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Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
150
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Posted - 2014.01.09 10:36:00 -
[1] - Quote
I think this deserves its own thread.
CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time.
https://forums.dust514.com/default.aspx?g=posts&t=134545&p=2 |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
906
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Posted - 2014.01.09 10:38:00 -
[2] - Quote
Vulcanus Lightbringer wrote:I think this deserves its own thread. CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. https://forums.dust514.com/default.aspx?g=posts&t=134545&p=2 Nooooo don't give us info, how are we supposed to speculate and rage then?!
DUSTBoard - Mercenary sheets
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4538
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Posted - 2014.01.09 10:46:00 -
[3] - Quote
Thanks for making this thread, was just about to do it myself.
The thing I don't like about this cloaking concept is that there's a statute of limitations on when cloaking will be destabilized enough to trigger it to fail. Apparently a sniper rifle shot is plenty but I honestly don't think there should be any "gray area" to it; rather, if you fire, you are de-cloaked. Plain and simple. There's no reason to over-complicate matters and allow for situations where you have no idea where you got shot from because the player used, say, a Scrambler Pistol and hit you in the head only to completely disappear because it wasn't enough to break the cloak.
So there definitely needs to be some in depth explanation on what will and will not fail a cloak if they're going to keep this route, though I would much prefer it be more black and white. You're either cloaked or your not.
This particular part is what concerns me the most: "Cloak can be deactivated by selecting it and pressing fire."
Any semi-conscious player can immediately recognize that they're setting up a situation in which a player can have an indefinite cloak if they manage their shots and/or use low caliber weaponry, at least based on assumption. As stated, we don't know what will trigger a cloak to fail at the moment but I'd rather not even let it see the light of day. It's simple, if you partake in a combat action, you're de-cloaked. A shotgun scout with a cloaking device will be a murderer as is, we don't need to provide a complicated solution to a problem that doesn't exist yet.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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The dark cloud
The Rainbow Effect
2048
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Posted - 2014.01.09 10:51:00 -
[4] - Quote
And why do i think that allmost every logi will have this equipped? Like they are on low health run around corner and cloak themself up. Well at least you cant cloak yourself forever and it has a recharge time. And good thing to know that its limited to 1 cloak field per fitting so no 3-4 cloaks on a gallente/minmatarr logi.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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pagl1u M
Crux Special Tasks Group Gallente Federation
188
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Posted - 2014.01.09 10:59:00 -
[5] - Quote
The dark cloud wrote:And why do i think that allmost every logi will have this equipped? Like they are on low health run around corner and cloak themself up. Well at least you cant cloak yourself forever and it has a recharge time. And good thing to know that its limited to 1 cloak field per fitting so no 3-4 cloaks on a gallente/minmatarr logi. Real logis wont use this, it d take the slot of my nano hives, repairer, scanner or injector, and I need all of them cause you assault need all of them. Also, if I had 5 equipments I would equip uplinks instead of this cloack. |
Rei Shepard
The Rainbow Effect
1382
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Posted - 2014.01.09 11:00:00 -
[6] - Quote
The dark cloud wrote:And why do i think that allmost every logi will have this equipped? Like they are on low health run around corner and cloak themself up. Well at least you cant cloak yourself forever and it has a recharge time. And good thing to know that its limited to 1 cloak field per fitting so no 3-4 cloaks on a gallente/minmatarr logi.
With the low TTK, just becomming invisible for a fraction of a second will be enough to drop most people that follow you around the corner, imagine running around a corner and i am cloacked up with a scrambler charged with destination set to Face.
My guess is that the Equipment wheel still isnt gonna word in 1.8 (since 1.2) and its going to be impossible to use for us KBM players.
Like....
Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Stealth Activated... Shoots someone in the face Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Oh COME on ...theres 5 people incomming... Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Gets r*aped by Squad Stealth Activated...
FUUUU....
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
82
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Posted - 2014.01.09 11:01:00 -
[7] - Quote
Aeon Amadi wrote:Thanks for making this thread, was just about to do it myself.
The thing I don't like about this cloaking concept is that there's a statute of limitations on when cloaking will be destabilized enough to trigger it to fail. Apparently a sniper rifle shot is plenty but I honestly don't think there should be any "gray area" to it; rather, if you fire, you are de-cloaked. Plain and simple. There's no reason to over-complicate matters and allow for situations where you have no idea where you got shot from because the player used, say, a Scrambler Pistol and hit you in the head only to completely disappear because it wasn't enough to break the cloak.
So there definitely needs to be some in depth explanation on what will and will not fail a cloak if they're going to keep this route, though I would much prefer it be more black and white. You're either cloaked or your not.
This particular part is what concerns me the most: "Cloak can be deactivated by selecting it and pressing fire."
Any semi-conscious player can immediately recognize that they're setting up a situation in which a player can have an indefinite cloak if they manage their shots and/or use low caliber weaponry, at least based on assumption. As stated, we don't know what will trigger a cloak to fail at the moment but I'd rather not even let it see the light of day. It's simple, if you partake in a combat action, you're de-cloaked. A shotgun scout with a cloaking device will be a murderer as is, we don't need to provide a complicated solution to a problem that doesn't exist yet.
Edit: If you need help imaging why this is a bad idea, think of all the times you'd hacked an objective/CRU only to have someone de-cloak and gun you down despite the hack being successful.
Another thing I want to make absolutely certain of is whether or not a cloaked player can be revealed on scan.
To the bolded portion: How would they have indefinite cloak if it only recharges when deactivated?
To the underlined: As a TF2 player and accomplished spy, I say "problem?" |
Sinboto Simmons
SVER True Blood Public Disorder.
3815
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Posted - 2014.01.09 11:01:00 -
[8] - Quote
Wondering how much charge NKs would take.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Aero Yassavi
Paladin Survey Force Amarr Empire
4564
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Posted - 2014.01.09 11:04:00 -
[9] - Quote
I'm not liking how it seems the logis will be able to use this item effectively as well, and perhaps more effectively than the scout. I mean, 25% fitting reduction isn't too big of a difference from 50% fitting reduction if the Logi also gets more CPU/PG from extra slots. Really all a logi would have to do is leave one of the equipment slots empty and then they can still carry two more equipment and everything else as usual.
Perhaps the logi bonus should only be a fitting reduction to support equipment?
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4538
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Posted - 2014.01.09 11:06:00 -
[10] - Quote
The dark cloud wrote:And why do i think that allmost every logi will have this equipped? Like they are on low health run around corner and cloak themself up. Well at least you cant cloak yourself forever and it has a recharge time. And good thing to know that its limited to 1 cloak field per fitting so no 3-4 cloaks on a gallente/minmatarr logi.
