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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
144
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Posted - 2013.12.24 17:26:00 -
[1] - Quote
Why does any CR do anywhere near the amount of damage as an HMG?
(due to bullet grouping, extended range, and LOL RoF it does do more effective DPS) |
Toby Flenderson
research lab
164
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Posted - 2013.12.24 17:28:00 -
[2] - Quote
Crimson Cerberes wrote:Why does any CR do anywhere near the amount of damage as an HMG?
(due to bullet grouping, extended range, and LOL RoF it does do more effective DPS)
HMG clip > CR clip |
Jadek Menaheim
Xer Cloud Consortium
772
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Posted - 2013.12.24 17:29:00 -
[3] - Quote
The combat riffle is horrible at close range.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Delta90212
Dust2Dust. Top Men.
126
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Posted - 2013.12.24 17:29:00 -
[4] - Quote
Jadek Menaheim wrote:The combat riffle is horrible at close range. Uh nope.
Fear my Minmatarian brothers.
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N1ck Comeau
Ahrendee Mercenaries EoN.
1666
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Posted - 2013.12.24 17:29:00 -
[5] - Quote
combat rifle either needs to kick like crazy. Or tone down ROF to something like 850-900.
Minmatar Assault.
Dual SMG user. 200 bullets of hellfire.
I use speed and skill to win fights.
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
144
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Posted - 2013.12.24 17:31:00 -
[6] - Quote
N1ck Comeau wrote:combat rifle either needs to kick like crazy. Or tone down ROF to something like 850-900.
due to how turbo controllers work with the AR, I think CCP doesn't know how to balance kick. anyway, the CR should not be doing 1000 DPS |
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
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Posted - 2013.12.24 17:31:00 -
[7] - Quote
imagine how op a hmg would be with 30dps per bullet
now look at the cr
see the difference
the cr is balanced and when compared to an hmg so stop complaining.
In Rust We Trust,
true to the Republic,
Kherokior warrior
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Arkena Wyrnspire
Fatal Absolution
6685
|
Posted - 2013.12.24 17:35:00 -
[8] - Quote
Uh, the HMG shreds things now.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
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Posted - 2013.12.24 17:36:00 -
[9] - Quote
Arkena Wyrnspire wrote:Uh, the HMG shreds things now.
exactly why the hmg doesn't need a dmg boost or else the hmg would be more powerful than the cr
In Rust We Trust,
true to the Republic,
Kherokior warrior
|
Nitrobeacon
Freek Coalition Freek Alliance
166
|
Posted - 2013.12.24 17:37:00 -
[10] - Quote
The original variant of the CR as well as the SR has a little too much dps math wise, I agree. I've never used the CR so I can't complain, but I agree that having used the SR for a very long time, it's way to powerful at close range + with it's extreme dps. Only a burst HMG beat's its massive dps and maybe a shotgun. |
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Cat Merc
Ahrendee Mercenaries EoN.
4977
|
Posted - 2013.12.24 17:37:00 -
[11] - Quote
HMG eats everyone for breakfast at close range
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
107
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Posted - 2013.12.24 17:40:00 -
[12] - Quote
Nitrobeacon wrote:The original variant of the CR as well as the SR has a little too much dps math wise, I agree. I've never used the CR so I can't complain, but I agree that having used the SR for a very long time, it's way to powerful at close range + with it's extreme dps. Only a burst HMG beat's its massive dps and maybe a shotgun.
IMO its well balanced unlike the sr.
it does a decent amount of dmg to shields but does a lot of dmg to armor like its supposed to. the sr does insane amount of dmg to both armor and shields people think the cr is a bit op is because of the ROF, but itd perfectly fine and it needs that ROF
In Rust We Trust,
true to the Republic,
Kherokior warrior
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
144
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Posted - 2013.12.24 17:41:00 -
[13] - Quote
knight guard fury wrote:imagine how op a hmg would be with 30dps per bullet
now look at the cr
see the difference
the cr is balanced and when compared to an hmg so stop complaining.
I am not saying the HMG needs more DPS, it is that the combat rifle shouldn't do 1k DPS.
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
144
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Posted - 2013.12.24 17:42:00 -
[14] - Quote
Cat Merc wrote:HMG eats everyone for breakfast at close range
Not as fast as a CR does. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
144
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Posted - 2013.12.24 17:44:00 -
[15] - Quote
knight guard fury wrote:Nitrobeacon wrote:The original variant of the CR as well as the SR has a little too much dps math wise, I agree. I've never used the CR so I can't complain, but I agree that having used the SR for a very long time, it's way to powerful at close range + with it's extreme dps. Only a burst HMG beat's its massive dps and maybe a shotgun. IMO its well balanced unlike the sr. it does a decent amount of dmg to shields but does a lot of dmg to armor like its supposed to. the sr does insane amount of dmg to both armor and shields people think the cr is a bit op is because of the ROF, but itd perfectly fine and it needs that ROF
it does an average of 102.5% damage (every other weapon only does an average of 100% dmg).
IT does 1K DPS and never overheats.
It has the lightest fitting requirements.
It is the very definition of overpowered.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2443
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Posted - 2013.12.24 17:44:00 -
[16] - Quote
Crimson Cerberes wrote:Cat Merc wrote:HMG eats everyone for breakfast at close range
Not as fast as a CR does.
My republic HMG with my militia heavy suit and my proficiency 4 combat rifle disagrees. Getting eaten alive by every heavy within 15m with an HMG would disagree.
HMG > CR in close quarters.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Toby Flenderson
research lab
165
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Posted - 2013.12.24 17:45:00 -
[17] - Quote
knight guard fury wrote:imagine how op a hmg would be with 30dps per bullet
now look at the cr
see the difference
the cr is balanced and when compared to an hmg so stop complaining.
Agreed. The HMG is fine. I don't even have that much skill in it and I can still tear people up easily. Especially with the burst. If you still can't kill people running CR then you should probably find a new weapon. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
829
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Posted - 2013.12.24 17:51:00 -
[18] - Quote
Crimson Cerberes wrote:Cat Merc wrote:HMG eats everyone for breakfast at close range
Not as fast as a CR does.
You are not very good at maths. Bigger clip and higher ROF.
But, hey, if you want to start taking on good HMG players in CQC, go right ahead. I like guardian points!
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Ryder Azorria
Amarr Templars Amarr Empire
750
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Posted - 2013.12.24 17:52:00 -
[19] - Quote
Crimson Cerberes wrote:knight guard fury wrote:imagine how op a hmg would be with 30dps per bullet
now look at the cr
see the difference
the cr is balanced and when compared to an hmg so stop complaining. I am not saying the HMG needs more DPS, it is that the combat rifle shouldn't do 1k DPS. You do realise how small the CRs magazine is right? Useless if you come up against more than one person (assuming any kind of competency on the part of the redberries).
