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Thread Statistics | Show CCP posts - 2 post(s) |
Aero Yassavi
Yassavi House
4430
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Posted - 2014.01.08 08:08:00 -
[1] - Quote
I mean, it really just makes sense.
Logistics class bonus: 5% reduction of CPU/PG of all equipment per level Assault class bonus: 5% reduction of CPU/PG of all light weapons and sidearms per level
So the Logistics class is able to fit prototype equipment without sacrificing its module usage, and the Assault class is able to fit prototype weapons without needing to sacrifice its module usage.
Amarr Logistics bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Amarr Assault bonus: 5% reduction of laser weaponry heat build up per level
So the Amarr Logi gets more efficient Amarr equipment, and the Amarr Assault gets more efficient Amarr weapons.
Caldari Logistics bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. Caldari Assault bonus: 5% reduction in rail charge up time and 2% more zoom on rail weapons per level
So the Caldari Logi gets more efficient Caldari equipment, and the Caldari Assault gets more efficient Caldari weapons.
Gallente Logistics bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level. Gallente Assault bonus: +5% rate of fire on all hybrid-plasma weapons per level
So the Gallente Logi gets more efficient Gallente equipment, and the Gallente Assault gets more efficient Gallente equipment.
Minmatar Logistics bonus: +10% to repair tool range and 5% to repair amount per level. Minmatar Assault bonus: +2% explosive blast radius and 5% projectile weaponry clip size per level
So the Minmatar Logi gets more efficient equipment, and the Minmatar Assault gets more efficient Minmatar weapons.
This message was brought to you by Common Sense and the letter "A."
It's a bird!
It's a plane!
No, it's Super Amarr!
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1589
|
Posted - 2014.01.08 08:11:00 -
[2] - Quote
I would love this to hell.
My min assault would be able to fit my Proto ACR and Flaylock, and be good with both of them!
I LIKE IT.
IT MAKES SENSE.
CCP WILL NEVER DO IT.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Aero Yassavi
Yassavi House
4430
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Posted - 2014.01.08 08:13:00 -
[3] - Quote
Ghost Kaisar wrote:I would love this to hell.
My min assault would be able to fit my Proto ACR and Flaylock, and be good with both of them!
I LIKE IT.
IT MAKES SENSE.
CCP WILL NEVER DO IT.
That's what I'm afraid of. It makes too much sense for CCP.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Omareth Nasadra
The New Age Outlaws WINMATAR.
237
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Posted - 2014.01.08 08:13:00 -
[4] - Quote
Aero Yassavi wrote:I mean, it really just makes sense.
Logistics class bonus: 5% reduction of CPU/PG of all equipment per level Assault class bonus: 5% reduction of CPU/PG of all light weapons and sidearms per level
So the Logistics class is able to fit prototype equipment without sacrificing its module usage, and the Assault class is able to fit prototype weapons without needing to sacrifice its module usage.
Amarr Logistics bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Amarr Assault bonus: 5% reduction of laser weaponry heat build up per level
So the Amarr Logi gets more efficient Amarr equipment, and the Amarr Assault gets more efficient Amarr weapons.
Caldari Logistics bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. Caldari Assault bonus: 5% reduction in rail charge up time and 2% more zoom on rail weapons per level
So the Caldari Logi gets more efficient Caldari equipment, and the Caldari Assault gets more efficient Caldari weapons.
Gallente Logistics bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level. Gallente Assault bonus: +5% rate of fire on all hybrid-plasma weapons per level
So the Gallente Logi gets more efficient Gallente equipment, and the Gallente Assault gets more efficient Gallente equipment.
Minmatar Logistics bonus: +10% to repair tool range and 5% to repair amount per level. Minmatar Assault bonus: +2% explosive blast radius and 5% projectile weaponry clip size per level
So the Minmatar Logi gets more efficient equipment, and the Minmatar Assault gets more efficient Minmatar weapons.