I'd imagine they're going to be an absolute ***** to fit and require some sacrifices outside of the Scout's bonus toward PG/CPU requirements. Logis get a bonus as well but it's only half of what the Scouts get; that's a make or break deal for fitting.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
150
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Posted - 2014.01.09 11:08:00 -
[11] - Quote
Aeon Amadi wrote:The thing I don't like about this cloaking concept is that there's a statute of limitations on when cloaking will be destabilized enough to trigger it to fail. Apparently a sniper rifle shot is plenty but I honestly don't think there should be any "gray area" to it; rather, if you fire, you are de-cloaked. Plain and simple. There's no reason to over-complicate matters and allow for situations where you have no idea where you got shot from because the player used, say, a Scrambler Pistol and hit you in the head only to completely disappear because it wasn't enough to break the cloak.
I agree, firing should break the cloak regardless of weapon. If we weapons with customizable modules in the future then I can see a use for something like a suppressor.
Quote:Another thing I want to make absolutely certain of is whether or not a cloaked player can be revealed on scan.
I assume they will, I know I've read somewhere that scanners are supposed to counter cloaks.
The dark cloud wrote:And why do i think that allmost every logi will have this equipped? Like they are on low health run around corner and cloak themself up. Well at least you cant cloak yourself forever and it has a recharge time. And good thing to know that its limited to 1 cloak field per fitting so no 3-4 cloaks on a gallente/minmatarr logi.
This worries me as well. |
pagl1u M
Crux Special Tasks Group Gallente Federation
188
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Posted - 2014.01.09 11:12:00 -
[12] - Quote
Aero Yassavi wrote:I'm not liking how it seems the logis will be able to use this item effectively as well, and perhaps more effectively than the scout. I mean, 25% fitting reduction isn't too big of a difference from 50% fitting reduction if the Logi also gets more CPU/PG from extra slots. Really all a logi would have to do is leave one of the equipment slots empty and then they can still carry two more equipment and everything else as usual.
Perhaps the logi bonus should only be a fitting reduction to support equipment? Read my Previous answer in this thread. Also: what do you think logis will use this for? 1 attacking? Really? With the new assault, commando and sentinel tryng to kill him? I think it would be a Bad idea for a poor weak logi to appear in the Middle of a squad full of this monsters. Running away from big bad guys? Maybe. And I dont think this will be a game breacker cause you just let a poor little boy excaping the bad guys for a couple of second. Also you wont be able to use this when you see they are killing you cause you will have to: equip it AND presso fire. You re already Dead. |
Aero Yassavi
Paladin Survey Force Amarr Empire
4564
|
Posted - 2014.01.09 11:12:00 -
[13] - Quote
Vulcanus Lightbringer wrote:Quote:Another thing I want to make absolutely certain of is whether or not a cloaked player can be revealed on scan. I assume they will, I know I've read somewhere that scanners are supposed to counter cloaks. You probably read that from the dev blog way back in march, http://dust514.com/news/blog/2013/03/equipment-is-your-friend/
"The second item is a Cloaking Field. This sneaky bit of kit will not only make you (almost) invisible to other combatants, it will also blind turret AI targeting systems. It isnGÇÖt perfect invisibility, scanners will still pick you up if you havenGÇÖt masked your signal well enough, motion will disrupt the field to some extent and weapon fire will cause the field to shut down. This means it will take some skill to use to its maximum potential. This item is going to be a real game changer, particularly for Scout dropsuits which have been screaming out for stealth gear."
Sure you could argue that all isn't true any more because they originally said weapon fire will cause the field to shut down, but they never said shut down instantly, so all of this is still true.
It's a bird!
It's a plane!
No, it's Super Amarr!
|
Korvin Lomont
United Pwnage Service RISE of LEGION
442
|
Posted - 2014.01.09 11:15:00 -
[14] - Quote
Aeon Amadi wrote:Thanks for making this thread, was just about to do it myself.
The thing I don't like about this cloaking concept is that there's a statute of limitations on when cloaking will be destabilized enough to trigger it to fail. Apparently a sniper rifle shot is plenty but I honestly don't think there should be any "gray area" to it; rather, if you fire, you are de-cloaked. Plain and simple. There's no reason to over-complicate matters and allow for situations where you have no idea where you got shot from because the player used, say, a Scrambler Pistol and hit you in the head only to completely disappear because it wasn't enough to break the cloak.
So there definitely needs to be some in depth explanation on what will and will not fail a cloak if they're going to keep this route, though I would much prefer it be more black and white. You're either cloaked or your not.
This particular part is what concerns me the most: "Cloak can be deactivated by selecting it and pressing fire."
Any semi-conscious player can immediately recognize that they're setting up a situation in which a player can have an indefinite cloak if they manage their shots and/or use low caliber weaponry, at least based on assumption. As stated, we don't know what will trigger a cloak to fail at the moment but I'd rather not even let it see the light of day. It's simple, if you partake in a combat action, you're de-cloaked. A shotgun scout with a cloaking device will be a murderer as is, we don't need to provide a complicated solution to a problem that doesn't exist yet.
Edit: If you need help imaging why this is a bad idea, think of all the times you'd hacked an objective/CRU only to have someone de-cloak and gun you down despite the hack being successful.
Another thing I want to make absolutely certain of is whether or not a cloaked player can be revealed on scan.
You are right we need to know what way deactivation on cloaks work. Regarding the scan If I remember correctly in the initial blog regarding the new equipment ist says cloaking will not prevent you from beeing scanned. this makes totally sense as scanning is bsed on the noise a suit make instead of any visuals.
So I would expecting cloacked units to appear on the tacnet but without chevron and healthbars in your hud.
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Aero Yassavi
Paladin Survey Force Amarr Empire
4564
|
Posted - 2014.01.09 11:18:00 -
[15] - Quote
pagl1u M wrote:Aero Yassavi wrote:I'm not liking how it seems the logis will be able to use this item effectively as well, and perhaps more effectively than the scout. I mean, 25% fitting reduction isn't too big of a difference from 50% fitting reduction if the Logi also gets more CPU/PG from extra slots. Really all a logi would have to do is leave one of the equipment slots empty and then they can still carry two more equipment and everything else as usual.
