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Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
150
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Posted - 2014.01.09 10:36:00 -
[1] - Quote
I think this deserves its own thread.
CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time.
https://forums.dust514.com/default.aspx?g=posts&t=134545&p=2 |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
906
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Posted - 2014.01.09 10:38:00 -
[2] - Quote
Vulcanus Lightbringer wrote:I think this deserves its own thread. CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. https://forums.dust514.com/default.aspx?g=posts&t=134545&p=2 Nooooo don't give us info, how are we supposed to speculate and rage then?!
DUSTBoard - Mercenary sheets
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4538
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Posted - 2014.01.09 10:46:00 -
[3] - Quote
Thanks for making this thread, was just about to do it myself.
The thing I don't like about this cloaking concept is that there's a statute of limitations on when cloaking will be destabilized enough to trigger it to fail. Apparently a sniper rifle shot is plenty but I honestly don't think there should be any "gray area" to it; rather, if you fire, you are de-cloaked. Plain and simple. There's no reason to over-complicate matters and allow for situations where you have no idea where you got shot from because the player used, say, a Scrambler Pistol and hit you in the head only to completely disappear because it wasn't enough to break the cloak.
So there definitely needs to be some in depth explanation on what will and will not fail a cloak if they're going to keep this route, though I would much prefer it be more black and white. You're either cloaked or your not.
This particular part is what concerns me the most: "Cloak can be deactivated by selecting it and pressing fire."
Any semi-conscious player can immediately recognize that they're setting up a situation in which a player can have an indefinite cloak if they manage their shots and/or use low caliber weaponry, at least based on assumption. As stated, we don't know what will trigger a cloak to fail at the moment but I'd rather not even let it see the light of day. It's simple, if you partake in a combat action, you're de-cloaked. A shotgun scout with a cloaking device will be a murderer as is, we don't need to provide a complicated solution to a problem that doesn't exist yet.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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The dark cloud
The Rainbow Effect
2048
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Posted - 2014.01.09 10:51:00 -
[4] - Quote
And why do i think that allmost every logi will have this equipped? Like they are on low health run around corner and cloak themself up. Well at least you cant cloak yourself forever and it has a recharge time. And good thing to know that its limited to 1 cloak field per fitting so no 3-4 cloaks on a gallente/minmatarr logi.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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pagl1u M
Crux Special Tasks Group Gallente Federation
188
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Posted - 2014.01.09 10:59:00 -
[5] - Quote
The dark cloud wrote:And why do i think that allmost every logi will have this equipped? Like they are on low health run around corner and cloak themself up. Well at least you cant cloak yourself forever and it has a recharge time. And good thing to know that its limited to 1 cloak field per fitting so no 3-4 cloaks on a gallente/minmatarr logi. Real logis wont use this, it d take the slot of my nano hives, repairer, scanner or injector, and I need all of them cause you assault need all of them. Also, if I had 5 equipments I would equip uplinks instead of this cloack. |
Rei Shepard
The Rainbow Effect
1382
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Posted - 2014.01.09 11:00:00 -
[6] - Quote
The dark cloud wrote:And why do i think that allmost every logi will have this equipped? Like they are on low health run around corner and cloak themself up. Well at least you cant cloak yourself forever and it has a recharge time. And good thing to know that its limited to 1 cloak field per fitting so no 3-4 cloaks on a gallente/minmatarr logi.
With the low TTK, just becomming invisible for a fraction of a second will be enough to drop most people that follow you around the corner, imagine running around a corner and i am cloacked up with a scrambler charged with destination set to Face.
My guess is that the Equipment wheel still isnt gonna word in 1.8 (since 1.2) and its going to be impossible to use for us KBM players.
Like....
Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Stealth Activated... Shoots someone in the face Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Oh COME on ...theres 5 people incomming... Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Activate Stealth ....equips SMG Gets r*aped by Squad Stealth Activated...
FUUUU....
