Pages: 1 [2] 3 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Takahiro Kashuken
Red Star. EoN.
2003
|
Posted - 2013.12.20 13:52:00 -
[31] - Quote
Cat Merc wrote:Takahiro Kashuken wrote:Arkena Wyrnspire wrote:Takahiro Kashuken wrote:So a tank cannot have a turret which kills infantry effectively but yet infantry can have a weapon like the FG which can easily kill tanks/infantry effectively???
Double standards much?
Frankly its not my fault if everyone is assault and im in a tank, i pick the tank for the situation and blaster has served me well and if im getting high kill counts then whos fault is it? The FG is not nearly as good at killing infantry as blaster turrets are. Got plenty of high kill counts with both weapons But still ignoring the point you get the FG to kills lots of tanks but i cant have a turret which can kill lots of infantry Blaster vs Tank > FG vs Tank Blaster vs Infantry > FG vs Infantry Your logic falls apart here
Depends on the tank, ive had 2 blaster tanks not even go through my shields where as a FG will rip through it
Also depends on the map, a FG can reach places a blaster cant
Your logic fails here
Intelligence is OP
|
Cat Merc
Ahrendee Mercenaries EoN.
4830
|
Posted - 2013.12.20 13:59:00 -
[32] - Quote
Takahiro Kashuken wrote:Cat Merc wrote:Takahiro Kashuken wrote:Arkena Wyrnspire wrote:Takahiro Kashuken wrote:So a tank cannot have a turret which kills infantry effectively but yet infantry can have a weapon like the FG which can easily kill tanks/infantry effectively???
Double standards much?
Frankly its not my fault if everyone is assault and im in a tank, i pick the tank for the situation and blaster has served me well and if im getting high kill counts then whos fault is it? The FG is not nearly as good at killing infantry as blaster turrets are. Got plenty of high kill counts with both weapons But still ignoring the point you get the FG to kills lots of tanks but i cant have a turret which can kill lots of infantry Blaster vs Tank > FG vs Tank Blaster vs Infantry > FG vs Infantry Your logic falls apart here Depends on the tank, ive had 2 blaster tanks not even go through my shields where as a FG will rip through it Also depends on the map, a FG can reach places a blaster cant Your logic fails here Not really, I saw a shield tank eat up fire from 3 FG's, then a blaster came in and made toast from that tank.
Also, while true the FG has more range, the tank can close that distance, while the FG is fit on a slow suit that will take forever to close the distance. It also can't chase the tank, something the blaster can do very well.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Monkey MAC
Lost Millennium
1278
|
Posted - 2013.12.20 13:59:00 -
[33] - Quote
You realise this likely get worse when the minmatat autocannon is released, or the amarr wide beam laser turret. Infantry need ways of combatting the threat more, we are talking things, like dilation grenades, webifiers, heat inducers that kinda thing.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4182
|
Posted - 2013.12.20 14:02:00 -
[34] - Quote
Monkey MAC wrote:You realise this likely get worse when the minmatat autocannon is released, or the amarr wide beam laser turret. Infantry need ways of combatting the threat more, we are talking things, like dilation grenades, webifiers, heat inducers that kinda thing. Wide beam laser turret?
Magic Crystal Ball, anyone?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Takahiro Kashuken
Red Star. EoN.
2003
|
Posted - 2013.12.20 14:02:00 -
[35] - Quote
Cat Merc wrote: Not really, I saw a shield tank eat up fire from 3 FG's, then a blaster came in and made toast from that tank.
Also, while true the FG has more range, the tank can close that distance, while the FG is fit on a slow suit that will take forever to close the distance. It also can't chase the tank, something the blaster can do very well.
Great an opposite story
Tank can close the distance and die doing it
Blaster can chase but doesnt mean it will get the kill, will just die tired instead
Intelligence is OP
|
Cat Merc
Ahrendee Mercenaries EoN.
4830
|
Posted - 2013.12.20 14:05:00 -
[36] - Quote
Takahiro Kashuken wrote:Cat Merc wrote: Not really, I saw a shield tank eat up fire from 3 FG's, then a blaster came in and made toast from that tank.
Also, while true the FG has more range, the tank can close that distance, while the FG is fit on a slow suit that will take forever to close the distance. It also can't chase the tank, something the blaster can do very well.
Great an opposite story Tank can close the distance and die doing it Blaster can chase but doesnt mean it will get the kill, will just die tired instead Yes, if you chase in a straight line. I can use rails and missiles slow turning speed to my advantage.
But of course, most tankers are a dumb breed.
I find it hilarious how infantry in militia tanks make toast from some of the veteran tankers.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Takahiro Kashuken
Red Star. EoN.
