Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
289
|
Posted - 2014.01.05 01:11:00 -
[31] - Quote
Jadek Menaheim wrote:The combat riffle is horrible at close range.
That my good individual is not accurate . It is a beast at all ranges .
I would speck into it more but I just know a nerf is coming as well it should .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
|
Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
289
|
Posted - 2014.01.05 01:16:00 -
[32] - Quote
Nitrobeacon wrote:Yeah to be honest 600 dps at the standard level is a bit too much, maybe it's not the rate of fire nor the damage that needs changing. I think it needs a delay in between the burst, like the burst assault rifle.
All the AR should be in a damage range between 350 for basic to 450 for prototype . Yes I know it doesn't sound like much but this will help TTK and in all seriousness , who doesn't use damage mods coupled with the percentage of damage increase that you get with the skill set anyway , this will balance it out .
Hell , look at the swarmers , all of them have the same rate of damage , from basic to prototype , now THAT is totally wrong .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
|
Michael Arck
Onuoto Uakan Huogaatsu
2508
|
Posted - 2014.01.05 01:27:00 -
[33] - Quote
There's plenty of witch hunts to go around. This thread is one of em...
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Lorhak Gannarsein
1131
|
Posted - 2014.01.05 01:30:00 -
[34] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Nitrobeacon wrote:Yeah to be honest 600 dps at the standard level is a bit too much, maybe it's not the rate of fire nor the damage that needs changing. I think it needs a delay in between the burst, like the burst assault rifle. All the AR should be in a damage range between 350 for basic to 450 for prototype . Yes I know it doesn't sound like much but this will help TTK and in all seriousness , who doesn't use damage mods coupled with the percentage of damage increase that you get with the skill set anyway , this will balance it out . Hell , look at the swarmers , all of them have the same rate of damage , from basic to prototype , now THAT is totally wrong . They actually don't. Swarms get a 50% damage increase over the tiers...
PRO tanker and proud.
Number of PRO-turret HAVs killed w/ my permahardened MLT Blaster Gunny - 2 (so far xD)
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
396
|
Posted - 2014.01.31 12:09:00 -
[35] - Quote
Nitrobeacon wrote:Yeah to be honest 600 dps at the standard level is a bit too much, maybe it's not the rate of fire nor the damage that needs changing. I think it needs a delay in between the burst, like the burst assault rifle.
QFT. 660 DPS is kinda crazy.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
VALCORE72
NECROM0NGERS The CORVOS
25
|
Posted - 2014.01.31 12:17:00 -
[36] - Quote
hmg are good but its startn to feel like it did befor . the need to lower acc back down to 39.88 .... why did they even raise it up boggles me? i do wonder if there server have a memory leak . day of a patch game feels good ' after a week or two hit detect feels off' errors out the arss and other crap. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
396
|
Posted - 2014.01.31 12:18:00 -
[37] - Quote
VALCORE72 wrote:hmg are good but its startn to feel like it did befor . the need to lower acc back down to 39.88 .... why did they even raise it up boggles me? i do wonder if there server have a memory leak . day of a patch game feels good ' after a week or two hit detect feels off' errors out the arss and other crap.
I just think it is ridiculous that I can get to a 1 vs 1 with a Combat rifle user and be OUTDAMAGED by the CR....
No other weapon does this to a HMG in CQC.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
Sgt Kirk
Fatal Absolution Covert Intervention
4287
|
Posted - 2014.01.31 12:50:00 -
[38] - Quote
Because players will do anything and say anything to protect their crutch. See Duvolle Tactical Rifle threads from a year ago for a prime example of players doing everything possible to defend their weapon. |
Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
269
|
Posted - 2014.01.31 13:01:00 -
[39] - Quote
Crimson Cerberes wrote:Why does any CR do anywhere near the amount of damage as an HMG?
(due to bullet grouping, extended range, and LOL RoF it does do more effective DPS)
Because you have bad aim? CQC HMG is godly. |
calisk galern
BurgezzE.T.F Public Disorder.
1697
|
Posted - 2014.01.31 13:01:00 -
[40] - Quote
hmg wins every single time against my cr unless 1 of three things occur.
1)i can get past him causing him to miss alot of his shot.
2) i can engage at medium range, since the hmg has a very short range.
3)he's in a militia heavy suit.
I tend to aim for the head on heavies which helps a lot in the straight up fight. |
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
396
|
Posted - 2014.01.31 13:10:00 -
[41] - Quote
Sgt Kirk wrote:Because players will do anything and say anything to protect their crutch. See Duvolle Tactical Rifle threads from a year ago for a prime example of players doing everything possible to defend their weapon.
I think we have a winner boys. Have an upvote.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
Mordecai Sanguine
What The French
375
|
Posted - 2014.01.31 13:17:00 -
[42] - Quote
Crimson Cerberes wrote:Why does any CR do anywhere near the amount of damage as an HMG?
