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Zelorian Dexter snr
Nex Miles Militis
155
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Posted - 2014.01.11 13:38:00 -
[1] - Quote
Ok I have run proto swarm prof 5 with complex damage mods since the good old days of murder taxis........... sorry was having some fond memories.
But I always believed that AV was op until 1.7. The way I see it is a solo SL or forge gun should not be a game changer. We are the equivalent of the sniper. A constant worry and hopefully a pain in the ass.
Put 2 snipers together with focused fire and infantry drop. AV should be the same if you want to destroy tanks run as a tandem. Otherwise understand your only going to force the tank to pull back.
Which is also useful for infantry if a tank is harassing them at a letter. I run with a scout using flux and REs its amazing how fast a shield tank will go down with 2 flux and a volley of 6 missiles.
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Takahiro Kashuken
Red Star. EoN.
2188
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Posted - 2014.01.11 13:41:00 -
[2] - Quote
Where is your flame suit?
AV players cant accept what you are saying
Intelligence is OP
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RuckingFetard
Better Hide R Die
632
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Posted - 2014.01.11 13:43:00 -
[3] - Quote
Takahiro Kashuken wrote:Where is your flame suit?
AV players cant accept what you are saying I got a 4k Gunloggi trying to assault the bridge on one of the maps, and I single handedly drove that douche off using C-7 flux. He proceeded to crash into a friendly Gunloggi
The Last Of The BHD
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Echoist
Fenrir's Wolves Zero-Day
109
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Posted - 2014.01.11 13:44:00 -
[4] - Quote
Finally someone freaking understands the new role of the AV class I only wish more of our AV brothers in arms would get their heads out of their asses.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
Be safe, be orca safe.
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Baltazar Pontain
Phantom Universe Task Force Die Fremdenlegion
63
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Posted - 2014.01.11 13:46:00 -
[5] - Quote
The new role of AV? cannon fodder? A joke? |
Echoist
Fenrir's Wolves Zero-Day
109
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Posted - 2014.01.11 13:51:00 -
[6] - Quote
Baltazar Pontain wrote:The new role of AV? cannon fodder? A joke? You're only cannon fodder if you allow your self to be treated as so, work as a team and the "cannon fodder" you speak so lowly of turns into a hell fire zone of denial
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
Be safe, be orca safe.
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R F Gyro
Clones 4u
965
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Posted - 2014.01.11 13:51:00 -
[7] - Quote
Interesting angle on the subject.
Lets go with "AV are to tanks as Snipers are to infantry" as a starting point then.
So you have a battle with a few AV guys and a few Snipers, plus tanks and infantry. The AV neutralise some of the tanks. The Snipers neutralise some of the infantry. Sounds good so far.
Then the remaining tanks annihilate the remaining infantry.
Tanks win.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Surt gods end
Demon Ronin
1570
|
Posted - 2014.01.11 13:52:00 -
[8] - Quote
Zelorian Dexter snr wrote:Ok I have run proto swarm prof 5 with complex damage mods since the good old days of murder taxis........... sorry was having some fond memories.
But I always believed that AV was op until 1.7. The way I see it is a solo SL or forge gun should not be a game changer. We are the equivalent of the sniper. A constant worry and hopefully a pain in the ass.
Put 2 snipers together with focused fire and infantry drop. AV should be the same if you want to destroy tanks run as a tandem. Otherwise understand your only going to force the tank to pull back.
Which is also useful for infantry if a tank is harassing them at a letter. I run with a scout using flux and REs its amazing how fast a shield tank will go down with 2 flux and a volley of 6 missiles.
Taki right. put on your flame suit cause your vision of "good" might not be shared by many.
I also run LV5 proto SL. with complex mods. and I think I've said this way too many times but two guys needed to take out tank? fine. more then that? now your crossing a lot of lines. AV is AV. Not a deterrent. you didn't jump into AV in hopes of scaring LLAVs off did you?
And I can still solo tanks. So what? As I've told taki, 1.7 is unpopular for a reason. and asking users to counter a tank with a tank should not be a forced option along with 3-4 team work to take out one tank.
No **** team work wins games. that goes beyond tank spam, but your not gonna tell new players are just players that run solo that the only way to play is to join a corp. You don't force team work in any fps game. |
TheD1CK
Dead Man's Game
360
|
Posted - 2014.01.11 13:58:00 -
[9] - Quote
C'mon... AV need to get their heads out of their asses... More like tankers need to do so
- Before if a HAV entered an area where there was AV infantry , they died because they were not looking out for themselves
- AV is ok if you have support and a forge gunner, but why should people with max stats in SL or PLC or even AV nades or RE have to rely on FG support
Tankers are the most powerful weapon in Dust.... fair enough To have these tankers be near invulnerable is not right....
Minmatar Demolitions Specialist
Plasma Cannon Pro
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R F Gyro
Clones 4u
967
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Posted - 2014.01.11 14:29:00 -
[10] - Quote
TheD1CK wrote:Tankers are the most powerful weapon in Dust.... fair enough No, not fair enough. One playstyle should not be inherently stronger than others.
I'm happy for tanks to have more EHP and do more damage, but they need a significant weakness to counter it. My preferred approach is for tanks to only be at full strength when operated by a crew of 3, but there are a number of other alternatives that could work.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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TheD1CK
Dead Man's Game
361
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Posted - 2014.01.11 14:36:00 -
[11] - Quote
Clearly fair enough...... Heavy Attack Vehicle is the name if i'm not mistaken Why choose one line of my post to quote, taking it out of context when, I pretty much agree with you... They should do more damage (most powerful weapon in Dust) while having a weakness to AV.... your idea of a 3 man tank almost works but it isn't very practical as not all tankers want their seats open
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Gelan Corbaine
Gladiators Vanguard
285
|
Posted - 2014.01.11 14:39:00 -
[12] - Quote
Teaming up is great .....except the system punishes you for teaming up and that's not so great . The more AV you have .... the less likely you are going to get paid . AV is among the lowest WP earners and the system forces them to compete for those WPs .
Also the more AV you have ..the weaker your team is against enemy AI . Meanwhile a rail Sica does the job better and more profitably and doesn't weaken your team's AI potential.
No job is worth doing if you don't get paid in the end .
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Zelorian Dexter snr
Nex Miles Militis
157
|
Posted - 2014.01.11 14:39:00 -
[13] - Quote
R F Gyro wrote:TheD1CK wrote:Tankers are the most powerful weapon in Dust.... fair enough No, not fair enough. One playstyle should not be inherently stronger than others. I'm happy for tanks to have more EHP and do more damage, but they need a significant weakness to counter it. My preferred approach is for tanks to only be at full strength when operated by a crew of 3, but there are a number of other alternatives that could work.
