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Rei Shepard
The Rainbow Effect
1362
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Posted - 2014.01.07 20:49:00 -
[1] - Quote
Son-Of A-Gun wrote:The following numbers represent how long it takes each weapon to output 600 HP damage on a level field (no efficacy bonuses) with the exception of the ACR. ACR 1.36363636 seconds (need more info on the vanilla CR in order to calculat - specifically "burst delay interval) as well with the projectile type weapons this number will be further reduced by 5% due to it being the only weapon type with an unbalanced damage efficacy swing (i.e. 95%/110%). This number then works out to-á1.29545454 AR-á1.28342246 seconds RR 1.2892519-á The SR is a bit tricky as it is a simi-auto weapon. Many sources would say that 660 r/m is pushing the limit of human capability, and that while griping a gun handle (equivalent DS3 grip) achievable RoF is around 480. This is a video of a world record being set for revolver: http://www.youtube.com/watch?v=gcStqGyXzbY&feature=youtube_gdata_playerIf you subtract the time it took him to reload, the RoF works out to around 8 trigger pulls a second. This will work out to around 480 r/m. So that is the RoF we will use. SR:-á0.9469697 seconds So as you can see there is a problem. There is one weapon that is far superior to all of the others: the scrambler rifle, by an obscenely large margin. I feel like this can be easily felt in the field. Convolution: the SR needs to have its damage per shot reduced in order to to bring it in line with the other weapons. Also The difference between the payload output of the AR and CR/RR is very-ánegligible.-áIf the AR is supposed to be the king of CQC then I would recommend increasing the AR's RoF to around 800 r/m. At 800 r/m the would bring the AR's payload delivery to-á1.20320856 thus adequately making up for what it looses in range. This is for everyone's consideration, but I hope that CCP will pay particular close attention to this thread. If anyone is interested in knowing the math I used to calculate these numbers just ask (you too CCP) just ask and I will post the equations.
If you want to lower the SCR's damage, you will also need to lower its heat build up so you can have longer sustained fire, because there is only 1.6 seconds of continues fire before it overheats, while the other guns can fire for 4-5 seconds, making missing a few rounds not that much of an issue.
If you miss with the SCR, yer screwed...
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Rei Shepard
The Rainbow Effect
1366
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Posted - 2014.01.08 10:50:00 -
[2] - Quote
Son-Of A-Gun wrote:Kingseeker Kobra wrote:Cant take on multiple people with the SCR
overheating during a fight is almost a guaranteed death
Good luck killing a tanked out heavy before you overheat
Otherwise yes it will tear you apart if they're up close, you're alone, and they land most of their shots. The proto ScR is capable of outputting 1,742.3094 damage before overheat (with pro 5 and two damage mods; a common enough thing). So I think that that qualifies it to be classed a weapon capable of taking on multiple targets simultaneously. And with it having the lowest TTK out of all the rifles by an extreme margin, I would say that my classing it as imbalanced/OP is acurate. *Shakes his head* who do you guys think you are trying to fool here? I use th damned thing. I am prof 4 with it.
Still, the SCR is an Alpha weapon, you deal everything at the start and have no sustained fireate, all the other guns have lower alpha damage but put out more then double sustained fire.
I can kill multiple people with the SCR, but with my Rail Rifle its allot easier (and i am talking CQC as thats the the range i am always in 90% of the time), with the CR people die extremely fast (burst or Assault) and i see no change in how many people i kill at the end of the game, still high 30/40 kills a game but my derp deaths have gone down back to 1-3 vs 4-5 with the SCR.
There is little to no margin of error on the SCR, with the CR it fires so many rounds and when aimed at the face many will land there, Rail Rifle is just making sure you don't stop firing, witch is the opposite of the SCR where you want to preserve as much rounds as possible on target.
I love the SCR but the RR is my new CQC goto weapon, especially if they push the new changes.
