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Atiim
Living Like Larry Schwag
3304
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Posted - 2014.01.11 04:46:00 -
[1] - Quote
Title is Self-Explanatory
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
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Aizen Intiki
Hell's Gate Inc League of Infamy
660
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Posted - 2014.01.11 04:48:00 -
[2] - Quote
Reported for being a douche trying to troll people.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Atiim
Living Like Larry Schwag
3306
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Posted - 2014.01.11 04:49:00 -
[3] - Quote
Aizen Intiki wrote:Reported for being a douche trying to troll people. I'm not even trolling.
It's been over 6 months and I have yet to actually see a decent answer to the question at hand.
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
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Blaze Ashra
Ametat Security Amarr Empire
85
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Posted - 2014.01.11 04:51:00 -
[4] - Quote
They want to be soloed, just by other tankers instead of AV.
But apparently militia tanks aren't good enough lol. |
LEHON Xeon
Pradox XVI Proficiency V.
39
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Posted - 2014.01.11 04:51:00 -
[5] - Quote
I have to agree. Tankers can "solo" other tankers and definitely infantry with a blaster, why shouldn't it be universal?
Necrophillia: That Uncontrollable Urge To Crack Open A Cold One.
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Charlotte O'Dell
Fatal Absolution Covert Intervention
1561
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Posted - 2014.01.11 04:53:00 -
[6] - Quote
well, an 80k isk sica should be soloed, yes, but my half million isk tank should be right about where it is bc i invested half my Sp in it.
So, to answer your question, a very expensive, very well planned tank piloted by a high SP and highly skilled and seasoned pilot should be nigh invincible.
A mlt tank piloted by a noob should get soloed every single time someone tries.
The quickest fix would be to nerf mlt tank fitting power AND buff AV so that AV can actually punch through tanks when their hardeners are off. It usually takes 3 shots from a swarm or forge, but a bad tanker is gone by the time the second shot lands, and a good tanker will only let one hit.
Charlotte O'Dell is the highest level unicorn!
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The Robot Devil
Molon Labe. Public Disorder.
1491
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Posted - 2014.01.11 04:53:00 -
[7] - Quote
Bad fits with bad pilots against one well equipped skilled merc should die in every situation. There is no problem
Well fit HAVs with a good pilot and light support should only rarely get popped if ever against one merc.
*when I say support I am talking about gunner inside the HAV.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Atiim
Living Like Larry Schwag
3306
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Posted - 2014.01.11 04:53:00 -
[8] - Quote
Blaze Ashra wrote:They want to be soloed, just by other tankers instead of AV.
But apparently militia tanks aren't good enough lol. I'll fix up the title then lol.
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
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Charlotte O'Dell
Fatal Absolution Covert Intervention
1561
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Posted - 2014.01.11 04:54:00 -
[9] - Quote
Atiim wrote:Title is Self-Explanatory
Stop lumping all tankers into the same category. It makes you look stupid.
Charlotte O'Dell is the highest level unicorn!
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Logi Bro
Greatness Achieved Through Training EoN.
2599
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Posted - 2014.01.11 04:54:00 -
[10] - Quote
*sigh*
This is obvious bait, yet I know other people will not recognize it as so, and this thread will blow up into a full-blown troll thread.
For what it's worth, tanks should be solo'd because only one person is needed to drive it. If one person by himself can take two or three infantry out of the fight, then that is on OP role. Just throw out four tanks and you've got half the enemy team running AV and unable to properly defend themselves against full-AI enemies, while the tanker team is only short a few people. Saying that using a tank is the best counter is only admitting how ridiculous your role is, this game is meant to have choices, and no one choice is meant to be obviously superior to any other. Each should have its own benefits and downfalls.
TL;DR: Because balance.
No, I am not CCP Logibro.
Not actually a Logi Bro anymore, more like a Big Bro.
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4424
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Posted - 2014.01.11 04:55:00 -
[11] - Quote
Charlotte O'Dell wrote:well, an 80k isk sica should be soloed, yes, but my half million isk tank should be right about where it is bc i invested half my Sp in it.
So, to answer your question, a very expensive, very well planned tank piloted by a high SP and highly skilled and seasoned pilot should be nigh invincible.
A mlt tank piloted by a noob should get soloed every single time someone tries.
The quickest fix would be to nerf mlt tank fitting power AND buff AV so that AV can actually punch through tanks when their hardeners are off. It usually takes 3 shots from a swarm or forge, but a bad tanker is gone by the time the second shot lands, and a good tanker will only let one hit. See, that's the issue. Militia tanks can give a good fight to someone who actually invested time and skill into their asset and worked to get to where they are now.