They do have weakness. Look at the arse if a caldari tank. There is a box there. The scout I run with calks this the boom box. It appears to be a very weak point on the tank. Not sure if its a glitch or intended. But slap some REs on it and it does exactly as it says on the tin |
R F Gyro
Clones 4u
971
|
Posted - 2014.01.11 14:40:00 -
[14] - Quote
TheD1CK wrote:Clearly fair enough...... Heavy Attack Vehicle is the name if i'm not mistaken Why choose one line of my post to quote, taking it out of context when, I pretty much agree with you... They should do more damage (most powerful weapon in Dust) while having a weakness to AV.... your idea of a 3 man tank almost works but it isn't very practical as not all tankers want their seats open No, not clearly, but I'm happy to agree to disagree.
I didn't have much to respond to in the rest of your post, and sorry if I took the line out of context: that one line seemed to stand on its own to me.
I don't mind tankers wanting to run solo. And I don't mind them having a big f'ing gun. I do mind them having as much EHP as an entire squad of proto suit users as well.
Bring your HAV in and run it solo as a "glass cannon". Invite in a couple of squad mates and switch to "crew mode" and your EHP and manoeuvrability go through the roof.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Zelorian Dexter snr
Nex Miles Militis
157
|
Posted - 2014.01.11 14:42:00 -
[15] - Quote
Gelan Corbaine wrote:Teaming up is great .....except the system punishes you for teaming up and that's not so great . The more AV you have .... the less likely you are going to get paid . AV is among the lowest WP earners and the system forces them to compete for those WPs .
Also the more AV you have ..the weaker your team is against enemy AI . Meanwhile a rail Sica does the job better and more profitably and doesn't weaken your team's AI potential.
Very good point but is every battle about getting a shed load of WP I find sometimes I have more fun ruining the tankers day and finishing in the sub 10s . |
TheD1CK
Dead Man's Game
363
|
Posted - 2014.01.11 14:43:00 -
[16] - Quote
RE can't remain the most viable way to deal with HAV It is now.. but it is suicide V a good tanker
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Zelorian Dexter snr
Nex Miles Militis
157
|
Posted - 2014.01.11 14:46:00 -
[17] - Quote
R F Gyro wrote:Interesting angle on the subject.
Lets go with "AV are to tanks as Snipers are to infantry" as a starting point then.
So you have a battle with a few AV guys and a few Snipers, plus tanks and infantry. The AV neutralise some of the tanks. The Snipers neutralise some of the infantry. Sounds good so far.
Then the remaining tanks annihilate the remaining infantry.
Tanks win.
Tank annihilation is the preserve of the blueberry who believe that running solo at a HAV is going to have an outcome other than him being very dead.
I personally have found routes and defensive positions I would have never used prior 1.7
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
766
|
Posted - 2014.01.11 14:47:00 -
[18] - Quote
You had prof5 complex damage modded swarms, no sh*t you thought AV was OP. over 4000 damage to unresisted armor tanks per volley. Glitched explosive damage, with higher than forge damage, with the auto lock tracking swarms.
Forge guns weren't OP like SL, AV grenades had high damage but were virtually useless against real tankers, as real tankers could take more than three and easily back up.
Swarms however, killed even the best fit maddys(120mm plate,heavy rep,3 carapace hardeners) in 5 volleys through all modules, while forges(ishukone AFG 2 dmg mods prof5) did so in 10 shots.
That being said, if you want to never be able to solo a tank fine, go be a useless scrub thats ineffective at the role his loadouts designed for. But don't ever f*cking comment as if you speak for other players, or for AVers.
If AV can't solo tanks but tanks can solo tanks, then AV is pointless. This is the current state of dust, and its tanks514, and garbage.
That's "MR." Pothead to you.
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Takahiro Kashuken
Red Star. EoN.
2188
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Posted - 2014.01.11 15:05:00 -
[19] - Quote
R F Gyro wrote:TheD1CK wrote:Clearly fair enough...... Heavy Attack Vehicle is the name if i'm not mistaken Why choose one line of my post to quote, taking it out of context when, I pretty much agree with you... They should do more damage (most powerful weapon in Dust) while having a weakness to AV.... your idea of a 3 man tank almost works but it isn't very practical as not all tankers want their seats open No, not clearly, but I'm happy to agree to disagree. I didn't have much to respond to in the rest of your post, and sorry if I took the line out of context: that one line seemed to stand on its own to me. I don't mind tankers wanting to run solo. And I don't mind them having a big f'ing gun. I do mind them having as much EHP as an entire squad of proto suit users as well.Bring your HAV in and run it solo as a "glass cannon". Invite in a couple of squad mates and switch to "crew mode" and your EHP and manoeuvrability go through the roof.
lol its a tank you ******* idiot
Of course its going to have more health
Intelligence is OP
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Harpyja
DUST University Ivy League
1062
|
Posted - 2014.01.11 15:10:00 -
[20] - Quote
RuckingFetard wrote:Takahiro Kashuken wrote:Where is your flame suit?
AV players cant accept what you are saying I got a 4k Gunloggi trying to assault the bridge on one of the maps, and I single handedly drove that douche off using C-7 flux. He proceeded to crash into a friendly Gunloggi One of the bad things about the low SP cost to entry now is there are so many bad drivers! They block me when I'm in trouble, run into me when I'm in full reverse escaping trouble, and other **** like that. Dust could do better with a higher cost to entry for tanks.... then infantry would also stop crying about tankbush and tank spam.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Surt gods end
Demon Ronin
1571
|
Posted - 2014.01.11 15:11:00 -
[21] - Quote
I once said how is it that tanks in other fps can be beasts and kill whole squads but in turn get soloed to a AV. Cause well it's AV. and you know what? no one bitches or QQ. cause for that one kill that av guy got, that tank took out a WHOLE SQUAD.
My response from tankers on here was ISK!! So I said lower the damn price and more tanks on the field! But never wanted AV to be useless.
At good tanker can maybe need two guys to take it out. But when does 3 AV guys are needed to take out one tank? haha. I mean come on right? lol
(they ain't laughing)
Oh.. right. Some on here think this game should be Valkyrie chronicles or front mission with dust plastered on. You jumped into a fps game.
"why is it so hard to jump into a tank to take out a tank?"
