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Lv2spd2
Slow And Old
158
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Posted - 2014.01.09 16:40:00 -
[61] - Quote
pagl1u M wrote: Read my Previous answer in this thread. Also: what do you think logis will use this for?
This logi has considered using it for added safety while repping/rezzing at the front line. Maybe I would draw less fire that way.
I could also use it to more safely watch over remote explosive traps. I don't currently set them at all, but I might if I could remain still and invisible for long periods of time.
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kiarbanor
S.e.V.e.N. General Tso's Alliance
268
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Posted - 2014.01.09 16:41:00 -
[62] - Quote
I tried reading all the replies, but I can't find what I'm looking for. Is the cloaking piece of equipment going to work like an active module for a vehicle, where if you activate it, you have a specific amount of time it lasts? Even if you deactivate it because you don't need it any more, you can't activate it again until it is fully charged.
Or do we understand it to be something we can activate and deactivate immediately, as long as there is a "charge?"
I would prefer it to be like current active modules. |
Poonmunch
Sanguis Defense Syndicate
778
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Posted - 2014.01.09 16:56:00 -
[63] - Quote
THE GREY CARDINAL wrote:Poonmunch wrote: P.S. I'm genuinely happy for the scoutbros but what about us sniperbros?
No buff or special treatment is needed for carebears who take the low risk/low contribution road.
Exactly my point. Snipers will get overpowered with this cloak (and I'm a sniper).
Please read my whole post.
Munch
Munch for CPM 1 Campaign Headquarters
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1094
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Posted - 2014.01.09 16:58:00 -
[64] - Quote
Poonmunch wrote:Exactly my point. Snipers will get overpowered with this cloak (and I'm a sniper).
Please read my whole post.
Munch
CCP already stated that a single sniper shot will deactivate cloak. Unless you are counter-sniping, that won't do you much good since your target shouldn't be aware of you until after your first shot.
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Poonmunch
Sanguis Defense Syndicate
778
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Posted - 2014.01.09 16:59:00 -
[65] - Quote
Reav Hannari wrote:I'm not sure why a sniper would prefer a cloak to carrying other equipment. If they are using a logistics suit then they'll have the room but will end up spending too much time fiddling with the thing. Long range snipers are already so far out of range they only need to worry other snipers and in that case they should be shooting at them and not hiding.
Well, if you say so.
But as a dedicated sniper I can tell you I have the time (whether I'm behind the redline or not).
And if this hides me from counter-snipers you have no counter when I'm cloaked.
Just sayin'
Munch
Munch for CPM 1 Campaign Headquarters
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pagl1u M
Crux Special Tasks Group Gallente Federation
198
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Posted - 2014.01.09 16:59:00 -
[66] - Quote
kiarbanor wrote:I tried reading all the replies, but I can't find what I'm looking for. Is the cloaking piece of equipment going to work like an active module for a vehicle, where if you activate it, you have a specific amount of time it lasts? Even if you deactivate it because you don't need it any more, you can't activate it again until it is fully charged.
Or do we understand it to be something we can activate and deactivate immediately, as long as there is a "charge?"
I would prefer it to be like current active modules. I m Pretty sure It ll be an active module like the vehicles one.
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Reav Hannari
Red Rock Outriders
2484
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Posted - 2014.01.09 17:01:00 -
[67] - Quote
Knight Soiaire wrote:Hopefully CCP were smart enough not to include the Cloak as part of the Logi bonus. .........But I have my doubts......
I'm guessing they took the easiest route and the Logistics bonus affects anything in the equipment slot. I run both Logistics and Scout so either way I'll definitely be testing them out and seeing how well they fit into my tactics.
All this talk got me thinking about Black Ops Dropships too. Something that has a decent chance of sneaking up on enemy AV.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2484
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Posted - 2014.01.09 17:03:00 -
[68] - Quote
Poonmunch wrote:Reav Hannari wrote:I'm not sure why a sniper would prefer a cloak to carrying other equipment. If they are using a logistics suit then they'll have the room but will end up spending too much time fiddling with the thing. Long range snipers are already so far out of range they only need to worry other snipers and in that case they should be shooting at them and not hiding. Well, if you say so. But as a dedicated sniper I can tell you I have the time (whether I'm behind the redline or not). And if this hides me from counter-snipers you have no counter when I'm cloaked. Just sayin' Munch
I'm a crappy sniper. If I don't spend my time putting rounds down range I don't accomplish much of anything. I tend to burn through two K-2 hives a match if I'm up on the hill. A sniper that is better about lining up good shots may see more benefit than me.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Poonmunch
Sanguis Defense Syndicate
778
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Posted - 2014.01.09 17:04:00 -
[69] - Quote
Krom Ganesh wrote:Poonmunch wrote:Exactly my point. Snipers will get overpowered with this cloak (and I'm a sniper).