THAT is the problem with 1.7. Make Militia tanks inferior to STD ones like they used to be. The cost is fine, but they shouldn't be able to **** up someone who actually worked for their asset and put a lot of ISK into it.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Atiim
Living Like Larry Schwag
3306
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Posted - 2014.01.11 04:57:00 -
[12] - Quote
Charlotte O'Dell wrote:Atiim wrote:Title is Self-Explanatory Stop lumping all tankers into the same category. It makes you look stupid. How am I lumping all tankers into a general category?
When I said "Self Explanatory", I meant that the title of the thread is the actual question at hand, which does make it "Self Explanatory."
Please, show me where I am "lumping all tankers into the same category".
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
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DUST Fiend
OSG Planetary Operations Covert Intervention
9882
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Posted - 2014.01.11 04:57:00 -
[13] - Quote
You have to be careful with AV buffs or dropships will go right back to where they were. We're actually really close to a state of balance right now, of course there are issues left that need to be addressed, but overall, it's coming along nicely for a change.
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
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I-Shayz-I
I-----I
1886
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Posted - 2014.01.11 05:00:00 -
[14] - Quote
The balance should be on the players.
3 people in a tank should match 3 AV players. 3 AV players should be better than 1 person in a tank 3 people in a tank should be better than 1 AV player.
I think that tanks need to rely more on infantry support than just their tank themselves, whether the infantry is in the tank or not. That's how it used to be...if you had two people in the tank who could jump out and kill AV players easily, then yeah, you should be able to take on more than one AV player.
But a solo tank should not be able to take on 5 AV players by himself alone in a militia tank.
Links:
List of Most Important Threads
I make logistics videos!
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Slim Winning
BIG BAD W0LVES
2
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Posted - 2014.01.11 05:06:00 -
[15] - Quote
Because most tankers suck at tactics and skill. Hence is why they're in the tank to begin with.
You don't here anyone saying "a starter dropsuit shouldn't be able to solo my prototype dropsuit."
Being outplayed is being outplayed. Only delusional tankers can't accept this. You can't simply spend your way to an easy button. |
zDemoncake
Horizons' Edge
24
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Posted - 2014.01.11 05:09:00 -
[16] - Quote
I remember back before the AV nerf I would RARELY destroy a good player with a madrugar / gunloggi with my Lai Dais'.
I would have to throw a nanohive in the heat of battle dodging infantry bullets, the tank that either saw me coming or noticed me. Several takers that I rarely soloed because 3-6 lai dais couldn't destroy them: Alain le Victorious(sp?) Mrbh1997 AceAttorney PhoenixWright 0 P Pete Cats
I remember it took a full squad to take down Ace's Enforcers that he called down on us while having logi lav support. Squad set up Me: Lai Dais, standard swarm Revrac: 9kk30 Forge (could have been Dau) Arc-08: CBR7 swarms dominck more : CBR7s smarterthangargonzola - Ishukone Assault Forge Gun Prince Adidas - I don't recall weapon, but I've never seen him with AV gear out.
It was a hectic grudge match
CEO of Horizons' Edge mercenary division
Don't let me into my zone.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1488
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Posted - 2014.01.11 05:09:00 -
[17] - Quote
I-Shayz-I wrote:The balance should be on the players.
3 people in a tank should match 3 AV players. 3 AV players should be better than 1 person in a tank 3 people in a tank should be better than 1 AV player.
I think that tanks need to rely more on infantry support than just their tank themselves, whether the infantry is in the tank or not. That's how it used to be...if you had two people in the tank who could jump out and kill AV players easily, then yeah, you should be able to take on more than one AV player.
But a solo tank should not be able to take on 5 AV players by himself alone in a militia tank.
Came intending to troll. Found unexpected goodpost that makes the point I intended to.
Leaving now as if logic fails trolling won't be any better. |
Atiim
Living Like Larry Schwag
3306
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Posted - 2014.01.11 05:13:00 -
[18] - Quote
Charlotte O'Dell wrote:well, an 80k isk sica should be soloed, yes, but my half million isk tank should be right about where it is bc i invested half my Sp in it.
So, to answer your question, a very expensive, very well planned tank piloted by a high SP and highly skilled and seasoned pilot should be nigh invincible.
A mlt tank piloted by a noob should get soloed every single time someone tries.
The quickest fix would be to nerf mlt tank fitting power AND buff AV so that AV can actually punch through tanks when their hardeners are off. It usually takes 3 shots from a swarm or forge, but a bad tanker is gone by the time the second shot lands, and a good tanker will only let one hit. Then what about the very expensive AV suits with high SP investments and highly skilled and seasoned AVers? Should they be able to demolish tanks left and right?
