Cedric Reeg
Black Phoenix Mercenaries Legacy Rising
6
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Posted - 2014.01.05 13:21:00 -
[1] - Quote
Contrasting DUST and BF4;
- Tanks are more durable in DUST than BF4. Either through constant HP recovery, damage resistance or a mix of both.
- In BF4, I can both an AV weapon and a anti-Infantry weapon at the same time. In DUST I must choose between one or the other.
Short break while this point is here, Blasters (what all the fuss is about) are in my eyes a middle ground in weapon types, much like how I see the Assault/Rail Rifle is now between the Combat Rifle and Scrambler/Laser Rifle when dealing with armor or shields. Hybrid weapons are meant to do almost equal damage to shields and armor. When a matar tank turret is released, most infantry might just pop like my scout suits do when caught, namely when someone uses a proto gun against it.
Tangent: That isn't OP is it? Killing enemy infantry with high damage and ROF weapons with little/no retaliation. Surviving getting jumped because your EHP is higher than their DPS isn't either right?
- In BF4 it costs no investment to get into a vehicle, all you need is to be first into the driver's seat and you can drive one. Only limiting factor is your skill with the vehicle, that decides if you change the current game or just scenery d+¬cor 5 seconds from spawning. In DUST you MUST invest your time(SP) and isk/AUR to use a tank. (Bar hijacking one)
- In BF4, you have AIR, Land and Sea vehicles. Each is capable of fighting the other to some degree, I've used AA guns to mow down infantry (which I get a kick out of), see a IFV, hit triangle to zuni rockets and proceed to fight the vehicle. In DUST you have a vehicle called a tank that you can build how you want barring PG/CPU constraints.
- In BF4, having a good K/D ratio, good score/minute and even winning is largely dependent on player skill. In DUST this can be negated to a degree by how you invest your SP, ISK and build your fits, same for your opponents.
- In BF4 the map/game mode dictates what vehicles are used and how many, coupled with a respawn timer on vehicles if/when they get blown up. In DUST your are limited to 5 per team at a time, not what you can use. You also are limited in how many you can deploy by your isk/AUR. Run out and you can't use that anymore.
There are more I'm sure I glossed over. Only listed what's prevalent in my mind right now.
TLDR: Both in BF4 and DUST vehicles can change the direction of the current match. You can either change with the match or remove the match changer and keep it from coming back. AI controlled killstreaks are not a substitute for vehicles either. |