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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Ghost Kaisar
Titans of Phoenix Legacy Rising
1589
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Posted - 2014.01.08 08:11:00 -
[1] - Quote
I would love this to hell.
My min assault would be able to fit my Proto ACR and Flaylock, and be good with both of them!
I LIKE IT.
IT MAKES SENSE.
CCP WILL NEVER DO IT.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1590
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Posted - 2014.01.08 08:21:00 -
[2] - Quote
Aero Yassavi wrote:Omareth Nasadra wrote: not a bad idea, altough i'd trade that explosive radius for min anytime for my good ol' smg clip size, and i'm a MD user since chrome btw, i am a 100% with ya the overheat bonus for laser weaponry removal on amarr assault is bs
That's why for the Minmatar Assault bonus I included explosive radius AND projectile clip size, because all Minmatar weaponry is either an explosive (flaylock, mass driver) or a projectile (SMG, combat rifle) so you have to provide a bonus for both.
Yup. My flaylock would be very happy. Still needs a damage buff though. You have to get proficiency for it to be decent. Got Pro 3 for it a while ago, and my core shreds though armor now. I can two shot almost any suit with it's shields down.
The bonus to clip size would be godsend to the CR. ACR would get an 85 round clip. Flaylock would get it's glorious 2.0m splash back. Combine with flux grenades, and you have a kit that will decimate any group you want to flank.
I really hope this happens, in conjunction with a full respec. I'll fully spec out the CR and Flaylock. No regrets.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1591
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Posted - 2014.01.08 08:37:00 -
[3] - Quote
Aero Yassavi wrote:Ghost Kaisar wrote: I really hope this happens, in conjunction with a full respec. I'll fully spec out the CR and Flaylock. No regrets.
What do you think about the Caldari and Gallente bonuses? I mean, clearly the Amarr players will love to keep their heat reduction and Minmatar players would love more explosive radius and clip size, but I'm not too sure what to say for the other two. Caldari I gave a reduction to the charge up time of the rail rifle (and Magsec SMG will probably have a charge up time so that too), but then I didn't want to ignore their sniper rifle or anything so figured why not give all rail weapons a little more zoom, since they are the long range weapons? And for Gallente, I figure since they're all about being up close and in your face being able to fire your gun faster would really help them. Your thoughts?
Hm. I'll try to be as unbiased as possible.
Caldari:
Charge Time: Reduction to Charge time can only be a good thing. The charge up time limits the total DPS of the weapon, and by reducing it, you can more effectively engage targets in a shorter timespan. However, percentage based bonuses lose their appeal with low numbers. At proto, this bonus will reduce charge up time on a Rail Rifle by a whopping *drumroll* 0.0625 seconds. That's 6/100th's of a second. If they increase the spool up time to 0.5 (which has been rumored on the forums to reduce CQC viability) than this would be very helpful.
This might be of more use to the Charge sniper, but I'm not sure how long the charge time is. Could be helpful.
Zoom: Would really help emphasize the long range aspects of the weapon. Rail Rifles would really start to shine as long range weapons. Snipers would love this to DEATH. So long as they fix the stupid draw distance.
Solid ideas, but could use some tweaking. I'm a minny, so we need a Caldari in here to judge these truly.
Gallente:
ROF: Yes yes and yes. DPS is good. More DPS is great. This will really help emphasize the power of plasma weapons in CQC. That Plasma rifle would become a CQC powerhouse, which would make up for it's shortcomings in range. Right now, it shoots at 750 RPM. This bonus would push it to almost 938 RPM. The Balac's would be even nastier. DPS would essentially get a 25% buff. So long as the gun is useless past 40m I am perfectly fine with this. In eve, blasters RUIN YOUR DAY if they get close. Should be the same here.
Once again though, I'm diehard Matari. We need a Gallente Specialist in here.
Hope this helps Aero
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1591
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Posted - 2014.01.08 08:40:00 -
[4] - Quote
Also, in light of what you wrote in KingBabar's post about how the bonuses are kept similar across the classes.