This message was brought to you by Common Sense and the letter "A."
not a bad idea, altough i'd trade that explosive radius for min anytime for my good ol' smg clip size, and i'm a MD user since chrome btw, i am a 100% with ya the overheat bonus for laser weaponry removal on amarr assault is bs
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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Aero Yassavi
Yassavi House
4430
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Posted - 2014.01.08 08:16:00 -
[5] - Quote
Omareth Nasadra wrote: not a bad idea, altough i'd trade that explosive radius for min anytime for my good ol' smg clip size, and i'm a MD user since chrome btw, i am a 100% with ya the overheat bonus for laser weaponry removal on amarr assault is bs
That's why for the Minmatar Assault bonus I included explosive radius AND projectile clip size, because all Minmatar weaponry is either an explosive (flaylock, mass driver) or a projectile (SMG, combat rifle) so you have to provide a bonus for both.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1590
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Posted - 2014.01.08 08:21:00 -
[6] - Quote
Aero Yassavi wrote:Omareth Nasadra wrote: not a bad idea, altough i'd trade that explosive radius for min anytime for my good ol' smg clip size, and i'm a MD user since chrome btw, i am a 100% with ya the overheat bonus for laser weaponry removal on amarr assault is bs
That's why for the Minmatar Assault bonus I included explosive radius AND projectile clip size, because all Minmatar weaponry is either an explosive (flaylock, mass driver) or a projectile (SMG, combat rifle) so you have to provide a bonus for both.
Yup. My flaylock would be very happy. Still needs a damage buff though. You have to get proficiency for it to be decent. Got Pro 3 for it a while ago, and my core shreds though armor now. I can two shot almost any suit with it's shields down.
The bonus to clip size would be godsend to the CR. ACR would get an 85 round clip. Flaylock would get it's glorious 2.0m splash back. Combine with flux grenades, and you have a kit that will decimate any group you want to flank.
I really hope this happens, in conjunction with a full respec. I'll fully spec out the CR and Flaylock. No regrets.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Jebus McKing
Molon Labe. Public Disorder.
223
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Posted - 2014.01.08 08:25:00 -
[7] - Quote
yup, this makes more sense than most things I've read here in the last couple of months.
+1
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
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Aero Yassavi
Yassavi House
4431
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Posted - 2014.01.08 08:25:00 -
[8] - Quote
Ghost Kaisar wrote: I really hope this happens, in conjunction with a full respec. I'll fully spec out the CR and Flaylock. No regrets.
What do you think about the Caldari and Gallente bonuses? I mean, clearly the Amarr players will love to keep their heat reduction and Minmatar players would love more explosive radius and clip size, but I'm not too sure what to say for the other two.
Caldari I gave a reduction to the charge up time of the rail rifle (and Magsec SMG will probably have a charge up time so that too), but then I didn't want to ignore their sniper rifle or anything so figured why not give all rail weapons a little more zoom, since they are the long range weapons? And for Gallente, I figure since they're all about being up close and in your face being able to fire your gun faster would really help them. Your thoughts?
It's a bird!
It's a plane!
No, it's Super Amarr!
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1591
|
Posted - 2014.01.08 08:37:00 -
[9] - Quote
Aero Yassavi wrote:Ghost Kaisar wrote: I really hope this happens, in conjunction with a full respec. I'll fully spec out the CR and Flaylock. No regrets.
What do you think about the Caldari and Gallente bonuses? I mean, clearly the Amarr players will love to keep their heat reduction and Minmatar players would love more explosive radius and clip size, but I'm not too sure what to say for the other two. Caldari I gave a reduction to the charge up time of the rail rifle (and Magsec SMG will probably have a charge up time so that too), but then I didn't want to ignore their sniper rifle or anything so figured why not give all rail weapons a little more zoom, since they are the long range weapons? And for Gallente, I figure since they're all about being up close and in your face being able to fire your gun faster would really help them. Your thoughts?
Hm. I'll try to be as unbiased as possible.
Caldari:
Charge Time: Reduction to Charge time can only be a good thing. The charge up time limits the total DPS of the weapon, and by reducing it, you can more effectively engage targets in a shorter timespan. However, percentage based bonuses lose their appeal with low numbers. At proto, this bonus will reduce charge up time on a Rail Rifle by a whopping *drumroll* 0.0625 seconds. That's 6/100th's of a second. If they increase the spool up time to 0.5 (which has been rumored on the forums to reduce CQC viability) than this would be very helpful.
This might be of more use to the Charge sniper, but I'm not sure how long the charge time is. Could be helpful.