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"Accuracy"
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Rei Shepard
The Rainbow Effect
1366
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Posted - 2014.01.08 11:10:00 -
[3] - Quote
Son-Of A-Gun wrote:Rei Shepard wrote:Son-Of A-Gun wrote:Kingseeker Kobra wrote:Cant take on multiple people with the SCR
overheating during a fight is almost a guaranteed death
Good luck killing a tanked out heavy before you overheat
Otherwise yes it will tear you apart if they're up close, you're alone, and they land most of their shots. The proto ScR is capable of outputting 1,742.3094 damage before overheat (with pro 5 and two damage mods; a common enough thing). So I think that that qualifies it to be classed a weapon capable of taking on multiple targets simultaneously. And with it having the lowest TTK out of all the rifles by an extreme margin, I would say that my classing it as imbalanced/OP is acurate. *Shakes his head* who do you guys think you are trying to fool here? I use th damned thing. I am prof 4 with it. Still, the SCR is an Alpha weapon, you deal everything at the start and have no sustained fireate, all the other guns have lower alpha damage but put out more then double sustained fire. I can kill multiple people with the SCR, but with my Rail Rifle its allot easier (and i am talking CQC as thats the the range i am always in 90% of the time), with the CR people die extremely fast (burst or Assault) and i see no change in how many people i kill at the end of the game, still high 30/40 kills a game but my derp deaths have gone down back to 1-3 vs 4-5 with the SCR. There is little to no margin of error on the SCR, with the CR it fires so many rounds and when aimed at the face many will land there, Rail Rifle is just making sure you don't stop firing, witch is the opposite of the SCR where you want to preserve as much rounds as possible on target. I love the SCR but the RR is my new CQC goto weapon, especially if they push the new changes. You're missing the entire point here. In 1v1 combat their is no concivable way to compete with this weapon. How in the hell is that balance in anyway at all?
So its fine that everything else is being balanced around this "TeamPlay" thing but the SCR needs to be balanced around solo 1 vs 1 ?
Every time someone says: OMG i can't kill x solo, people come out of the woodword to r*pe the guy a new hole that says TeamWork, but concering the SCR its "i can't solo a SCR user".
The last SCR guy that went up against me last week, who i killed 9 times that game in 1 vs 1 with my RR, send me some nice tears in the mail, youll see when the SCR users pick up another gun, that you won't live allot longer.
Most people i shoot with the RR that see me, as in both walk around the corner and spot one another at 5 meters away, do not posses the ability to even start to shoot at me before they die, they would be the same dead if i had an SCR, just their perceived delayed dying instead og the instagib is all that is diffrent. But on both occasions they cannot reach for their gun.
If the SCR is that OP, we would have everyone using it, like when the Tac was OP, its way passed Uprising and only a few use it to this date, ive moved on to a gun that cannot be exploited with a Rapid Fire controller, so people don't think i am cheating (KBM player though) because all my last tearmails from people are about me being a turbo fire scrub with the SCR, witch i am oviously am not. But some have already apologised to me when they got the same r*pe rate from my Rail Rifle.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Rei Shepard
The Rainbow Effect
1366
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Posted - 2014.01.08 12:15:00 -
[4] - Quote
Quote:1v1 Rei Shepard RR Vs Rei Shepard ScR, how wins? Come on man use your head. The numbers don't lie.
"So its fine that everything else is being balanced around this "TeamPlay" thing but the SCR needs to be balanced around solo 1 vs 1 ?"
What does this even mean?
Ok lets do the Rei vs Rei thing...
So i did the math
with both no mods and 3x damage mods against my typical suit setups
No mods with a suit 443 shields / 522 armor the SCR kills myself in 1.375 seconds, with needing 11 shots to kill myself, i got 5 more shots left before overheat and i die the RR kills myself in 1.5 seconds, with needing 13 shots to kill myself, i got 29 shots left in the clip
with mods and a suit 225 shields / 522 armor the SCR kills myself in 0.875 seconds, i got 9 shots more so i can kill myself 1.28 times again right after the RR kills myself in 1 second, i got 34 rounds left so i can kill myself 4.25 additional times
This includes the spool time of 0.2 seconds, so basically when i start firing at myself there is a 0.125 second gap where the SCR outperforms the RR in Close Quarter Combat when using Damage Mods but its sustained rate is 3 times less then the Rail Rifle.
0.12 Seconds is very far below Human Average reaction speeds, only if i face myself, ill be able to kill myself faster with the SCR, but if i screw up with the SCR, i could have killed myself 5 times over with the RR before i come out of overheat on the SCR.