How many fps have you played to ask such a stupid question? |
Harpyja
DUST University Ivy League
1062
|
Posted - 2014.01.11 15:18:00 -
[22] - Quote
Surt gods end wrote:I once said how is it that tanks in other fps can be beasts and kill whole squads but in turn get soloed to a AV. Cause well it's AV. and you know what? no one bitches or QQ. cause for that one kill that av guy got, that tank took out a WHOLE SQUAD.
My response from tankers on here was ISK!! So I said lower the damn price and more tanks on the field! But never wanted AV to be useless.
At good tanker can maybe need two guys to take it out. But when does 3 AV guys are needed to take out one tank? haha. I mean come on right? lol
(they ain't laughing)
Oh.. right. Some on here think this game should be Valkyrie chronicles or front mission with dust plastered on. You jumped into a fps game.
"why is it so hard to jump into a tank to take out a tank?"
How many fps have you played to ask such a stupid question? It's fairly obvious that in other games you lose absolutely NOTHING other than adding one more death to your KDR when your vehicle is destroyed. In Dust, you lose personal investment and resources.
Take EVE. Chances are that a fully officer fit ship will win any 1v1 if the pilot is smart and picks his battles smart as well, simply because he was willing to risk a lot more ISK. There are lots of pilots in EVE that can take on whole gangs solo.
I don't see why tanks, through a combination of ISK and pilot skill, should appear unstoppable.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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thomas mak
STRONG-ARMED BANDITS Public Disorder.
11
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Posted - 2014.01.11 15:25:00 -
[23] - Quote
Reaon why HAV should be stronger\not solo be a AVn+Ü -size -cost -riskn+êI solo frontline with a STA logi dropsuit even get more WP and live longer when I do proto tankn+ë -skill needed -it is TANK -it is design to distroy dropsuit unless anti tank one -it is HAV while there are LAV, if one AV can solo a tank, cars are self-killing mechan
Real tanker dies with their tanks!
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Monkey MAC
Lost Millennium
1550
|
Posted - 2014.01.11 15:36:00 -
[24] - Quote
Zelorian Dexter snr wrote:Ok I have run proto swarm prof 5 with complex damage mods since the good old days of murder taxis........... sorry was having some fond memories.
But I always believed that AV was op until 1.7. The way I see it is a solo SL or forge gun should not be a game changer. We are the equivalent of the sniper. A constant worry and hopefully a pain in the ass.
Put 2 snipers together with focused fire and infantry drop. AV should be the same if you want to destroy tanks run as a tandem. Otherwise understand your only going to force the tank to pull back.
Which is also useful for infantry if a tank is harassing them at a letter. I run with a scout using flux and REs its amazing how fast a shield tank will go down with 2 flux and a volley of 6 missiles.
While youare correct to paired up snipers will quickly dispense of enemy infantry, 1 sniper can hold their advance, force them to cover when they need to be firing.
This is whar a single swarmer should be capable of not killing the tank, but halting the attack giving infantry time to get to cover. Give the tank at B ti:e to assisst a.tC
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Zelorian Dexter snr
Nex Miles Militis
157
|
Posted - 2014.01.11 15:50:00 -
[25] - Quote
THEAMAZING POTHEAD wrote:You had prof5 complex damage modded swarms, no sh*t you thought AV was OP. over 4000 damage to unresisted armor tanks per volley. Glitched explosive damage, with higher than forge damage, with the auto lock tracking swarms.
Forge guns weren't OP like SL, AV grenades had high damage but were virtually useless against real tankers, as real tankers could take more than three and easily back up.
Swarms however, killed even the best fit maddys(120mm plate,heavy rep,3 carapace hardeners) in 5 volleys through all modules, while forges(ishukone AFG 2 dmg mods prof5) did so in 10 shots.
That being said, if you want to never be able to solo a tank fine, go be a useless scrub thats ineffective at the role his loadouts designed for. But don't ever f*cking comment as if you speak for other players, or for AVers.
If AV can't solo tanks but tanks can solo tanks, then AV is pointless. This is the current state of dust, and its tanks514, and garbage.
You always get one learn how to AV |
Snagman 313
Carbon 7 CRONOS.
268
|
Posted - 2014.01.11 15:54:00 -
[26] - Quote
Takahiro Kashuken wrote:Where is your flame suit?
HAV players cant accept what you are saying it should take at least 6 Pro AV users to scratch a Tank
Fixed it for you.
Closed Beta AV veteran
I drink because I play Dust
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Zelorian Dexter snr
Nex Miles Militis
157
|
Posted - 2014.01.11 15:55:00 -
[27] - Quote
Zelorian Dexter snr wrote:THEAMAZING POTHEAD wrote:You had prof5 complex damage modded swarms, no sh*t you thought AV was OP. over 4000 damage to unresisted armor tanks per volley. Glitched explosive damage, with higher than forge damage, with the auto lock tracking swarms.
Forge guns weren't OP like SL, AV grenades had high damage but were virtually useless against real tankers, as real tankers could take more than three and easily back up.
Swarms however, killed even the best fit maddys(120mm plate,heavy rep,3 carapace hardeners) in 5 volleys through all modules, while forges(ishukone AFG 2 dmg mods prof5) did so in 10 shots.
That being said, if you want to never be able to solo a tank fine, go be a useless scrub thats ineffective at the role his loadouts designed for. But don't ever f*cking comment as if you speak for other players, or for AVers.
If AV can't solo tanks but tanks can solo tanks, then AV is pointless. This is the current state of dust, and its tanks514, and garbage. You always get one learn how to AV
Oh and I dont believe that at any point in the original post did I say I was speaking for other players or the AV community as a whole. It is solely a personal view that I was interested in getting the community prospective on. |
Zelorian Dexter snr
Nex Miles Militis
157
|
Posted - 2014.01.11 15:58:00 -
[28] - Quote
Perspective sorry |
Zelorian Dexter snr
Nex Miles Militis
158
|
Posted - 2014.01.11 16:00:00 -
[29] - Quote
Oh dear im a scrub from the guy who gets all aggressive and swears in his post............. sigh |
Timtron Victory
Tech Guard RISE of LEGION
35
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Posted - 2014.01.11 16:14:00 -
[30] - Quote
I am in no way a scrub had this game for 7 months with over 10 million SP but this is what I am hearing from the post of those saying AV are ok
-A scrub creates a new account - Sees too many tanks switches to anti armor, probably misses the first shot or the SL - fires all the rest shots on a tank and it doesnt kill the tank In a different scenario -A scrub creates a new account - Sees too many tanks - Buys a 80k ISK tank -And ranks up his WP
That my friends is broken.
