Pages: 1 2 3 4 5 [6] 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dauth Jenkins
Ultramarine Corp
67
|
Posted - 2014.02.21 16:02:00 -
[151] - Quote
Atiim wrote:Aizen Intiki wrote:Reported for being a douche trying to troll people. I'm not even trolling. It's been over 6 months and I have yet to actually see a decent answer to the question at hand.
Tanks should be able to be solo by AV that is above their lvl. MLT tanks should be solved by proto A/V, it should take 2 AV to destroy it, or 1 very persistent AV. That way, MLT tanks get a nerf, but the others don't.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
|
ReGnYuM
Escrow Removal and Acquisition
2224
|
Posted - 2014.02.21 16:06:00 -
[152] - Quote
Just Because....
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
293
|
Posted - 2014.02.21 16:08:00 -
[153] - Quote
Dauth Jenkins wrote:Atiim wrote:Aizen Intiki wrote:Reported for being a douche trying to troll people. I'm not even trolling. It's been over 6 months and I have yet to actually see a decent answer to the question at hand. Tanks should be able to be solo by AV that is above their lvl. MLT tanks should be solved by proto A/V, it should take 2 AV to destroy it, or 1 very persistent AV. That way, MLT tanks get a nerf, but the others don't.
Your just another "I should be invincible" guy.
Militia AV should counter militia tanks. AV > Vehicles > infantry > AV. Why is that so hard for tankers to understand?
Also, militia tanks aren't the problem, TANKS are the problem.
Standard tanks are still much better than militia (25% more slots, high fittings). No one argues that militia suits are OP compared to standard suits, but there is just about the same difference there.
OH, and one lvl higher than militia is standard, not proto. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
293
|
Posted - 2014.02.21 16:13:00 -
[154] - Quote
CRYPT3C W0LF wrote:If you're smart with AV, you can Solo Tankers (RE, Flux, Swarm) And for the love of god, all the people bring up the argument "An 80k soma killed my Proto Suit thats costs 240k" well, before 1.7, It was the opposite. 1 Proto Swarm could SOLO a 3 Million Isk tank quite easily, how fair is that?
Now the deal with double hardeners, redline railing, and speed of each tanks needs to be looked at or fixed. Honestly I believe tanks are in a solid place if those above issues are fixed, I think It would create a balanced playing field if used/countered wisely.
Should AV be able to Solo tanks? If you're smart and play tactically, then of course. Its not that the AV itself is to blame, its how people utilize it
Are you really complaining that your dedicated counter, AV, killed tanks before?
You of all people, infantry-camping-tanker, should understand that AV should kill you just as easily as you can kill infantry. Full stop.
The only legitimate complain is that vehicles were too expensive before. |
CLONE117
planetary retaliation organisation ACME Holding Conglomerate
687
|
Posted - 2014.02.21 16:17:00 -
[155] - Quote
i dont feel tanks shouldnt be soloable. they should be all means.. but they should be a little challenge to take down when soloing. which is how it is currently.
the problem ive seen so far on why ppl r failing to kill tanks even when a squad of av is firing at them is for the simple fact they are firing from a bad position.
most mlt vehicle i see and use. are geared towards passive tanking. easier to take out as well. while the oh so common std tank is mainly using cycled hardeners and other such things. which makes them alot harder to take out even with a group of av.
so far theyve been counterable via mlt glass cannon rails or missiles.
but currently in some of the matches. which theyve all basically become one sided now. due to corps like FA and others.
its becoming more difficult to counter std tanks over all even with glass cannons. as im starting to get pinned down within the redzone.
mainly due to being out numbered.
im thinking a way to solve something like this is to possibly give swarms more ammo. buffing their current base clips by 1 and increasing base ammo capacity some more as well.
and changing some of how the active modules work. lets say for hardeners give them a side effect by slowing them down. so they wont actually by able to run like hell to the redzone. av would have a chance to pummel them more heavily and kill them. turning active tanks into short term siege machines. that can only take a heavy beating for a short duration of time. and to futher add to this. we can get rid of hardener cycle in this way.
lets say a player has 2 armor hardeners. he activates one hardener and the other hardener activates at the same time.
|
Evicer
THE HECATONCHIRES
229
|
Posted - 2014.02.21 16:19:00 -
[156] - Quote
Atiim wrote:Title is Self-Explanatory Also: Atiim wrote:Please attempt to keep this constructive, as I don't want another troll thread being made out of this.