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
82
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Posted - 2014.01.09 11:01:00 -
[7] - Quote
Aeon Amadi wrote:Thanks for making this thread, was just about to do it myself.
The thing I don't like about this cloaking concept is that there's a statute of limitations on when cloaking will be destabilized enough to trigger it to fail. Apparently a sniper rifle shot is plenty but I honestly don't think there should be any "gray area" to it; rather, if you fire, you are de-cloaked. Plain and simple. There's no reason to over-complicate matters and allow for situations where you have no idea where you got shot from because the player used, say, a Scrambler Pistol and hit you in the head only to completely disappear because it wasn't enough to break the cloak.
So there definitely needs to be some in depth explanation on what will and will not fail a cloak if they're going to keep this route, though I would much prefer it be more black and white. You're either cloaked or your not.
This particular part is what concerns me the most: "Cloak can be deactivated by selecting it and pressing fire."
Any semi-conscious player can immediately recognize that they're setting up a situation in which a player can have an indefinite cloak if they manage their shots and/or use low caliber weaponry, at least based on assumption. As stated, we don't know what will trigger a cloak to fail at the moment but I'd rather not even let it see the light of day. It's simple, if you partake in a combat action, you're de-cloaked. A shotgun scout with a cloaking device will be a murderer as is, we don't need to provide a complicated solution to a problem that doesn't exist yet.
Edit: If you need help imaging why this is a bad idea, think of all the times you'd hacked an objective/CRU only to have someone de-cloak and gun you down despite the hack being successful.
Another thing I want to make absolutely certain of is whether or not a cloaked player can be revealed on scan.
To the bolded portion: How would they have indefinite cloak if it only recharges when deactivated?
To the underlined: As a TF2 player and accomplished spy, I say "problem?" |
Sinboto Simmons
SVER True Blood Public Disorder.
3815
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Posted - 2014.01.09 11:01:00 -
[8] - Quote
Wondering how much charge NKs would take.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Aero Yassavi
Paladin Survey Force Amarr Empire
4564
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Posted - 2014.01.09 11:04:00 -
[9] - Quote
I'm not liking how it seems the logis will be able to use this item effectively as well, and perhaps more effectively than the scout. I mean, 25% fitting reduction isn't too big of a difference from 50% fitting reduction if the Logi also gets more CPU/PG from extra slots. Really all a logi would have to do is leave one of the equipment slots empty and then they can still carry two more equipment and everything else as usual.
Perhaps the logi bonus should only be a fitting reduction to support equipment?
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4538
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Posted - 2014.01.09 11:06:00 -
[10] - Quote
The dark cloud wrote:And why do i think that allmost every logi will have this equipped? Like they are on low health run around corner and cloak themself up. Well at least you cant cloak yourself forever and it has a recharge time. And good thing to know that its limited to 1 cloak field per fitting so no 3-4 cloaks on a gallente/minmatarr logi.
I'd imagine they're going to be an absolute ***** to fit and require some sacrifices outside of the Scout's bonus toward PG/CPU requirements. Logis get a bonus as well but it's only half of what the Scouts get; that's a make or break deal for fitting.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
150
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Posted - 2014.01.09 11:08:00 -
[11] - Quote
Aeon Amadi wrote:The thing I don't like about this cloaking concept is that there's a statute of limitations on when cloaking will be destabilized enough to trigger it to fail. Apparently a sniper rifle shot is plenty but I honestly don't think there should be any "gray area" to it; rather, if you fire, you are de-cloaked. Plain and simple. There's no reason to over-complicate matters and allow for situations where you have no idea where you got shot from because the player used, say, a Scrambler Pistol and hit you in the head only to completely disappear because it wasn't enough to break the cloak.
I agree, firing should break the cloak regardless of weapon. If we weapons with customizable modules in the future then I can see a use for something like a suppressor.
Quote:Another thing I want to make absolutely certain of is whether or not a cloaked player can be revealed on scan.
I assume they will, I know I've read somewhere that scanners are supposed to counter cloaks.
