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Korvin Lomont
United Pwnage Service RISE of LEGION
442
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Posted - 2014.01.09 11:15:00 -
[1] - Quote
Aeon Amadi wrote:Thanks for making this thread, was just about to do it myself.
The thing I don't like about this cloaking concept is that there's a statute of limitations on when cloaking will be destabilized enough to trigger it to fail. Apparently a sniper rifle shot is plenty but I honestly don't think there should be any "gray area" to it; rather, if you fire, you are de-cloaked. Plain and simple. There's no reason to over-complicate matters and allow for situations where you have no idea where you got shot from because the player used, say, a Scrambler Pistol and hit you in the head only to completely disappear because it wasn't enough to break the cloak.
So there definitely needs to be some in depth explanation on what will and will not fail a cloak if they're going to keep this route, though I would much prefer it be more black and white. You're either cloaked or your not.
This particular part is what concerns me the most: "Cloak can be deactivated by selecting it and pressing fire."
Any semi-conscious player can immediately recognize that they're setting up a situation in which a player can have an indefinite cloak if they manage their shots and/or use low caliber weaponry, at least based on assumption. As stated, we don't know what will trigger a cloak to fail at the moment but I'd rather not even let it see the light of day. It's simple, if you partake in a combat action, you're de-cloaked. A shotgun scout with a cloaking device will be a murderer as is, we don't need to provide a complicated solution to a problem that doesn't exist yet.
Edit: If you need help imaging why this is a bad idea, think of all the times you'd hacked an objective/CRU only to have someone de-cloak and gun you down despite the hack being successful.
Another thing I want to make absolutely certain of is whether or not a cloaked player can be revealed on scan.
You are right we need to know what way deactivation on cloaks work. Regarding the scan If I remember correctly in the initial blog regarding the new equipment ist says cloaking will not prevent you from beeing scanned. this makes totally sense as scanning is bsed on the noise a suit make instead of any visuals.
So I would expecting cloacked units to appear on the tacnet but without chevron and healthbars in your hud.
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Korvin Lomont
United Pwnage Service RISE of LEGION
442
|
Posted - 2014.01.09 11:42:00 -
[2] - Quote
pagl1u M wrote:Bendtner92 wrote:As started in the other thread I sure hope CCP changes how the cloak works, because you should never be allowed to shoot while cloaked, not even if you get decloaked the moment you start shooting.
Another thing is I really hope they're giving Scouts a second equipment slot. It's something I've been suggesting even before this cloak thing, and now that most Scouts will likely be relying on cloaks, I think it's only fair they get another equipment slot so that they can still use another piece of equipment alongside the cloak (or two non-cloak equipment if they choose to). No! Having equipments is logis work. We are (will be) the weackest suits in combat but we are ok with it, cause we are usefull with our equipments. We have the equipments you all have everything else. Also a scout with scanner and cloak would be OP. Also a scout with cloak and RE. HE can run Near a Group of enemies invisible, put a RE, run away invisible and then kill you all.
How could logies be the weakest suit in combat??? You will still have a good portion CPU/PG ahead of any other suit and most propably more slots as well...and you still can fire your weapon like any other suit as well... |
Korvin Lomont
United Pwnage Service RISE of LEGION
442
|
Posted - 2014.01.09 11:55:00 -
[3] - Quote
BL4CKST4R wrote:Korvin Lomont wrote:pagl1u M wrote:Bendtner92 wrote:As started in the other thread I sure hope CCP changes how the cloak works, because you should never be allowed to shoot while cloaked, not even if you get decloaked the moment you start shooting.
Another thing is I really hope they're giving Scouts a second equipment slot. It's something I've been suggesting even before this cloak thing, and now that most Scouts will likely be relying on cloaks, I think it's only fair they get another equipment slot so that they can still use another piece of equipment alongside the cloak (or two non-cloak equipment if they choose to). No! Having equipments is logis work. We are (will be) the weackest suits in combat but we are ok with it, cause we are usefull with our equipments. We have the equipments you all have everything else. Also a scout with scanner and cloak would be OP. Also a scout with cloak and RE. HE can run Near a Group of enemies invisible, put a RE, run away invisible and then kill you all. How could logies be the weakest suit in combat??? You will still have a good portion CPU/PG ahead of any other suit and most propably more slots as well...and you still can fire your weapon like any other suit as well... Lowest HP and lowest damage.
Compared to whom? If you compare the HP and Damage to a scout hardly. Last time I checked scouts had less CPU/PG, Slot and HP.
Also consider IF the slot layout stays the same Logis still can tank a lot of HP to do their buisiness. Sure they will inflict less damage than Assaults and Commandos but thats working as intended isn't it? |
Korvin Lomont
United Pwnage Service RISE of LEGION
442
|
Posted - 2014.01.09 11:59:00 -
[4] - Quote
pagl1u M wrote:Korvin Lomont wrote:pagl1u M wrote:Bendtner92 wrote:As started in the other thread I sure hope CCP changes how the cloak works, because you should never be allowed to shoot while cloaked, not even if you get decloaked the moment you start shooting.
Another thing is I really hope they're giving Scouts a second equipment slot. It's something I've been suggesting even before this cloak thing, and now that most Scouts will likely be relying on cloaks, I think it's only fair they get another equipment slot so that they can still use another piece of equipment alongside the cloak (or two non-cloak equipment if they choose to). No! Having equipments is logis work. We are (will be) the weackest suits in combat but we are ok with it, cause we are usefull with our equipments. We have the equipments you all have everything else. Also a scout with scanner and cloak would be OP. Also a scout with cloak and RE. HE can run Near a Group of enemies invisible, put a RE, run away invisible and then kill you all. How could logies be the weakest suit in combat??? You will still have a good portion CPU/PG ahead of any other suit and most propably more slots as well...and you still can fire your weapon like any other suit as well... We are slower, we have less hp, we have bad shield recharge, we have less stamina. We have to use modules to reach Assaults and their stats so it means we need Mor pg and cpu. We are receiving bonuses that are good but not for combat. Everyone else is becoming a Beast in combat. Leave the equipments to us.
Well you are slower than scouts and assaults thats true but you are still faster than commandos/heavies. Also you have lower HP you still have more than scouts. For everything else you have plenty of CPU/PG and slots. Sure you will be weaker than assaults combat wise but still Logis will be quite capable combat suits... |
Korvin Lomont
United Pwnage Service RISE of LEGION
442
|
Posted - 2014.01.09 12:32:00 -
[5] - Quote
Fire of Prometheus wrote:I have 2 questions.
Is the cloak limited to light frames, or can I put one on my commando?
And does the type of frame (small, medium, large) impact the effectiveness of the cloak?
To my knowledge the cloak will be a piece of equipment and therefore any suit with equipment slots will be able to use it. It will most certainly CPU/PG hungry... |
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