0.125 seconds advantage over the RR's no overheat is no advantage and explains allot why i am dying less with the RR in CQC.
Winner of the EU Squad Cup
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"Accuracy"
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Rei Shepard
The Rainbow Effect
1366
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Posted - 2014.01.08 12:59:00 -
[5] - Quote
Son-Of A-Gun wrote:Rei Shepard wrote:Quote:1v1 Rei Shepard RR Vs Rei Shepard ScR, how wins? Come on man use your head. The numbers don't lie.
"So its fine that everything else is being balanced around this "TeamPlay" thing but the SCR needs to be balanced around solo 1 vs 1 ?"
What does this even mean? Ok lets do the Rei vs Rei thing... So i did the math with both no mods and 3x damage mods against my typical suit setups No mods with a suit 443 shields / 522 armor the SCR kills myself in 1.375 seconds, with needing 11 shots to kill myself, i got 5 more shots left before overheat and i die the RR kills myself in 1.5 seconds, with needing 13 shots to kill myself, i got 29 shots left in the clip with mods and a suit 225 shields / 522 armor the SCR kills myself in 0.875 seconds, i got 9 shots more so i can kill myself 1.28 times again right after the RR kills myself in 1 second, i got 34 rounds left so i can kill myself 4.25 additional times This includes the spool time of 0.2 seconds, so basically when i start firing at myself there is a 0.125 second gap where the SCR outperforms the RR in Close Quarter Combat when using Damage Mods but its sustained rate is 3 times less then the Rail Rifle. 0.12 Seconds is very far below Human Average reaction speeds, only if i face myself, ill be able to kill myself faster with the SCR, but if i screw up with the SCR, i could have killed myself 5 times over with the RR before i come out of overheat on the SCR. 0.125 seconds advantage over the RR's no overheat is no advantage and explains allot why i am dying less with the RR in CQC. I think you need to check your math. I've already posted the acurate numbers (and that is without including spool time and your numbers are way off. Here are the actual numbers: Rei Shepard wrote:No mods with a suit 443 shields / 522 armor (These numbers are calculated with prof 4, since you did not specify what your prof was, ad spool time) RR: 2.10477242 seconds ScR: 1.4397096 seconds These numbers are acurate.
Your math was off since the moment you didnt take into consideration of hitting Shields and Armor, my stats take into account first depleting my own shields and then my armor, seeing i fight myself, its only logical i fight my own suit setup.
Your math is never used on the battlefield, so why use it, or base of from it ?
What the SCR does to shields then swaps to armor is all of a sudden a huge spike in damage dropoff where the RR is first slower against shields but speeds up and almost overtakes the SCR against armor.
Seeing Most people need to Armor Tank to fit 3 damage mods or at least have more armor then shields, the RR would come out ahead if firing at a Gallente Logi by a large margin.
Maybe you should do your own math all over again but using the weapons efficiencies against actual suits that run such guns.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
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Rei Shepard
The Rainbow Effect
1366
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Posted - 2014.01.08 13:19:00 -
[6] - Quote
Quote:My math was calculated considering both weapon's efficacies toward shield/armor: ScR = 120%/80% and RR = 110%/90%.
Now I can post the equations and actually PROVE you wrong. But if that is really necessary then it will have to wait until I get out of the shower plus the time it takes my to formulat the equations into a linear format.
Because this statement does not contradict what is posted on the first post ? Besides you have your RR stats the way around. it deals 90% to shields and 110% vs armor.
Quote:The following numbers represent how long it takes each weapon to output 600 HP damage on a level field (no efficacy bonuses) with the exception of the ACR.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Rei Shepard
The Rainbow Effect
1368
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Posted - 2014.01.08 14:10:00 -
[7] - Quote
Son-Of A-Gun wrote:Rei Shepard wrote:Because this statement does not contradict what is posted on the first post ? What do you mean by this? Did you mean "does contradict" instead of "does not contradict". Not that the statement in question actually contradicts the math used in the OP. in the OP, that weapon efficacy was not being factored, except in the case of the ACR, was stated. The reason why it was not factored is because, on average it is a nonfactor. The number of people armor tanking and ships tanking sould be roughly equivalent. And brick tanking, like the fit you pasted is, is a non factor as well, since the difference in the amount of armor vs shield is roughly equivalent. As I've said my math is accurate and I can prove this to you if you insist. Just say the word.