The dark cloud wrote:And why do i think that allmost every logi will have this equipped? Like they are on low health run around corner and cloak themself up. Well at least you cant cloak yourself forever and it has a recharge time. And good thing to know that its limited to 1 cloak field per fitting so no 3-4 cloaks on a gallente/minmatarr logi.
This worries me as well. |
pagl1u M
Crux Special Tasks Group Gallente Federation
188
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Posted - 2014.01.09 11:12:00 -
[12] - Quote
Aero Yassavi wrote:I'm not liking how it seems the logis will be able to use this item effectively as well, and perhaps more effectively than the scout. I mean, 25% fitting reduction isn't too big of a difference from 50% fitting reduction if the Logi also gets more CPU/PG from extra slots. Really all a logi would have to do is leave one of the equipment slots empty and then they can still carry two more equipment and everything else as usual.
Perhaps the logi bonus should only be a fitting reduction to support equipment? Read my Previous answer in this thread. Also: what do you think logis will use this for? 1 attacking? Really? With the new assault, commando and sentinel tryng to kill him? I think it would be a Bad idea for a poor weak logi to appear in the Middle of a squad full of this monsters. Running away from big bad guys? Maybe. And I dont think this will be a game breacker cause you just let a poor little boy excaping the bad guys for a couple of second. Also you wont be able to use this when you see they are killing you cause you will have to: equip it AND presso fire. You re already Dead. |
Aero Yassavi
Paladin Survey Force Amarr Empire
4564
|
Posted - 2014.01.09 11:12:00 -
[13] - Quote
Vulcanus Lightbringer wrote:Quote:Another thing I want to make absolutely certain of is whether or not a cloaked player can be revealed on scan. I assume they will, I know I've read somewhere that scanners are supposed to counter cloaks. You probably read that from the dev blog way back in march, http://dust514.com/news/blog/2013/03/equipment-is-your-friend/
"The second item is a Cloaking Field. This sneaky bit of kit will not only make you (almost) invisible to other combatants, it will also blind turret AI targeting systems. It isnGÇÖt perfect invisibility, scanners will still pick you up if you havenGÇÖt masked your signal well enough, motion will disrupt the field to some extent and weapon fire will cause the field to shut down. This means it will take some skill to use to its maximum potential. This item is going to be a real game changer, particularly for Scout dropsuits which have been screaming out for stealth gear."
Sure you could argue that all isn't true any more because they originally said weapon fire will cause the field to shut down, but they never said shut down instantly, so all of this is still true.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Korvin Lomont
United Pwnage Service RISE of LEGION
442
|
Posted - 2014.01.09 11:15:00 -
[14] - Quote
Aeon Amadi wrote:Thanks for making this thread, was just about to do it myself.
The thing I don't like about this cloaking concept is that there's a statute of limitations on when cloaking will be destabilized enough to trigger it to fail. Apparently a sniper rifle shot is plenty but I honestly don't think there should be any "gray area" to it; rather, if you fire, you are de-cloaked. Plain and simple. There's no reason to over-complicate matters and allow for situations where you have no idea where you got shot from because the player used, say, a Scrambler Pistol and hit you in the head only to completely disappear because it wasn't enough to break the cloak.
So there definitely needs to be some in depth explanation on what will and will not fail a cloak if they're going to keep this route, though I would much prefer it be more black and white. You're either cloaked or your not.
This particular part is what concerns me the most: "Cloak can be deactivated by selecting it and pressing fire."
Any semi-conscious player can immediately recognize that they're setting up a situation in which a player can have an indefinite cloak if they manage their shots and/or use low caliber weaponry, at least based on assumption. As stated, we don't know what will trigger a cloak to fail at the moment but I'd rather not even let it see the light of day. It's simple, if you partake in a combat action, you're de-cloaked. A shotgun scout with a cloaking device will be a murderer as is, we don't need to provide a complicated solution to a problem that doesn't exist yet.
