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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Aero Yassavi
Yassavi House
4430
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Posted - 2014.01.08 08:08:00 -
[1] - Quote
I mean, it really just makes sense.
Logistics class bonus: 5% reduction of CPU/PG of all equipment per level Assault class bonus: 5% reduction of CPU/PG of all light weapons and sidearms per level
So the Logistics class is able to fit prototype equipment without sacrificing its module usage, and the Assault class is able to fit prototype weapons without needing to sacrifice its module usage.
Amarr Logistics bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Amarr Assault bonus: 5% reduction of laser weaponry heat build up per level
So the Amarr Logi gets more efficient Amarr equipment, and the Amarr Assault gets more efficient Amarr weapons.
Caldari Logistics bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. Caldari Assault bonus: 5% reduction in rail charge up time and 2% more zoom on rail weapons per level
So the Caldari Logi gets more efficient Caldari equipment, and the Caldari Assault gets more efficient Caldari weapons.
Gallente Logistics bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level. Gallente Assault bonus: +5% rate of fire on all hybrid-plasma weapons per level
So the Gallente Logi gets more efficient Gallente equipment, and the Gallente Assault gets more efficient Gallente equipment.
Minmatar Logistics bonus: +10% to repair tool range and 5% to repair amount per level. Minmatar Assault bonus: +2% explosive blast radius and 5% projectile weaponry clip size per level
So the Minmatar Logi gets more efficient equipment, and the Minmatar Assault gets more efficient Minmatar weapons.
This message was brought to you by Common Sense and the letter "A."
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Yassavi House
4430
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Posted - 2014.01.08 08:13:00 -
[2] - Quote
Ghost Kaisar wrote:I would love this to hell.
My min assault would be able to fit my Proto ACR and Flaylock, and be good with both of them!
I LIKE IT.
IT MAKES SENSE.
CCP WILL NEVER DO IT.
That's what I'm afraid of. It makes too much sense for CCP.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Yassavi House
4430
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Posted - 2014.01.08 08:16:00 -
[3] - Quote
Omareth Nasadra wrote: not a bad idea, altough i'd trade that explosive radius for min anytime for my good ol' smg clip size, and i'm a MD user since chrome btw, i am a 100% with ya the overheat bonus for laser weaponry removal on amarr assault is bs
That's why for the Minmatar Assault bonus I included explosive radius AND projectile clip size, because all Minmatar weaponry is either an explosive (flaylock, mass driver) or a projectile (SMG, combat rifle) so you have to provide a bonus for both.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Yassavi House
4431
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Posted - 2014.01.08 08:25:00 -
[4] - Quote
Ghost Kaisar wrote: I really hope this happens, in conjunction with a full respec. I'll fully spec out the CR and Flaylock. No regrets.
What do you think about the Caldari and Gallente bonuses? I mean, clearly the Amarr players will love to keep their heat reduction and Minmatar players would love more explosive radius and clip size, but I'm not too sure what to say for the other two.
Caldari I gave a reduction to the charge up time of the rail rifle (and Magsec SMG will probably have a charge up time so that too), but then I didn't want to ignore their sniper rifle or anything so figured why not give all rail weapons a little more zoom, since they are the long range weapons? And for Gallente, I figure since they're all about being up close and in your face being able to fire your gun faster would really help them. Your thoughts?
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Yassavi House
4434
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Posted - 2014.01.08 08:39:00 -
[5] - Quote
Ghost Kaisar wrote:Once again though, I'm diehard Matari. We need a Gallente Specialist in here. Hope this helps Aero And I'm a diehard Amarrian so yeah, need Gallente and Caldari specialists to chime in.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Yassavi House
4434
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Posted - 2014.01.08 08:43:00 -
[6] - Quote
Ghost Kaisar wrote:Also, in light of what you wrote in KingBabar's post about how the bonuses are kept similar across the classes.
How do you think the heavies and scouts should get their bonuses?
Give scouts a naturally low profile? And instead, give them a bonus to cloak modules and eWar modules?
Heavies get fitting reductions to Heavy weapons? This would let them use their other slots to tank eHP and Damage if need be right?