I looks like i am insisting, because you do not take into cosideration fits that are 225/522 or the way around, i posted 2 fits a 443/522 and a 225/522, the latter you didnt even go into.
If all you consider is everyone running around with even Shields/Armor, then hoo boy ...
Besides, if someone would Actually take 1.4-1.5 seconds to kill me, thats hardly an Alpha-Strike kill, in 1.5 seconds, if you cannot counter perform any action during that time, you might consider a game with flowers and unicorns to be better for you.
0.25 Seconds average reaction time, 0.4 seconds Average aim time, where is that guys counter attack he has 0.85 seconds left..
So i guess i insist...
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Rei Shepard
The Rainbow Effect
1368
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Posted - 2014.01.08 14:21:00 -
[8] - Quote
Izlare Lenix wrote:You tell him Rei.
I think the biggest point OP is missing is when you can only fire 16 shoots before overheating the ScR, every damn shoot must hit your target. Even missing 2 shoots can be 200+ damage not applied to your target.
While automatic weapons have a lot more margin for error when baddies are praying and spraying with them. The ScRs high alpha damage does reward players with good aim. But the heat buildup prevents prolonged engagements and punishes noobs that don't know how to handle the ScR.
Also there is always going to be one weapon that is king at something. The mechanics of the ScR allow it to be very, very good at 1 v 1, ok at 1 v 2, and your probably a dead man at 1 v 3. Especially with all the armor suits running around.
If I know I will engage in a lot of cqc, I prefer the RS90 over my CRW as it doesn't overheat and kills almost as fast.
Its because of people like me, that can kill 7 people with it before i overheat that people like him think there is something wrong with it, the diffrence is i squeeze ever last ounce of performance out of my suit, enviroment, threat assesment, aim, reaction speed, cover and i couple that to an Alpha Strike weapon, then when they see the killfeed roll in start foaming at the lips.
(7 is my record in CQC in rapid succession, 6 of them where a Maphia Clan Unit i was instantly loaded with a Tearmail saying Turbo Scrub, so i swapped to a fully auto ASCR and we re-enacted the same scenario, he later oppologized to me as they were all very very dead again :p)
People Don't know how it is to see 7 people swarm you from opposite sides, with just a bit of boxes for cover its goes like SCR KIll, SGM Kill, cover, SCR KILL, SCR KILL, SMG KILL, cover, Elbow, SMG KILL, SCR Kill and have an empty SMG and an overheating SCR and 3 Armor Health left...
all they see is KillFeed Rei bla bla KillFeed Rei bla bla KillFeed Rei bla bla KillFeed Rei bla bla KillFeed Rei bla bla KillFeed Rei bla bla KillFeed Rei bla bla
and go apesh*t OMG Gun is OP!!
PS: 3-4 is a more reasonable amount to kill that one can do on many occasions with the SCR before overheat sets in, 7 is just my record :p but 4 where headshots
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Rei Shepard
The Rainbow Effect
1368
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Posted - 2014.01.08 14:26:00 -
[9] - Quote
Izlare Lenix wrote:Son-Of A-Gun wrote:Rei Shepard wrote:Because this statement does not contradict what is posted on the first post ? What do you mean by this? Did you mean "does contradict" instead of "does not contradict". Not that the statement in question actually contradicts the math used in the OP. In the OP, that weapon efficacy was not being factored, except in the case of the ACR, was stated. The reason why it was not factored is because, on average it is a nonfactor. The number of people armor tanking and ships tanking sould be roughly equivalent. And brick tanking, like the fit you pasted is, is a non factor as well, since the difference in the amount of armor vs shield is roughly equivalent. As I've said my math is accurate and I can prove this to you if you insist. Just say the word. Brick tanking is a none factor? You just proved you don't know what the hell you are talking about. All heavies are brick tanked. Almost all Gal, and Amarr med frames are brick tanked. Most minny med frames are brick tanked and the few that aren't still have more armor then shields. Caldari med frames are normally closer in balance unless they have stacked damage mods, thus giving them more armor than shields. Even the Gal proto Scott can and often does have 500-600 armor. Get your facts straight. The reduced damage a ScR does against armor suits effects the guns performance. This is one reason I often switch to my smg during a cqc fight as I get the armor bonus and I won't overheat and die.