Perhaps the logi bonus should only be a fitting reduction to support equipment? Read my Previous answer in this thread. Also: what do you think logis will use this for? 1 attacking? Really? With the new assault, commando and sentinel tryng to kill him? I think it would be a Bad idea for a poor weak logi to appear in the Middle of a squad full of this monsters. Running away from big bad guys? Maybe. And I dont think this will be a game breacker cause you just let a poor little boy excaping the bad guys for a couple of second. Also you wont be able to use this when you see they are killing you cause you will have to: equip it AND presso fire. You re already Dead. If you're using the Minmatar or Gallente logi that has 4 equipment, then all you'd have to do to reasonably fit the cloaking device would be fit it on one of your slots (25% reduction) and leave another one of your equipment slots empty (which you can view as then giving it a 50% fitting reduction, as logis have extra CPU/PG because of the extra equipment slots). At that point, you still have two equipment slots to fill normally along with modules and your light weapon of choice.
What would a logi use it for? Attacking, yes. Sure Assaults and Commandos would be stronger, but you'd be cloaked. Plus you'd be able to carry with you say remote explosives and nanohives for grenade spam, remote explosives and scanner to know where people are at, scanner and nanohives, lots of good combinations that could potentially make the logi better at infiltration and using the cloak then the scout.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4538
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Posted - 2014.01.09 11:23:00 -
[16] - Quote
Vulcanus Lightbringer wrote:[quote=Aeon Amadi] Quote:Another thing I want to make absolutely certain of is whether or not a cloaked player can be revealed on scan. I assume they will, I know I've read somewhere that scanners are supposed to counter cloaks.
It's best not to assume anything with CCP. I'd like to see direct confirmation before I make any feedback comments prior to release and it's very important to iron out key issues early on so that we're not having to backtrack in the future.
If anything, I'd rather cloaking start out under-powered and than slowly buffed into being useful.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Bendtner92
Imperfects Negative-Feedback
1468
|
Posted - 2014.01.09 11:24:00 -
[17] - Quote
As started in the other thread I sure hope CCP changes how the cloak works, because you should never be allowed to shoot while cloaked, not even if you get decloaked the moment you start shooting.
Another thing is I really hope they're giving Scouts a second equipment slot. It's something I've been suggesting even before this cloak thing, and now that most Scouts will likely be relying on cloaks, I think it's only fair they get another equipment slot so that they can still use another piece of equipment alongside the cloak (or two non-cloak equipment if they choose to).
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Oswald Rehnquist
1022
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Posted - 2014.01.09 11:33:00 -
[18] - Quote
You know what I think is funny, with all the major damage bonuses like the min assault RoF and Damage Mod bonus (insane dps), the 800/900+ shield or armor tanks the gal/cal assault can do, the heavies huge damage resistance boosts, 25% equipment bonus for all equipment for logis (which is like one free proto equipment for some logis), Commando's free damage type specific damage mod allowing them to get the highest damage mod potential, ect, but what has the most people angry is the cloak.
Just remember if the majority of the player base / front liners succeed in dragging the cloak to the dirt, make sure the scout isn't tied to the hip to the device and get it another scout bonus because getting stuck in a way under powered suit for another 2 years with a suit bonus to a limited utility device dictated by mod decree will not be enjoyable.
Below 28 dB
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pagl1u M
Crux Special Tasks Group Gallente Federation
190
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Posted - 2014.01.09 11:34:00 -
[19] - Quote
Bendtner92 wrote:As started in the other thread I sure hope CCP changes how the cloak works, because you should never be allowed to shoot while cloaked, not even if you get decloaked the moment you start shooting.
Another thing is I really hope they're giving Scouts a second equipment slot. It's something I've been suggesting even before this cloak thing, and now that most Scouts will likely be relying on cloaks, I think it's only fair they get another equipment slot so that they can still use another piece of equipment alongside the cloak (or two non-cloak equipment if they choose to). No! Having equipments is logis work. We are (will be) the weackest suits in combat but we are ok with it, cause we are usefull with our equipments. We have the equipments you all have everything else. Also a scout with scanner and cloak would be OP. Also a scout with cloak and RE. HE can run Near a Group of enemies invisible, put a RE, run away invisible and then kill you all. |
Bendtner92
Imperfects Negative-Feedback
1468
|
Posted - 2014.01.09 11:39:00 -
[20] - Quote
pagl1u M wrote:No! Having equipments is logis work. We are (will be) the weackest suits in combat but we are ok with it, cause we are usefull with our equipments. We have the equipments you all have everything else. Also a scout with scanner and cloak would be OP. Also a scout with cloak and RE. HE can run Near a Group of enemies invisible, put a RE, run away invisible and then kill you all. I don't think you read the rest of my post, as you shouldn't be able to shoot while cloaked. This would include using other equipment, so REs as well.
Just because Scouts will have another equipment slot does not make them Logis. A Scout will still only have two slots, so a Logi with three or four will still in every situation be better suited for the job of logistics. I would also imagine that most Scouts would be using the cloak and thus only leaving them with the single equipment slots as they have now.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Dreniella
Expert Intervention Caldari State
4
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Posted - 2014.01.09 11:40:00 -
[21] - Quote
This cloaking sounds awesome. QQers gonna QQ. |
pagl1u M
Crux Special Tasks Group Gallente Federation
191
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Posted - 2014.01.09 11:42:00 -
[22] - Quote
Aero Yassavi wrote: and leave another one of your equipment slots empty . Hhhhhhhh! Are You crazy? Leave one of my Precious equip slot empty? Are You high or something? |
Korvin Lomont
United Pwnage Service RISE of LEGION
442
|
Posted - 2014.01.09 11:42:00 -
[23] - Quote
pagl1u M wrote:Bendtner92 wrote:As started in the other thread I sure hope CCP changes how the cloak works, because you should never be allowed to shoot while cloaked, not even if you get decloaked the moment you start shooting.
Another thing is I really hope they're giving Scouts a second equipment slot. It's something I've been suggesting even before this cloak thing, and now that most Scouts will likely be relying on cloaks, I think it's only fair they get another equipment slot so that they can still use another piece of equipment alongside the cloak (or two non-cloak equipment if they choose to). No! Having equipments is logis work. We are (will be) the weackest suits in combat but we are ok with it, cause we are usefull with our equipments. We have the equipments you all have everything else. Also a scout with scanner and cloak would be OP. Also a scout with cloak and RE. HE can run Near a Group of enemies invisible, put a RE, run away invisible and then kill you all.
How could logies be the weakest suit in combat??? You will still have a good portion CPU/PG ahead of any other suit and most propably more slots as well...and you still can fire your weapon like any other suit as well... |
Aero Yassavi
Paladin Survey Force Amarr Empire
4565
|
Posted - 2014.01.09 11:43:00 -
[24] - Quote
pagl1u M wrote:Aero Yassavi wrote: and leave another one of your equipment slots empty . Hhhhhhhh! Are You crazy? Leave one of my Precious equip slot empty? Are You high or something? You're not getting my point. I'm saying if a logi wants to try and do the role of a scout. Even if a logi would leave one of it's equipments empty in order to essentially get the same fitting bonus as the scout, it would still have 2 more equipment slots than a scout.