Also while the CR is undeniably pretty good at close range in skilled hands, in those same hands both the AR and the HMG are much better - claims otherwise are either lies or subject to a severe case of observational bias. |
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
107
|
Posted - 2013.12.24 17:55:00 -
[20] - Quote
Ryder Azorria wrote:Crimson Cerberes wrote:knight guard fury wrote:imagine how op a hmg would be with 30dps per bullet
now look at the cr
see the difference
the cr is balanced and when compared to an hmg so stop complaining. I am not saying the HMG needs more DPS, it is that the combat rifle shouldn't do 1k DPS. You do realise how small the CRs magazine is right? Useless if you come up against more than one person (assuming any kind of competency on the part of the redberries). Also while the CR is undeniably pretty good at close range in skilled hands, in those same hands both the AR and the HMG are much better - claims otherwise are either lies or subject to a severe case of observational bias.
ive got lvl 3 in cr prof. and I do very well against many people and groups of people (assuming they all aren't proto)
In Rust We Trust,
true to the Republic,
Kherokior warrior
|
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Nitrobeacon
Freek Coalition Freek Alliance
166
|
Posted - 2013.12.24 17:57:00 -
[21] - Quote
Crimson Cerberes wrote:knight guard fury wrote:Nitrobeacon wrote:The original variant of the CR as well as the SR has a little too much dps math wise, I agree. I've never used the CR so I can't complain, but I agree that having used the SR for a very long time, it's way to powerful at close range + with it's extreme dps. Only a burst HMG beat's its massive dps and maybe a shotgun. IMO its well balanced unlike the sr. it does a decent amount of dmg to shields but does a lot of dmg to armor like its supposed to. the sr does insane amount of dmg to both armor and shields people think the cr is a bit op is because of the ROF, but itd perfectly fine and it needs that ROF it does an average of 102.5% damage (every other weapon only does an average of 100% dmg). IT does 1K DPS and never overheats. It has the lightest fitting requirements. It is the very definition of overpowered. I agree, it is a bit too light on pg/cpu for it's high dps. Not to mention never overheating no spool time with very low recoil. Maybe making it as heavy as the SR would help. |
Reav Hannari
Red Rock Outriders
2255
|
Posted - 2013.12.24 18:00:00 -
[22] - Quote
Since the HMG change I've been losing to the HMGs and I have proficiency 4 in combat rifles. Time to start making sure I keep my distance. It wasn't that long ago that I could kill a heavy with any suit I happened to be wearing.
// Spike Lieutenant // Matari Logistics / Scout / Pilot // @ReesNoturana
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Maken Tosch
DUST University Ivy League
6030
|
Posted - 2013.12.24 18:00:00 -
[23] - Quote
Delta90212 wrote:Jadek Menaheim wrote:The combat riffle is horrible at close range. Uh nope.
https://www.youtube.com/watch?v=KU2CfN8AmPo&feature=c4-overview&list=UUlbc3XILbKpyQGjsH9pgOgw https://www.youtube.com/watch?v=MXo_yQO1G-M&feature=c4-overview&list=UUlbc3XILbKpyQGjsH9pgOgw
According to these videos, the CR sucks at close range.
OK, CCP. When are knives finally going to be improved?
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Toby Flenderson
research lab
165
|
Posted - 2013.12.24 18:02:00 -
[24] - Quote
Crimson Cerberes wrote:knight guard fury wrote:imagine how op a hmg would be with 30dps per bullet
now look at the cr
see the difference
the cr is balanced and when compared to an hmg so stop complaining. I am not saying the HMG needs more DPS, it is that the combat rifle shouldn't do 1k DPS.
The combat rifle is harder to land all of this 1k damage than other weapons IMO. You're rewarded for managing the recoil and landing burst shots whereas most other weapons are fully auto and you can spam. The hip fire is pretty lousy and still worse than the AR even with the sharpshooter up IMO. If you're considering the assault variant than take into consideration how difficult it is to stay on target at a distance. Also realize you waste more ammo when missing than you do with other weapons. The CR is a good weapon for players with good reflexes and accuracy. The reward these players get with the weapon should not be considered standard for anyone who picks it up.
Consider how the shotgun can out perform most weapons in the right hands. No one is calling for a nerd to a shotgun just because some people are good enough to use their speed/stealth to get around the range of other weapons. Given the CR closer resembles the AR that most players are familiar with, it still is very different in the lack of spam a less skilled player can manage with it.
TL;DR: The CR sacrifices spam capabilities and gains DPS for those who can aim. |
Nitrobeacon
Freek Coalition Freek Alliance
166
|
Posted - 2013.12.24 18:06:00 -
[25] - Quote
There's a flaw in these two vids, they are made by the same guy. Maybe this particular guy isn't too good at close range, or he just started using the CR. Choosing two vids from two different guys would be better, maybe 3 two be sure. |
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
107
|
Posted - 2013.12.24 18:07:00 -
[26] - Quote
the cr is not horrible at close range
ive been killing dozens of people at close range with that thing because I know how to handle it and its very fun to ise on my starter fits.
ive got lvl 3 prof. and it is incredibly good at what it does and I land most of my hits on the target
In Rust We Trust,
true to the Republic,
Kherokior warrior
|
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
107
|
Posted - 2013.12.24 18:07:00 -
[27] - Quote
go check out cyrius li moody's videos he tells you how to use it properly
EDIT: just saw the vid's NVM
In Rust We Trust,
true to the Republic,
Kherokior warrior
|
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
107
|
Posted - 2013.12.24 18:17:00 -
[28] - Quote
I noticed that he likes using it as a hit and run/flanking type, but im more skilled than him because I prefer assaulting/flanking with it and Ive killed proto users with it in CQC and at range.
even though he says it sucks at close range it actually does gets better at close range IMO and ive wiped out teams of people in ambush yesterday using this weapon and its just amazing at how well it works and how I use it.
the difference between me and him is that he prefers it as a hit'n'run/flank type but im an all'around guy that flanks/hit'n'run/ assaults people so I am excellent in all situations
In Rust We Trust,
true to the Republic,
Kherokior warrior
|
Nitrobeacon
Freek Coalition Freek Alliance
188
|
Posted - 2014.01.05 00:57:00 -
[29] - Quote
Yeah to be honest 600 dps at the standard level is a bit too much, maybe it's not the rate of fire nor the damage that needs changing. I think it needs a delay in between the burst, like the burst assault rifle. |
Tectonic Fusion
931
|
Posted - 2014.01.05 01:08:00 -
[30] - Quote
knight guard fury wrote:I noticed that he likes using it as a hit and run/flanking type, but im more skilled than him because I prefer assaulting/flanking with it and Ive killed proto users with it in CQC and at range.
even though he says it sucks at close range it actually does gets better at close range IMO and ive wiped out teams of people in ambush yesterday using this weapon and its just amazing at how well it works and how I use it.
the difference between me and him is that he prefers it as a hit'n'run/flank type but im an all'around guy that flanks/hit'n'run/ assaults people so I am excellent in all situations LOL I use it for strafing and flanking. I laughed at a proto callogi earlier today as I hopped around him murdering him with my basic combat rifle in a MILITIA Minmatar scout.