-HAND. you didnt get the memo?Its supposed to take 3 guys,but wait a new video with a guy shooting Militia swarms at a tank and proficiency 3 cant take down a militia tank that has no hardners on is not op .Meaning Yes that newberry with no skills in swarm launchers will do nothing to that tank.
So he wont even try.....
Video
https://forums.dust514.com/default.aspx?g=posts&t=143189&find=unread
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
|
The Attorney General
2181
|
Posted - 2014.02.21 16:24:00 -
[157] - Quote
Crimson Cerberes wrote:
Are you really complaining that your dedicated counter, AV, killed tanks before?
You of all people, infantry-camping-tanker, should understand that AV should kill you just as easily as you can kill infantry. Full stop.
The only legitimate complain is that vehicles were too expensive before.
The only legitimate complaint?
Not seeing the AV troops beyond 75m was not a legitimate complaint?
3 AV nades erasing 90% of the health of a tank in 2 seconds was not a legitimate complaint?
Swarms that could dispose of a tank from far outside of its optimal with a single magazine was not a legitimate complaint?
You ever wonder why some tankers are so adamant with defending their vehicles? It is because there are people like this guy and Atiim and others who refuse to admit that there were things that needed balancing.
Mr. Hybrid Vayu.
|
Atiim
Living Like Larry Schwag
4921
|
Posted - 2014.02.21 16:26:00 -
[158] - Quote
CRYPT3C W0LF wrote:If you're smart with AV, you can Solo Tankers (RE, Flux, Swarm) And for the love of god, all the people bring up the argument "An 80k soma killed my Proto Suit thats costs 240k" well, before 1.7, It was the opposite. 1 Proto Swarm could SOLO a 3 Million Isk tank quite easily, how fair is that?
Now the deal with double hardeners, redline railing, and speed of each tanks needs to be looked at or fixed. Honestly I believe tanks are in a solid place if those above issues are fixed, I think It would create a balanced playing field if used/countered wisely.
Should AV be able to Solo tanks? If you're smart and play tactically, then of course. Its not that the AV itself is to blame, its how people utilize it As for your first point, even now when my 235k suit is killed by an 80k Soma, I still don't care. ISK balance is the worst balance.
REs, Fluxes, and Swarms have never worked on me (well, Jihad Jeeps got me once or twice); and they surely won't work on any tanker who knows what they are doing.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
AFK
No seriously. My lunch break's over now. :(
|
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1103
|
Posted - 2014.02.21 16:27:00 -
[159] - Quote
Step 1: Increase the price of all infantry gear to scale with current tank gear costs (leave militia gear alone for new players)
Step 2: Add in the ADV and PRO tanks but make the current MLT the STD one, make the current STD one the AVD one, make a new weaker one for MLT and make a stronger one for PRO
Step 3: Buff all AV
Step 4: Profit (well... a lot less profit for protobears, but you wont hear me complaining)
MAG ~ Raven
|
Atiim
Living Like Larry Schwag
4923
|
Posted - 2014.02.21 16:29:00 -
[160] - Quote
The Attorney General wrote: The only legitimate complaint?
Not seeing the AV troops beyond 75m was not a legitimate complaint?
3 AV nades erasing 90% of the health of a tank in 2 seconds was not a legitimate complaint?
Swarms that could dispose of a tank from far outside of its optimal with a single magazine was not a legitimate complaint?
You ever wonder why some tankers are so adamant with defending their vehicles? It is because there are people like this guy and Atiim and others who refuse to admit that there were things that needed balancing.
inb4 facts.
I actually said myself that 400m was too far, and that tanks should get a buff. (Pre 1.7)
Keep at it with those baseless rumors though. It seems to be all your good for.