AV gets no WP unless they destroy the tank. That alone deters players from being anti-vehicle. The fact that armor repairs why under fire should not be I believe. It sucks hell in an ambush when no nanohives are available. And please some smart ass should not tell me that I should get a nanohive suit or RE I am talking about scrubs who just started. And on a personal note - I WILL NEVER USE REMOTE EXPLOSIVES Its a personal choice. You can't force feed a way to play on other players The same way I will never use a Rail Rifle
Proud Christian
Jesus Loves You
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Roy Ventus
Foxhound Corporation General Tso's Alliance
849
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Posted - 2014.01.11 16:17:00 -
[31] - Quote
Certain things still need a buff but the way I've been destroying tanks lately has made me really question their OPness. Let's add that I'm usually the only one in AV and yesterday when we had AV/Tanks on the field, we took out at least 5 tanks, maybe 6.
I'm under the understanding that AV gear cost too much to do so little compared to the tank. o,o I'm honestly wonder how since my gear is very cheap yet still effective.
But yeah, I do believe an AV buff is still necessary because some things don't make sense.
Proximity mines not having enough damage. They need to be able to really punch a tank instead of tickling them.
Swarm Launchers don't have enough range. It's to the point that ranks can outrun them easily and that shouldn't be the case. Hide from them? Sure but not full on escape.
Forge guns seem to be too weak to do much to tanks now...I don't really know. I haven't had enough experience this update.
Plasma Cannons are fodder but CCP knows it. I think they might do well with making it more like light infantry version of the Forge Gun. Harder to aim but the direct damage is nice and the splash as well although the splash radius should be great enough that if a PLC user is up close, they are susceptible to absorbing damage(eliminating CQC against infantry due to being a double edged sword).
Additionally we need plasma mines, those webifiers, heavy-classed explosive weapons (futuristic RPG with a lot more weight and power?), some type of laser based AV, and an actual AV light suit with equipment slots and bonuses only for AV gear.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Mortedeamor
1211
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Posted - 2014.01.11 16:18:00 -
[32] - Quote
only the scrubby avers are whining about it being up in actuality its very valid if not price wise
Im puerto rican we rage deal with it
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Surt gods end
Demon Ronin
1575
|
Posted - 2014.01.11 16:39:00 -
[33] - Quote
It's a long drop in the bucket for anyone not proto in AV to stand up to tanks. Eaiser path is to just jump into a tank. But then again you can jump into one if you want to die less too. which just is sad.
1) Give SL a slight speed buff. (tankers worried about DS taken over? this will take care of that too)
2) limit number of HAV per team. (takes care of spam)
3) limit hardeners that a tank has. (takes care of spam if option 2 is taken off)
Remember kids AV stands one thing only. in RL and in FPS games. And Deterrent is not in there.
1.7 saw a whole teaspoon drop in players. hint: it's not cause tank spam is great.
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Timtron Victory
Tech Guard RISE of LEGION
35
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Posted - 2014.01.11 16:45:00 -
[34] - Quote
Talking about how its ok because I can use my Proto or even basic scout suit to RE a tank is a silly argument to me. Everyone is not a scout or at proto level. It's like saying because I fly a helicopter the roads should not be fixed
It's a dumb argument
Proud Christian
Jesus Loves You
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Zelorian Dexter snr
Nex Miles Militis
158
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Posted - 2014.01.11 16:50:00 -
[35] - Quote
Timtron Victory wrote:I am in no way a scrub had this game for 7 months with over 10 million SP but this is what I am hearing from the post of those saying AV are ok
-A scrub creates a new account - Sees too many tanks switches to anti armor, probably misses the first shot or the SL - fires all the rest shots on a tank and it doesnt kill the tank In a different scenario -A scrub creates a new account - Sees too many tanks - Buys a 80k ISK tank -And ranks up his WP
That my friends is broken.
AV gets no WP unless they destroy the tank. That alone deters players from being anti-vehicle. The fact that armor repairs why under fire should not be I believe. It sucks hell in an ambush when no nanohives are available. And please some smart ass should not tell me that I should get a nanohive suit or RE I am talking about scrubs who just started. And on a personal note - I WILL NEVER USE REMOTE EXPLOSIVES Its a personal choice. You can't force feed a way to play on other players The same way I will never use a Rail Rifle
see much better no need for swearing or getting angry. I agree with your points. Low tier AV is no useless. You will need a squad of 5 or 6 to do any dmg.
Yes tanks are cheap compared to the old pricing structure.
But lets not forget this is a work in progress and I assume is being monitored closely.
This is not the end game and re balance will happen on a regular basis.
But sometimes remember its the guys who finish mid table who haven't got a WP hardon who are destroying those tank or at least makeing them ineffective that help the guys on the ground cap the letters and win the game.
its not all about the WP but if rumor is right WP for damaging those pesky HAVs is going to be reinstated so problem solved.
oh and FYI closed beta player Galscout 16m sp Galogi 20m sp not that means anything.
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Timtron Victory
Tech Guard RISE of LEGION
35
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Posted - 2014.01.11 16:58:00 -
[36] - Quote
Zelorian Dexter snr wrote:Timtron Victory wrote:I am in no way a scrub had this game for 7 months with over 10 million SP but this is what I am hearing from the post of those saying AV are ok
-A scrub creates a new account - Sees too many tanks switches to anti armor, probably misses the first shot or the SL - fires all the rest shots on a tank and it doesnt kill the tank In a different scenario -A scrub creates a new account - Sees too many tanks - Buys a 80k ISK tank -And ranks up his WP
That my friends is broken.
AV gets no WP unless they destroy the tank. That alone deters players from being anti-vehicle. The fact that armor repairs why under fire should not be I believe. It sucks hell in an ambush when no nanohives are available. And please some smart ass should not tell me that I should get a nanohive suit or RE I am talking about scrubs who just started. And on a personal note - I WILL NEVER USE REMOTE EXPLOSIVES Its a personal choice. You can't force feed a way to play on other players The same way I will never use a Rail Rifle see much better no need for swearing or getting angry. I agree with your points. Low tier AV is no useless. You will need a squad of 5 or 6 to do any dmg. Yes tanks are cheap compared to the old pricing structure. But lets not forget this is a work in progress and I assume is being monitored closely. This is not the end game and re balance will happen on a regular basis. But sometimes remember its the guys who finish mid table who haven't got a WP hardon who are destroying those tank or at least makeing them ineffective that help the guys on the ground cap the letters and win the game. its not all about the WP but if rumor is right WP for damaging those pesky HAVs is going to be reinstated so problem solved. oh and FYI closed beta player Galscout 16m sp Galogi 20m sp not that means anything.