Solo Player
Squad status: Locked
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
289
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Posted - 2014.01.05 01:11:00 -
[31] - Quote
Jadek Menaheim wrote:The combat riffle is horrible at close range.
That my good individual is not accurate . It is a beast at all ranges .
I would speck into it more but I just know a nerf is coming as well it should .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
289
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Posted - 2014.01.05 01:16:00 -
[32] - Quote
Nitrobeacon wrote:Yeah to be honest 600 dps at the standard level is a bit too much, maybe it's not the rate of fire nor the damage that needs changing. I think it needs a delay in between the burst, like the burst assault rifle.
All the AR should be in a damage range between 350 for basic to 450 for prototype . Yes I know it doesn't sound like much but this will help TTK and in all seriousness , who doesn't use damage mods coupled with the percentage of damage increase that you get with the skill set anyway , this will balance it out .
Hell , look at the swarmers , all of them have the same rate of damage , from basic to prototype , now THAT is totally wrong .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Michael Arck
Onuoto Uakan Huogaatsu
2508
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Posted - 2014.01.05 01:27:00 -
[33] - Quote
There's plenty of witch hunts to go around. This thread is one of em...
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Lorhak Gannarsein
1131
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Posted - 2014.01.05 01:30:00 -
[34] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Nitrobeacon wrote:Yeah to be honest 600 dps at the standard level is a bit too much, maybe it's not the rate of fire nor the damage that needs changing. I think it needs a delay in between the burst, like the burst assault rifle. All the AR should be in a damage range between 350 for basic to 450 for prototype . Yes I know it doesn't sound like much but this will help TTK and in all seriousness , who doesn't use damage mods coupled with the percentage of damage increase that you get with the skill set anyway , this will balance it out . Hell , look at the swarmers , all of them have the same rate of damage , from basic to prototype , now THAT is totally wrong . They actually don't. Swarms get a 50% damage increase over the tiers...
PRO tanker and proud.
Number of PRO-turret HAVs killed w/ my permahardened MLT Blaster Gunny - 2 (so far xD)
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
396
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Posted - 2014.01.31 12:09:00 -
[35] - Quote
Nitrobeacon wrote:Yeah to be honest 600 dps at the standard level is a bit too much, maybe it's not the rate of fire nor the damage that needs changing. I think it needs a delay in between the burst, like the burst assault rifle.
QFT. 660 DPS is kinda crazy.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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VALCORE72
NECROM0NGERS The CORVOS
25
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Posted - 2014.01.31 12:17:00 -
[36] - Quote
hmg are good but its startn to feel like it did befor . the need to lower acc back down to 39.88 .... why did they even raise it up boggles me? i do wonder if there server have a memory leak . day of a patch game feels good ' after a week or two hit detect feels off' errors out the arss and other crap. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
396
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Posted - 2014.01.31 12:18:00 -
[37] - Quote
VALCORE72 wrote:hmg are good but its startn to feel like it did befor . the need to lower acc back down to 39.88 .... why did they even raise it up boggles me? i do wonder if there server have a memory leak . day of a patch game feels good ' after a week or two hit detect feels off' errors out the arss and other crap.
I just think it is ridiculous that I can get to a 1 vs 1 with a Combat rifle user and be OUTDAMAGED by the CR....
No other weapon does this to a HMG in CQC.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Sgt Kirk
Fatal Absolution Covert Intervention
4287
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Posted - 2014.01.31 12:50:00 -
[38] - Quote
Because players will do anything and say anything to protect their crutch. See Duvolle Tactical Rifle threads from a year ago for a prime example of players doing everything possible to defend their weapon. |
Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
269
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Posted - 2014.01.31 13:01:00 -
[39] - Quote
Crimson Cerberes wrote:Why does any CR do anywhere near the amount of damage as an HMG?
(due to bullet grouping, extended range, and LOL RoF it does do more effective DPS)
Because you have bad aim? CQC HMG is godly. |
calisk galern
BurgezzE.T.F Public Disorder.
1697
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Posted - 2014.01.31 13:01:00 -
[40] - Quote
hmg wins every single time against my cr unless 1 of three things occur.
1)i can get past him causing him to miss alot of his shot.
2) i can engage at medium range, since the hmg has a very short range.
3)he's in a militia heavy suit.
I tend to aim for the head on heavies which helps a lot in the straight up fight. |
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
396
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Posted - 2014.01.31 13:10:00 -
[41] - Quote
Sgt Kirk wrote:Because players will do anything and say anything to protect their crutch. See Duvolle Tactical Rifle threads from a year ago for a prime example of players doing everything possible to defend their weapon.
I think we have a winner boys. Have an upvote.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Mordecai Sanguine
What The French
375
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Posted - 2014.01.31 13:17:00 -
[42] - Quote
Crimson Cerberes wrote:Why does any CR do anywhere near the amount of damage as an HMG?
(due to bullet grouping, extended range, and LOL RoF it does do more effective DPS)
HMG shoots small caliber bullets. CR shoots rifle bullets.
That's why they have more damage.
But CR should really have less RoF. |
Chunky Munkey
Amarr Templars Amarr Empire
3029
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Posted - 2014.01.31 13:22:00 -
[43] - Quote
N1ck Comeau wrote:combat rifle either needs to kick like crazy. Or tone down ROF to something like 850-900.
Firing delay between bursts.
No.
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Arx Ardashir
Imperium Aeternum
496
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Posted - 2014.01.31 13:31:00 -
[44] - Quote
knight guard fury wrote:IMO its well balanced unlike the sr.
it does a decent amount of dmg to shields but does a lot of dmg to armor like its supposed to. the sr does insane amount of dmg to both armor and shields people think the cr is a bit op is because of the ROF, but itd perfectly fine and it needs that ROF lulz If by "decent" you mean "does 95% of its intended damage." Projectiles have the best damage profile in the game. They sacrifice an unnoticable 5% efficiency against shields to gain 10% damage against armor. The SR only does 80% of its damage against armor.
Another post in this thread said that the CR sacrifices "spamability." I've heard CRs that were firing so fast I thought the user had the assault version only to see it pop up as the standard variant in the killfeed. Also, excluding assault variants (as the CR has one), only 2 of the "Fine Rifles" has full-auto fire. The SR is semi-auto like the CR, except the SR will overheat from spamming far sooner than the CR will run out of ammo, making the CR the bigger "spammer" of the two,
I'd also like to remind someone else that clipsize + RoF doesn't make DPS. It's damage per shot and RoF. Clipsize only comes into play with sustained DPS.
Some facts about the CR: *Best damage profile in the game. *~90 damage per press of R1 *Lowest fitting requirements
Whether or not it is "OP" is easily debatable, though I personally believe the CR and RR were introduced as stronger than they should be, though the RR more so than the CR.
I contribute nothing.
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Scout Registry
Nos Nothi
1147
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Posted - 2014.01.31 13:42:00 -
[45] - Quote
@ OP
The CR is classified as a Fine Rifle, along with the ScR, AR and RR. The HMG is classified as a Specialty Weapon, along with Shotguns and Laser Rifles.