((And why were you getting so close to infantry anyways? That's the only way AV grenades could effect you)
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
AFK
No seriously. My lunch break's over now. :(
|
|
Atiim
Living Like Larry Schwag
4923
|
Posted - 2014.02.21 16:31:00 -
[161] - Quote
Baal Omniscient wrote:Step 1: Increase the price of all infantry gear to scale with current tank gear costs (leave militia gear alone for new players) Step 2: Add in the ADV and PRO tanks but make the current MLT the STD one, make the current STD one the AVD one, make a new weaker one for MLT and make a stronger one for PRO Step 3: Buff all AV Step 4: Profit (well... a lot less profit for protobears, but you wont hear me complaining ) Step 5: Jack match payouts through the roof or only people who play PC would afford to run even ADV gear.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
AFK
No seriously. My lunch break's over now. :(
|
Takron Nistrom
Tinfoil Hatz
218
|
Posted - 2014.02.21 16:32:00 -
[162] - Quote
I agree. If they are price comprable to a drop suit and only operated by one merc, then yes, one av should be able to kill standard tanks.
Make advanced tanks pilot by 2 mercs and needs to be killed by 2 av and proto tanks operated by 3 or more mercs and killed by 3 or more av. I find that to be a fair trade. U wanna run cheap tanks, yer gonna be killed faster.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
|
OliX PRZESMIEWCA
Bezimienni...
19
|
Posted - 2014.02.21 16:34:00 -
[163] - Quote
Leonid Tybalt wrote:Atiim wrote:Aizen Intiki wrote:Reported for being a douche trying to troll people. I'm not even trolling. It's been over 6 months and I have yet to actually see a decent answer to the question at hand. Because it's stupid. A good tank costs a LOT more than a couple of av grenadea carried by one infantryman. They even tend to cost more than a proto heavy suit with a proto forge gun. Also, real world infantry rarely "solo kill" real world tanks. Then why should sci-fi infantry "solo kill" sci-fi tanks? Saving Private Ryan, Rambo and all movies based on Alistair MacLean's novels. I forgot to mention Indiana Jones. Real life infantry... Between 70' & 80' TOW-2 missile was developed. Two people or even one in extreme situation could fire wired rocket with max 5km range. And he could manoeuvre it. Few years later Javelin rocket was able to destroy every tank. By one soldier only. More realism You said? Why my AR got such a bad range when AK-47 got theoretical range far more than 1000m?
Ok stop sarcasm. If tanker (not militia one) let me sneak behind him, let me throw nades and then let me use 4-5 adv-proto av he should be dead. Sorry not should be... He deserves to be dead.
If You Tankers don't want av weapons to be rebuffed a little at least let the tank get -xx% to speed if hardners are on. |
Skihids
Bullet Cluster Legacy Rising
2880
|
Posted - 2014.02.21 16:35:00 -
[164] - Quote
A more clear way to phrase the question is:
"To what extent should SP or ISK buy you an advantage over your opponent?"
Avoiding the hot button particulars of tanks, AV, particular guns, proficiency levels, etc., the question comes down to how much imbalance you want to allow in your game.
Stripped of these, most folks would admit that ISK shouldn't buy you more than a 25% advantage over your opponent. They don't want WoW levels of invincibility for SP either, as this is a FPS/MMO rather than a straight up MMO.
So why have tanks, or any other vehicle for that matter if they can't be invincible? For variety!
That's right, they can be different without being OP. They can fulfill different roles rather than trying to be "Super Colossal" drop suits. That's where CCP was going with the "waves of opportunity" thing, leaving aside the implementation failures atm. The idea was to make them more powerful for a period of time while making them more vulnerable at others such that the sum total was still equal to a standard infantry player.
So as was stated upthread we could introduce lighter armor that would be infantry killers and let tanks hunt those and be mediocre against infantry by themselves. That adds variety to the game. Or we could have multi-crew vehicles where the sum total of the crew determines the power of the vehicle. In a way that's still an advantage for the vehicle as it generates automatic teamwork for them while leaving open the possibility the opposition can't get it together to coordinate. That could be a big problem in public matches so these vehicles might be limited to FW or PC matches.