(due to bullet grouping, extended range, and LOL RoF it does do more effective DPS)
HMG shoots small caliber bullets. CR shoots rifle bullets.
That's why they have more damage.
But CR should really have less RoF. |
Chunky Munkey
Amarr Templars Amarr Empire
3029
|
Posted - 2014.01.31 13:22:00 -
[43] - Quote
N1ck Comeau wrote:combat rifle either needs to kick like crazy. Or tone down ROF to something like 850-900.
Firing delay between bursts.
No.
|
Arx Ardashir
Imperium Aeternum
496
|
Posted - 2014.01.31 13:31:00 -
[44] - Quote
knight guard fury wrote:IMO its well balanced unlike the sr.
it does a decent amount of dmg to shields but does a lot of dmg to armor like its supposed to. the sr does insane amount of dmg to both armor and shields people think the cr is a bit op is because of the ROF, but itd perfectly fine and it needs that ROF lulz If by "decent" you mean "does 95% of its intended damage." Projectiles have the best damage profile in the game. They sacrifice an unnoticable 5% efficiency against shields to gain 10% damage against armor. The SR only does 80% of its damage against armor.
Another post in this thread said that the CR sacrifices "spamability." I've heard CRs that were firing so fast I thought the user had the assault version only to see it pop up as the standard variant in the killfeed. Also, excluding assault variants (as the CR has one), only 2 of the "Fine Rifles" has full-auto fire. The SR is semi-auto like the CR, except the SR will overheat from spamming far sooner than the CR will run out of ammo, making the CR the bigger "spammer" of the two,
I'd also like to remind someone else that clipsize + RoF doesn't make DPS. It's damage per shot and RoF. Clipsize only comes into play with sustained DPS.
Some facts about the CR: *Best damage profile in the game. *~90 damage per press of R1 *Lowest fitting requirements
Whether or not it is "OP" is easily debatable, though I personally believe the CR and RR were introduced as stronger than they should be, though the RR more so than the CR.
I contribute nothing.
|
Scout Registry
Nos Nothi
1147
|
Posted - 2014.01.31 13:42:00 -
[45] - Quote
@ OP
The CR is classified as a Fine Rifle, along with the ScR, AR and RR. The HMG is classified as a Specialty Weapon, along with Shotguns and Laser Rifles.
Fine Rifles are intended to outperform all other weapons. Period. Especially, Specialty Weapons which should never outperform a Fine Rifle.
This is working as intended; just like Logis are intended to outperform all other suits. These things are discussed and decided months in advance on L33T Chat with Wolfman (see IRC).
|
Squagga
The State Protectorate
102
|
Posted - 2014.01.31 14:11:00 -
[46] - Quote
Never did the heavy loadout thing .. I do wonder why I can drop a heavy with my assault railf rifle. I'm not talking about my sneaky assault moves that I've used in the past. Pure strafe and bullet fire and I'm dropping those fat boys. It really shouldn't be that way. It's not fun for me if I don't have to work for it
Reloading, the silent killer.
|
stlcarlos989
SVER True Blood Public Disorder.
1059
|
Posted - 2014.01.31 14:30:00 -
[47] - Quote
With Proficiency 5 and no Damage mods
Six Kin Assault Combat Rifle (26.68 x 1200 RPM) / 60 = 533.6 DPS
Boundless HMG (22.77 x 2000 RPM) / 60 = 759 DPS
What the hell is OP taking about? They have the same damage type (95% vs shields and 110% vs armor) The only difference is the optimal and effective range, but the title is about damage.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
|
Jack McReady
DUST University Ivy League
1111
|
Posted - 2014.01.31 14:34:00 -
[48] - Quote
Crimson Cerberes wrote:Why does any CR do anywhere near the amount of damage as an HMG?
(due to bullet grouping, extended range, and LOL RoF it does do more effective DPS) short: it doesnt long: there is a slight delay between each burst of the CR |
ReGnYuM
Escrow Removal and Acquisition
2009
|
Posted - 2014.01.31 14:50:00 -
[49] - Quote
Good Luck getting maximum RoF in the Lag that is PC.
One of the reasons why I went back to my trusty duvolle.
FYI HMG destroys the CR in CQC... PC player
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
|
Kingseeker Kobra
Fetal Abortions
268
|
Posted - 2014.01.31 15:00:00 -
[50] - Quote
The CR doesnt have anywhere near 1000 DPS and if you're a heavy losing CQC 1v1s to a medium frame CR, guess what? You're a bad heavy.
Ariana glitches 31 free kills and loses anyways, LMFAO @ AE GARBAGE
|
|
CRYPT3C W0LF
MK.V
310
|
Posted - 2014.01.31 15:12:00 -
[51] - Quote
... If I come across anyone I will destroy them with my Combat rifle and feast on their proto suits while I dance over their bodies in my Basic Scout suit
And no, The Combat rifle auto nerfs itself when there is a ton of lag, is taxing feather the trigger, and if you have the full auto version (which sucks) you have an pretty large amount of recoil. I can see its pretty well balanced.