Fine Rifles are intended to outperform all other weapons. Period. Especially, Specialty Weapons which should never outperform a Fine Rifle.
This is working as intended; just like Logis are intended to outperform all other suits. These things are discussed and decided months in advance on L33T Chat with Wolfman (see IRC).
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Squagga
The State Protectorate
102
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Posted - 2014.01.31 14:11:00 -
[46] - Quote
Never did the heavy loadout thing .. I do wonder why I can drop a heavy with my assault railf rifle. I'm not talking about my sneaky assault moves that I've used in the past. Pure strafe and bullet fire and I'm dropping those fat boys. It really shouldn't be that way. It's not fun for me if I don't have to work for it
Reloading, the silent killer.
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stlcarlos989
SVER True Blood Public Disorder.
1059
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Posted - 2014.01.31 14:30:00 -
[47] - Quote
With Proficiency 5 and no Damage mods
Six Kin Assault Combat Rifle (26.68 x 1200 RPM) / 60 = 533.6 DPS
Boundless HMG (22.77 x 2000 RPM) / 60 = 759 DPS
What the hell is OP taking about? They have the same damage type (95% vs shields and 110% vs armor) The only difference is the optimal and effective range, but the title is about damage.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Jack McReady
DUST University Ivy League
1111
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Posted - 2014.01.31 14:34:00 -
[48] - Quote
Crimson Cerberes wrote:Why does any CR do anywhere near the amount of damage as an HMG?
(due to bullet grouping, extended range, and LOL RoF it does do more effective DPS) short: it doesnt long: there is a slight delay between each burst of the CR |
ReGnYuM
Escrow Removal and Acquisition
2009
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Posted - 2014.01.31 14:50:00 -
[49] - Quote
Good Luck getting maximum RoF in the Lag that is PC.
One of the reasons why I went back to my trusty duvolle.
FYI HMG destroys the CR in CQC... PC player
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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Kingseeker Kobra
Fetal Abortions
268
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Posted - 2014.01.31 15:00:00 -
[50] - Quote
The CR doesnt have anywhere near 1000 DPS and if you're a heavy losing CQC 1v1s to a medium frame CR, guess what? You're a bad heavy.
Ariana glitches 31 free kills and loses anyways, LMFAO @ AE GARBAGE
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CRYPT3C W0LF
MK.V
310
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Posted - 2014.01.31 15:12:00 -
[51] - Quote
... If I come across anyone I will destroy them with my Combat rifle and feast on their proto suits while I dance over their bodies in my Basic Scout suit
And no, The Combat rifle auto nerfs itself when there is a ton of lag, is taxing feather the trigger, and if you have the full auto version (which sucks) you have an pretty large amount of recoil. I can see its pretty well balanced.
Also STRAFING will render the CR almost useless...
Ahhhh....
CPM? Nononono
|
NAV HIV
The Generals General Tso's Alliance
1006
|
Posted - 2014.01.31 15:13:00 -
[52] - Quote
Crimson Cerberes wrote:Why does any CR do anywhere near the amount of damage as an HMG?
(due to bullet grouping, extended range, and LOL RoF it does do more effective DPS)
Because lolBalance |
Disturbingly Bored
The Strontium Asylum
1527
|
Posted - 2014.01.31 15:20:00 -
[53] - Quote
Nitrobeacon wrote:I think it needs a delay in between the burst, like the burst assault rifle.
Bingo.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
|
Jack McReady
DUST University Ivy League
1111
|
Posted - 2014.01.31 15:25:00 -
[54] - Quote
Disturbingly Bored wrote:Nitrobeacon wrote:I think it needs a delay in between the burst, like the burst assault rifle. Bingo. there is already a delay
scrubs gonna scrub |
Sam Tektzby
Better Hide R Die
126
|
Posted - 2014.01.31 15:25:00 -
[55] - Quote
There is my observation.
HMG TRAAAAAA = Iam death Combat tata tata = Iam death
XD
Actually i thing there should be bigger gap betweeen burst on Combat one, just slighty bigger. HMG should be walkning powerhouse what is it right now, in coridors you just dont have chance. But honestlz i dont have anz issue with how both are right now.
Support - Tactician/Support
Deteis - Orator
|
Onesimus Tarsus
1033
|
Posted - 2014.01.31 15:27:00 -
[56] - Quote
NAV HIV wrote:Crimson Cerberes wrote:Why does any CR do anywhere near the amount of damage as an HMG?
(due to bullet grouping, extended range, and LOL RoF it does do more effective DPS) Because lolBalance
Balance is never going to happen. That would reduce this game to player skill, and that can't be bought. CCP is going to keep the laser dot moving from one suit/weapon/vehicle/etc. to another as long as kittens with credit cards will chase the laser dot where CCP wants them to: AUR.
Free, on-demand Respecs. Because it doesn't matter and no one should care.
Matchmaking by KDR proximity. :)
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1017
|
Posted - 2014.01.31 15:58:00 -
[57] - Quote
._. I still don't see how people can't use CRs properly...
Look. I pretty much maxed out all of the useful skills in ARs. I pick up a Duvolle and go against a STD CR in CQC and I get out DPS'd. It happens all of the time with people who know how to use it.
Hell. I haven't specced into it past Operations 4 and I use the STD version and take out everyone else easily. Even heavies can't escape my wrath if the situations right.
Heavies should rip most of them up but with their strafe speed, a Minmatar or mobility focused Gallente/Caldari could outpace them and shoot em down. I've done it before. Get the drop on them and LAY into their asses.
:/ The CR needs some kind of nerf. I tried to argue against it at the very beginning but I've realized how wrong I was.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
295
|
Posted - 2014.01.31 16:19:00 -
[58] - Quote
stlcarlos989 wrote:With Proficiency 5 and no Damage mods
Six Kin Assault Combat Rifle (26.68 x 1200 RPM) / 60 = 533.6 DPS
Boundless HMG (22.77 x 2000 RPM) / 60 = 759 DPS
What the hell is OP taking about? They have the same damage type (95% vs shields and 110% vs armor) The only difference is the optimal and effective range, but the title is about damage.
1: HMG fires at 2400rpm, not 2000.
2: HMG paper DPS is not an accurate indicator of real world DPS. HMG paper DPS can only be applied in the real world at "barrel-in-rectum" range. Even at just 10m, so many HMG bullets will miss due to dispersion that paper DPS can no longer be considered applicable. At further distances, even within optimal, the problem becomes much worse.
3: HMG overheats. CR does not.
4: Modded/turbo controllers. Need I say more?
Saying "LOOK AT PAPER DPS LOLOLOL OP IS STUPID MY CRUTCH GUN IS FINE!!!" while having no idea what you're actually talking about is not a good look.
Even considering all this, the CR is still far less broken than the RR, but they both still need tweaks. So does the SCR. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1096
|
Posted - 2014.01.31 16:37:00 -
[59] - Quote
1000 damage per second? Where do you guys come up with this stuff?