Just curious. Hmm, are you suggesting for all the class and racial bonuses to mirror each other? I'm not too sure, especially because there's not too much symmetry between all classes as you start throwing scouts, sentinels, commandos, and eventually pilots into the mix. The main reason I am suggesting the Assault mirror the Logistics is because they are both medium frames and have a lot of symmetry between roles on the battlefield.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Yassavi House
4438
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Posted - 2014.01.08 08:59:00 -
[7] - Quote
Omareth Nasadra wrote:i wish i could play a whole squad a real PIE like aero, true adamance, aisha and the likes, that would be a real competitive fw match, not cubs and is lagbomb qsync buddies, maybe it's just a tz issue, i never seems to face them, maybe something we could plan Well actually not all of those people you listed are still in PIE, though I will be returning there very soon. As for Cubs, I'm honestly not the biggest fan and agree with you. He hangs around in our channel to use the orbital support we provide, which is fine, and he always wins for our faction, which is nice, but he's not really in it for the Amarr nor does he really understand and support the embodiment of Amarr like me or True Adamance does.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Yassavi House
4438
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Posted - 2014.01.08 09:01:00 -
[8] - Quote
Asha Starwind wrote:What's up with the indirect Caldari nerf?
It's bad enough we lose shield recharge rate with the proposed change but we at least get dps back for it.
Caldari Assault bonus: 5% reduction in rail charge up time and 2% more zoom on rail weapons per level
vs
Gallente Assault bonus: +5% rate of fire on all hybrid-plasma weapons per level Minmatar Assault bonus: +2% explosive blast radius and 5% projectile weaponry clip size per level Amarr Assault bonus: 5% reduction of laser weaponry heat build up per level
Everyone gets a dps in some form but Caldari gets...zoom? wth, wouldn't trade my shield tank for what it's worth in for that. Thank you for the feedback. I'm not a primary Caldari user so I'm not quite sure what the best bonuses would be, but you raise a good point. Do you have any suggestions for a better Caldari bonus? Keeping with the theme of improving the efficiency of Caldari weaponry?
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Yassavi House
4440
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Posted - 2014.01.08 09:14:00 -
[9] - Quote
Vicious Minotaur wrote:The proposed bonuses seem better... Except the Caldari.
Charge time on the Rail Rifle is negligible. Zoom is already fine, as I can constantly kill at ranges that exceed 90m.
Honestly, I'd prefer the bonus to shields. The tentative 'crystal ball' shield bonus would make a purely shield tanked Caldari Assault viable/competative again (possibly). But to match all the Assault bonuses, it'd have to be some sort of bonus to Caldari weaponry. Do you have any idea? Perhaps extra range? Again, I'm not a primary Caldari user so I'm not too sure what the best bonus would be. To all Caldari users, what bonus would you want to make Caldari weapons better besides a straight up increased damage?
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Paladin Survey Force Amarr Empire
4468
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Posted - 2014.01.08 17:26:00 -
[10] - Quote
pagl1u M wrote:+25% rof for Gallente, are You high or something? Why not give them a 100 % dmg bonus on all weapon and 100% dmg reduction? The bonuses and numbers are only example to get my point across: The class bonus should be weapons fitting reduction and the racial bonuses should be improvements to your races weapons. The Gallente ROF bonus could easily be replaced with a number of things and still fit the mold of what would be better assault bonuses. Do you have any suggestions?
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Paladin Survey Force Amarr Empire
4475
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Posted - 2014.01.08 17:43:00 -
[11] - Quote
Zekain K wrote:The extra zoom is useless for the rail rifle, that bonus would probably only affect snipers. Well that's why I was thinking also remove a good portion of the RR charge up time, but again these were only ideas and really anything that will increase rail weaponry efficiency besides straight up extra bullet damage would work and be better fitted than the currently planned bonus. Do you have any suggestions?
It's a bird!
It's a plane!
No, it's Super Amarr!
|
Aero Yassavi
Paladin Survey Force Amarr Empire
4480
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Posted - 2014.01.08 18:00:00 -
[12] - Quote
KAGEHOSHI Horned Wolf wrote:They could nerf the base effective range of rail weapons, but make the Caldari assault bonus increase the effective range of rail weapons. My original suggestion was going to be +2% effective range of rail weaponry per level, but I had a feeling that wouldn't go over well with the community. If you nerf the range, and then let the assault gain it back, maybe it'd work.