I am not getting angry or shouting just drawing attention to the RE discussion as everyone seems to suggest it. I just dont want to use it. Regretted skilling into it. I heard about the WP for damage coming soon I also know that this game is a work in progress years of work ahead according to some forum members
Proud Christian
Jesus Loves You
|
Zelorian Dexter snr
Nex Miles Militis
158
|
Posted - 2014.01.11 17:03:00 -
[37] - Quote
Timtron Victory wrote:Zelorian Dexter snr wrote:Timtron Victory wrote:I am in no way a scrub had this game for 7 months with over 10 million SP but this is what I am hearing from the post of those saying AV are ok
-A scrub creates a new account - Sees too many tanks switches to anti armor, probably misses the first shot or the SL - fires all the rest shots on a tank and it doesnt kill the tank In a different scenario -A scrub creates a new account - Sees too many tanks - Buys a 80k ISK tank -And ranks up his WP
That my friends is broken.
AV gets no WP unless they destroy the tank. That alone deters players from being anti-vehicle. The fact that armor repairs why under fire should not be I believe. It sucks hell in an ambush when no nanohives are available. And please some smart ass should not tell me that I should get a nanohive suit or RE I am talking about scrubs who just started. And on a personal note - I WILL NEVER USE REMOTE EXPLOSIVES Its a personal choice. You can't force feed a way to play on other players The same way I will never use a Rail Rifle see much better no need for swearing or getting angry. I agree with your points. Low tier AV is no useless. You will need a squad of 5 or 6 to do any dmg. Yes tanks are cheap compared to the old pricing structure. But lets not forget this is a work in progress and I assume is being monitored closely. This is not the end game and re balance will happen on a regular basis. But sometimes remember its the guys who finish mid table who haven't got a WP hardon who are destroying those tank or at least makeing them ineffective that help the guys on the ground cap the letters and win the game. its not all about the WP but if rumor is right WP for damaging those pesky HAVs is going to be reinstated so problem solved. oh and FYI closed beta player Galscout 16m sp Galogi 20m sp not that means anything. I am not getting angry or shouting just drawing attention to the RE discussion as everyone seems to suggest it. I just dont want to use it. Regretted skilling into it. I heard about the WP for damage coming soon I also know that this game is a work in progress years of work ahead according to some forum members
Sorry my friend got you confused with someone else.
Unfortunately I have sunk SP into trees which are now useless.
I serve in the military and you have to use all the tools at your disposale. Don't think I have ever refused CAS as I dont like it but each to there own.
You dont have to run weapons you dont want its your choice but im sure you have mercs in your corp who can bring these to the table when you run as a squad. |
Surt gods end
Demon Ronin
1579
|
Posted - 2014.01.11 17:05:00 -
[38] - Quote
Timtron Victory wrote:Talking about how its ok because I can use my Proto or even basic scout suit to RE a tank is a silly argument to me. Everyone is not a scout or at proto level. It's like saying because I fly a helicopter the roads should not be fixed
It's a dumb argument
exactly. who cares that surt can still solo a tank? Fact is majority can't.
*plus it really grinds your gears seeing your fellow fps comrades being mowed down by players who never bothered with a fps game*
man you know it does... |
Timtron Victory
Tech Guard RISE of LEGION
36
|
Posted - 2014.01.11 17:06:00 -
[39] - Quote
Zelorian Dexter snr wrote:Timtron Victory wrote:Zelorian Dexter snr wrote:Timtron Victory wrote:I am in no way a scrub had this game for 7 months with over 10 million SP but this is what I am hearing from the post of those saying AV are ok
-A scrub creates a new account - Sees too many tanks switches to anti armor, probably misses the first shot or the SL - fires all the rest shots on a tank and it doesnt kill the tank In a different scenario -A scrub creates a new account - Sees too many tanks - Buys a 80k ISK tank -And ranks up his WP
That my friends is broken.
AV gets no WP unless they destroy the tank. That alone deters players from being anti-vehicle. The fact that armor repairs why under fire should not be I believe. It sucks hell in an ambush when no nanohives are available. And please some smart ass should not tell me that I should get a nanohive suit or RE I am talking about scrubs who just started. And on a personal note - I WILL NEVER USE REMOTE EXPLOSIVES Its a personal choice. You can't force feed a way to play on other players The same way I will never use a Rail Rifle see much better no need for swearing or getting angry. I agree with your points. Low tier AV is no useless. You will need a squad of 5 or 6 to do any dmg. Yes tanks are cheap compared to the old pricing structure. But lets not forget this is a work in progress and I assume is being monitored closely. This is not the end game and re balance will happen on a regular basis. But sometimes remember its the guys who finish mid table who haven't got a WP hardon who are destroying those tank or at least makeing them ineffective that help the guys on the ground cap the letters and win the game. its not all about the WP but if rumor is right WP for damaging those pesky HAVs is going to be reinstated so problem solved. oh and FYI closed beta player Galscout 16m sp Galogi 20m sp not that means anything. I am not getting angry or shouting just drawing attention to the RE discussion as everyone seems to suggest it. I just dont want to use it. Regretted skilling into it. I heard about the WP for damage coming soon I also know that this game is a work in progress years of work ahead according to some forum members Sorry my friend got you confused with someone else. Unfortunately I have sunk SP into trees which are now useless. I serve in the military and you have to use all the tools at your disposale. Don't think I have ever refused CAS as I dont like it but each to there own. You dont have to run weapons you dont want its your choice but im sure you have mercs in your corp who can bring these to the table when you run as a squad.
whats CAS? I agree players should have roles. Everyone shouldnt be a tanker or Rail Rifle user or even Combat rifle(I use this unfortunately as my burst AR has too high PC/CPU requirements for militia suits) I am hoping that in the future you will need specific pilot suits to fly a DS or use a tank
Proud Christian
Jesus Loves You
|
Zelorian Dexter snr
Nex Miles Militis
158
|
Posted - 2014.01.11 17:12:00 -
[40] - Quote
Close air support.
And hopefully those suits will be soon. |
|
Timtron Victory
Tech Guard RISE of LEGION
36
|
Posted - 2014.01.11 17:17:00 -
[41] - Quote
Zelorian Dexter snr wrote:Close air support.
And hopefully those suits will be soon.
That's tactical support similar to Warbage Strike. It would be ridiculous to refuse it.