Proto ACR with prof 5 and 2x damage mods: 637.96 damage per second.
Proto vanilla CR with prof 5 and 2x damage mods: 637.43 (this has been tested in game - takes 4.1 seconds to empty a mag devided by 18 {number of busts in a mag})
You guys are terrible.
{:)}{3GÇó>
|
Dexter307
The Unholy Legion Of DarkStar
798
|
Posted - 2014.01.31 16:53:00 -
[60] - Quote
Jadek Menaheim wrote:The combat riffle is horrible at close range. Nope, it's one of the best CQC weapons |
|
Dexter307
The Unholy Legion Of DarkStar
798
|
Posted - 2014.01.31 17:03:00 -
[61] - Quote
stlcarlos989 wrote:With Proficiency 5 and no Damage mods
Six Kin Assault Combat Rifle (26.68 x 1200 RPM) / 60 = 533.6 DPS
Boundless HMG (22.77 x 2000 RPM) / 60 = 759 DPS
What the hell is OP taking about? They have the same damage type (95% vs shields and 110% vs armor) The only difference is the optimal and effective range, but the title is about damage. Assult cr sucks, I facepalm whenever I see anyone using it Burst version is the OP one Proto with prof 5 does 40.5 dmg per bullet at 1200 ROF for 810 dps Also HMG has bad accuracy and shoots at 2400 rpm so your math for the HMG is wrong, mainly because most bullets will miss |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1096
|
Posted - 2014.01.31 17:14:00 -
[62] - Quote
Dexter307 wrote:stlcarlos989 wrote:With Proficiency 5 and no Damage mods
Six Kin Assault Combat Rifle (26.68 x 1200 RPM) / 60 = 533.6 DPS
Boundless HMG (22.77 x 2000 RPM) / 60 = 759 DPS
What the hell is OP taking about? They have the same damage type (95% vs shields and 110% vs armor) The only difference is the optimal and effective range, but the title is about damage. Assult cr sucks, I facepalm whenever I see anyone using it Burst version is the OP one Proto with prof 5 does 40.5 dmg per bullet at 1200 ROF for 810 dps Also HMG has bad accuracy and shoots at 2400 rpm so your math for the HMG is wrong, mainly because most bullets will miss
His HMG RoF is off, should be 2400 not 2000. Comes out to: 910.8 DPS
{:)}{3GÇó>
|
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1096
|
Posted - 2014.01.31 17:19:00 -
[63] - Quote
Dexter307 wrote:stlcarlos989 wrote:With Proficiency 5 and no Damage mods
Six Kin Assault Combat Rifle (26.68 x 1200 RPM) / 60 = 533.6 DPS
Boundless HMG (22.77 x 2000 RPM) / 60 = 759 DPS
What the hell is OP taking about? They have the same damage type (95% vs shields and 110% vs armor) The only difference is the optimal and effective range, but the title is about damage. Proto with prof 5 does 40.5 dmg per bullet at 1200 ROF for 810 dps
You can't achieve 1200 RoF with the vanilla CR. there is a refire delay interval. The max you can get is around one burst per 0.22777778 seconds or 4.1 seconds to empty a clip.
{:)}{3GÇó>
|
Dexter307
The Unholy Legion Of DarkStar
798
|
Posted - 2014.01.31 17:20:00 -
[64] - Quote
Son-Of A-Gun wrote:Dexter307 wrote:stlcarlos989 wrote:With Proficiency 5 and no Damage mods
Six Kin Assault Combat Rifle (26.68 x 1200 RPM) / 60 = 533.6 DPS
Boundless HMG (22.77 x 2000 RPM) / 60 = 759 DPS
What the hell is OP taking about? They have the same damage type (95% vs shields and 110% vs armor) The only difference is the optimal and effective range, but the title is about damage. Assult cr sucks, I facepalm whenever I see anyone using it Burst version is the OP one Proto with prof 5 does 40.5 dmg per bullet at 1200 ROF for 810 dps Also HMG has bad accuracy and shoots at 2400 rpm so your math for the HMG is wrong, mainly because most bullets will miss His HMG RoF is off, should be 2400 not 2000. Comes out to: 910.8 DPS Yes, but the accuracy of the HMG means it's actual DPS is lower |
Dexter307
The Unholy Legion Of DarkStar
798
|
Posted - 2014.01.31 17:22:00 -
[65] - Quote
Son-Of A-Gun wrote:Dexter307 wrote:stlcarlos989 wrote:With Proficiency 5 and no Damage mods
Six Kin Assault Combat Rifle (26.68 x 1200 RPM) / 60 = 533.6 DPS
Boundless HMG (22.77 x 2000 RPM) / 60 = 759 DPS
What the hell is OP taking about? They have the same damage type (95% vs shields and 110% vs armor) The only difference is the optimal and effective range, but the title is about damage. Proto with prof 5 does 40.5 dmg per bullet at 1200 ROF for 810 dps You can't achieve 1200 RoF with the vanilla CR. there is a refire delay interval. The max you can get is around one burst per 0.22777778 seconds or 4.1 seconds to empty a clip. You can get very close to 1200, the delay is very small |
Chibi Andy
Forsaken Immortals Top Men.
864
|
Posted - 2014.01.31 17:23:00 -
[66] - Quote
i'd like to add in the fact that the CR took away my heavy's shield in 2 seconds from 80m
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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thomas mak
STRONG-ARMED BANDITS Public Disorder.
23
|
Posted - 2014.01.31 17:29:00 -
[67] - Quote
Jadek Menaheim wrote:The combat riffle is horrible at close range.
The combat riffle is KING at close range, dude
Real tanker dies with their tanks!
|
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1096
|
Posted - 2014.01.31 17:30:00 -
[68] - Quote
Dexter307 wrote:Son-Of A-Gun wrote:Dexter307 wrote:stlcarlos989 wrote:With Proficiency 5 and no Damage mods
Six Kin Assault Combat Rifle (26.68 x 1200 RPM) / 60 = 533.6 DPS
Boundless HMG (22.77 x 2000 RPM) / 60 = 759 DPS
What the hell is OP taking about? They have the same damage type (95% vs shields and 110% vs armor) The only difference is the optimal and effective range, but the title is about damage. Proto with prof 5 does 40.5 dmg per bullet at 1200 ROF for 810 dps You can't achieve 1200 RoF with the vanilla CR. there is a refire delay interval. The max you can get is around one burst per 0.22777778 seconds or 4.1 seconds to empty a clip. You can get very close to 1200, the delay is very small
The numbers I gave are accurate. This has been field tested.