Edit: If you need help imaging why this is a bad idea, think of all the times you'd hacked an objective/CRU only to have someone de-cloak and gun you down despite the hack being successful.
Another thing I want to make absolutely certain of is whether or not a cloaked player can be revealed on scan.
You are right we need to know what way deactivation on cloaks work. Regarding the scan If I remember correctly in the initial blog regarding the new equipment ist says cloaking will not prevent you from beeing scanned. this makes totally sense as scanning is bsed on the noise a suit make instead of any visuals.
So I would expecting cloacked units to appear on the tacnet but without chevron and healthbars in your hud.
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Aero Yassavi
Paladin Survey Force Amarr Empire
4564
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Posted - 2014.01.09 11:18:00 -
[15] - Quote
pagl1u M wrote:Aero Yassavi wrote:I'm not liking how it seems the logis will be able to use this item effectively as well, and perhaps more effectively than the scout. I mean, 25% fitting reduction isn't too big of a difference from 50% fitting reduction if the Logi also gets more CPU/PG from extra slots. Really all a logi would have to do is leave one of the equipment slots empty and then they can still carry two more equipment and everything else as usual.
Perhaps the logi bonus should only be a fitting reduction to support equipment? Read my Previous answer in this thread. Also: what do you think logis will use this for? 1 attacking? Really? With the new assault, commando and sentinel tryng to kill him? I think it would be a Bad idea for a poor weak logi to appear in the Middle of a squad full of this monsters. Running away from big bad guys? Maybe. And I dont think this will be a game breacker cause you just let a poor little boy excaping the bad guys for a couple of second. Also you wont be able to use this when you see they are killing you cause you will have to: equip it AND presso fire. You re already Dead. If you're using the Minmatar or Gallente logi that has 4 equipment, then all you'd have to do to reasonably fit the cloaking device would be fit it on one of your slots (25% reduction) and leave another one of your equipment slots empty (which you can view as then giving it a 50% fitting reduction, as logis have extra CPU/PG because of the extra equipment slots). At that point, you still have two equipment slots to fill normally along with modules and your light weapon of choice.
What would a logi use it for? Attacking, yes. Sure Assaults and Commandos would be stronger, but you'd be cloaked. Plus you'd be able to carry with you say remote explosives and nanohives for grenade spam, remote explosives and scanner to know where people are at, scanner and nanohives, lots of good combinations that could potentially make the logi better at infiltration and using the cloak then the scout.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4538
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Posted - 2014.01.09 11:23:00 -
[16] - Quote
Vulcanus Lightbringer wrote:[quote=Aeon Amadi] Quote:Another thing I want to make absolutely certain of is whether or not a cloaked player can be revealed on scan. I assume they will, I know I've read somewhere that scanners are supposed to counter cloaks.
It's best not to assume anything with CCP. I'd like to see direct confirmation before I make any feedback comments prior to release and it's very important to iron out key issues early on so that we're not having to backtrack in the future.
If anything, I'd rather cloaking start out under-powered and than slowly buffed into being useful.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Bendtner92
Imperfects Negative-Feedback
1468
|
Posted - 2014.01.09 11:24:00 -
[17] - Quote
As started in the other thread I sure hope CCP changes how the cloak works, because you should never be allowed to shoot while cloaked, not even if you get decloaked the moment you start shooting.
Another thing is I really hope they're giving Scouts a second equipment slot. It's something I've been suggesting even before this cloak thing, and now that most Scouts will likely be relying on cloaks, I think it's only fair they get another equipment slot so that they can still use another piece of equipment alongside the cloak (or two non-cloak equipment if they choose to).
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Oswald Rehnquist
1022
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Posted - 2014.01.09 11:33:00 -
[18] - Quote
You know what I think is funny, with all the major damage bonuses like the min assault RoF and Damage Mod bonus (insane dps), the 800/900+ shield or armor tanks the gal/cal assault can do, the heavies huge damage resistance boosts, 25% equipment bonus for all equipment for logis (which is like one free proto equipment for some logis), Commando's free damage type specific damage mod allowing them to get the highest damage mod potential, ect, but what has the most people angry is the cloak.