It's a bird!
It's a plane!
No, it's Super Amarr!
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BL4CKST4R
WarRavens League of Infamy
1514
|
Posted - 2014.01.09 11:49:00 -
[25] - Quote
Korvin Lomont wrote:pagl1u M wrote:Bendtner92 wrote:As started in the other thread I sure hope CCP changes how the cloak works, because you should never be allowed to shoot while cloaked, not even if you get decloaked the moment you start shooting.
Another thing is I really hope they're giving Scouts a second equipment slot. It's something I've been suggesting even before this cloak thing, and now that most Scouts will likely be relying on cloaks, I think it's only fair they get another equipment slot so that they can still use another piece of equipment alongside the cloak (or two non-cloak equipment if they choose to). No! Having equipments is logis work. We are (will be) the weackest suits in combat but we are ok with it, cause we are usefull with our equipments. We have the equipments you all have everything else. Also a scout with scanner and cloak would be OP. Also a scout with cloak and RE. HE can run Near a Group of enemies invisible, put a RE, run away invisible and then kill you all. How could logies be the weakest suit in combat??? You will still have a good portion CPU/PG ahead of any other suit and most propably more slots as well...and you still can fire your weapon like any other suit as well...
Lowest HP and lowest damage.
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Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
151
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Posted - 2014.01.09 11:49:00 -
[26] - Quote
Bendtner92 wrote:pagl1u M wrote:No! Having equipments is logis work. We are (will be) the weackest suits in combat but we are ok with it, cause we are usefull with our equipments. We have the equipments you all have everything else. Also a scout with scanner and cloak would be OP. Also a scout with cloak and RE. HE can run Near a Group of enemies invisible, put a RE, run away invisible and then kill you all. I don't think you read the rest of my post, as you shouldn't be able to shoot while cloaked. This would include using other equipment, so REs as well. Just because Scouts will have another equipment slot does not make them Logis. A Scout will still only have two slots, so a Logi with three or four will still in every situation be better suited for the job of logistics. I would also imagine that most Scouts would be using the cloak and thus only leaving them with the single equipment slots as they have now.
Honestly, I'd rather have a cloaking-only slot instead of two actual equipment slots. I do agree that just one slot is too little if you're going to pretty much have to dedicate that slot to cloak though. |
pagl1u M
Crux Special Tasks Group Gallente Federation
191
|
Posted - 2014.01.09 11:52:00 -
[27] - Quote
Korvin Lomont wrote:pagl1u M wrote:Bendtner92 wrote:As started in the other thread I sure hope CCP changes how the cloak works, because you should never be allowed to shoot while cloaked, not even if you get decloaked the moment you start shooting.
Another thing is I really hope they're giving Scouts a second equipment slot. It's something I've been suggesting even before this cloak thing, and now that most Scouts will likely be relying on cloaks, I think it's only fair they get another equipment slot so that they can still use another piece of equipment alongside the cloak (or two non-cloak equipment if they choose to). No! Having equipments is logis work. We are (will be) the weackest suits in combat but we are ok with it, cause we are usefull with our equipments. We have the equipments you all have everything else. Also a scout with scanner and cloak would be OP. Also a scout with cloak and RE. HE can run Near a Group of enemies invisible, put a RE, run away invisible and then kill you all. How could logies be the weakest suit in combat??? You will still have a good portion CPU/PG ahead of any other suit and most propably more slots as well...and you still can fire your weapon like any other suit as well...
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Korvin Lomont
United Pwnage Service RISE of LEGION
442
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Posted - 2014.01.09 11:55:00 -
[28] - Quote
BL4CKST4R wrote:Korvin Lomont wrote:pagl1u M wrote:Bendtner92 wrote:As started in the other thread I sure hope CCP changes how the cloak works, because you should never be allowed to shoot while cloaked, not even if you get decloaked the moment you start shooting.
Another thing is I really hope they're giving Scouts a second equipment slot. It's something I've been suggesting even before this cloak thing, and now that most Scouts will likely be relying on cloaks, I think it's only fair they get another equipment slot so that they can still use another piece of equipment alongside the cloak (or two non-cloak equipment if they choose to). No! Having equipments is logis work. We are (will be) the weackest suits in combat but we are ok with it, cause we are usefull with our equipments. We have the equipments you all have everything else. Also a scout with scanner and cloak would be OP. Also a scout with cloak and RE. HE can run Near a Group of enemies invisible, put a RE, run away invisible and then kill you all. How could logies be the weakest suit in combat??? You will still have a good portion CPU/PG ahead of any other suit and most propably more slots as well...and you still can fire your weapon like any other suit as well... Lowest HP and lowest damage.
Compared to whom? If you compare the HP and Damage to a scout hardly. Last time I checked scouts had less CPU/PG, Slot and HP.
Also consider IF the slot layout stays the same Logis still can tank a lot of HP to do their buisiness. Sure they will inflict less damage than Assaults and Commandos but thats working as intended isn't it? |
Korvin Lomont
United Pwnage Service RISE of LEGION
442
|
Posted - 2014.01.09 11:59:00 -
[29] - Quote
pagl1u M wrote:Korvin Lomont wrote:pagl1u M wrote:Bendtner92 wrote:As started in the other thread I sure hope CCP changes how the cloak works, because you should never be allowed to shoot while cloaked, not even if you get decloaked the moment you start shooting.
Another thing is I really hope they're giving Scouts a second equipment slot. It's something I've been suggesting even before this cloak thing, and now that most Scouts will likely be relying on cloaks, I think it's only fair they get another equipment slot so that they can still use another piece of equipment alongside the cloak (or two non-cloak equipment if they choose to). No! Having equipments is logis work. We are (will be) the weackest suits in combat but we are ok with it, cause we are usefull with our equipments. We have the equipments you all have everything else. Also a scout with scanner and cloak would be OP. Also a scout with cloak and RE. HE can run Near a Group of enemies invisible, put a RE, run away invisible and then kill you all. How could logies be the weakest suit in combat??? You will still have a good portion CPU/PG ahead of any other suit and most propably more slots as well...and you still can fire your weapon like any other suit as well... We are slower, we have less hp, we have bad shield recharge, we have less stamina. We have to use modules to reach Assaults and their stats so it means we need Mor pg and cpu. We are receiving bonuses that are good but not for combat. Everyone else is becoming a Beast in combat. Leave the equipments to us.