Well said, he should try to kill a Gall Logi with a core rep tool on his *ss, that brick EHP doesnt even move when we go to armor, even with 3 damage mods it only shakes lightly.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Rei Shepard
The Rainbow Effect
1370
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Posted - 2014.01.08 14:49:00 -
[10] - Quote
Son-Of A-Gun wrote:Rei Shepard wrote:I looks like i am insisting, because you do not take into cosideration fits that are 225/522 or the way around, i posted 2 fits a 443/522 and a 225/522, the latter you didnt even go into. I you wanted the math of that fit as well, all you had to do was ask: Prot ScR: 1.18371213 Proto RR1.39006191 But, in adition to the ScR still wining it is a moot point when you have guys running around with the exact opposit fitting 500 shield 200 armor (do you know anything about the law of averages and why it is used?). Do you want me to post the TTK for one of those? You won't like it I guarantee. Also I am procrastinating on posting the math, because it is a lot of work, until you say these word "show me the math. And then I'm going to be like, ahh ****, this is going to suck. {edit>>> forgot to as spool time. So RR should be: 1.64006191
Math is still too slow if you consider with skills at 4 you are doing 67.76 damage with an RR, not concerning about Mods or Efficiency its still doing 512 Damage per second or needing 1.63 seconds to kill on a 225/522 suit.
So somehow, you are not appling damage mods on there?
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Rei Shepard
The Rainbow Effect
1370
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Posted - 2014.01.08 15:03:00 -
[11] - Quote
Heinz Doofenshertz wrote:mmmmm Maths, and it's done badly woooo.
Ok this is my area, none of you are gonna like it but I'm gonna lay out all the maths. I'm gonna use the base weapon with no skills. because that's where you start. and I'm gonna show the maths wiiiiii.
Assualt riffle. rate of fire 750 rounds per minute. or 1 round every .08 seconds thats 60/750 seconds/rounds :) dmg per round 34. so 400 dmg in 11.7647 shots. ok so we multiply that out and we get .9411 seconds to do 400 dmg.
Scrambler rifle. rate of fire 705.88 rounds per minute so that's 60/705.88 we get .085 rounds per second. dmg per round is 72 so 400 dmg in 5.555 shots. ok so we again multiply that out and we get .4721 seconds to do 400 dmg
Combat riffle. rate of fire 1200 rounds per minute. so we have 60/1200 we get .05 rounds a second. dmg per round is 32 so 400 dmg in 12.5 rounds. more muliplication gives us .625 seconds.
and finally the Rail rifle. rate of fire 461.54 rounds per minute so 60/461.54 we get .12999 rounds a second. dmg per round is 55 so 400 rounds in 7.2727 shots more maths means we have a total time of .9447
ok now that you have all of the proper math, feel free to argue about what is and is not over powered.
your math takes into consideration eveyone using the SCR has a modded controller and fires at its full Rof, witch is not the case, but i do agree they need to fix that issue.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Rei Shepard
The Rainbow Effect
1370
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Posted - 2014.01.08 15:06:00 -
[12] - Quote
Heinz Doofenshertz wrote:Rei Shepard wrote:
your math takes into consideration eveyone using the SCR has a modded controller and fires at its full Rof, witch is not the case, but i do agree they need to fix that issue.
Negative sir, I am just using the values provided by CCP in the game client. they are avalible on the show info screen under the attributes tab.
Oh you are one of those guys, nm carry on
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Rei Shepard
The Rainbow Effect
1370
|
Posted - 2014.01.08 15:13:00 -
[13] - Quote
Heinz Doofenshertz wrote:you mean some one that knows how to do maths, does them with the proper numbers as supplied by the database? Yes, yes I am. Did you not read my signature?
No i mean your one of those guys that just use the absolute numbers, not factoring in what can be achived in reality, show me how you shoot 12 times with an SCR or i wont believe your math, yes i am one of those people.
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