{:)}{3GÇó>
|
Dexter307
The Unholy Legion Of DarkStar
798
|
Posted - 2014.01.31 17:36:00 -
[69] - Quote
Son-Of A-Gun wrote:Dexter307 wrote:Son-Of A-Gun wrote:Dexter307 wrote:stlcarlos989 wrote:With Proficiency 5 and no Damage mods
Six Kin Assault Combat Rifle (26.68 x 1200 RPM) / 60 = 533.6 DPS
Boundless HMG (22.77 x 2000 RPM) / 60 = 759 DPS
What the hell is OP taking about? They have the same damage type (95% vs shields and 110% vs armor) The only difference is the optimal and effective range, but the title is about damage. Proto with prof 5 does 40.5 dmg per bullet at 1200 ROF for 810 dps You can't achieve 1200 RoF with the vanilla CR. there is a refire delay interval. The max you can get is around one burst per 0.22777778 seconds or 4.1 seconds to empty a clip. You can get very close to 1200, the delay is very small The numbers I gave are accurate. This has been field tested. There is a lot of room for error in field testing a burst gun. Unless a dev confirms a burst delay time I'm going to assume ROF is ~1000 |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1097
|
Posted - 2014.01.31 17:43:00 -
[70] - Quote
Dexter307 wrote:There is a lot of room for error in field testing a burst gun. Unless a dev confirms a burst delay time I'm going to assume ROF is ~1000
Was timed with a stop watch thirty times. I think that is sufficient enough for practical purposes. Not that I wouldn't mind knowing the actual numbers in a DEV post.
{:)}{3GÇó>
|
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xSir Campsalotx
G0DS AM0NG MEN
88
|
Posted - 2014.01.31 17:49:00 -
[71] - Quote
Base boundless damage 34.2+ prof 5 and 3x damage mods x rof of 20 a second 34.2x1.15x1.25x20=983.25 so not a thousand but just about. |
Dexter307
The Unholy Legion Of DarkStar
798
|
Posted - 2014.01.31 17:51:00 -
[72] - Quote
Son-Of A-Gun wrote:Dexter307 wrote:There is a lot of room for error in field testing a burst gun. Unless a dev confirms a burst delay time I'm going to assume ROF is ~1000 Was timed with a stop watch thirty times. I think that is sufficient enough for practical purposes. Not that I wouldn't mind knowing the actual numbers in a DEV post. 30 isn't close for enough for accurate results. assuming the person shooting can pull the trigger fast enough for max ROF you would need hundreds of tests to be accurate |
Sinboto Simmons
SVER True Blood Public Disorder.
4298
|
Posted - 2014.01.31 17:54:00 -
[73] - Quote
knight guard fury wrote:Arkena Wyrnspire wrote:Uh, the HMG shreds things now. exactly why the hmg doesn't need a dmg boost or else the hmg would be more powerful than the cr Shouldn't it be
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1097
|
Posted - 2014.01.31 17:55:00 -
[74] - Quote
Dexter307 wrote:Son-Of A-Gun wrote:Dexter307 wrote:There is a lot of room for error in field testing a burst gun. Unless a dev confirms a burst delay time I'm going to assume ROF is ~1000 Was timed with a stop watch thirty times. I think that is sufficient enough for practical purposes. Not that I wouldn't mind knowing the actual numbers in a DEV post. 30 isn't close for enough for accurate results. assuming the person shooting can pull the trigger fast enough for max ROF you would need hundreds of tests to be accurate
As I said it is accurate enough for practical purpose. We're not building a damned rocket here.
{:)}{3GÇó>
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Dexter307
The Unholy Legion Of DarkStar
798
|
Posted - 2014.01.31 17:59:00 -
[75] - Quote
Son-Of A-Gun wrote:Dexter307 wrote:Son-Of A-Gun wrote:Dexter307 wrote:There is a lot of room for error in field testing a burst gun. Unless a dev confirms a burst delay time I'm going to assume ROF is ~1000 Was timed with a stop watch thirty times. I think that is sufficient enough for practical purposes. Not that I wouldn't mind knowing the actual numbers in a DEV post. 30 isn't close for enough for accurate results. assuming the person shooting can pull the trigger fast enough for max ROF you would need hundreds of tests to be accurate As I said it is accurate enough for practical purpose. We're not building a damned rocket here. Also my taps per second was more than sufficient to max the RoF. 4.3902439 taps per second is pretty slow (263.41 rounds per minute). But I want a rocket :( |
lee corwood
Knights Of Ender Public Disorder.
415
|
Posted - 2014.01.31 18:08:00 -
[76] - Quote
Jadek Menaheim wrote:The combat riffle is horrible at close range.
You're doing it wrong.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
842
|
Posted - 2014.02.01 00:33:00 -
[77] - Quote
the cr is meant to fight the sr, which they both do high amounts of dps but the only reason a cr can kill any faster than a sr is because it does more dmg to armor than shields,
thats why minmatar are like paper to sr and any/every armor tank is paper to cr
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Zahle Undt
Bullet Cluster Legacy Rising
634
|
Posted - 2014.02.01 00:57:00 -
[78] - Quote
So when calculating these DPS difference between weapons, does anyone account for the reload time on the CR? I love you judgemental forum warriors with your "its a crutch gun" etc...
The fact is most people's thoughts on balance are as follows: What ever I use is fine because its my elite skills that make me good with it" combined with "anything that kills me is OP because (in my mind) I am better than everyone else at this game"
The truth is somewhere in between, I kill some heavies with my CR especially if I get them at range, however, in close most of the time I die. Honestly I would much rather have my assault RR or assault ScR in a CQC battle. Consensus is that the assault ScR completely sucks, yet I do just fine with it.
Maybe people should realize two things: 1. they are not better than everyone else in the game 2. your skill at Dust 514 has absolutely no bearing on your life whatsoever.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
450
|
Posted - 2014.02.14 22:00:00 -
[79] - Quote
Zahle Undt wrote:So when calculating these DPS difference between weapons, does anyone account for the reload time on the CR? I love you judgemental forum warriors with your "its a crutch gun" etc...
The fact is most people's thoughts on balance are as follows: What ever I use is fine because its my elite skills that make me good with it" combined with "anything that kills me is OP because (in my mind) I am better than everyone else at this game"
The truth is somewhere in between, I kill some heavies with my CR especially if I get them at range, however, in close most of the time I die. Honestly I would much rather have my assault RR or assault ScR in a CQC battle. Consensus is that the assault ScR completely sucks, yet I do just fine with it.
Maybe people should realize two things: 1. they are not better than everyone else in the game 2. your skill at Dust 514 has absolutely no bearing on your life whatsoever.
IDK, I am pretty sure the only weapon that downs my sentinel insanely fast is the vanilla CR (not the assault version). Seriously, I MELT in that thing WAY FASTER than any other weapon (the RR has the same damage bonus to armor as the CR does).
The reason being is the proto CR can do upto 1003 DPS, for 2.7 seconds with a 2.6 second reload time. The proto HMG does 1081 theoretical DPS (its dispersion means it does only a fraction of that) for 10.625 seconds (but overheats at 8 seconds) with a 8 seconds reload.
If you want to figure out sustained DPS while ignoring overheating, that is (damage per second * seconds til empty) / (seconds til empty + seconds for reload)
Sustatined DPS (ignoring overheat) CR = 510 HMG = 616
if you take into account overheat CR = 510 HMG = 540
and then you miss at least 1/3rd of the damage of an HMG because of disperion.