How do you think the heavies and scouts should get their bonuses?
Give scouts a naturally low profile? And instead, give them a bonus to cloak modules and eWar modules?
Heavies get fitting reductions to Heavy weapons? This would let them use their other slots to tank eHP and Damage if need be right?
Just curious.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1591
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Posted - 2014.01.08 08:48:00 -
[5] - Quote
Aero Yassavi wrote:Ghost Kaisar wrote:Also, in light of what you wrote in KingBabar's post about how the bonuses are kept similar across the classes.
How do you think the heavies and scouts should get their bonuses?
Give scouts a naturally low profile? And instead, give them a bonus to cloak modules and eWar modules?
Heavies get fitting reductions to Heavy weapons? This would let them use their other slots to tank eHP and Damage if need be right?
Just curious. Hmm, are you suggesting for all the class and racial bonuses to mirror each other? I'm not too sure, especially because there's not too much symmetry between all classes as you start throwing scouts, sentinels, commandos, and eventually pilots into the mix. The main reason I am suggesting the Assault mirror the Logistics is because they are both medium frames and have a lot of symmetry between roles on the battlefield.
Okay then.
I was just wondering how far you wanted to take the class mirroring. I agree with you by the way. It would be possible for all specializations to have similar bonuses to their suits, but it wouldn't be the best answer.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1591
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Posted - 2014.01.08 08:49:00 -
[6] - Quote
Omareth Nasadra wrote:Aero Yassavi wrote:Omareth Nasadra wrote: not a bad idea, altough i'd trade that explosive radius for min anytime for my good ol' smg clip size, and i'm a MD user since chrome btw, i am a 100% with ya the overheat bonus for laser weaponry removal on amarr assault is bs
That's why for the Minmatar Assault bonus I included explosive radius AND projectile clip size, because all Minmatar weaponry is either an explosive (flaylock, mass driver) or a projectile (SMG, combat rifle) so you have to provide a bonus for both. if i can play with my toys, you can play with yours, we got an agreement
We are all happy!
Winmatar party in the FW warbarge.
Or probably in the FW MCC as well. We could probably have half the team in there messing around and still win in FW.
Poor Amarr, I almost feel bad.
Almost.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1837
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Posted - 2014.01.13 14:35:00 -
[7] - Quote
CCP Remnant wrote:I like the idea of a 5% reduction of CPU/PG of all light weapons and sidearms per level a lot.
\O/
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1843
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Posted - 2014.01.13 19:05:00 -
[8] - Quote
Aero Yassavi wrote:KAGEHOSHI Horned Wolf wrote:CCP Remnant wrote:The-Errorist wrote:CCP Remnant wrote:I like the idea of a 5% reduction of CPU/PG of all light weapons and sidearms per level a lot.
Common sense won! Common sense is a harsh mistress. I would strongly suggest having the assaults have bonuses that enhance their weapons. Assaults are about offense, the bonuses should reflect that. If you have a bonus like CPU/PG reduction that doesn't increase weapon performance, then I STRONGLY suggest having racial bonuses that do increase effectiveness of racial weapon. I would be fine with a crappy badly thought out role bonus, the more serious issue are the role bonuses you guys are thinking of implementing. I cannt emphasize enough that assaults should have bonuses to enhance their race's weapons (magazine size, heat buildup reduction, etc). Basically the racial bonuses are a much much bigger issue than the role bonus. A CPU/PG reduction weaponry bonus is a bonus for offensive capabilities as it allows you to fit better weapons (without needing to make sacrifices). Definitely agree that the racial bonuses should also be bonuses aimed towards the effectiveness of racial weapons.
Yup Yup!
I want my Minnie Assault to have bonuses toward it's racial weapons: The CR, MD, Flaylock, and MD. I would love to go full Winmatar, and trash anyone who dares use my weapons on another suit.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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