It's a bird!
It's a plane!
No, it's Super Amarr!
|
Aero Yassavi
Paladin Survey Force Amarr Empire
4484
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Posted - 2014.01.08 18:09:00 -
[13] - Quote
Pokey Dravon wrote:I understand what you're getting at but I don't exactly agree on all fronts. The proposed 10% increase to rate of fire boosts the DPS by the same amount. Because the difference between weapon tiers is generally 5% DPS, the assault skill takes a STD weapon and pushes it to PRO damage output levels. Now obviously I know there are some additional benefits to Proto such as longer effective range, but there is also the higher cost involved. In addition, I dont have the game with me right now so I cant check, but Im fairly certain the difference in PG/CPU of Proto weapon is more than 25% more than Standard. With that said, you're actually better off with a skill giving the flat dps bonus and using a lower weapon, than using a proto weapon with PG/CPU reduction.
As for secondary support skills, they really should work to counter the weaknesses of that weapon class...unfortunately weaknesses are not very high, so skills would have little effect. Regardless, I outline many of these in my ADS Report Chapter 2.
Caldari - Reduction to Recoil (Kick) per level Gallente - Reduction to Dispursion Amarr - Increased Cooldown Rate or Decreased Heat Buildup Minmatar - Increase Magazine Size
We are kinda on the same page with Minmatar/Amarr But the ROF bonus doesn't effect all weapons typically used by assault players. Examples include the Scrambler Rifle, Tactical Assault Rifle, and Laser Rifle.
By giving the assault class a CPU/PG reduction, it guarantees that it will affect all weaponry to roughly the same degree and allows Assaults to carry top end weapons while still being able to fit good modules for better survivability or more damage from damage mods.
It's a bird!
It's a plane!
No, it's Super Amarr!
|
Aero Yassavi
Paladin Survey Force Amarr Empire
4642
|
Posted - 2014.01.10 05:25:00 -
[14] - Quote
Hobo on Fire wrote:Caldari Assault/Rail Rifle user here. As others have mentioned, increasing the zoom doesn't really help us. I actually kind of like your idea of reducing charge up time, as it would make the Rail rifle much more viable in close quarters, but it would need to be significant enough to make a difference.
I think the RR's kick and recoil are pretty minimized once the weapon has been fully skilled into, so overlapping with the weapon's skills isn't really needed. Proficiency also makes it hit like a freight train even without damage mods, so a damage increase isn't needed either.
Personally, I would like an increased magazine size over anything else; even with the slower rate of fire, I feel like I spend more time reloading than I did with an Assault rifle. Combining this with an increased RoF (by way of a shorter charge time) would help Caldari assaults with Caldari weapons actually assault instead of just trading shots at range.
Edit: For the record, I actually like current idea of Cal Assaults increasing shield extender HP, but giving assaults bonuses to their racial weapons across the board really does make more sense. I agree that it would be bad to overlap skills. Rail rifles already have a kick bonus, no need to give it a further one.
I am thinking the best alternative for the Caldari Assault bonus would be similar to the Minmatar bonus but altered for rail weaponry.
+5% rail weaponry clip size per level.
Amarr Victor!
CPM Info and Q&A - Status: Open
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Aero Yassavi
Paladin Survey Force Amarr Empire
4646
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Posted - 2014.01.10 05:48:00 -
[15] - Quote
straya fox wrote:My only concern is it forces you into a particular weapon. I run exclusively Caldari suits but use the combat rifle. If i run a FW with all Caldari bro's and the inevitable CQC nerf for the RR comes along, then we are all stuck with long rang weapons that are relatively ineffective in closer range.
I like the idea in principle but believe the bonus to weaponry should be more vanilla to allow varied weapons to be used.
That's why i guess I'm more in favour of defensive based bonuses i.e. Caldari shield etc...
Is it not the same thing with the Logistics then? With their racial bonuses being for specific equipment? Or the Commandos' racial bonuses?