In the end, the numbers bear it out... CR >>>>>>>>>>> every weapon within the CRs operational range. The fact that a heavy would be better off with a CR over a HMG is kinda crazy.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Lorhak Gannarsein
Science For Death
1656
|
Posted - 2014.02.14 22:14:00 -
[80] - Quote
Son-Of A-Gun wrote:1000 damage per second? Where do you guys come up with this stuff?
Proto ACR with prof 5 and 2x damage mods: 637.96 damage per second.
Proto vanilla CR with prof 5 and 2x damage mods: 637.43 damage per second (this has been tested in game - takes 4.1 seconds to empty a mag devided by 18 {number of busts in a mag} yada yada yada, so on and so forth).
You guys are terrible.
First, OP didn't mention ACR. Second of all - CR might have a minuscule refire delay (it's really not something I've noticed in my usage of the weapon) but HMG loses a huge amount of DPS from its dispersion.
If we're looking at vanilla CR, you can potentially hit just under 1k damage, if I remember from my maths.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
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Moorian Flav
Ectype Inc.
136
|
Posted - 2014.02.14 22:17:00 -
[81] - Quote
@ OP - You're using your HMG wrong.
I don't troll; I tell the truth.
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NF Travel Agent
Escrow Removal and Acquisition Negative-Feedback
0
|
Posted - 2014.02.14 22:21:00 -
[82] - Quote
@ crimson
The CB and RR are anything but balanced the hmg is fine learn to shoot.
Contact in game to buy a district or register .
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D legendary hero
Ultramarine Corp
1575
|
Posted - 2014.02.14 22:22:00 -
[83] - Quote
Crimson Cerberes wrote:Why does any CR do anywhere near the amount of damage as an HMG?
(due to bullet grouping, extended range, and LOL RoF it does do more effective DPS)
the same reason why a RR, Scr and the galente AR since 1.1 up to now have always been doing as much or greater effective DPS than an HMG.
stop trying to secretly nerf the CR.
if, this is grounds to nerf the CR, then by default Scr, RR and galente AR all need a massive nerf as well.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Awry Barux
New Eden Blades Of The Azure Zero-Day
566
|
Posted - 2014.02.14 22:23:00 -
[84] - Quote
CR needs delay between bursts. Well-managed, it'll crush any gun in CQC and out to medium range. The only thing it loses to is the RR at 70m. |
Henchmen21
Planet Express LLC
547
|
Posted - 2014.02.14 22:34:00 -
[85] - Quote
Even with every CR skill at V I am still fairly easily outclassed by the RR at any range. But I am minm Logi with good equipment so I am also fairly squishy. Maybe if I used anything more then the standard but my advanced suit can't bear more.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Zahle Undt
Bullet Cluster Legacy Rising
705
|
Posted - 2014.02.14 22:40:00 -
[86] - Quote
Magnus Amadeuss wrote:Zahle Undt wrote:So when calculating these DPS difference between weapons, does anyone account for the reload time on the CR? I love you judgemental forum warriors with your "its a crutch gun" etc...
The fact is most people's thoughts on balance are as follows: What ever I use is fine because its my elite skills that make me good with it" combined with "anything that kills me is OP because (in my mind) I am better than everyone else at this game"
The truth is somewhere in between, I kill some heavies with my CR especially if I get them at range, however, in close most of the time I die. Honestly I would much rather have my assault RR or assault ScR in a CQC battle. Consensus is that the assault ScR completely sucks, yet I do just fine with it.
Maybe people should realize two things: 1. they are not better than everyone else in the game 2. your skill at Dust 514 has absolutely no bearing on your life whatsoever. IDK, I am pretty sure the only weapon that downs my sentinel insanely fast is the vanilla CR (not the assault version). Seriously, I MELT in that thing WAY FASTER than any other weapon (the RR has the same damage bonus to armor as the CR does). The reason being is the proto CR can do upto 1003 DPS, for 2.7 seconds with a 2.6 second reload time. The proto HMG does 1081 theoretical DPS (its dispersion means it does only a fraction of that) for 10.625 seconds (but overheats at 8 seconds) with a 8 seconds reload. If you want to figure out sustained DPS while ignoring overheating, that is (damage per second * seconds til empty) / (seconds til empty + seconds for reload) Sustatined DPS (ignoring overheat) CR = 510 HMG = 616 if you take into account overheat CR = 510 HMG = 540 and then you miss at least 1/3rd of the damage of an HMG because of disperion. In the end, the numbers bear it out... CR >>>>>>>>>>> every weapon within the CRs operational range. The fact that a heavy would be better off with a CR over a HMG is kinda crazy.
Then your case should be for an HMG sharpshooter skill. But the point of my rant is that math only tells you half the story. So the CR can out DPS your HMG, well your suit has more EHP you can more effectively engage multiple targets at once, etc...
Dust 514 is not some gentlemen's 1 v 1 duel and balancing it as if it was is f*cking stupid
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
Lorhak Gannarsein
Science For Death
1660
|
Posted - 2014.02.14 22:53:00 -
[87] - Quote
Zahle Undt wrote:Magnus Amadeuss wrote:Zahle Undt wrote:So when calculating these DPS difference between weapons, does anyone account for the reload time on the CR? I love you judgemental forum warriors with your "its a crutch gun" etc...
The fact is most people's thoughts on balance are as follows: What ever I use is fine because its my elite skills that make me good with it" combined with "anything that kills me is OP because (in my mind) I am better than everyone else at this game"
The truth is somewhere in between, I kill some heavies with my CR especially if I get them at range, however, in close most of the time I die. Honestly I would much rather have my assault RR or assault ScR in a CQC battle. Consensus is that the assault ScR completely sucks, yet I do just fine with it.
Maybe people should realize two things: 1. they are not better than everyone else in the game 2. your skill at Dust 514 has absolutely no bearing on your life whatsoever. IDK, I am pretty sure the only weapon that downs my sentinel insanely fast is the vanilla CR (not the assault version). Seriously, I MELT in that thing WAY FASTER than any other weapon (the RR has the same damage bonus to armor as the CR does). The reason being is the proto CR can do upto 1003 DPS, for 2.7 seconds with a 2.6 second reload time. The proto HMG does 1081 theoretical DPS (its dispersion means it does only a fraction of that) for 10.625 seconds (but overheats at 8 seconds) with a 8 seconds reload. If you want to figure out sustained DPS while ignoring overheating, that is (damage per second * seconds til empty) / (seconds til empty + seconds for reload) Sustatined DPS (ignoring overheat) CR = 510 HMG = 616 if you take into account overheat CR = 510 HMG = 540 and then you miss at least 1/3rd of the damage of an HMG because of disperion. In the end, the numbers bear it out... CR >>>>>>>>>>> every weapon within the CRs operational range. The fact that a heavy would be better off with a CR over a HMG is kinda crazy. Then your case should be for an HMG sharpshooter skill. But the point of my rant is that math only tells you half the story. So the CR can out DPS your HMG, well your suit has more EHP you can more effectively engage multiple targets at once, etc... Dust 514 is not some gentlemen's 1 v 1 duel and balancing it as if it was is f*cking stupid
Zahle Undt wrote: WAAH IT SHOULD TAKE TWO PEOPLE TO KILL MY CR And even then you can do for them no problem, because CR forces you to compromise nothing in your fitting.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
Johnny Guilt
Algintal Core
504
|
Posted - 2014.02.14 22:56:00 -
[88] - Quote
you can say the same thing about the SCr,So STFU
A strange game.