Also STRAFING will render the CR almost useless...
Ahhhh....
CPM? Nononono
|
NAV HIV
The Generals General Tso's Alliance
1006
|
Posted - 2014.01.31 15:13:00 -
[52] - Quote
Crimson Cerberes wrote:Why does any CR do anywhere near the amount of damage as an HMG?
(due to bullet grouping, extended range, and LOL RoF it does do more effective DPS)
Because lolBalance |
Disturbingly Bored
The Strontium Asylum
1527
|
Posted - 2014.01.31 15:20:00 -
[53] - Quote
Nitrobeacon wrote:I think it needs a delay in between the burst, like the burst assault rifle.
Bingo.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
|
Jack McReady
DUST University Ivy League
1111
|
Posted - 2014.01.31 15:25:00 -
[54] - Quote
Disturbingly Bored wrote:Nitrobeacon wrote:I think it needs a delay in between the burst, like the burst assault rifle. Bingo. there is already a delay
scrubs gonna scrub |
Sam Tektzby
Better Hide R Die
126
|
Posted - 2014.01.31 15:25:00 -
[55] - Quote
There is my observation.
HMG TRAAAAAA = Iam death Combat tata tata = Iam death
XD
Actually i thing there should be bigger gap betweeen burst on Combat one, just slighty bigger. HMG should be walkning powerhouse what is it right now, in coridors you just dont have chance. But honestlz i dont have anz issue with how both are right now.
Support - Tactician/Support
Deteis - Orator
|
Onesimus Tarsus
1033
|
Posted - 2014.01.31 15:27:00 -
[56] - Quote
NAV HIV wrote:Crimson Cerberes wrote:Why does any CR do anywhere near the amount of damage as an HMG?
(due to bullet grouping, extended range, and LOL RoF it does do more effective DPS) Because lolBalance
Balance is never going to happen. That would reduce this game to player skill, and that can't be bought. CCP is going to keep the laser dot moving from one suit/weapon/vehicle/etc. to another as long as kittens with credit cards will chase the laser dot where CCP wants them to: AUR.
Free, on-demand Respecs. Because it doesn't matter and no one should care.
Matchmaking by KDR proximity. :)
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
1017
|
Posted - 2014.01.31 15:58:00 -
[57] - Quote
._. I still don't see how people can't use CRs properly...
Look. I pretty much maxed out all of the useful skills in ARs. I pick up a Duvolle and go against a STD CR in CQC and I get out DPS'd. It happens all of the time with people who know how to use it.
Hell. I haven't specced into it past Operations 4 and I use the STD version and take out everyone else easily. Even heavies can't escape my wrath if the situations right.
Heavies should rip most of them up but with their strafe speed, a Minmatar or mobility focused Gallente/Caldari could outpace them and shoot em down. I've done it before. Get the drop on them and LAY into their asses.
:/ The CR needs some kind of nerf. I tried to argue against it at the very beginning but I've realized how wrong I was.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
295
|
Posted - 2014.01.31 16:19:00 -
[58] - Quote
stlcarlos989 wrote:With Proficiency 5 and no Damage mods
Six Kin Assault Combat Rifle (26.68 x 1200 RPM) / 60 = 533.6 DPS
Boundless HMG (22.77 x 2000 RPM) / 60 = 759 DPS
What the hell is OP taking about? They have the same damage type (95% vs shields and 110% vs armor) The only difference is the optimal and effective range, but the title is about damage.
1: HMG fires at 2400rpm, not 2000.
2: HMG paper DPS is not an accurate indicator of real world DPS. HMG paper DPS can only be applied in the real world at "barrel-in-rectum" range. Even at just 10m, so many HMG bullets will miss due to dispersion that paper DPS can no longer be considered applicable. At further distances, even within optimal, the problem becomes much worse.
3: HMG overheats. CR does not.
4: Modded/turbo controllers. Need I say more?
Saying "LOOK AT PAPER DPS LOLOLOL OP IS STUPID MY CRUTCH GUN IS FINE!!!" while having no idea what you're actually talking about is not a good look.
Even considering all this, the CR is still far less broken than the RR, but they both still need tweaks. So does the SCR. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1096
|
Posted - 2014.01.31 16:37:00 -
[59] - Quote
1000 damage per second? Where do you guys come up with this stuff?
Proto ACR with prof 5 and 2x damage mods: 637.96 damage per second.
Proto vanilla CR with prof 5 and 2x damage mods: 637.43 (this has been tested in game - takes 4.1 seconds to empty a mag devided by 18 {number of busts in a mag})
You guys are terrible.
{:)}{3GÇó>
|
Dexter307
The Unholy Legion Of DarkStar
798
|
Posted - 2014.01.31 16:53:00 -
[60] - Quote
Jadek Menaheim wrote:The combat riffle is horrible at close range. Nope, it's one of the best CQC weapons |
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |