lithkul devant
Legions of Infinite Dominion
134
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Posted - 2014.01.05 04:22:00 -
[1] - Quote
Okay....going to add my little bit to the conversation in saying that you can get a tank now for under 100k that will easily dominant on the battlefield against infantry, the shield recharger is I belive now 900 hps per pulse, including the ability to get a dampener to damage, I have literally thrown all three advanced AV gernades into a tanks face, for the tank without going into glow or afterburner, simply roll away faster then missiles could chase it and be able to hit it and recover a shield that was down to 25% damage to full within 10 seconds, this was a milita tank. When I have gone up against anything better then a milita tank my AV is completely useless, I have no reasonable way to damage a tank, tanks can drive over proxy mines faster then the proxy mines can go off.
In nearly all matches one team will usually call down 3-4 tanks, no matter what the other team does, they will typically never kill even 1 of these tanks, unless they got lucky enough to have their own tanks down soon enough, so that the enemy tanks don't literally roll from across the map and kill the tank before it can drop. Dropships are unable to do the job intended for them as well if the enemy team has the tanks deployed especially if it is the rail gun tanks.
Clearly without a doubt CCP screwed up and listened to all the people bitching about how tanks are "to slow" how they couldn't turn fast enough, now I will admit they did have some survivability problems when in close quarters and a few AV gernades could ruin their day. However, this is way more ridiculous, a proto anti tank weapon aka swarm launcher, can not even effectively take out a tank now even when fully unloading the gun on one tank that is a milita tank, because the tank can move to fast and dodge to easily the rather lack luster swarm missiles AI. So in short a gun that costs more then the tank it is trying to kill, with the singular purpose of being able to kill vehicles can no longer do its job. In fact it has gotten so bad, that I only will see 1 swarm launcher infantry per match, till they realize, that they can't hurt the milita tank with the swarm launcher.
In all wars historically Infantry have been able to effectively destroy, disable, or sabotage a tank and its crew from the conception of tanks infantry have been an issue for tanks. Yes tanks can mow them down and run them over, however, tanks have also been very vunerable to them and have needed to use infantry and other vehicles and scouting techniques in order for themselves to be effective and not be destroyed or disabled. I truly do hope that 1.8 will put the equation back to how it should be, with infantry able to effectively harrass tanks. |