Well you are slower than scouts and assaults thats true but you are still faster than commandos/heavies. Also you have lower HP you still have more than scouts. For everything else you have plenty of CPU/PG and slots. Sure you will be weaker than assaults combat wise but still Logis will be quite capable combat suits... |
pagl1u M
Crux Special Tasks Group Gallente Federation
191
|
Posted - 2014.01.09 12:08:00 -
[30] - Quote
Aero Yassavi wrote:pagl1u M wrote:Aero Yassavi wrote: and leave another one of your equipment slots empty . Hhhhhhhh! Are You crazy? Leave one of my Precious equip slot empty? Are You high or something? You're not getting my point. I'm saying if a logi wants to try and do the role of a scout. Even if a logi would leave one of it's equipments empty in order to essentially get the same fitting bonus as the scout, it would still have 2 more equipment slots than a scout. And it would be slower and bigger, not a great scout in my opinion |
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Oswald Rehnquist
1023
|
Posted - 2014.01.09 12:17:00 -
[31] - Quote
pagl1u M wrote:Aero Yassavi wrote:pagl1u M wrote:Aero Yassavi wrote: and leave another one of your equipment slots empty . Hhhhhhhh! Are You crazy? Leave one of my Precious equip slot empty? Are You high or something? You're not getting my point. I'm saying if a logi wants to try and do the role of a scout. Even if a logi would leave one of it's equipments empty in order to essentially get the same fitting bonus as the scout, it would still have 2 more equipment slots than a scout. And it would be slower and bigger, not a great scout in my opinion
the old/current min logi made a great scout with better hacking, close to equivalent speeds through modules, plus proto uplinks and scanner, also frame size means nothing when playing in a game with AA, movement has more effect.
Below 28 dB
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pagl1u M
Crux Special Tasks Group Gallente Federation
192
|
Posted - 2014.01.09 12:22:00 -
[32] - Quote
You will never have the same strafe speed of the scout, with catalyzers you can just run as fast as them, but when you shoot you have to be fast, and The logi cant (not like a scout I mean) My Point is: will the cloak be a good equipment for a logi? Maybe. Will this be OP or make everyone cry again against logi? I dont really think so. Will scout be better than logi if both use the cloak? Sure. |
Fire of Prometheus
DUST University Ivy League
2711
|
Posted - 2014.01.09 12:30:00 -
[33] - Quote
I have 2 questions.
Is the cloak limited to light frames, or can I put one on my commando?
And does the type of frame (small, medium, large) impact the effectiveness of the cloak?
Proud member of the Commando 6
<3 Commando AK.0
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
47
|
Posted - 2014.01.09 12:31:00 -
[34] - Quote
Aeon Amadi wrote:This particular part is what concerns me the most: "Cloak can be deactivated by selecting it and pressing fire."
So, are you against the idea of being able to de-activate the cloak to conserve energy? Because I don't see why handling your equipment with skill shouldn't be rewarded. Not to mention that activating/deactivating a piece of equipment is cumbersome enough to prevent the uncloak-fire-cloak combo. |
Korvin Lomont
United Pwnage Service RISE of LEGION
442
|
Posted - 2014.01.09 12:32:00 -
[35] - Quote
Fire of Prometheus wrote:I have 2 questions.
Is the cloak limited to light frames, or can I put one on my commando?
And does the type of frame (small, medium, large) impact the effectiveness of the cloak?
To my knowledge the cloak will be a piece of equipment and therefore any suit with equipment slots will be able to use it. It will most certainly CPU/PG hungry... |
I-Shayz-I
I-----I
1852
|
Posted - 2014.01.09 12:33:00 -
[36] - Quote
CCP Remnant wrote:You can only fit one cloak field at a time.
Hey CCP
Why don't you apply this to uplinks huh?
Links:
List of Most Important Threads
I make logistics videos!
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I-Shayz-I
I-----I
1852
|
Posted - 2014.01.09 12:37:00 -
[37] - Quote
Fire of Prometheus wrote:I have 2 questions.
Is the cloak limited to light frames, or can I put one on my commando?
And does the type of frame (small, medium, large) impact the effectiveness of the cloak?
Unless they change the cpu/pg on your commando I doubt you'd be able to fit much more than the cloaking field. We'll have to wait and see how much it costs.
Either way, I'm thinking that your slower movement speed as a heavy will actually make you harder to spot XD
Links:
List of Most Important Threads
I make logistics videos!
|
Faquira Bleuetta
0uter.Heaven
144
|
Posted - 2014.01.09 12:44:00 -
[38] - Quote
ahhhhhh look a ghost (shimmer)running in that direction at 15 meter from me shoot the 300-400 ehp wit hmg lol . |
Monkey MAC
Lost Millennium
1521
|
Posted - 2014.01.09 12:45:00 -
[39] - Quote
For now I will reserve judgememt. Its difficult to review with out actually seeing it. That said they need to keep an eye on allowing weapons to be fired while cloaked, if XCOM Enemy Within has taught me anything its that stealth CAN be ridiculously overpowered sometimes.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Kigurosaka Laaksonen
Isuuaya Tactical Caldari State
70
|
Posted - 2014.01.09 12:48:00 -
[40] - Quote
Just a thought on this.
"...the enemy reticule will flash red if you run past it."
It would by a nice touch if your reticule flashed red even if a cloaked friendly ran past it.
For in game reasons, your suit's sensors can detect something but can identify if it's friend or foe. To get your attention it flashes red.
For game mechanic reasons, this would add to on the fly decision making in matches with friendly fire. It would increase the need to communicate on a team level. "I'm cloaking and moving here, don't shoot." |
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Horizen Kenpachi
TACTICAL STRIKE ELITE
86
|
Posted - 2014.01.09 12:56:00 -
[41] - Quote
Sinboto Simmons wrote:Wondering how much charge NKs would take.
It would be nice if it was nothing they deserve a good place in new eden
Hit me with your nerf bat.
|
Skihids
Bullet Cluster Legacy Rising
2667
|
Posted - 2014.01.09 13:01:00 -
[42] - Quote
It sounds like a cloak user is still going to have to lower thier profile to stay off scanners so one or more low slots will be taken up by Profile Dampeners. If the GAL Logi scanner bonus is as good as feared it will be next to impossible to stay off the TacNet.
Even without being picked up the scanner will still alert you that someone is in the area so you can start scanning with your reticle.
Dropping fully off the grid is going to be very expensive. |
Shion Typhon
Intara Direct Action Caldari State
356
|
Posted - 2014.01.09 13:06:00 -
[43] - Quote
The dark cloud wrote:And why do i think that allmost every logi will have this equipped? Like they are on low health run around corner and cloak themself up. Well at least you cant cloak yourself forever and it has a recharge time. And good thing to know that its limited to 1 cloak field per fitting so no 3-4 cloaks on a gallente/minmatarr logi.