I meant that players should not be forced to use certain weapons(RR) or equipment(RE) I am simply saying that if I am level 5 grenades. I should not be forced to use RE just because they are the only thing that work against tanks Also I am level 5 AR. I should not be forced to use RR as they are too good at Close combat which is a bug as AR are supposed to reign supreme at closed combat and RR at range
Proud Christian
Jesus Loves You
|
Zelorian Dexter snr
Nex Miles Militis
158
|
Posted - 2014.01.11 17:21:00 -
[42] - Quote
Totally agree hopefully the RR cqc bug will be sorted soon and my beautiful Gallente AR will reign supreme. |
Timtron Victory
Tech Guard RISE of LEGION
36
|
Posted - 2014.01.11 18:19:00 -
[43] - Quote
Zelorian Dexter snr wrote:Totally agree hopefully the RR cqc bug will be sorted soon and my beautiful Gallente AR will reign supreme.
I took out a Heavy with a Standard Rail Rifle with no other skills specced into just level 1 to unlock it. It was ridiculous. It has a lot of kick though since I did not spec into it further
Proud Christian
Jesus Loves You
|
R F Gyro
Clones 4u
983
|
Posted - 2014.01.11 18:19:00 -
[44] - Quote
Takahiro Kashuken wrote:lol its a tank you ******* idiot
Of course its going to have more health ...and right here we have the problem, shown in all its glory.
CCP unfortunately have to listen to people who believe that this is a valid game balance argument.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
Takahiro Kashuken
Red Star. EoN.
2195
|
Posted - 2014.01.11 19:37:00 -
[45] - Quote
R F Gyro wrote:Takahiro Kashuken wrote:lol its a tank you ******* idiot
Of course its going to have more health ...and right here we have the problem, shown in all its glory. CCP unfortunately have to listen to people who believe that this is a valid game balance argument.
So a big hulking vehicle made out of carbon fibre and god know what else which happens to be bigger than 20 heavy suits put together at least and requires a powerplant to move it let alone put stuff on and to run it because it has things on it which require hundreds of CPU and PG isnt going to have more HP than a 6man proto squad?
Are you really going to expect me to believe this?
A small tiny suit should be equal on HP as a tank which is as big as a house?
Intelligence is OP
|
Atiim
Living Like Larry Schwag
3337
|
Posted - 2014.01.11 20:33:00 -
[46] - Quote
thomas mak wrote:Reaon why HAV should be stronger\not solo be a AVn+Ü -size -cost -riskn+êI solo frontline with a STA logi dropsuit even get more WP and live longer when I do proto tankn+ë -skill needed -it is TANK -it is design to distroy dropsuit unless anti tank one -it is HAV while there are LAV, if one AV can solo a tank, cars are self-killing mechan
- Size Matters? Man, we better nerf Shotguns & Nova Knives then.
- Cost? My AV suits range from 150-215k. With the guarantee of at least 3-4 deaths. Even if, paying ISK doesn't justify a WIN button.
- You think that tanking has a risk against AV? Please get better.
- It is a TANK. Against ANTI-Tank weaponry.
- Vehicles wouldn't be a self killing mechanic. Why? Because 1=1. ~ That is balance.
CoD ----->
<----- WoT
Please AR Scrubs and Tank Spammers, go to your respective games. Leave DUST alone!
|
Marc Rime
213
|
Posted - 2014.01.11 20:49:00 -
[47] - Quote
THEAMAZING POTHEAD wrote:If AV can't solo tanks but tanks can solo tanks, then AV is pointless. This is the current state of dust, and its tanks514, and garbage. Agreed.
Unless they make it possible to carry AV without having to sacrifice your infantry killing ability. |
Rusty Shallows
783
|
Posted - 2014.01.11 20:59:00 -
[48] - Quote
Harpyja wrote:RuckingFetard wrote:Takahiro Kashuken wrote:Where is your flame suit?
AV players cant accept what you are saying I got a 4k Gunloggi trying to assault the bridge on one of the maps, and I single handedly drove that douche off using C-7 flux. He proceeded to crash into a friendly Gunloggi One of the bad things about the low SP cost to entry now is there are so many bad drivers! They block me when I'm in trouble, run into me when I'm in full reverse escaping trouble, and other **** like that. Dust could do better with a higher cost to entry for tanks.... then infantry would also stop crying about tankbush and tank spam. "Tankbush," that is hilarious and witty. +1 good sir.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
|
Spkr4theDead
Red Star. EoN.
1664
|
Posted - 2014.01.11 21:37:00 -
[49] - Quote
R F Gyro wrote:Takahiro Kashuken wrote:lol its a tank you ******* idiot
Of course its going to have more health ...and right here we have the problem, shown in all its glory. CCP unfortunately have to listen to people who believe that this is a valid game balance argument. So a tank should only be on par with a heavy drop suit?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
R F Gyro
Clones 4u
1011
|
Posted - 2014.01.11 22:17:00 -
[50] - Quote
Spkr4theDead wrote:R F Gyro wrote:Takahiro Kashuken wrote:lol its a tank you ******* idiot
Of course its going to have more health ...and right here we have the problem, shown in all its glory. CCP unfortunately have to listen to people who believe that this is a valid game balance argument. So a tank should only be on par with a heavy drop suit? One player in a HAV should be of roughly equivalent "value" to a team as one player not in a HAV. If that is not the case the game cannot be balanced. I really can't understand why people don't get this.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
|
R F Gyro
Clones 4u
1014
|
Posted - 2014.01.11 22:23:00 -
[51] - Quote
Takahiro Kashuken wrote:R F Gyro wrote:Takahiro Kashuken wrote:lol its a tank you ******* idiot
Of course its going to have more health ...and right here we have the problem, shown in all its glory. CCP unfortunately have to listen to people who believe that this is a valid game balance argument. So a big hulking vehicle made out of carbon fibre and god know what else which happens to be bigger than 20 heavy suits put together at least and requires a powerplant to move it let alone put stuff on and to run it because it has things on it which require hundreds of CPU and PG isnt going to have more HP than a 6man proto squad? Are you really going to expect me to believe this? A small tiny suit should be equal on HP as a tank which is as big as a house? We are talking game balance here; Dust is not a battlefield simulator where realism is the most important factor.
Besides, I have no problem with tanks that are tougher, faster and have more firepower than infantry. I love the idea. I want to see epic fights between tanks and squads of AV specialists. However, if one side only requires 1 out of 16 players and the other requires 3 out of 16 players then there is no game balance, and the game will be broken. That's why I, personally, advocate tanks having weak "solo" and strong "crewed" modes.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
RuckingFetard
Better Hide R Die
637
|
Posted - 2014.01.12 02:51:00 -
[52] - Quote
Spkr4theDead wrote:R F Gyro wrote:Takahiro Kashuken wrote:lol its a tank you ******* idiot
Of course its going to have more health ...and right here we have the problem, shown in all its glory. CCP unfortunately have to listen to people who believe that this is a valid game balance argument. So a tank should only be on par with a heavy drop suit? Going by the suit description, it's actually the other way round
The Last Of The BHD
|
Charlotte O'Dell
Fatal Absolution Covert Intervention
1583
|
Posted - 2014.01.12 06:24:00 -
[53] - Quote
R F Gyro wrote:Interesting angle on the subject.