Lets not use the ISK argument here. A half decent AV suit can range from 150-215k with the guarantee to die at least 2-4 times. 600-860k > 500k.
I firmly believe that if a seasoned pilot should be "un-stoppable" then a seasoned AVer should also be able to become "un-stoppable" Yes? No? Maybe So?
Though you would need to be real careful when buffing AV. It could do some serious harm to Dropships if over-done even slightly. And we all know how CCP is always reasonable with their nerfs
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
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Slim Winning
BIG BAD W0LVES
2
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Posted - 2014.01.11 05:13:00 -
[19] - Quote
DUST Fiend wrote:You have to be careful with AV buffs or dropships will go right back to where they were. We're actually really close to a state of balance right now, of course there are issues left that need to be addressed, but overall, it's coming along nicely for a change.
ADSes are more OP than tanks right now. They only you have to worry about is a FG player with a good shot. Those XT-1s are brutal to people and vehicles.
Its basically a rail tank or 2 FG players that can stop you, but a ADS still has more advantages |
Atiim
Living Like Larry Schwag
3306
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Posted - 2014.01.11 05:13:00 -
[20] - Quote
Please attempt to keep this constructive, as I don't want another troll thread being made out of this.
-HAND.
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
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Luk Manag
of Terror TRE GAFFEL
288
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Posted - 2014.01.11 05:14:00 -
[21] - Quote
DUST Fiend wrote:You have to be careful with AV buffs or dropships will go right back to where they were. We're actually really close to a state of balance right now, of course there are issues left that need to be addressed, but overall, it's coming along nicely for a change. LOL - the only thing you have to worry about are tanks. Virtually invincible vs infantry seems about right to you?
There will be bullets. ACR+SMG
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DUST Fiend
OSG Planetary Operations Covert Intervention
9886
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Posted - 2014.01.11 05:16:00 -
[22] - Quote
Slim Winning wrote:DUST Fiend wrote:You have to be careful with AV buffs or dropships will go right back to where they were. We're actually really close to a state of balance right now, of course there are issues left that need to be addressed, but overall, it's coming along nicely for a change. ADSes are more OP than tanks right now. They only you have to worry about is a FG player with a good shot. Those XT-1s are brutal to people and vehicles. Its basically a rail tank or 2 FG players that can stop you, but a ADS still has more advantages Really, cuz I tend to see way more tanks than ADS.....
Railguns are beyond nasty to them, RDVs, null cannons, MCC missiles, invisible artifacts in the sky, ship being rocked all over by missile turrets and swarms, suicide MLT dropships crashing into you, breach forge guns.
Sure, you'll probably never solo a good ADS with swarms, and missiles are a bit too wtfawesome still, but comparing ADS to railtanks is.....
Luk Manag wrote:DUST Fiend wrote:You have to be careful with AV buffs or dropships will go right back to where they were. We're actually really close to a state of balance right now, of course there are issues left that need to be addressed, but overall, it's coming along nicely for a change. LOL - the only thing you have to worry about are tanks. Virtually invincible vs infantry seems about right to you? What, you want to kill them with ARs now? Forge guns are beautiful vs dropships if you can aim, and if you roll with a squad a swarm or two will guarantee that you lock dropships out of the area that you're in.
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
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Atiim
Living Like Larry Schwag
3308
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Posted - 2014.01.11 05:34:00 -
[23] - Quote
Mobius Wyvern wrote: See, that's the issue. Militia tanks can give a good fight to someone who actually invested time and skill into their asset and worked to get to where they are now.
THAT is the problem with 1.7. Make Militia tanks inferior to STD ones like they used to be. The cost is fine, but they shouldn't be able to **** up someone who actually worked for their asset and put a lot of ISK into it.
While I do believe that SP investment needs to matter, I don't think this is a good way of handling things.
A tanker should be threatened by a MLT tanker in the same sense that a MLT scrub in a free suit can wreck your PRO suit if your not careful.
Skill>SP needs to be a thing.
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
|
Leonid Tybalt
Dark Knightz Corp.
121
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Posted - 2014.01.11 05:39:00 -
[24] - Quote
Atiim wrote:Aizen Intiki wrote:Reported for being a douche trying to troll people. I'm not even trolling. It's been over 6 months and I have yet to actually see a decent answer to the question at hand.
Because it's stupid.
A good tank costs a LOT more than a couple of av grenadea carried by one infantryman. They even tend to cost more than a proto heavy suit with a proto forge gun.
Also, real world infantry rarely "solo kill" real world tanks. Then why should sci-fi infantry "solo kill" sci-fi tanks?