Run up to someone, aim headshot, squirt, insta-kill. CCP are complete idiots.
The Planetside 2 cloak model is much better, you cannot fire while cloaked and you must decloak before firing and there is a cooldown delay of like 1 second before you can fire, also kinda like covert ops in EVE.
This is vital to prevent invis alpha strike BS that infests every other PVP game with idiot devs. |
Monkey MAC
Lost Millennium
1521
|
Posted - 2014.01.09 13:06:00 -
[44] - Quote
Skihids wrote:It sounds like a cloak user is still going to have to lower thier profile to stay off scanners so one or more low slots will be taken up by Profile Dampeners. If the GAL Logi scanner bonus is as good as feared it will be next to impossible to stay off the TacNet.
Even without being picked up the scanner will still alert you that someone is in the area so you can start scanning with your reticle.
Dropping fully off the grid is going to be very expensive.
But potentially very powerful.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
830
|
Posted - 2014.01.09 13:07:00 -
[45] - Quote
Aeon Amadi wrote:Any semi-conscious player can immediately recognize that they're setting up a situation in which a player can have an indefinite cloak if they manage their shots and/or use low caliber weaponry, at least based on assumption. As stated, we don't know what will trigger a cloak to fail at the moment but I'd rather not even let it see the light of day. It's simple, if you partake in a combat action, you're de-cloaked. A shotgun scout with a cloaking device will be a murderer as is, we don't need to provide a complicated solution to a problem that doesn't exist yet. I agree that getting an instant decloak the moment you fire regardless of your weapon is a better idea, but where did you get the impression of an indefinite cloak? The post itself says:
CCP Remnant wrote:- Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) , which would imply that the cloak can only be sustained for a certain period of time before it runs out automatically, even if you didn't do anything at all.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Dec. 31st
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Faquira Bleuetta
0uter.Heaven
144
|
Posted - 2014.01.09 13:07:00 -
[46] - Quote
Kigurosaka Laaksonen wrote:Just a thought on this.
"...the enemy reticule will flash red if you run past it."
It would by a nice touch if your reticule flashed red even if a cloaked friendly ran past it.
For in game reasons, your suit's sensors can detect something but can identify if it's friend or foe. To get your attention it flashes red.
For game mechanic reasons, this would add to on the fly decision making in matches with friendly fire. It would increase the need to communicate on a team level. "I'm cloaking and moving here, don't shoot."
Edit: A few more thoughts.
-Cloaking should definitely hide you from a scan. That's the point.
-I'm mixed on Aeon's thoughts on cloak failure. On one hand, I feel like weapon's fire depleting your cloak with some weapons depleting it faster than other is a welcome change to a typical mechanic. On the other, I see his point. We'll see when it comes out.
-With bare minimum skills and no bonuses from suits/vehicles, what's the goal for max time cloaked if I don't fire weapons? What about with max skills and bonuses from suits/vehicles?
Any plans for - vehicle cloaks? - higher tiers of cloaks such as improved cloaking devices, CovOps cloak only fittable by certain suits/vehicles It looks like current cloaks would need some more disadvantages to make better cloaks worth it and not OP. Maybe a movement penalty?
good idea like this |
Faquira Bleuetta
0uter.Heaven
145
|
Posted - 2014.01.09 13:21:00 -
[47] - Quote
Bendtner92 wrote:As started in the other thread I sure hope CCP changes how the cloak works, because you should never be allowed to shoot while cloaked, not even if you get decloaked the moment you start shooting.
Another thing is I really hope they're giving Scouts a second equipment slot. It's something I've been suggesting even before this cloak thing, and now that most Scouts will likely be relying on cloaks, I think it's only fair they get another equipment slot so that they can still use another piece of equipment alongside the cloak (or two non-cloak equipment if they choose to). shoot while cloak yes but disrupt if bullet hit target after u have 2-3 sec delay before recloaking. |
shaman oga
Nexus Balusa Horizon
1274
|
Posted - 2014.01.09 13:30:00 -
[48] - Quote
Probabily it's already in the question list but, what about equipments? I can use a cloak field as a logi and have RE too. Drop an equip is considered like fire with a weapon?
"Our Blueberries are better than yours"
My Terribad Bolas Launcher
|
Piraten Hovnoret
Molon Labe. Public Disorder.
225
|
Posted - 2014.01.09 15:17:00 -
[49] - Quote
Aero Yassavi wrote:I'm not liking how it seems the logis will be able to use this item effectively as well, and perhaps more effectively than the scout. I mean, 25% fitting reduction isn't too big of a difference from 50% fitting reduction if the Logi also gets more CPU/PG from extra slots. Really all a logi would have to do is leave one of the equipment slots empty and then they can still carry two more equipment and everything else as usual.
Perhaps the logi bonus should only be a fitting reduction to support equipment?
Bro that's not real logibros. I always use al my e slots. ( needle, reptool, scanner, hives is my work horse configuration)
War never changes
|
The Robot Devil
Molon Labe. Public Disorder.
1456
|
Posted - 2014.01.09 15:22:00 -
[50] - Quote
Bendtner92 wrote:As started in the other thread I sure hope CCP changes how the cloak works, because you should never be allowed to shoot while cloaked, not even if you get decloaked the moment you start shooting.
This is exactly how I feel about it.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Poonmunch
Sanguis Defense Syndicate
778
|
Posted - 2014.01.09 15:44:00 -
[51] - Quote
Vulcanus Lightbringer wrote:I think this deserves its own thread. CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. https://forums.dust514.com/default.aspx?g=posts&t=134545&p=2
My perspective as a dedicated sniper:
Can you imagine a cloaked sniper with no chevron or health bars?
I can walk through the middle of a map to get to anyplace I want or call in a vehicle and not get counter-sniped? If you get me on a building with a flat top I can cloak, snipe, run to the middle where I can't get counter-sniped, wait for recharge, pop another cloak, rinse and repeat.
My K/D ratio is going to hit 10 within in a month.
My eyes bulge with delight.
Do cloak fields hide nanohives and drop uplinks that I stand over or do they just hide me?
Will scanners reveal a cloaked player?
The Amarr scout suit will have a good bonus for sniping if the posted bonuses are implemented.
Seriously guys, you might want to rethink this a bit before you let us snipers loose with it.
Munch
P.S. I'm genuinely happy for the scoutbros but what about us sniperbros?
Munch for CPM 1 Campaign Headquarters
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Cody Sietz
Bullet Cluster Legacy Rising
1919
|
Posted - 2014.01.09 15:50:00 -
[52] - Quote
I'm going to use that cloak.
But I think if you fire, your cloak also auto shuts off and has to be reactivated. This, combined with the drain will balance it.