Zoom: Would really help emphasize the long range aspects of the weapon. Rail Rifles would really start to shine as long range weapons. Snipers would love this to DEATH. So long as they fix the stupid draw distance.
Solid ideas, but could use some tweaking. I'm a minny, so we need a Caldari in here to judge these truly.
Gallente:
ROF: Yes yes and yes. DPS is good. More DPS is great. This will really help emphasize the power of plasma weapons in CQC. That Plasma rifle would become a CQC powerhouse, which would make up for it's shortcomings in range. Right now, it shoots at 750 RPM. This bonus would push it to almost 938 RPM. The Balac's would be even nastier. DPS would essentially get a 25% buff. So long as the gun is useless past 40m I am perfectly fine with this. In eve, blasters RUIN YOUR DAY if they get close. Should be the same here.
Once again though, I'm diehard Matari. We need a Gallente Specialist in here.
Hope this helps Aero
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Aero Yassavi
Yassavi House
4434
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Posted - 2014.01.08 08:39:00 -
[10] - Quote
Ghost Kaisar wrote:Once again though, I'm diehard Matari. We need a Gallente Specialist in here. Hope this helps Aero And I'm a diehard Amarrian so yeah, need Gallente and Caldari specialists to chime in.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1591
|
Posted - 2014.01.08 08:40:00 -
[11] - Quote
Also, in light of what you wrote in KingBabar's post about how the bonuses are kept similar across the classes.
How do you think the heavies and scouts should get their bonuses?
Give scouts a naturally low profile? And instead, give them a bonus to cloak modules and eWar modules?
Heavies get fitting reductions to Heavy weapons? This would let them use their other slots to tank eHP and Damage if need be right?
Just curious.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Omareth Nasadra
The New Age Outlaws WINMATAR.
238
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Posted - 2014.01.08 08:41:00 -
[12] - Quote
Aero Yassavi wrote:Omareth Nasadra wrote: not a bad idea, altough i'd trade that explosive radius for min anytime for my good ol' smg clip size, and i'm a MD user since chrome btw, i am a 100% with ya the overheat bonus for laser weaponry removal on amarr assault is bs
That's why for the Minmatar Assault bonus I included explosive radius AND projectile clip size, because all Minmatar weaponry is either an explosive (flaylock, mass driver) or a projectile (SMG, combat rifle) so you have to provide a bonus for both. if i can play with my toys, you can play with yours, we got an agreement
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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Aero Yassavi
Yassavi House
4434
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Posted - 2014.01.08 08:43:00 -
[13] - Quote
Ghost Kaisar wrote:Also, in light of what you wrote in KingBabar's post about how the bonuses are kept similar across the classes.
How do you think the heavies and scouts should get their bonuses?
Give scouts a naturally low profile? And instead, give them a bonus to cloak modules and eWar modules?
Heavies get fitting reductions to Heavy weapons? This would let them use their other slots to tank eHP and Damage if need be right?
Just curious. Hmm, are you suggesting for all the class and racial bonuses to mirror each other? I'm not too sure, especially because there's not too much symmetry between all classes as you start throwing scouts, sentinels, commandos, and eventually pilots into the mix. The main reason I am suggesting the Assault mirror the Logistics is because they are both medium frames and have a lot of symmetry between roles on the battlefield.
It's a bird!
It's a plane!
No, it's Super Amarr!
|
Ghost Kaisar
Titans of Phoenix Legacy Rising
1591
|
Posted - 2014.01.08 08:48:00 -
[14] - Quote
Aero Yassavi wrote:Ghost Kaisar wrote:Also, in light of what you wrote in KingBabar's post about how the bonuses are kept similar across the classes.
How do you think the heavies and scouts should get their bonuses?
Give scouts a naturally low profile? And instead, give them a bonus to cloak modules and eWar modules?
Heavies get fitting reductions to Heavy weapons? This would let them use their other slots to tank eHP and Damage if need be right?
Just curious. Hmm, are you suggesting for all the class and racial bonuses to mirror each other? I'm not too sure, especially because there's not too much symmetry between all classes as you start throwing scouts, sentinels, commandos, and eventually pilots into the mix. The main reason I am suggesting the Assault mirror the Logistics is because they are both medium frames and have a lot of symmetry between roles on the battlefield.
Okay then.