Lets go with "AV are to tanks as Snipers are to infantry" as a starting point then.
So you have a battle with a few AV guys and a few Snipers, plus tanks and infantry. The AV neutralise some of the tanks. The Snipers neutralise some of the infantry. Sounds good so far.
Then the remaining tanks annihilate the remaining infantry.
Tanks win.
Unless the sniper/av team has The Highest Level Unicorn on their team; he equals 6 tanks.
Charlotte O'Dell is the highest level unicorn!
|
RuckingFetard
Better Hide R Die
638
|
Posted - 2014.01.12 06:40:00 -
[54] - Quote
Charlotte O'Dell wrote:R F Gyro wrote:Interesting angle on the subject.
Lets go with "AV are to tanks as Snipers are to infantry" as a starting point then.
So you have a battle with a few AV guys and a few Snipers, plus tanks and infantry. The AV neutralise some of the tanks. The Snipers neutralise some of the infantry. Sounds good so far.
Then the remaining tanks annihilate the remaining infantry.
Tanks win. Unless the sniper/av team has The Highest Level Unicorn on their team; he equals 6 tanks. Been wondering, do shield hardeners also reduce damage taken from flux?
The Last Of The BHD
|
Baltazar Pontain
Phantom Universe Task Force Die Fremdenlegion
68
|
Posted - 2014.01.12 07:22:00 -
[55] - Quote
Echoist wrote:Baltazar Pontain wrote:The new role of AV? cannon fodder? A joke? You're only cannon fodder if you allow your self to be treated as so, work as a team and the "cannon fodder" you speak so lowly of turns into a hell fire zone of denial
Cool words but no truth.
I was in a team. Two people that were dedicated into swarms.
Situation: Domination we hold the point.
A tank comes into our middle. We had plenty cover.
We fired A LOT missles and the only reason he died was that he kept sitting there like a fat duck. (In reflection I think because he was not used to die). If I remember right myself was 3 times reloading.
At ANY time. He could simply drive away.
The point is: Binding two or more ppl to kill one guy, and do that on top only because he ALLOWED us to do, is not balanced. |
Auris Lionesse
SVER True Blood Public Disorder.
51
|
Posted - 2014.01.12 08:00:00 -
[56] - Quote
I dont get what's so complex here.
Av > vehicles > infantry > Av
How hard is this formula lol. Tanks aren't meant to survive av, it's why av exists.
you can't have balance without the combat triangle.
|
Blaze Ashra
Ametat Security Amarr Empire
113
|
Posted - 2014.01.12 08:32:00 -
[57] - Quote
Rusty Shallows wrote:Harpyja wrote:RuckingFetard wrote:Takahiro Kashuken wrote:Where is your flame suit?
AV players cant accept what you are saying I got a 4k Gunloggi trying to assault the bridge on one of the maps, and I single handedly drove that douche off using C-7 flux. He proceeded to crash into a friendly Gunloggi One of the bad things about the low SP cost to entry now is there are so many bad drivers! They block me when I'm in trouble, run into me when I'm in full reverse escaping trouble, and other **** like that. Dust could do better with a higher cost to entry for tanks.... then infantry would also stop crying about tankbush and tank spam. "Tankbush," that is hilarious and witty. +1 good sir. I'll always refer to it as spambush. Still it's the only game mode without a safezone and that makes it the best for me aside from getting spawn trapped occasionally. |
Echoist
Fenrir's Wolves Zero-Day
113
|
Posted - 2014.01.12 10:29:00 -
[58] - Quote
Baltazar Pontain wrote:Echoist wrote:Baltazar Pontain wrote:The new role of AV? cannon fodder? A joke? You're only cannon fodder if you allow your self to be treated as so, work as a team and the "cannon fodder" you speak so lowly of turns into a hell fire zone of denial Cool words but no truth. I was in a team. Two people that were dedicated into swarms. Situation: Domination we hold the point. A tank comes into our middle. We had plenty cover. We fired A LOT missles and the only reason he died was that he kept sitting there like a fat duck. (In reflection I think because he was not used to die). If I remember right myself was 3 times reloading. At ANY time. He could simply drive away. The point is: Binding two or more ppl to kill one guy, and do that on top only because he ALLOWED us to do, is not balanced. Just out of curiousity were you shooting the front of the tank or the rear or sides? I haven't really noticed in game the percentage it gives when aiming at the back of the tank, I just go from my small knowledge of tanks that the rear armor is weaker so that's typically where I aim to hit.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
Be safe, be orca safe.
|
Takahiro Kashuken
Red Star. EoN.
2199
|
Posted - 2014.01.12 11:58:00 -
[59] - Quote
R F Gyro wrote:Takahiro Kashuken wrote:R F Gyro wrote:Takahiro Kashuken wrote:lol its a tank you ******* idiot
Of course its going to have more health ...and right here we have the problem, shown in all its glory. CCP unfortunately have to listen to people who believe that this is a valid game balance argument. So a big hulking vehicle made out of carbon fibre and god know what else which happens to be bigger than 20 heavy suits put together at least and requires a powerplant to move it let alone put stuff on and to run it because it has things on it which require hundreds of CPU and PG isnt going to have more HP than a 6man proto squad? Are you really going to expect me to believe this? A small tiny suit should be equal on HP as a tank which is as big as a house? We are talking game balance here; Dust is not a battlefield simulator where realism is the most important factor. Besides, I have no problem with tanks that are tougher, faster and have more firepower than infantry. I love the idea. I want to see epic fights between tanks and squads of AV specialists. However, if one side only requires 1 out of 16 players and the other requires 3 out of 16 players then there is no game balance, and the game will be broken. That's why I, personally, advocate tanks having weak "solo" and strong "crewed" modes.
Game balance?
Yet you complain that a tank has more EHP than a squad of proto suits but then you say that DUST is not a battlefield simulator where realism is the most important factor yet you and all infantry are crying for this realism that 1 AV guy can solo any vehicle in the game but also ignoring that its a ******* tank which is going to have more EHP than a squad of proto suits when it weighs in a 40tonnes and is made out of steel and carbon fibre etc
So what is it going to be game balance or realism because you want the best of both worlds but only when it suits you
Intelligence is OP
|
Zelorian Dexter snr
Nex Miles Militis
167
|
Posted - 2014.01.12 12:10:00 -
[60] - Quote
RuckingFetard wrote:Charlotte O'Dell wrote:R F Gyro wrote:Interesting angle on the subject.