TL/DR: Vehicles should add variety to play styles, not alter the overall power balance by allowing you to use ISK or SP to gain an overwhelming advantage. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9496
|
Posted - 2014.02.21 16:40:00 -
[165] - Quote
Personally I think the price of a vehicle should proportional the collective price off AV fits that can take them down (I do think some vehicle prices are very wrong though). Not sure what the exact proportion should be though, but I think that could justify requiring more than 1 AV players to take down 1 tank, IF that tank costs considerably more than the AV fit. The price proportion should be the favor of AV though, because of the extra coordination required for teamwork. Other situations like using REs are exempt from this in my opinion because of how easy it is to stop (jihad jeeps are easily destroyed if you see them coming), and the risky close range required to execute it successfully.
On the subject of militia tanks being able to kill standard tanks, I'm not a pilot, but Inclined to think its a good thing that the tier of your stuff doesn't guarantee victory, though they might be too close in power, but I'm not really qualified to comment on the current power balance between militia and standard tank.
I also believe no matter how much SP you spent, and no matter how much your tank cost, it should NEVER be invincible, or be able to ruin the battle for everyone without any challenge. I feel the same way about infantry fits (which is why I support tiercide)
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
293
|
Posted - 2014.02.21 16:40:00 -
[166] - Quote
The Attorney General wrote:Crimson Cerberes wrote:
Are you really complaining that your dedicated counter, AV, killed tanks before?
You of all people, infantry-camping-tanker, should understand that AV should kill you just as easily as you can kill infantry. Full stop.
The only legitimate complain is that vehicles were too expensive before.
The only legitimate complaint? Not seeing the AV troops beyond 75m was not a legitimate complaint? 3 AV nades erasing 90% of the health of a tank in 2 seconds was not a legitimate complaint? Swarms that could dispose of a tank from far outside of its optimal with a single magazine was not a legitimate complaint? You ever wonder why some tankers are so adamant with defending their vehicles? It is because there are people like this guy and Atiim and others who refuse to admit that there were things that needed balancing.
AV was invulnerable *beyond 75m* to Tanks like tanks are invulnerable *at any distance* from infantry. You have a problem with one but not the other. That is called hypocrisy
Granted, AV grenades probably did too much damage before, but now with the new hardners they do nearly no damage. The pendulum swung too far.
Swarms killing tanks from outside a tanks optimal? How about blaster tanks killing infantry, while totally invulnerable to infantry, and faster, and stronger, from 150+ meters? Or 600meters for railgns?
Things were *slightly* imbalanced before. Tanks were too expensive, rendering for vehicles sucked, swarms had too much range, and gunnlogis should have repaired as fast as the glitched armor reppers on the madrugers did.
Now? Yeah it is completely the opposite. Tanks >>>>>>>>>>>>>> all.
Every single tanker who complained about balance before, but are quiet now, are complete hypocrites. |
The Attorney General
2182
|
Posted - 2014.02.21 16:44:00 -
[167] - Quote
Atiim wrote: inb4 facts.
I actually said myself that 400m was too far, and that tanks should get a buff. (Pre 1.7)
Keep at it with those baseless rumors though. It seems to be all your good for.
((And why were you getting so close to infantry anyways? That's the only way AV grenades could effect you)
Was I quoting you?
Then learn to respond to those that respond to you. Clearly the muppet I was quoting thought that everything was fine aside from tank prices.
What baseless rumours? Are you drunk?
As for getting so close to infantry, you didn't have a choice, because with a LLAV they had an indestructible method of reaching the tank. Maybe if you had ever been good at AV you would have known how to take them out up close instead of camping towers with your invisible swarms.
Mr. Hybrid Vayu.
|
Nothing Certain
Villore Sec Ops Gallente Federation
265
|
Posted - 2014.02.21 16:45:00 -
[168] - Quote
Leonid Tybalt wrote:Atiim wrote:Aizen Intiki wrote:Reported for being a douche trying to troll people. I'm not even trolling. It's been over 6 months and I have yet to actually see a decent answer to the question at hand. Because it's stupid. A good tank costs a LOT more than a couple of av grenadea carried by one infantryman. They even tend to cost more than a proto heavy suit with a proto forge gun. Also, real world infantry rarely "solo kill" real world tanks. Then why should sci-fi infantry "solo kill" sci-fi tanks?