I was just wondering how far you wanted to take the class mirroring. I agree with you by the way. It would be possible for all specializations to have similar bonuses to their suits, but it wouldn't be the best answer.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1591
|
Posted - 2014.01.08 08:49:00 -
[15] - Quote
Omareth Nasadra wrote:Aero Yassavi wrote:Omareth Nasadra wrote: not a bad idea, altough i'd trade that explosive radius for min anytime for my good ol' smg clip size, and i'm a MD user since chrome btw, i am a 100% with ya the overheat bonus for laser weaponry removal on amarr assault is bs
That's why for the Minmatar Assault bonus I included explosive radius AND projectile clip size, because all Minmatar weaponry is either an explosive (flaylock, mass driver) or a projectile (SMG, combat rifle) so you have to provide a bonus for both. if i can play with my toys, you can play with yours, we got an agreement
We are all happy!
Winmatar party in the FW warbarge.
Or probably in the FW MCC as well. We could probably have half the team in there messing around and still win in FW.
Poor Amarr, I almost feel bad.
Almost.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Cosgar
ParagonX
9071
|
Posted - 2014.01.08 08:50:00 -
[16] - Quote
It makes so much sense that it'll never happen...
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Omareth Nasadra
The New Age Outlaws WINMATAR.
239
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Posted - 2014.01.08 08:53:00 -
[17] - Quote
Ghost Kaisar wrote:Omareth Nasadra wrote:Aero Yassavi wrote:Omareth Nasadra wrote: not a bad idea, altough i'd trade that explosive radius for min anytime for my good ol' smg clip size, and i'm a MD user since chrome btw, i am a 100% with ya the overheat bonus for laser weaponry removal on amarr assault is bs
That's why for the Minmatar Assault bonus I included explosive radius AND projectile clip size, because all Minmatar weaponry is either an explosive (flaylock, mass driver) or a projectile (SMG, combat rifle) so you have to provide a bonus for both. if i can play with my toys, you can play with yours, we got an agreement We are all happy! Winmatar party in the FW warbarge. Or probably in the FW MCC as well. We could probably have half the team in there messing around and still win in FW. Poor Amarr, I almost feel bad. Almost. i wish i could play a whole qsync squad of real PIE like aero, true adamance, aisha and the likes, that would be a real competitive fw match, not cubs and is lagbomb qsync buddies, maybe it's just a tz issue, i never seems to face them, maybe something we could plan
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
69
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Posted - 2014.01.08 08:55:00 -
[18] - Quote
What's up with the indirect Caldari nerf?
It's bad enough we lose shield recharge rate with the proposed change but we at least get dps back for it.
Caldari Assault bonus: 5% reduction in rail charge up time and 2% more zoom on rail weapons per level
vs
Gallente Assault bonus: +5% rate of fire on all hybrid-plasma weapons per level Minmatar Assault bonus: +2% explosive blast radius and 5% projectile weaponry clip size per level Amarr Assault bonus: 5% reduction of laser weaponry heat build up per level
Everyone gets a dps in some form but Caldari gets...zoom? wth, wouldn't trade my shield tank for what it's worth in for that. |
Aero Yassavi
Yassavi House
4438
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Posted - 2014.01.08 08:59:00 -
[19] - Quote
Omareth Nasadra wrote:i wish i could play a whole squad a real PIE like aero, true adamance, aisha and the likes, that would be a real competitive fw match, not cubs and is lagbomb qsync buddies, maybe it's just a tz issue, i never seems to face them, maybe something we could plan Well actually not all of those people you listed are still in PIE, though I will be returning there very soon. As for Cubs, I'm honestly not the biggest fan and agree with you. He hangs around in our channel to use the orbital support we provide, which is fine, and he always wins for our faction, which is nice, but he's not really in it for the Amarr nor does he really understand and support the embodiment of Amarr like me or True Adamance does.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Yassavi House
4438
|
Posted - 2014.01.08 09:01:00 -
[20] - Quote
Asha Starwind wrote:What's up with the indirect Caldari nerf?
It's bad enough we lose shield recharge rate with the proposed change but we at least get dps back for it.