The only winning move is
not to play.
|
Rodd of Nor
Nor Clan Combat Logistics
8
|
Posted - 2014.02.14 22:58:00 -
[89] - Quote
Im not one of those people that will go over the math and argue a point endlessly, but there is one point that agree with in this post... The Combat Rifle is over powered, Now when I say this I mean the basic level is to strong. Most of the time when Im killed by the C.R. its the basic version Im actually somewhat pleased when Im killed by a proto version of the weapon.
Now if the basic wasn't so powerful we probably wouldn't have so many people using the blasted thing lol.
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
38
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Posted - 2014.02.14 23:24:00 -
[90] - Quote
Crimson Cerberes wrote:Why does any CR do anywhere near the amount of damage as an HMG?
(due to bullet grouping, extended range, and LOL RoF it does do more effective DPS)
Even a basic HMG beats out the Boundless Combat Rifle in DPS. The scrambler rifle actually competes with the HMG, it just takes more skill to use and thus hasn't been able to claim a place in FOTM, mostly due to how easy and versatile rail rifles are, I believe.
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
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Deltahawk Durango
Subsonic Synthesis RISE of LEGION
90
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Posted - 2014.02.14 23:27:00 -
[91] - Quote
the problem isn't DPS cuz a heavy w/ hmg will beat any med suit w/ rifle in CQC if meta level is equal... that's the way it should be...
the problem is the maps favor weapons in mid to long range... that's where ur LAV comes in handy... learn to drive...
I don't believe in an eye for an eye...
I believe in two eyes for an eye!
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WolfeXXVII
NECROM0NGERS
9
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Posted - 2014.02.14 23:29:00 -
[92] - Quote
the problem is not the heavy weapons they are fine its that light weapons are to powerful ik way to many heavies that are just way to good simply because they use light weapons(ie RR heavy) there is no need to take away light weapons from heavys just nerf all lights so that they are fixed heavies should be the most powerful foot soldier in the game no matter what but nooooooo all u flavor of the month biches would quit the game if heavies became as good as they should be
gk.0 scout 4 the win
Optimization 5 in 7 weapons and counting,SP from all characters:-113,895,000-
CLOSED BETA VET.
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Darken-Soul
BIG BAD W0LVES
665
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Posted - 2014.02.14 23:42:00 -
[93] - Quote
Onesimus Tarsus wrote:NAV HIV wrote:Crimson Cerberes wrote:Why does any CR do anywhere near the amount of damage as an HMG?
(due to bullet grouping, extended range, and LOL RoF it does do more effective DPS) Because lolBalance Balance is never going to happen. That would reduce this game to player skill, and that can't be bought. CCP is going to keep the laser dot moving from one suit/weapon/vehicle/etc. to another as long as kittens with credit cards will chase the laser dot where CCP wants them to: AUR.
actually its boosters.
Who wants some?
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Darken-Soul
BIG BAD W0LVES
665
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Posted - 2014.02.14 23:43:00 -
[94] - Quote
WolfeXXVII wrote:the problem is not the heavy weapons they are fine its that light weapons are to powerful ik way to many heavies that are just way to good simply because they use light weapons(ie RR heavy) there is no need to take away light weapons from heavys just nerf all lights so that they are fixed heavies should be the most powerful foot soldier in the game no matter what but nooooooo all u flavor of the month biches would quit the game if heavies became as good as they should be
nobody quit in chrome.
Who wants some?
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Fire of Prometheus
Alpha Response Command
3620
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Posted - 2014.02.15 00:53:00 -
[95] - Quote
CR ---> OP
"Geniuses are often mistaken for lunatics." -Fire of Prometheus
Patron saint of Commandos =ƒÿç
G¥ñn+Å commando AK.0
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Zahle Undt
Bullet Cluster Legacy Rising
705
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Posted - 2014.02.15 01:00:00 -
[96] - Quote
WolfeXXVII wrote:the problem is not the heavy weapons they are fine its that light weapons are to powerful ik way to many heavies that are just way to good simply because they use light weapons(ie RR heavy) there is no need to take away light weapons from heavys just nerf all lights so that they are fixed heavies should be the most powerful foot soldier in the game no matter what but nooooooo all u flavor of the month biches would quit the game if heavies became as good as they should be
Why should heavies all of a sudden be the most powerful foot soldier? They have more HP and can use heavy weapons, that is all. For that they sacrifice speed, but sadly no longer mobility. Every class is supposed to have benefits and drawbacks, problem is everyone wants there class to be better than everything else.
So sorry kid, but Sentinels are NOT supposed to "be the most powerful foot soldier in the game no matter what" you just decided that yourself.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
270
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Posted - 2014.02.15 09:46:00 -
[97] - Quote
Zahle Undt wrote:WolfeXXVII wrote:the problem is not the heavy weapons they are fine its that light weapons are to powerful ik way to many heavies that are just way to good simply because they use light weapons(ie RR heavy) there is no need to take away light weapons from heavys just nerf all lights so that they are fixed heavies should be the most powerful foot soldier in the game no matter what but nooooooo all u flavor of the month biches would quit the game if heavies became as good as they should be Why should heavies all of a sudden be the most powerful foot soldier? They have more HP and can use heavy weapons, that is all. For that they sacrifice speed, but sadly no longer mobility. Every class is supposed to have benefits and drawbacks, problem is everyone wants there class to be better than everything else. So sorry kid, but Sentinels are NOT supposed to "be the most powerful foot soldier in the game no matter what" you just decided that yourself.
But the HMG should absolutely MURDER a light weapon that has double the range and can fit on all suits. It shouldn't be a competition, not even close to one.
The heavy sacrifices slots, versatility, speed, endurance, grenades, and hit box to be able to use the largest handheld weapons in game. The weapons are basically handheld vehicle turrets. Are you telling me a light rifle should out-gun a freaking turret within it's optimal? |
NextDark Knight
Hellstorm Inc League of Infamy
188
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Posted - 2014.02.15 12:52:00 -
[98] - Quote
Crimson Cerberes wrote:
The heavy sacrifices slots, versatility, speed, endurance, grenades, and hit box to be able to use the largest handheld weapons in game. The weapons are basically handheld vehicle turrets. Are you telling me a light rifle should out-gun a freaking turret within it's optimal?
I can't wait for the Blaster Turret being put on the Heavy Suit! Gonna be fun times!
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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