Please read my whole post.
Munch
CCP already stated that a single sniper shot will deactivate cloak. Unless you are counter-sniping, that won't do you much good since your target shouldn't be aware of you until after your first shot.
A single sniper shot and decloak. I get that.
But cooldown (the time isn't stated anyplace as far as I know) and recloak is what will happen. If I run around or hide during cooldown, the risk of cuounter-sniping goes way down.
Imagine I'm on one of those really tall buildings. Cloak, snipe, walk to the middle of the roof where I can't get counter-sniped, wait for cooldown, recloak, rinse and repeat.
Dude, I'm a dedicated sniper and I'm worried.
Munch
Munch for CPM 1 Campaign Headquarters
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Cymek Omnius
Villore Sec Ops Gallente Federation
19
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Posted - 2014.01.09 17:23:00 -
[70] - Quote
Vulcanus Lightbringer wrote:I think this deserves its own thread. CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. https://forums.dust514.com/default.aspx?g=posts&t=134545&p=2
Sounds good to me. I am still curious about how long it lasts and the mechanic.
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killer carrot top
Eternal Beings
0
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Posted - 2014.01.09 17:27:00 -
[71] - Quote
Its a nice idea for the scouts and such but shouldn't ccp be more focused on the internal game mechanics that obviously need work done to them instead of just adding a new item/ ability that will be nerf buffed over the next couple months and so on and so forth. All I'm saying is if ccp wants to see dust running in year I suggest they focus on the major problems before adding these little treats. |
Fire of Prometheus
DUST University Ivy League
2714
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Posted - 2014.01.09 20:15:00 -
[72] - Quote
I-Shayz-I wrote:Fire of Prometheus wrote:I have 2 questions.
Is the cloak limited to light frames, or can I put one on my commando?
And does the type of frame (small, medium, large) impact the effectiveness of the cloak? Unless they change the cpu/pg on your commando I doubt you'd be able to fit much more than the cloaking field. We'll have to wait and see how much it costs. Either way, I'm thinking that your slower movement speed as a heavy will actually make you harder to spot XD Well, my basic commando fits, have oodles of un used pg and cpu, so it would stand to reason that on my basic commando, I most likely can fit a cloak.
However as I get into the higher tiers, more slots = more modules = more pg and cpu used, so it may be difficult to fit one in the higher tiers :(
Proud member of the Commando 6
<3 Commando AK.0
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4555
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Posted - 2014.01.09 23:25:00 -
[73] - Quote
Sole Fenychs wrote:Aeon Amadi wrote:This particular part is what concerns me the most: "Cloak can be deactivated by selecting it and pressing fire."
So, are you against the idea of being able to de-activate the cloak to conserve energy? Because I don't see why handling your equipment with skill shouldn't be rewarded. Not to mention that activating/deactivating a piece of equipment is cumbersome enough to prevent the uncloak-fire-cloak combo.
Nah, it's the aspect that we don't know the limitations of the cloaking field. For all we know it could have enough energy to go several minutes without running out. Assuming it lasted twenty seconds or so it would be very lenient and I'd wager that the necessity for being able to fire while cloaked is lost as it seems to be a tool designed to get you from point A to point B with less detection, not an "I win" button. It all depends on how long it lasts and how many "shots" can be fired by what weapon before it decloaks.
Denak Kalamari wrote:Aeon Amadi wrote:Any semi-conscious player can immediately recognize that they're setting up a situation in which a player can have an indefinite cloak if they manage their shots and/or use low caliber weaponry, at least based on assumption. As stated, we don't know what will trigger a cloak to fail at the moment but I'd rather not even let it see the light of day. It's simple, if you partake in a combat action, you're de-cloaked. A shotgun scout with a cloaking device will be a murderer as is, we don't need to provide a complicated solution to a problem that doesn't exist yet. I agree that getting an instant decloak the moment you fire regardless of your weapon is a better idea, but where did you get the impression of an indefinite cloak? The post itself says: CCP Remnant wrote:- Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) , which would imply that the cloak can only be sustained for a certain period of time before it runs out automatically, even if you didn't do anything at all.
Indefinite by way of normal usage (it doesn't have a set number of uses like Drop-Uplinks or Nanohives) and as said in my previous post, it depends on how long it lasts. If it lasts five seconds before it decloaks from depletion of energy, it's a different story but I think they're intending this to be a thing that lasts as long as it takes you to get from one objective to another; which, in combat, is a pretty long time. It's a very powerful tool that needs to be properly managed and I don't think they're quite doing enough to do that.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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