Caldari Assault bonus: 5% reduction in rail charge up time and 2% more zoom on rail weapons per level
vs
Gallente Assault bonus: +5% rate of fire on all hybrid-plasma weapons per level Minmatar Assault bonus: +2% explosive blast radius and 5% projectile weaponry clip size per level Amarr Assault bonus: 5% reduction of laser weaponry heat build up per level
Everyone gets a dps in some form but Caldari gets...zoom? wth, wouldn't trade my shield tank for what it's worth in for that. Thank you for the feedback. I'm not a primary Caldari user so I'm not quite sure what the best bonuses would be, but you raise a good point. Do you have any suggestions for a better Caldari bonus? Keeping with the theme of improving the efficiency of Caldari weaponry?
It's a bird!
It's a plane!
No, it's Super Amarr!
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
506
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Posted - 2014.01.08 09:10:00 -
[21] - Quote
The proposed bonuses seem better... Except the Caldari.
Charge time on the Rail Rifle is negligible. Zoom is already fine, as I can constantly kill at ranges that exceed 90m.
Honestly, I'd prefer the bonus to shields. The tentative 'crystal ball' shield bonus would make a purely shield tanked Caldari Assault viable/competative again (possibly). |
Galvan Nized
Deep Space Republic
505
|
Posted - 2014.01.08 09:14:00 -
[22] - Quote
It's very similar to the commando bonus but it is well thought out.
Thinking you could do this with heavies as well. PG/CPU bonus to heavy weapons OR tanking mods. Have to add more heavy weapons to flesh out the weapon bonuses but you could do it. Or just keep the resistances, those are cool too.
Scouts are harder because dampening is so important to them, you can't take that away. Plus cloaks are an issue. But if you changed Db ratings enough and dealt with cloaking you could make it PG/CPU bonus to biotics. Maybe 1 gets range or module effectiveness on range amps, 1 gets bonus to kin cats or module effectiveness, 1 gets hacking bonus, not sure on the other. |
Aero Yassavi
Yassavi House
4440
|
Posted - 2014.01.08 09:14:00 -
[23] - Quote
Vicious Minotaur wrote:The proposed bonuses seem better... Except the Caldari.
Charge time on the Rail Rifle is negligible. Zoom is already fine, as I can constantly kill at ranges that exceed 90m.
Honestly, I'd prefer the bonus to shields. The tentative 'crystal ball' shield bonus would make a purely shield tanked Caldari Assault viable/competative again (possibly). But to match all the Assault bonuses, it'd have to be some sort of bonus to Caldari weaponry. Do you have any idea? Perhaps extra range? Again, I'm not a primary Caldari user so I'm not too sure what the best bonus would be. To all Caldari users, what bonus would you want to make Caldari weapons better besides a straight up increased damage?
It's a bird!
It's a plane!
No, it's Super Amarr!
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Jebus McKing
Molon Labe. Public Disorder.
225
|
Posted - 2014.01.08 09:17:00 -
[24] - Quote
Aero Yassavi wrote:Vicious Minotaur wrote:The proposed bonuses seem better... Except the Caldari.
Charge time on the Rail Rifle is negligible. Zoom is already fine, as I can constantly kill at ranges that exceed 90m.
Honestly, I'd prefer the bonus to shields. The tentative 'crystal ball' shield bonus would make a purely shield tanked Caldari Assault viable/competative again (possibly). But to match all the Assault bonuses, it'd have to be some sort of bonus to Caldari weaponry. Do you have any idea? Perhaps extra range? Again, I'm not a primary Caldari user so I'm not too sure what the best bonus would be. To all Caldari users, what bonus would you want to make Caldari weapons better besides a straight up increased damage? Not a Caldari but maybe a kick-reduction would work?
Kick-reduction for Rail Rifle, zoom for Snipers.
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
506
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Posted - 2014.01.08 09:23:00 -
[25] - Quote
Out of any potential buff to caldari weaponry, I'd much prefer a bonus to clip size. Perhaps some recoil reduction could also work.
My caldari alt usually fails to kill either because I can't put enough 'lead' down range, or because recoil causes too many of my shots to miss. Of course, these two issues do have some overlap. |
HYENAKILLER X
AGGRESSIVE TYPE
469
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Posted - 2014.01.08 10:35:00 -
[26] - Quote
Federation duvolle is half of what the regular duvolle in the store is in pg/cpu usage. They are intwining and validating game modes with fit reduction.
