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Poonmunch
Sanguis Defense Syndicate
778
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Posted - 2014.01.09 15:44:00 -
[1] - Quote
Vulcanus Lightbringer wrote:I think this deserves its own thread. CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. https://forums.dust514.com/default.aspx?g=posts&t=134545&p=2
My perspective as a dedicated sniper:
Can you imagine a cloaked sniper with no chevron or health bars?
I can walk through the middle of a map to get to anyplace I want or call in a vehicle and not get counter-sniped? If you get me on a building with a flat top I can cloak, snipe, run to the middle where I can't get counter-sniped, wait for recharge, pop another cloak, rinse and repeat.
My K/D ratio is going to hit 10 within in a month.
My eyes bulge with delight.
Do cloak fields hide nanohives and drop uplinks that I stand over or do they just hide me?
Will scanners reveal a cloaked player?
The Amarr scout suit will have a good bonus for sniping if the posted bonuses are implemented.
Seriously guys, you might want to rethink this a bit before you let us snipers loose with it.
Munch
P.S. I'm genuinely happy for the scoutbros but what about us sniperbros?
Munch for CPM 1 Campaign Headquarters
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Poonmunch
Sanguis Defense Syndicate
778
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Posted - 2014.01.09 16:56:00 -
[2] - Quote
THE GREY CARDINAL wrote:Poonmunch wrote: P.S. I'm genuinely happy for the scoutbros but what about us sniperbros?
No buff or special treatment is needed for carebears who take the low risk/low contribution road.
Exactly my point. Snipers will get overpowered with this cloak (and I'm a sniper).
Please read my whole post.
Munch
Munch for CPM 1 Campaign Headquarters
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Poonmunch
Sanguis Defense Syndicate
778
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Posted - 2014.01.09 16:59:00 -
[3] - Quote
Reav Hannari wrote:I'm not sure why a sniper would prefer a cloak to carrying other equipment. If they are using a logistics suit then they'll have the room but will end up spending too much time fiddling with the thing. Long range snipers are already so far out of range they only need to worry other snipers and in that case they should be shooting at them and not hiding.
Well, if you say so.
But as a dedicated sniper I can tell you I have the time (whether I'm behind the redline or not).
And if this hides me from counter-snipers you have no counter when I'm cloaked.
Just sayin'
Munch
Munch for CPM 1 Campaign Headquarters
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Poonmunch
Sanguis Defense Syndicate
778
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Posted - 2014.01.09 17:04:00 -
[4] - Quote
Krom Ganesh wrote:Poonmunch wrote:Exactly my point. Snipers will get overpowered with this cloak (and I'm a sniper).
Please read my whole post.
Munch
CCP already stated that a single sniper shot will deactivate cloak. Unless you are counter-sniping, that won't do you much good since your target shouldn't be aware of you until after your first shot.
A single sniper shot and decloak. I get that.
But cooldown (the time isn't stated anyplace as far as I know) and recloak is what will happen. If I run around or hide during cooldown, the risk of cuounter-sniping goes way down.
Imagine I'm on one of those really tall buildings. Cloak, snipe, walk to the middle of the roof where I can't get counter-sniped, wait for cooldown, recloak, rinse and repeat.
Dude, I'm a dedicated sniper and I'm worried.
Munch
Munch for CPM 1 Campaign Headquarters
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