
Azri Sarum
BurgezzE.T.F Public Disorder.
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Posted - 2014.01.11 00:08:00 -
[1] - Quote
Gavr1lo Pr1nc1p wrote:What exactly is tiercide? I've never heard of it before this thread
Its actually a rather complicated process, touching on everything from new player experience, simplification of game assets, balance, etc.
The best way to describe it is to look at what the current situation is.
A new player starts the game and starts with militia gear. After some time they have amassed enough skill and isk to move on to standard equipment, then later advanced, then proto.
Once you get away from militia, it's unlikely you're going to use it again. Same for standard, and then advanced. What is bad about this is as players advance in the game their progression is rendering large swatch of content unusable.
The second problem is that of power creep. Nobody likes getting proto stomped, but it can only happen because of the tiers of power in the different suits. With equally skilled players proto beats advanced, advanced beats a standard, etc. Tiericide would start by flattening out suits into a single tier and then create specializations that alter a playstyle, but in a way that is not an automatic win.
Looking at medium suits we currently have the setup
Standard - Basic, logistics, Assault Advanced - Basic, Logistics, Assault Proto - Basic, Logistics, Assault
Thats 9 different suits, per race. This is a large number of assets for CCP to maintain, and a large number for players to deal with as well. Tiericide would do something like this.
Tier 1 - Logistics, Assault Tier 2 - Logistics A, Logistics B, Assault A, Assault B
You start with suits that cover all of the roles. No longer would core roles be gated by skillpoints. From your tier 1 suit you have specialization paths into suits that are different, but not automatic 'I Win'. Looking at what this achieves we see that there are 6 suits, instead of 9 (33% reduction), Two choices for end game specialization (100% increase from the 1 choice we have now).
Bottom line is that it increases player choice, decreases complexity, and levels out the playing field between new players and vets.
EVE - Victor Maximus
DUST - Azri Sarum
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