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Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
150
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Posted - 2014.01.09 10:36:00 -
[1] - Quote
I think this deserves its own thread.
CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time.
https://forums.dust514.com/default.aspx?g=posts&t=134545&p=2 |
Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
150
|
Posted - 2014.01.09 11:08:00 -
[2] - Quote
Aeon Amadi wrote:The thing I don't like about this cloaking concept is that there's a statute of limitations on when cloaking will be destabilized enough to trigger it to fail. Apparently a sniper rifle shot is plenty but I honestly don't think there should be any "gray area" to it; rather, if you fire, you are de-cloaked. Plain and simple. There's no reason to over-complicate matters and allow for situations where you have no idea where you got shot from because the player used, say, a Scrambler Pistol and hit you in the head only to completely disappear because it wasn't enough to break the cloak.
I agree, firing should break the cloak regardless of weapon. If we weapons with customizable modules in the future then I can see a use for something like a suppressor.
Quote:Another thing I want to make absolutely certain of is whether or not a cloaked player can be revealed on scan.
I assume they will, I know I've read somewhere that scanners are supposed to counter cloaks.
The dark cloud wrote:And why do i think that allmost every logi will have this equipped? Like they are on low health run around corner and cloak themself up. Well at least you cant cloak yourself forever and it has a recharge time. And good thing to know that its limited to 1 cloak field per fitting so no 3-4 cloaks on a gallente/minmatarr logi.
This worries me as well. |
Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
151
|
Posted - 2014.01.09 11:49:00 -
[3] - Quote
Bendtner92 wrote:pagl1u M wrote:No! Having equipments is logis work. We are (will be) the weackest suits in combat but we are ok with it, cause we are usefull with our equipments. We have the equipments you all have everything else. Also a scout with scanner and cloak would be OP. Also a scout with cloak and RE. HE can run Near a Group of enemies invisible, put a RE, run away invisible and then kill you all. I don't think you read the rest of my post, as you shouldn't be able to shoot while cloaked. This would include using other equipment, so REs as well. Just because Scouts will have another equipment slot does not make them Logis. A Scout will still only have two slots, so a Logi with three or four will still in every situation be better suited for the job of logistics. I would also imagine that most Scouts would be using the cloak and thus only leaving them with the single equipment slots as they have now.
Honestly, I'd rather have a cloaking-only slot instead of two actual equipment slots. I do agree that just one slot is too little if you're going to pretty much have to dedicate that slot to cloak though. |
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