This line of reasoning is that we should be able to buy our way to victory. So if you have a 500k tank and think it should be close to invincible, should a 2 million tank destroy yours easily and be virtually invincible against yours, how about a 5 million one? 10 million? Do you really think it should boil down to ISK?
The real world has no application in our video game, if it did, none of us would play it.
Because, that's why.
|
The Attorney General
2183
|
Posted - 2014.02.21 16:50:00 -
[169] - Quote
Crimson Cerberes wrote:
AV was invulnerable *beyond 75m* to Tanks like tanks are invulnerable *at any distance* from infantry. You have a problem with one but not the other. That is called hypocrisy
Granted, AV grenades probably did too much damage before, but now with the new hardners they do nearly no damage. The pendulum swung too far.
You can't fight what you can't see. If you can't see how that was unbalanced, than no amount of logic will persuade you. If you want to delude yourself, go right ahead.
As for AV nades, I use them to great effect on my heavy alt. Sorry that you can no longer solo vehicles with them, but to claim they are ineffective is BS.
Crimson Cerberes wrote: Swarms killing tanks from outside a tanks optimal? How about blaster tanks killing infantry, while totally invulnerable to infantry, and faster, and stronger, from 150+ meters? Or 600meters for railgns?
Things were *slightly* imbalanced before. Tanks were too expensive, rendering for vehicles sucked, swarms had too much range, and gunnlogis should have repaired as fast as the glitched armor reppers on the madrugers did.
Now? Yeah it is completely the opposite. Tanks >>>>>>>>>>>>>> all.
Every single tanker who complained about balance before, but are quiet now, are complete hypocrites.
*slightly* imbalanced means you are only *slightly* ********. Yet another infantry scrub who needs to have his posts hidden.
Also, please pretend like there are not tankers out making threads or posts suggesting nerfs to tanks and buffs to AV, because they do exist. You just choose to not notice them because they fly in the face of your view.
Mr. Hybrid Vayu.
|
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
117
|
Posted - 2014.02.21 17:23:00 -
[170] - Quote
Tanks can be solo'd blew up 12 tanks yesterday pro forge, practically the only one who bothered to bring any AV out. A number of way to do this if they are stationary use flux/AV grenade based on tank type then hit with ishikune assualt forge. Sneak up behind using lav if hardeners are going wait till they run out, hit with av and forge, dead tank.
If they are mobile it's a bit trickier, bring up map observe tank and let him establish his pattern (human are creatures of habit ) if its a more open map with a high point, dropship up high with a forge (kaalakiota but if your a crack shot use ishikune assualt, breach if shield tank without extenders) take notice of where there are long exposed paths. Hit tank on his rout, if hardeners are put on let him think he got away and stop firing only starting again when hardeners are down. If he doesn't put any hardeners continue to unload.
If its a city map again take note of his pattern, throw all AV grenades around the corner before he gets there (lead with grenades) and charge your breach, as soon as he take grenade damage unleash forge if it all possible hit him in the soft spot. You can also do this with an assualt forge but you must consider a charge time when choosing. (You can wait with a breach but can get more shots off with assualt) also be sure to position yourself so you can see an entire stretch of road when he tries to run. |
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
293
|
Posted - 2014.02.21 17:26:00 -
[171] - Quote
The Attorney General wrote:Crimson Cerberes wrote:
AV was invulnerable *beyond 75m* to Tanks like tanks are invulnerable *at any distance* from infantry. You have a problem with one but not the other. That is called hypocrisy
Granted, AV grenades probably did too much damage before, but now with the new hardners they do nearly no damage. The pendulum swung too far.
You can't fight what you can't see. If you can't see how that was unbalanced, than no amount of logic will persuade you. If you want to delude yourself, go right ahead. As for AV nades, I use them to great effect on my heavy alt. Sorry that you can no longer solo vehicles with them, but to claim they are ineffective is BS.