Just remember if the majority of the player base / front liners succeed in dragging the cloak to the dirt, make sure the scout isn't tied to the hip to the device and get it another scout bonus because getting stuck in a way under powered suit for another 2 years with a suit bonus to a limited utility device dictated by mod decree will not be enjoyable.
Below 28 dB
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pagl1u M
Crux Special Tasks Group Gallente Federation
190
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Posted - 2014.01.09 11:34:00 -
[19] - Quote
Bendtner92 wrote:As started in the other thread I sure hope CCP changes how the cloak works, because you should never be allowed to shoot while cloaked, not even if you get decloaked the moment you start shooting.
Another thing is I really hope they're giving Scouts a second equipment slot. It's something I've been suggesting even before this cloak thing, and now that most Scouts will likely be relying on cloaks, I think it's only fair they get another equipment slot so that they can still use another piece of equipment alongside the cloak (or two non-cloak equipment if they choose to). No! Having equipments is logis work. We are (will be) the weackest suits in combat but we are ok with it, cause we are usefull with our equipments. We have the equipments you all have everything else. Also a scout with scanner and cloak would be OP. Also a scout with cloak and RE. HE can run Near a Group of enemies invisible, put a RE, run away invisible and then kill you all. |
Bendtner92
Imperfects Negative-Feedback
1468
|
Posted - 2014.01.09 11:39:00 -
[20] - Quote
pagl1u M wrote:No! Having equipments is logis work. We are (will be) the weackest suits in combat but we are ok with it, cause we are usefull with our equipments. We have the equipments you all have everything else. Also a scout with scanner and cloak would be OP. Also a scout with cloak and RE. HE can run Near a Group of enemies invisible, put a RE, run away invisible and then kill you all. I don't think you read the rest of my post, as you shouldn't be able to shoot while cloaked. This would include using other equipment, so REs as well.
Just because Scouts will have another equipment slot does not make them Logis. A Scout will still only have two slots, so a Logi with three or four will still in every situation be better suited for the job of logistics. I would also imagine that most Scouts would be using the cloak and thus only leaving them with the single equipment slots as they have now.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Dreniella
Expert Intervention Caldari State
4
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Posted - 2014.01.09 11:40:00 -
[21] - Quote
This cloaking sounds awesome. QQers gonna QQ. |
pagl1u M
Crux Special Tasks Group Gallente Federation
191
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Posted - 2014.01.09 11:42:00 -
[22] - Quote
Aero Yassavi wrote: and leave another one of your equipment slots empty . Hhhhhhhh! Are You crazy? Leave one of my Precious equip slot empty? Are You high or something? |
Korvin Lomont
United Pwnage Service RISE of LEGION
442
|
Posted - 2014.01.09 11:42:00 -
[23] - Quote
pagl1u M wrote:Bendtner92 wrote:As started in the other thread I sure hope CCP changes how the cloak works, because you should never be allowed to shoot while cloaked, not even if you get decloaked the moment you start shooting.
Another thing is I really hope they're giving Scouts a second equipment slot. It's something I've been suggesting even before this cloak thing, and now that most Scouts will likely be relying on cloaks, I think it's only fair they get another equipment slot so that they can still use another piece of equipment alongside the cloak (or two non-cloak equipment if they choose to). No! Having equipments is logis work. We are (will be) the weackest suits in combat but we are ok with it, cause we are usefull with our equipments. We have the equipments you all have everything else. Also a scout with scanner and cloak would be OP. Also a scout with cloak and RE. HE can run Near a Group of enemies invisible, put a RE, run away invisible and then kill you all.