Also, I don't think you should be able to hack while it is on.
It shouldn't be for invisible killing or hacking, it should be for running away or moving into position.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
337
|
Posted - 2014.01.09 15:56:00 -
[53] - Quote
Poonmunch wrote: P.S. I'm genuinely happy for the scoutbros but what about us sniperbros?
No buff or special treatment is needed for carebears who take the low risk/low contribution road.
Electronic Warfare GOD in the making
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Reav Hannari
Red Rock Outriders
2483
|
Posted - 2014.01.09 16:11:00 -
[54] - Quote
I think the real defining stats we need to see is before we pass judgement is how long does one charge last and how long does it take to recover. If its like the active scanner where there is very little gap between use it'll be very powerful. If the gap is long then you'll need to play it smart.
I'd also like to know if the logistic's fitting bonus will cover the cloaking cortex. It's actually not a bad idea considering that logistics appear to be heading to third place on the slayer list.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2483
|
Posted - 2014.01.09 16:16:00 -
[55] - Quote
I'm not sure why a sniper would prefer a cloak to carrying other equipment. If they are using a logistics suit then they'll have the room but will end up spending too much time fiddling with the thing. Long range snipers are already so far out of range they only need to worry other snipers and in that case they should be shooting at them and not hiding.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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jerrmy12 kahoalii
The Phoenix Federation
288
|
Posted - 2014.01.09 16:19:00 -
[56] - Quote
Reav Hannari wrote:I'm not sure why a sniper would prefer a cloak to carrying other equipment. If they are using a logistics suit then they'll have the room but will end up spending too much time fiddling with the thing. Long range snipers are already so far out of range they only need to worry other snipers and in that case they should be shooting at them and not hiding. cloak to move somewhere, or snipe without counter snipe
I use a tablet so beware of typos
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Ryder Azorria
Amarr Templars Amarr Empire
802
|
Posted - 2014.01.09 16:29:00 -
[57] - Quote
jerrmy12 kahoalii wrote:Reav Hannari wrote:I'm not sure why a sniper would prefer a cloak to carrying other equipment. If they are using a logistics suit then they'll have the room but will end up spending too much time fiddling with the thing. Long range snipers are already so far out of range they only need to worry other snipers and in that case they should be shooting at them and not hiding. cloak to move somewhere, or snipe without counter snipe Immunity from counter sniping? Not sure on that one, sounds like the cloaks are going to have a pretty long cool down period. Damn useful for moving around though. |
Knight Soiaire
BurgezzE.T.F Public Disorder.
4325
|
Posted - 2014.01.09 16:31:00 -
[58] - Quote
Hopefully CCP were smart enough not to include the Cloak as part of the Logi bonus.
.........But I have my doubts......
Provider of Vanilla Scented Soap Bars
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jerrmy12 kahoalii
The Phoenix Federation
289
|
Posted - 2014.01.09 16:33:00 -
[59] - Quote
Knight Soiaire wrote:Hopefully CCP were smart enough not to include the Cloak as part of the Logi bonus. .........But I have my doubts......
\[' ']/
I use a tablet so beware of typos
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Everything Dies
Chatelain Rapid Response Gallente Federation
418
|
Posted - 2014.01.09 16:37:00 -
[60] - Quote
First off, I can't wait to finally top off my "defensive ninja" scout suit with a cloak; Two dampeners + shotty + REs + cloak = think twice about approaching that "undefended" node.
Secondly, I'm sure that there's going to be even worse whining about redline snipers now. However, I'm thinking that the cost of the cloak will likely/hopefully make snipers choose between a stronger rifle or using damage mods vs. the cloak. I doubt I'd give up my Kalaakiota with 3 complex damage mods in return for a cloaked setup that does less damage. On the other hand...a cloaked scout is really going to be a thorn (or knife/shotty/etc.) in the sniper's side as hunting is going to get far more interesting. Wonder what it'd be like to be looking through the sniper scope and have your view shimmer right before a shotgun blast from point-blank range...
Life is killing me.
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Lv2spd2
Slow And Old
158
|
Posted - 2014.01.09 16:40:00 -
[61] - Quote
pagl1u M wrote: Read my Previous answer in this thread. Also: what do you think logis will use this for?
This logi has considered using it for added safety while repping/rezzing at the front line. Maybe I would draw less fire that way.
I could also use it to more safely watch over remote explosive traps. I don't currently set them at all, but I might if I could remain still and invisible for long periods of time.
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kiarbanor
S.e.V.e.N. General Tso's Alliance
268
|
Posted - 2014.01.09 16:41:00 -
[62] - Quote
I tried reading all the replies, but I can't find what I'm looking for. Is the cloaking piece of equipment going to work like an active module for a vehicle, where if you activate it, you have a specific amount of time it lasts? Even if you deactivate it because you don't need it any more, you can't activate it again until it is fully charged.
Or do we understand it to be something we can activate and deactivate immediately, as long as there is a "charge?"
I would prefer it to be like current active modules. |
Poonmunch
Sanguis Defense Syndicate
778
|
Posted - 2014.01.09 16:56:00 -
[63] - Quote
THE GREY CARDINAL wrote:Poonmunch wrote: P.S. I'm genuinely happy for the scoutbros but what about us sniperbros?
No buff or special treatment is needed for carebears who take the low risk/low contribution road.
Exactly my point. Snipers will get overpowered with this cloak (and I'm a sniper).
Please read my whole post.
Munch
Munch for CPM 1 Campaign Headquarters
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1094
|
Posted - 2014.01.09 16:58:00 -
[64] - Quote
Poonmunch wrote:Exactly my point. Snipers will get overpowered with this cloak (and I'm a sniper).
Please read my whole post.
Munch
CCP already stated that a single sniper shot will deactivate cloak. Unless you are counter-sniping, that won't do you much good since your target shouldn't be aware of you until after your first shot.
!
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Poonmunch
Sanguis Defense Syndicate
778
|
Posted - 2014.01.09 16:59:00 -
[65] - Quote
Reav Hannari wrote:I'm not sure why a sniper would prefer a cloak to carrying other equipment. If they are using a logistics suit then they'll have the room but will end up spending too much time fiddling with the thing. Long range snipers are already so far out of range they only need to worry other snipers and in that case they should be shooting at them and not hiding.
Well, if you say so.
But as a dedicated sniper I can tell you I have the time (whether I'm behind the redline or not).
And if this hides me from counter-snipers you have no counter when I'm cloaked.
