Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1103
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Posted - 2014.02.21 16:27:00 -
[1] - Quote
Step 1: Increase the price of all infantry gear to scale with current tank gear costs (leave militia gear alone for new players)
Step 2: Add in the ADV and PRO tanks but make the current MLT the STD one, make the current STD one the AVD one, make a new weaker one for MLT and make a stronger one for PRO
Step 3: Buff all AV
Step 4: Profit (well... a lot less profit for protobears, but you wont hear me complaining)
MAG ~ Raven
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1105
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Posted - 2014.02.21 21:52:00 -
[2] - Quote
Skihids wrote:People need to stop focusing on their little niche and think about the game as a whole. Forget "It's a tank!" or "It's a freaking Javelin!", and think about balance and variety.
CCP is ultimately in charge, but people need to come to some agreement about how much ISK or SP should influence game balance, and do it outside the context of any particular role.
There is a spectrum of opinions, ranging from the hardcore tiericide that ISK and SP should buy only variety and not a single percentage of advantage, to folks who advocate WoW levels of advantage for either. The first is espoused by those who want player skill to be the determining factor in every situation and the latter by folks more comfortable with MMOs than traditional FPS.
If you think ISK should buy a 100-300% advantage, then that holds true for every role, not just the one you happened to choose. So if an expensive tank should be worth three standard infantry AV, then infantry should be able to purchase gun just as expensive such that they would be able to fight 2-3 normal tanks at once.
You choose the level of imbalance people can buy, and then anyone can buy it. It's just like when your mother makes you or your bother cut the cake and allows the other to choose the piece. It leads to a much more balanced division. You... kinda hurt my poor sleep deprived brain with the way you wrote that, kinda confusing, but I think I made out what you meant. It is good...
....but it would be way easier to make AV really strong and ungodly expensive, thus the "but my **** costs more than his" argument is gone. Tanks can kill you easy, but if you risk the ISK you can kill them relatively easy as well. All it would take is to do a simple AV buff and price increase.
(Note: DS's would need a HP bump in this case of course, they honestly need one now to deal with railtanks anyways.)
MAG ~ Raven
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