I guess we just pick our own arguements now? The argument above was that AV was INVULNERABLE TO TANKS. now TANKS ARE INVULNERABLE TO INFANTRY. yet one is fine and the other is not. Learn 2 read.
ALSO proof or STFU on the grenades liar.
The Attorney General wrote:Crimson Cerberes wrote: Swarms killing tanks from outside a tanks optimal? How about blaster tanks killing infantry, while totally invulnerable to infantry, and faster, and stronger, from 150+ meters? Or 600meters for railgns?
Things were *slightly* imbalanced before. Tanks were too expensive, rendering for vehicles sucked, swarms had too much range, and gunnlogis should have repaired as fast as the glitched armor reppers on the madrugers did.
Now? Yeah it is completely the opposite. Tanks >>>>>>>>>>>>>> all.
Every single tanker who complained about balance before, but are quiet now, are complete hypocrites.
*slightly* imbalanced means you are only *slightly* ********. Yet another infantry scrub who needs to have his posts hidden. Also, please pretend like there are not tankers out making threads or posts suggesting nerfs to tanks and buffs to AV, because they do exist. You just choose to not notice them because they fly in the face of your view.
Ok so we got two things out of this arguement.
#1 you agree that tanks >>>>>>>>>>>>>> everything else atm. Good, glad to see another person admit that tanks are ridiculously op right now.
#2 You are not one of the tankers making post about nerfing tanks or boosting AV.
|
Atiim
Living Like Larry Schwag
4933
|
Posted - 2014.02.21 17:30:00 -
[172] - Quote
It seems that some are misinterpreting this.
I'm not asking wether or not HAVs can be soloed, but wether or not they should be soloed.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
AFK
No seriously. My lunch break's over now. :(
|
Skihids
Bullet Cluster Legacy Rising
2882
|
Posted - 2014.02.21 17:32:00 -
[173] - Quote
People need to stop focusing on their little niche and think about the game as a whole. Forget "It's a tank!" or "It's a freaking Javelin!", and think about balance and variety.
CCP is ultimately in charge, but people need to come to some agreement about how much ISK or SP should influence game balance, and do it outside the context of any particular role.
There is a spectrum of opinions, ranging from the hardcore tiericide that ISK and SP should buy only variety and not a single percentage of advantage, to folks who advocate WoW levels of advantage for either. The first is espoused by those who want player skill to be the determining factor in every situation and the latter by folks more comfortable with MMOs than traditional FPS.
If you think ISK should buy a 100-300% advantage, then that holds true for every role, not just the one you happened to choose. So if an expensive tank should be worth three standard infantry AV, then infantry should be able to purchase gun just as expensive such that they would be able to fight 2-3 normal tanks at once.
You choose the level of imbalance people can buy, and then anyone can buy it. It's just like when your mother makes you or your bother cut the cake and allows the other to choose the piece. It leads to a much more balanced division. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1475
|
Posted - 2014.02.21 17:41:00 -
[174] - Quote
"I invested half my SP in a tank therefore it should be invincible" is the most ridiculous argument tankers ever have. What about all my SP invested in my suit?
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1553
|
Posted - 2014.02.21 21:11:00 -
[175] - Quote
Tallen Ellecon wrote:"I invested half my SP in a tank therefore it should be invincible" is the most ridiculous argument tankers ever have. What about all my SP invested in my suit?
Suits are clearly lesser and thus deserve no consideration whatsoever by out tank overlords.
When I get another PS3 I am going to dedicate 10 mil to annihilating every tank I see on the field...
Oh wait, that's what I always do. Carry on. |
Leonid Tybalt
Dark Knightz Corp.
253
|
Posted - 2014.02.21 21:26:00 -
[176] - Quote
Atiim wrote:Charlotte O'Dell wrote:Atiim wrote:Title is Self-Explanatory Stop lumping all tankers into the same category. It makes you look stupid. How am I lumping all tankers into a general category? When I said "Self Explanatory", I meant that the title of the thread is the actual question at hand, which does make it "Self Explanatory." Please, show me where I am "lumping all tankers into the same category".