Just sayin'
Munch
Munch for CPM 1 Campaign Headquarters
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pagl1u M
Crux Special Tasks Group Gallente Federation
198
|
Posted - 2014.01.09 16:59:00 -
[66] - Quote
kiarbanor wrote:I tried reading all the replies, but I can't find what I'm looking for. Is the cloaking piece of equipment going to work like an active module for a vehicle, where if you activate it, you have a specific amount of time it lasts? Even if you deactivate it because you don't need it any more, you can't activate it again until it is fully charged.
Or do we understand it to be something we can activate and deactivate immediately, as long as there is a "charge?"
I would prefer it to be like current active modules. I m Pretty sure It ll be an active module like the vehicles one.
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Reav Hannari
Red Rock Outriders
2484
|
Posted - 2014.01.09 17:01:00 -
[67] - Quote
Knight Soiaire wrote:Hopefully CCP were smart enough not to include the Cloak as part of the Logi bonus. .........But I have my doubts......
I'm guessing they took the easiest route and the Logistics bonus affects anything in the equipment slot. I run both Logistics and Scout so either way I'll definitely be testing them out and seeing how well they fit into my tactics.
All this talk got me thinking about Black Ops Dropships too. Something that has a decent chance of sneaking up on enemy AV.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2484
|
Posted - 2014.01.09 17:03:00 -
[68] - Quote
Poonmunch wrote:Reav Hannari wrote:I'm not sure why a sniper would prefer a cloak to carrying other equipment. If they are using a logistics suit then they'll have the room but will end up spending too much time fiddling with the thing. Long range snipers are already so far out of range they only need to worry other snipers and in that case they should be shooting at them and not hiding. Well, if you say so. But as a dedicated sniper I can tell you I have the time (whether I'm behind the redline or not). And if this hides me from counter-snipers you have no counter when I'm cloaked. Just sayin' Munch
I'm a crappy sniper. If I don't spend my time putting rounds down range I don't accomplish much of anything. I tend to burn through two K-2 hives a match if I'm up on the hill. A sniper that is better about lining up good shots may see more benefit than me.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Poonmunch
Sanguis Defense Syndicate
778
|
Posted - 2014.01.09 17:04:00 -
[69] - Quote
Krom Ganesh wrote:Poonmunch wrote:Exactly my point. Snipers will get overpowered with this cloak (and I'm a sniper).
Please read my whole post.
Munch
CCP already stated that a single sniper shot will deactivate cloak. Unless you are counter-sniping, that won't do you much good since your target shouldn't be aware of you until after your first shot.
A single sniper shot and decloak. I get that.
But cooldown (the time isn't stated anyplace as far as I know) and recloak is what will happen. If I run around or hide during cooldown, the risk of cuounter-sniping goes way down.
Imagine I'm on one of those really tall buildings. Cloak, snipe, walk to the middle of the roof where I can't get counter-sniped, wait for cooldown, recloak, rinse and repeat.
Dude, I'm a dedicated sniper and I'm worried.
Munch
Munch for CPM 1 Campaign Headquarters
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Cymek Omnius
Villore Sec Ops Gallente Federation
19
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Posted - 2014.01.09 17:23:00 -
[70] - Quote
Vulcanus Lightbringer wrote:I think this deserves its own thread. CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. https://forums.dust514.com/default.aspx?g=posts&t=134545&p=2
Sounds good to me. I am still curious about how long it lasts and the mechanic.
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killer carrot top
Eternal Beings
0
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Posted - 2014.01.09 17:27:00 -
[71] - Quote
Its a nice idea for the scouts and such but shouldn't ccp be more focused on the internal game mechanics that obviously need work done to them instead of just adding a new item/ ability that will be nerf buffed over the next couple months and so on and so forth. All I'm saying is if ccp wants to see dust running in year I suggest they focus on the major problems before adding these little treats. |
Fire of Prometheus
DUST University Ivy League
2714
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Posted - 2014.01.09 20:15:00 -
[72] - Quote
I-Shayz-I wrote:Fire of Prometheus wrote:I have 2 questions.
Is the cloak limited to light frames, or can I put one on my commando?
And does the type of frame (small, medium, large) impact the effectiveness of the cloak? Unless they change the cpu/pg on your commando I doubt you'd be able to fit much more than the cloaking field. We'll have to wait and see how much it costs. Either way, I'm thinking that your slower movement speed as a heavy will actually make you harder to spot XD Well, my basic commando fits, have oodles of un used pg and cpu, so it would stand to reason that on my basic commando, I most likely can fit a cloak.
However as I get into the higher tiers, more slots = more modules = more pg and cpu used, so it may be difficult to fit one in the higher tiers :(
Proud member of the Commando 6
<3 Commando AK.0
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4555
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Posted - 2014.01.09 23:25:00 -
[73] - Quote
Sole Fenychs wrote:Aeon Amadi wrote:This particular part is what concerns me the most: "Cloak can be deactivated by selecting it and pressing fire."
So, are you against the idea of being able to de-activate the cloak to conserve energy? Because I don't see why handling your equipment with skill shouldn't be rewarded. Not to mention that activating/deactivating a piece of equipment is cumbersome enough to prevent the uncloak-fire-cloak combo.
Nah, it's the aspect that we don't know the limitations of the cloaking field. For all we know it could have enough energy to go several minutes without running out. Assuming it lasted twenty seconds or so it would be very lenient and I'd wager that the necessity for being able to fire while cloaked is lost as it seems to be a tool designed to get you from point A to point B with less detection, not an "I win" button. It all depends on how long it lasts and how many "shots" can be fired by what weapon before it decloaks.
Denak Kalamari wrote:Aeon Amadi wrote:Any semi-conscious player can immediately recognize that they're setting up a situation in which a player can have an indefinite cloak if they manage their shots and/or use low caliber weaponry, at least based on assumption. As stated, we don't know what will trigger a cloak to fail at the moment but I'd rather not even let it see the light of day. It's simple, if you partake in a combat action, you're de-cloaked. A shotgun scout with a cloaking device will be a murderer as is, we don't need to provide a complicated solution to a problem that doesn't exist yet. I agree that getting an instant decloak the moment you fire regardless of your weapon is a better idea, but where did you get the impression of an indefinite cloak? The post itself says: CCP Remnant wrote:- Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) , which would imply that the cloak can only be sustained for a certain period of time before it runs out automatically, even if you didn't do anything at all.
Indefinite by way of normal usage (it doesn't have a set number of uses like Drop-Uplinks or Nanohives) and as said in my previous post, it depends on how long it lasts. If it lasts five seconds before it decloaks from depletion of energy, it's a different story but I think they're intending this to be a thing that lasts as long as it takes you to get from one objective to another; which, in combat, is a pretty long time. It's a very powerful tool that needs to be properly managed and I don't think they're quite doing enough to do that.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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