Lets go with "AV are to tanks as Snipers are to infantry" as a starting point then.
So you have a battle with a few AV guys and a few Snipers, plus tanks and infantry. The AV neutralise some of the tanks. The Snipers neutralise some of the infantry. Sounds good so far.
Then the remaining tanks annihilate the remaining infantry.
Tanks win. Unless the sniper/av team has The Highest Level Unicorn on their team; he equals 6 tanks. Been wondering, do shield hardeners also reduce damage taken from flux?
I dont think they do 2 proto flux will take shields down even when hardened. Its an EMP weapon so disrupts your shield generators. |
|
Zelorian Dexter snr
Nex Miles Militis
167
|
Posted - 2014.01.12 12:15:00 -
[61] - Quote
Baltazar Pontain wrote:Echoist wrote:Baltazar Pontain wrote:The new role of AV? cannon fodder? A joke? You're only cannon fodder if you allow your self to be treated as so, work as a team and the "cannon fodder" you speak so lowly of turns into a hell fire zone of denial Cool words but no truth. I was in a team. Two people that were dedicated into swarms. Situation: Domination we hold the point. A tank comes into our middle. We had plenty cover. We fired A LOT missles and the only reason he died was that he kept sitting there like a fat duck. (In reflection I think because he was not used to die). If I remember right myself was 3 times reloading. At ANY time. He could simply drive away. The point is: Binding two or more ppl to kill one guy, and do that on top only because he ALLOWED us to do, is not balanced.
You need a scout to get in close and flux down the shields. Swarms have a huge dmg reduction on shields. Oh and hit caldari tanks up the arse they are very weak my SL jumps to 175% similar to a headshot from a sniper. Also in the middle there is a black box this is the insta kill button hit that the tank will pop. Hard with SL but easy with RE or forge
|
Spkr4theDead
Red Star. EoN.
1665
|
Posted - 2014.01.12 13:22:00 -
[62] - Quote
R F Gyro wrote:Spkr4theDead wrote:R F Gyro wrote:Takahiro Kashuken wrote:lol its a tank you ******* idiot
Of course its going to have more health ...and right here we have the problem, shown in all its glory. CCP unfortunately have to listen to people who believe that this is a valid game balance argument. So a tank should only be on par with a heavy drop suit? One player in a HAV should be of roughly equivalent "value" to a team as one player not in a HAV. If that is not the case the game cannot be balanced. I really can't understand why people don't get this. You can't understand it because you don't want to. You don't understand vehicle dynamics.
This
Spend a week in tanks, maybe you'll start seeing it from our side.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
RuckingFetard
Better Hide R Die
639
|
Posted - 2014.01.12 13:31:00 -
[63] - Quote
Spkr4theDead wrote:R F Gyro wrote:Spkr4theDead wrote:R F Gyro wrote:Takahiro Kashuken wrote:lol its a tank you ******* idiot
Of course its going to have more health ...and right here we have the problem, shown in all its glory. CCP unfortunately have to listen to people who believe that this is a valid game balance argument. So a tank should only be on par with a heavy drop suit? One player in a HAV should be of roughly equivalent "value" to a team as one player not in a HAV. If that is not the case the game cannot be balanced. I really can't understand why people don't get this. You can't understand it because you don't want to. You don't understand vehicle dynamics. ThisSpend a week in tanks, maybe you'll start seeing it from our side. So is flux damage reduced by hardeners, or not?
The Last Of The BHD
|
Surt gods end
Demon Ronin
1587
|
Posted - 2014.01.12 14:19:00 -
[64] - Quote
Spkr4theDead wrote:R F Gyro wrote:Spkr4theDead wrote:R F Gyro wrote:Takahiro Kashuken wrote:lol its a tank you ******* idiot
Of course its going to have more health ...and right here we have the problem, shown in all its glory. CCP unfortunately have to listen to people who believe that this is a valid game balance argument. So a tank should only be on par with a heavy drop suit? One player in a HAV should be of roughly equivalent "value" to a team as one player not in a HAV. If that is not the case the game cannot be balanced. I really can't understand why people don't get this. You can't understand it because you don't want to. You don't understand vehicle dynamics. ThisSpend a week in tanks, maybe you'll start seeing it from our side.
It's spkr everybody! I bet you loved Valkyrie chronicles... and you haven't played it, do you'll love it. Now come on spkr show a AV vs TANK vid. |
Cat Merc
Ahrendee Mercenaries EoN.
5495
|
Posted - 2014.01.12 14:27:00 -
[65] - Quote
So... What stops me from bringing a militia tank that costs less, requires no SP, is just as good if not better than your swarms AND has the added bonus of not completely sucking against infantry?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
R F Gyro
Clones 4u
1038
|
Posted - 2014.01.12 17:55:00 -
[66] - Quote
Takahiro Kashuken wrote:Game balance?
Yet you complain that a tank has more EHP than a squad of proto suits but then you say that DUST is not a battlefield simulator where realism is the most important factor yet you and all infantry are crying for this realism that 1 AV guy can solo any vehicle in the game but also ignoring that its a ******* tank which is going to have more EHP than a squad of proto suits when it weighs in a 40tonnes and is made out of steel and carbon fibre etc
So what is it going to be game balance or realism because you want the best of both worlds but only when it suits you Huh?
Me and all infantry are crying for realism? Where on earth did you get that from? I don't speak for anyone else, but what I want is balance first, realism second.
I'm not actually convinced you understand what we mean by game balance, tbh.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
R F Gyro
Clones 4u
1038
|
Posted - 2014.01.12 18:00:00 -
[67] - Quote
Spkr4theDead wrote:You can't understand it because you don't want to. You don't understand vehicle dynamics. ThisSpend a week in tanks, maybe you'll start seeing it from our side. I spend a lot of my time in tanks with 1.7. Not because I particularly want to, but because one tank is worth more than one dropsuit, so I'd be compromising my team's ability to win if I didn't. It is a lot of fun actually, running around blapping infantry left, right and centre, and only having to worry about coming across a better tank. If this is the way Dust is supposed to be then I'll spec into it more and work to improve my skills, because running infantry suits will be just dumb.
Anyway, please help me understand vehicle dynamics and show me why one player in a HAV can be worth more than one infantry player and this not end up with everyone wanting to run tanks?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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