I don't see this as forcing you to do anything, as no matter what weapon you choose you are going to get up to a 25% reduction in CPU/PG making it the ideal suit to carry strong firearms either way. However, the racial bonus applying to a playstyle a little more specific to that race just makes sense to me. Each suit will be ideal for a certain set of weapons if you really want to specialize, but even if you don't and want to mix and match you are still getting a strong bonus for those weapons.
Amarr Victor!
CPM Info and Q&A - Status: Open
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Aero Yassavi
Paladin Survey Force Amarr Empire
4647
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Posted - 2014.01.10 05:54:00 -
[16] - Quote
echo47 wrote:Amarr Assault bonus: 5% reduction of laser weaponry heat build up per level. NO.
I would rather see a range bonus than this.
This bonus along with the rate of fire bonus for Gal give too much of an edge to proto users with modded controllers.
Do you have any evidence to this? I mean, this is the current Amarr Assault bonus and from my experience there is no problem with modded controllers among the player base (though I have been accused of using one myself).
Amarr Victor!
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4667
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Posted - 2014.01.10 17:36:00 -
[17] - Quote
Fizzer94 wrote: 2. They force roles upon a player, and if a player wants to make use of their bonus, they are forced to use a specific weapon (Not every Gallogi signed up to be a walking radar dish, not every Amarr Logi signed up tobe an uplink carrier, ect. )
That is why they call them SPECIALIZATIONS. They are for people who want to specialize into a more defined playstyle. You aren't forced to specialize.
Ripley Riley wrote:Aero Yassavi wrote:Caldari Assault bonus: 5% reduction in rail charge up time and 2% more zoom on rail weapons per level[/b] I think the rail spool-up time is intentionally meant to be a set amount of time. That is the trade-off for using rails. I'm not sure if decreasing it is something CCP ever plans on doing. The zoom bonus is pretty nice. At V that would be a 10% increase in zoom, so that would take a x3 zoom to x3.3. Not sure most players would notice that. 4% more zoom might be more appropriate, but we'll start with 2% and see how it goes. Good post. Well again, the actual bonus I listed doesn't necessarily be the one to go with, but anything related to improving rail weaponry.
Amarr Victor!
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4835
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Posted - 2014.01.10 17:59:00 -
[18] - Quote
I was going to say 5% zoom per level but thought 25% zoom might be too much, but in retrospect I suppose not. either way, there are better bonuses for rail weaponry
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4835
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Posted - 2014.01.13 07:51:00 -
[19] - Quote
Giving this a bump since CCP Remnant is doing a lot of discussion about scout bonuses, so if devs are up to discussing suit bonuses . . .
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4858
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Posted - 2014.01.13 09:48:00 -
[20] - Quote
CCP Remnant wrote:The-Errorist wrote:CCP Remnant wrote:I like the idea of a 5% reduction of CPU/PG of all light weapons and sidearms per level a lot.
Common sense won! Common sense is a harsh mistress. Glad you like the Assault role bonus. What do you think of the racial bonuses? Not necessarily the exact ones listed, but the idea that they should be bonuses aimed at making certain weapons operate better.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4871
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Posted - 2014.01.13 10:15:00 -
[21] - Quote
Cat Merc wrote:CCP Remnant wrote:The-Errorist wrote:CCP Remnant wrote:I like the idea of a 5% reduction of CPU/PG of all light weapons and sidearms per level a lot.
Common sense won! Common sense is a harsh mistress. Remnant, keep the 10% ROF for Gallente Assault please, I want to hear the Duvolle ROAR :3 I see what you did there, but you're not fooling anyone. The bonus was 5% per level.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4875
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Posted - 2014.01.13 10:19:00 -
[22] - Quote
Cat Merc wrote:Aero Yassavi wrote:Cat Merc wrote: Remnant, keep the 10% ROF for Gallente Assault please, I want to hear the Duvolle ROAR :3
I see what you did there, but you're not fooling anyone. The bonus was 5% per level. 2% per level, 10% at max level. But if you want to buff it to 5% per level be my guest D'oh, I've been up for too long
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4912
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Posted - 2014.01.13 15:23:00 -
[23] - Quote
Drapedup Drippedout wrote:CCP Remnant wrote:I like the idea of a 5% reduction of CPU/PG of all light weapons and sidearms per level a lot.