How could logies be the weakest suit in combat??? You will still have a good portion CPU/PG ahead of any other suit and most propably more slots as well...and you still can fire your weapon like any other suit as well... |
Aero Yassavi
Paladin Survey Force Amarr Empire
4565
|
Posted - 2014.01.09 11:43:00 -
[24] - Quote
pagl1u M wrote:Aero Yassavi wrote: and leave another one of your equipment slots empty . Hhhhhhhh! Are You crazy? Leave one of my Precious equip slot empty? Are You high or something? You're not getting my point. I'm saying if a logi wants to try and do the role of a scout. Even if a logi would leave one of it's equipments empty in order to essentially get the same fitting bonus as the scout, it would still have 2 more equipment slots than a scout.
It's a bird!
It's a plane!
No, it's Super Amarr!
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BL4CKST4R
WarRavens League of Infamy
1514
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Posted - 2014.01.09 11:49:00 -
[25] - Quote
Korvin Lomont wrote:pagl1u M wrote:Bendtner92 wrote:As started in the other thread I sure hope CCP changes how the cloak works, because you should never be allowed to shoot while cloaked, not even if you get decloaked the moment you start shooting.
Another thing is I really hope they're giving Scouts a second equipment slot. It's something I've been suggesting even before this cloak thing, and now that most Scouts will likely be relying on cloaks, I think it's only fair they get another equipment slot so that they can still use another piece of equipment alongside the cloak (or two non-cloak equipment if they choose to). No! Having equipments is logis work. We are (will be) the weackest suits in combat but we are ok with it, cause we are usefull with our equipments. We have the equipments you all have everything else. Also a scout with scanner and cloak would be OP. Also a scout with cloak and RE. HE can run Near a Group of enemies invisible, put a RE, run away invisible and then kill you all. How could logies be the weakest suit in combat??? You will still have a good portion CPU/PG ahead of any other suit and most propably more slots as well...and you still can fire your weapon like any other suit as well...
Lowest HP and lowest damage.
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Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
151
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Posted - 2014.01.09 11:49:00 -
[26] - Quote
Bendtner92 wrote:pagl1u M wrote:No! Having equipments is logis work. We are (will be) the weackest suits in combat but we are ok with it, cause we are usefull with our equipments. We have the equipments you all have everything else. Also a scout with scanner and cloak would be OP. Also a scout with cloak and RE. HE can run Near a Group of enemies invisible, put a RE, run away invisible and then kill you all. I don't think you read the rest of my post, as you shouldn't be able to shoot while cloaked. This would include using other equipment, so REs as well. Just because Scouts will have another equipment slot does not make them Logis. A Scout will still only have two slots, so a Logi with three or four will still in every situation be better suited for the job of logistics. I would also imagine that most Scouts would be using the cloak and thus only leaving them with the single equipment slots as they have now.
Honestly, I'd rather have a cloaking-only slot instead of two actual equipment slots. I do agree that just one slot is too little if you're going to pretty much have to dedicate that slot to cloak though. |
pagl1u M
Crux Special Tasks Group Gallente Federation
191
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Posted - 2014.01.09 11:52:00 -
[27] - Quote
Korvin Lomont wrote:pagl1u M wrote:Bendtner92 wrote:As started in the other thread I sure hope CCP changes how the cloak works, because you should never be allowed to shoot while cloaked, not even if you get decloaked the moment you start shooting.
Another thing is I really hope they're giving Scouts a second equipment slot. It's something I've been suggesting even before this cloak thing, and now that most Scouts will likely be relying on cloaks, I think it's only fair they get another equipment slot so that they can still use another piece of equipment alongside the cloak (or two non-cloak equipment if they choose to). No! Having equipments is logis work. We are (will be) the weackest suits in combat but we are ok with it, cause we are usefull with our equipments. We have the equipments you all have everything else. Also a scout with scanner and cloak would be OP. Also a scout with cloak and RE. HE can run Near a Group of enemies invisible, put a RE, run away invisible and then kill you all. How could logies be the weakest suit in combat??? You will still have a good portion CPU/PG ahead of any other suit and most propably more slots as well...and you still can fire your weapon like any other suit as well...