In pretty much every thread you've written in on the subject since 1.7 came out...
Luckily, most of us know you're just a butthurt loser, and we pay you no heed.
|
CRYPT3C W0LF
Vherokior Combat Logistics Minmatar Republic
386
|
Posted - 2014.02.21 21:30:00 -
[177] - Quote
Crimson Cerberes wrote:CRYPT3C W0LF wrote:If you're smart with AV, you can Solo Tankers (RE, Flux, Swarm) And for the love of god, all the people bring up the argument "An 80k soma killed my Proto Suit thats costs 240k" well, before 1.7, It was the opposite. 1 Proto Swarm could SOLO a 3 Million Isk tank quite easily, how fair is that?
Now the deal with double hardeners, redline railing, and speed of each tanks needs to be looked at or fixed. Honestly I believe tanks are in a solid place if those above issues are fixed, I think It would create a balanced playing field if used/countered wisely.
Should AV be able to Solo tanks? If you're smart and play tactically, then of course. Its not that the AV itself is to blame, its how people utilize it Are you really complaining that your dedicated counter, AV, killed tanks before? You of all people, infantry-camping-tanker, should understand that AV should kill you just as easily as you can kill infantry. Full stop. The only legitimate complain is that vehicles were too expensive before.
Lol, You automatically assume I use tanks, which I dont, unless to take out another tank
Get you're facts straight before you start making accusations
COOKIE MASTER RACE ^__^
Youtube, A Merc with a passion
|
Disturbingly Bored
The Strontium Asylum
1680
|
Posted - 2014.02.21 21:31:00 -
[178] - Quote
I-Shayz-I wrote:3 people in a tank should match 3 AV players.
Not to potentially veer into trolling, but when was the last time you saw a tank fit with light turrets?
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
1125
|
Posted - 2014.02.21 21:35:00 -
[179] - Quote
Standards should be easily able to become junk metal against AV in a 1 on 1. Advanced should put up more of a fight but still be able to get soloed. Prototypes should be difficult to solo with AV. Officer Tanks should be based off of Nokia designs in terms of indestructibility and cost at least 2 mil on the player market.
Of course if they bring us some damn AV Specialists suits, we could keep the difficulty for the general AVers the same as it is now and make it way easier for the specialists.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1105
|
Posted - 2014.02.21 21:52:00 -
[180] - Quote
Skihids wrote:People need to stop focusing on their little niche and think about the game as a whole. Forget "It's a tank!" or "It's a freaking Javelin!", and think about balance and variety.
CCP is ultimately in charge, but people need to come to some agreement about how much ISK or SP should influence game balance, and do it outside the context of any particular role.
There is a spectrum of opinions, ranging from the hardcore tiericide that ISK and SP should buy only variety and not a single percentage of advantage, to folks who advocate WoW levels of advantage for either. The first is espoused by those who want player skill to be the determining factor in every situation and the latter by folks more comfortable with MMOs than traditional FPS.
If you think ISK should buy a 100-300% advantage, then that holds true for every role, not just the one you happened to choose. So if an expensive tank should be worth three standard infantry AV, then infantry should be able to purchase gun just as expensive such that they would be able to fight 2-3 normal tanks at once.
You choose the level of imbalance people can buy, and then anyone can buy it. It's just like when your mother makes you or your bother cut the cake and allows the other to choose the piece. It leads to a much more balanced division. You... kinda hurt my poor sleep deprived brain with the way you wrote that, kinda confusing, but I think I made out what you meant. It is good...
....but it would be way easier to make AV really strong and ungodly expensive, thus the "but my **** costs more than his" argument is gone. Tanks can kill you easy, but if you risk the ISK you can kill them relatively easy as well. All it would take is to do a simple AV buff and price increase.
(Note: DS's would need a HP bump in this case of course, they honestly need one now to deal with railtanks anyways.)
MAG ~ Raven
|
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 :: one page |
First page | Previous page | Next page | Last page |