I don't get this at all? Why for assaults? Yeah it frees up fitting space for modules, but how does it help to set the class apart from the logis? It is an ASSAULT class, not a here, put whatever gun on whatever suit you want because it will cost a little less. You take the Amarr Ak.0 where cpu/pg isn't really a problem, what good does this do? I'm a minmatar, we currently have the weakest assault suit out there and this bonus would be DOGSHIT. I fit the CR, the smallest CPU/PG hog in the game, Why would I want this bonus over a 10% ROF??? Hell, give me back my 100 SmG rnds/clip before you I get a fitting bonus to weapon and sidearm. Look, unless there's something I'm missing where there will be a nerf to all suits' cpu/pg and running proto weaps will be hard to do...this bonus is pointless. If it doesn't help to distinguish the class from the other suits then why have it at all? A 10% ROF increase, and you will know an assault is on the field. It is a different class altogether. And within that class there are subtleties -- insert racial suits here. If you just reduce light weapons fittings we will be right back in square one, watered down logistics suits as assault suits. I thought the whole point of this was to seperate the logi and the assault classes? Not just make a Logi suit with 1 equip slot??? You wouldn't go with the same stats as assault suits now, you would adjust them appropriately. And having a weaponry fitting reduction would help assaults the same way a fitting reduction for euipment helps logis. If done properly, Assaults would be the only role capable of running two prototype weapons without making sacrifices
10% ROF increase and it fails to account for quite a bit of frontline weaponry like the scrambler rifle.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4922
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Posted - 2014.01.13 17:43:00 -
[24] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Remnant wrote:The-Errorist wrote:CCP Remnant wrote:I like the idea of a 5% reduction of CPU/PG of all light weapons and sidearms per level a lot.
Common sense won! Common sense is a harsh mistress. I would strongly suggest having the assaults have bonuses that enhance their weapons. Assaults are about offense, the bonuses should reflect that. If you have a bonus like CPU/PG reduction that doesn't increase weapon performance, then I STRONGLY suggest having racial bonuses that do increase effectiveness of racial weapon. I would be fine with a crappy badly thought out role bonus, the more serious issue are the role bonuses you guys are thinking of implementing. I cannt emphasize enough that assaults should have bonuses to enhance their race's weapons (magazine size, heat buildup reduction, etc). Basically the racial bonuses are a much much bigger issue than the role bonus. A CPU/PG reduction weaponry bonus is a bonus for offensive capabilities as it allows you to fit better weapons (without needing to make sacrifices). Definitely agree that the racial bonuses should also be bonuses aimed towards the effectiveness of racial weapons.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4981
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Posted - 2014.01.14 02:02:00 -
[25] - Quote
Patrick57 wrote:Just to fix this (It bothers me and I have OCD), it's spool-up time, not "charge up time". :P Yes, but it's listed as charge up time on the rail rifle stat sheet in game so that's why I wrote that.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4981
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Posted - 2014.01.14 02:04:00 -
[26] - Quote
hgghyujh wrote:+1 very well thought out, I am assuming you are lumping the scram in with lasers, if so you should clarify, if not well it should be. Also a 25% dps increase to ARs is a bit much
Other wise very awesome. This is a much better Idea then turning them in to faster killers when most people think ttk is too low anyways. Also mim dont really benefit form the ROF increase, CR is limited by how fast you can pull unless you use a turbo at which point its already OP, and the ACRs fire rate is too fast for how small its clip is, but a clip bonus would give a negligible bonus to the already powerful CR, and a much needed bonus to the ACR. I like. Scrambler rifles are pulse lasers, there is no need to clarify. This is currently how it is listed in game now.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5193
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Posted - 2014.01.17 01:05:00 -
[27] - Quote
Bumping since KAGEHOSHI Horned Wolf made another thread stating almost all the same stuff, so double the emphasis!
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5209
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Posted - 2014.01.17 05:26:00 -
[28] - Quote
Jaysyn Larrisen wrote: Spot on, Aero. +1
I think that's the best role bonus dream sheet i've seen yet.
Thank you. It honestly does make a lot more sense than bonuses towards specific modules.
ARC Commander
CPM Info and Q&A - Status: Open
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