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Kharga Lum
Xeno Labs Security
217
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Posted - 2014.01.11 05:41:00 -
[25] - Quote
Logi Bro wrote:*sigh*
This is obvious bait, yet I know other people will not recognize it as so, and this thread will blow up into a full-blown troll thread.
For what it's worth, tanks should be solo'd because only one person is needed to drive it. If one person by himself can take two or three infantry out of the fight, then that is on OP role. Just throw out four tanks and you've got half the enemy team running AV and unable to properly defend themselves against full-AI enemies, while the tanker team is only short a few people. Saying that using a tank is the best counter is only admitting how ridiculous your role is, this game is meant to have choices, and no one choice is meant to be obviously superior to any other. Each should have its own benefits and downfalls.
TL;DR: Because balance.
Tanks don't capture objectives. Tanks don't climb stairs. Tanks don't fit inside buildings. Enemy team can have 5 highly skilled tankers with very high KDR and still loose. It's a tank, most infantry should be avoiding it. |
jerrmy12 kahoalii
The Phoenix Federation
324
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Posted - 2014.01.11 05:41:00 -
[26] - Quote
Leonid Tybalt wrote:Atiim wrote:Aizen Intiki wrote:Reported for being a douche trying to troll people. I'm not even trolling. It's been over 6 months and I have yet to actually see a decent answer to the question at hand. Because it's stupid. A good tank costs a LOT more than a couple of av grenadea carried by one infantryman. They even tend to cost more than a proto heavy suit with a proto forge gun. Also, real world infantry rarely "solo kill" real world tanks. Then why should sci-fi infantry "solo kill" sci-fi tanks? because its a game, but my assault forge gun needs a buff
I use a tablet so beware of typos
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DUST Fiend
OSG Planetary Operations Covert Intervention
9889
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Posted - 2014.01.11 05:42:00 -
[27] - Quote
Leonid Tybalt wrote:Atiim wrote:Aizen Intiki wrote:Reported for being a douche trying to troll people. I'm not even trolling. It's been over 6 months and I have yet to actually see a decent answer to the question at hand. Because it's stupid. A good tank costs a LOT more than a couple of av grenadea carried by one infantryman. They even tend to cost more than a proto heavy suit with a proto forge gun. Also, real world infantry rarely "solo kill" real world tanks. Then why should sci-fi infantry "solo kill" sci-fi tanks? Inb4 facts. RL tanks are usually killed solo
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
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Soraya Xel
The Corporate Raiders Top Men.
1049
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Posted - 2014.01.11 05:47:00 -
[28] - Quote
Charlotte O'Dell wrote:So, to answer your question, a very expensive, very well planned tank piloted by a high SP and highly skilled and seasoned pilot should be nigh invincible.
Were you aware this is a first person shooter, and that in such a game, you should expect to die from time to time?
No, there should be no mechanic where a player is nigh invincible. If you aren't averaging at least a death a match, it really doesn't matter how expensive your tank is, because you aren't actually having to pay for any loss. And hence, you're getting to be invincible for no cost, which is unfair.
There should be no manner in this game where a single player is able to become nigh invincible to the other players for the entire match.
I'd like to be your CPM1 candidate
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True Adamance
Kameira Lodge Amarr Empire
5537
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Posted - 2014.01.11 05:47:00 -
[29] - Quote
Hmmmm I cant really argue why except this.
Its not often you see a frigate solo a battleship in EVE.
Its not often you see an infantryman solo a Tank.
However last night I had 2 forgegun deaths in the same match due to one well placed soldier..
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Soraya Xel
The Corporate Raiders Top Men.
1049
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Posted - 2014.01.11 05:50:00 -
[30] - Quote
Breakin Stuff wrote:I-Shayz-I wrote:The balance should be on the players.
3 people in a tank should match 3 AV players. 3 AV players should be better than 1 person in a tank 3 people in a tank should be better than 1 AV player.
I think that tanks need to rely more on infantry support than just their tank themselves, whether the infantry is in the tank or not. That's how it used to be...if you had two people in the tank who could jump out and kill AV players easily, then yeah, you should be able to take on more than one AV player.
But a solo tank should not be able to take on 5 AV players by himself alone in a militia tank. Came intending to troll. Found unexpected goodpost that makes the point I intended to. Leaving now as if logic fails trolling won't be any better.
I-Shayz-I, may I direct you to this post: https://forums.dust514.com/default.aspx?g=posts&m=1705995#post1705995
This is a concept I've been working on to try and give tanks a superior, but balanced battlefield role that encourages and rewards teamwork.
I'd like to be your CPM1 candidate
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