Its good to be Gallente.
You are welcome for my leadership
*Proven Aggressive Type
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pagl1u M
Maphia Clan Unit Unicorn
183
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Posted - 2014.01.08 10:58:00 -
[27] - Quote
+25% rof for Gallente, are You high or something? Why not give them a 100 % dmg bonus on all weapon and 100% dmg reduction? |
I-Shayz-I
I-----I
1820
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Posted - 2014.01.08 12:37:00 -
[28] - Quote
Yeah, the current bonuses are way too focused on surviability for assault suits.
They honestly sound more like heavy bonuses, but resistances are much better than extra health.
Links:
List of Most Important Threads
I make logistics videos!
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Lea Silencio
0uter.Heaven
1018
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Posted - 2014.01.08 12:53:00 -
[29] - Quote
Aero Yassavi wrote:I mean, it really just makes sense.
Logistics class bonus: 5% reduction of CPU/PG of all equipment per level Assault class bonus: 5% reduction of CPU/PG of all light weapons and sidearms per level
So the Logistics class is able to fit prototype equipment without sacrificing its module usage, and the Assault class is able to fit prototype weapons without needing to sacrifice its module usage.
Amarr Logistics bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Amarr Assault bonus: 5% reduction of laser weaponry heat build up per level
So the Amarr Logi gets more efficient Amarr equipment, and the Amarr Assault gets more efficient Amarr weapons.
Caldari Logistics bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. Caldari Assault bonus: 5% reduction in rail charge up time and 2% more zoom on rail weapons per level
So the Caldari Logi gets more efficient Caldari equipment, and the Caldari Assault gets more efficient Caldari weapons.
Gallente Logistics bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level. Gallente Assault bonus: +5% rate of fire on all hybrid-plasma weapons per level
So the Gallente Logi gets more efficient Gallente equipment, and the Gallente Assault gets more efficient Gallente equipment.
Minmatar Logistics bonus: +10% to repair tool range and 5% to repair amount per level. Minmatar Assault bonus: +2% explosive blast radius and 5% projectile weaponry clip size per level
So the Minmatar Logi gets more efficient equipment, and the Minmatar Assault gets more efficient Minmatar weapons.
This message was brought to you by Common Sense and the letter "A."
Most completely logical and simplistic recommendation thus far. I will say I am NOT happy with our Amarr assault bonus possibly being removed. I will give it a try should it actually happen but this might force my hand to put the game down for good. It is a completely unnecessary, unwarranted and unwanted change.
PurificationGäó
It's what I do.
Amarr Victor
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Aaroniero d'Lioncourt
The Southern Legion The Umbra Combine
339
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Posted - 2014.01.08 12:58:00 -
[30] - Quote
Aero Yassavi wrote:I mean, it really just makes sense.
Logistics class bonus: 5% reduction of CPU/PG of all equipment per level Assault class bonus: 5% reduction of CPU/PG of all light weapons and sidearms per level
So the Logistics class is able to fit prototype equipment without sacrificing its module usage, and the Assault class is able to fit prototype weapons without needing to sacrifice its module usage.
Amarr Logistics bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Amarr Assault bonus: 5% reduction of laser weaponry heat build up per level
So the Amarr Logi gets more efficient Amarr equipment, and the Amarr Assault gets more efficient Amarr weapons.
Caldari Logistics bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. Caldari Assault bonus: 5% reduction in rail charge up time and 2% more zoom on rail weapons per level
So the Caldari Logi gets more efficient Caldari equipment, and the Caldari Assault gets more efficient Caldari weapons.
Gallente Logistics bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level. Gallente Assault bonus: +5% rate of fire on all hybrid-plasma weapons per level
So the Gallente Logi gets more efficient Gallente equipment, and the Gallente Assault gets more efficient Gallente equipment.
Minmatar Logistics bonus: +10% to repair tool range and 5% to repair amount per level. Minmatar Assault bonus: +2% explosive blast radius and 5% projectile weaponry clip size per level
So the Minmatar Logi gets more efficient equipment, and the Minmatar Assault gets more efficient Minmatar weapons.
This message was brought to you by Common Sense and the letter "A."
VOTE Aero Yassavi for CCP CEO!!!
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