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Korvin Lomont
United Pwnage Service RISE of LEGION
442
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Posted - 2014.01.09 11:55:00 -
[28] - Quote
BL4CKST4R wrote:Korvin Lomont wrote:pagl1u M wrote:Bendtner92 wrote:As started in the other thread I sure hope CCP changes how the cloak works, because you should never be allowed to shoot while cloaked, not even if you get decloaked the moment you start shooting.
Another thing is I really hope they're giving Scouts a second equipment slot. It's something I've been suggesting even before this cloak thing, and now that most Scouts will likely be relying on cloaks, I think it's only fair they get another equipment slot so that they can still use another piece of equipment alongside the cloak (or two non-cloak equipment if they choose to). No! Having equipments is logis work. We are (will be) the weackest suits in combat but we are ok with it, cause we are usefull with our equipments. We have the equipments you all have everything else. Also a scout with scanner and cloak would be OP. Also a scout with cloak and RE. HE can run Near a Group of enemies invisible, put a RE, run away invisible and then kill you all. How could logies be the weakest suit in combat??? You will still have a good portion CPU/PG ahead of any other suit and most propably more slots as well...and you still can fire your weapon like any other suit as well... Lowest HP and lowest damage.
Compared to whom? If you compare the HP and Damage to a scout hardly. Last time I checked scouts had less CPU/PG, Slot and HP.
Also consider IF the slot layout stays the same Logis still can tank a lot of HP to do their buisiness. Sure they will inflict less damage than Assaults and Commandos but thats working as intended isn't it? |
Korvin Lomont
United Pwnage Service RISE of LEGION
442
|
Posted - 2014.01.09 11:59:00 -
[29] - Quote
pagl1u M wrote:Korvin Lomont wrote:pagl1u M wrote:Bendtner92 wrote:As started in the other thread I sure hope CCP changes how the cloak works, because you should never be allowed to shoot while cloaked, not even if you get decloaked the moment you start shooting.
Another thing is I really hope they're giving Scouts a second equipment slot. It's something I've been suggesting even before this cloak thing, and now that most Scouts will likely be relying on cloaks, I think it's only fair they get another equipment slot so that they can still use another piece of equipment alongside the cloak (or two non-cloak equipment if they choose to). No! Having equipments is logis work. We are (will be) the weackest suits in combat but we are ok with it, cause we are usefull with our equipments. We have the equipments you all have everything else. Also a scout with scanner and cloak would be OP. Also a scout with cloak and RE. HE can run Near a Group of enemies invisible, put a RE, run away invisible and then kill you all. How could logies be the weakest suit in combat??? You will still have a good portion CPU/PG ahead of any other suit and most propably more slots as well...and you still can fire your weapon like any other suit as well... We are slower, we have less hp, we have bad shield recharge, we have less stamina. We have to use modules to reach Assaults and their stats so it means we need Mor pg and cpu. We are receiving bonuses that are good but not for combat. Everyone else is becoming a Beast in combat. Leave the equipments to us.
Well you are slower than scouts and assaults thats true but you are still faster than commandos/heavies. Also you have lower HP you still have more than scouts. For everything else you have plenty of CPU/PG and slots. Sure you will be weaker than assaults combat wise but still Logis will be quite capable combat suits... |
pagl1u M
Crux Special Tasks Group Gallente Federation
191
|
Posted - 2014.01.09 12:08:00 -
[30] - Quote
Aero Yassavi wrote:pagl1u M wrote:Aero Yassavi wrote: and leave another one of your equipment slots empty . Hhhhhhhh! Are You crazy? Leave one of my Precious equip slot empty? Are You high or something? You're not getting my point. I'm saying if a logi wants to try and do the role of a scout. Even if a logi would leave one of it's equipments empty in order to essentially get the same fitting bonus as the scout, it would still have 2 more equipment slots than a scout. And it would be slower and bigger, not a great scout in my opinion |
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