its tanks514, and garbage.
You always get one learn how to AV |
Snagman 313
Carbon 7 CRONOS.
268
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Posted - 2014.01.11 15:54:00 -
[26] - Quote
Takahiro Kashuken wrote:Where is your flame suit?
HAV players cant accept what you are saying it should take at least 6 Pro AV users to scratch a Tank
Fixed it for you.
Closed Beta AV veteran
I drink because I play Dust
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Zelorian Dexter snr
Nex Miles Militis
157
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Posted - 2014.01.11 15:55:00 -
[27] - Quote
Zelorian Dexter snr wrote:THEAMAZING POTHEAD wrote:You had prof5 complex damage modded swarms, no sh*t you thought AV was OP. over 4000 damage to unresisted armor tanks per volley. Glitched explosive damage, with higher than forge damage, with the auto lock tracking swarms.
Forge guns weren't OP like SL, AV grenades had high damage but were virtually useless against real tankers, as real tankers could take more than three and easily back up.
Swarms however, killed even the best fit maddys(120mm plate,heavy rep,3 carapace hardeners) in 5 volleys through all modules, while forges(ishukone AFG 2 dmg mods prof5) did so in 10 shots.
That being said, if you want to never be able to solo a tank fine, go be a useless scrub thats ineffective at the role his loadouts designed for. But don't ever f*cking comment as if you speak for other players, or for AVers.
If AV can't solo tanks but tanks can solo tanks, then AV is pointless. This is the current state of dust, and its tanks514, and garbage. You always get one learn how to AV
Oh and I dont believe that at any point in the original post did I say I was speaking for other players or the AV community as a whole. It is solely a personal view that I was interested in getting the community prospective on. |
Zelorian Dexter snr
Nex Miles Militis
157
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Posted - 2014.01.11 15:58:00 -
[28] - Quote
Perspective sorry |
Zelorian Dexter snr
Nex Miles Militis
158
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Posted - 2014.01.11 16:00:00 -
[29] - Quote
Oh dear im a scrub from the guy who gets all aggressive and swears in his post............. sigh |
Timtron Victory
Tech Guard RISE of LEGION
35
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Posted - 2014.01.11 16:14:00 -
[30] - Quote
I am in no way a scrub had this game for 7 months with over 10 million SP but this is what I am hearing from the post of those saying AV are ok
-A scrub creates a new account - Sees too many tanks switches to anti armor, probably misses the first shot or the SL - fires all the rest shots on a tank and it doesnt kill the tank In a different scenario -A scrub creates a new account - Sees too many tanks - Buys a 80k ISK tank -And ranks up his WP
That my friends is broken.
AV gets no WP unless they destroy the tank. That alone deters players from being anti-vehicle. The fact that armor repairs why under fire should not be I believe. It sucks hell in an ambush when no nanohives are available. And please some smart ass should not tell me that I should get a nanohive suit or RE I am talking about scrubs who just started. And on a personal note - I WILL NEVER USE REMOTE EXPLOSIVES Its a personal choice. You can't force feed a way to play on other players The same way I will never use a Rail Rifle
Proud Christian
Jesus Loves You
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