2003
|
Posted - 2013.12.20 14:06:00 -
[37] - Quote
Cat Merc wrote:Takahiro Kashuken wrote:Cat Merc wrote: Not really, I saw a shield tank eat up fire from 3 FG's, then a blaster came in and made toast from that tank.
Also, while true the FG has more range, the tank can close that distance, while the FG is fit on a slow suit that will take forever to close the distance. It also can't chase the tank, something the blaster can do very well.
Great an opposite story Tank can close the distance and die doing it Blaster can chase but doesnt mean it will get the kill, will just die tired instead Yes, if you chase in a straight line. I can use rails and missiles slow turning speed to my advantage. But of course, most tankers are a dumb breed. I find it hilarious how infantry make toast from some of the veteran tankers.
So then AV isnt UP and hard
Intelligence is OP
|
Harpyja
DUST University Ivy League
931
|
Posted - 2013.12.20 14:07:00 -
[38] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:In EVE large ships struggle to kill smaller ships because the large turrets are too slow to track the small, fast target. Meanwhile the small ship often can't kill the larger one because the larger one can repair faster than the smaller can do damage.
Sound familiar?
Vehicles should function in a somewhat analogous way. Turrets should have a hard time tracking small targets, and all weapons should get a resolution property so that they deal less damage to targets with a smaller signature radius than their scan resolution.
This would allow HAVs to serve a more tank like role, providing infantry support and the like. It would also mean that AV balanced to take out HAVs wouldn't necessarily be able to completely ruin lighter vehicles.
I've never been a fan of treating vehicles like double extra heavy dropsuits. They should have a completely different tactical role than dropsuits, and making it more difficult for either to kill the other would help with that. Dealing reduced damage to smaller targets doesn't make sense nor does it fit the lore. The reason you have scan resolution and stuff like that is because it simulates the ability of the smaller, faster ship to dodge the larger weapon. In Dust, you can't implement that because you either hit or miss and the target can dodge. Again, in EVE, there is no player input for aiming or dodging, so that becomes simulated.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Cat Merc
Ahrendee Mercenaries EoN.
4830
|
Posted - 2013.12.20 14:08:00 -
[39] - Quote
Takahiro Kashuken wrote:Cat Merc wrote:Takahiro Kashuken wrote:Cat Merc wrote: Not really, I saw a shield tank eat up fire from 3 FG's, then a blaster came in and made toast from that tank.
Also, while true the FG has more range, the tank can close that distance, while the FG is fit on a slow suit that will take forever to close the distance. It also can't chase the tank, something the blaster can do very well.
Great an opposite story Tank can close the distance and die doing it Blaster can chase but doesnt mean it will get the kill, will just die tired instead Yes, if you chase in a straight line. I can use rails and missiles slow turning speed to my advantage. But of course, most tankers are a dumb breed. I find it hilarious how infantry make toast from some of the veteran tankers. So then AV isnt UP and hard I fixed it. I meant infantry in militia tanks make toast from some of the veteran tankers.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Takahiro Kashuken
Red Star. EoN.
2003
|
Posted - 2013.12.20 14:12:00 -
[40] - Quote
Cat Merc wrote:Takahiro Kashuken wrote:Cat Merc wrote:Takahiro Kashuken wrote:Cat Merc wrote: Not really, I saw a shield tank eat up fire from 3 FG's, then a blaster came in and made toast from that tank.
Also, while true the FG has more range, the tank can close that distance, while the FG is fit on a slow suit that will take forever to close the distance. It also can't chase the tank, something the blaster can do very well.
Great an opposite story Tank can close the distance and die doing it Blaster can chase but doesnt mean it will get the kill, will just die tired instead Yes, if you chase in a straight line. I can use rails and missiles slow turning speed to my advantage. But of course, most tankers are a dumb breed. I find it hilarious how infantry make toast from some of the veteran tankers. So then AV isnt UP and hard I fixed it. I meant infantry in militia tanks make toast from some of the veteran tankers.
But i can do that with BPO suits
Get the drop on anyone and they are toast
Intelligence is OP
|
|
Cat Merc
Ahrendee Mercenaries EoN.
4830
|
Posted - 2013.12.20 14:15:00 -
[41] - Quote
Takahiro Kashuken wrote: But i can do that with BPO suits
Get the drop on anyone and they are toast
You don't even need to get the drop on them. They often have IQ of -5 and make the dumbest tactical moves possible. It's not hard to outsmart them.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
ratamaq doc
Edge Regiment
265
|
Posted - 2013.12.20 14:17:00 -
[42] - Quote
Something needs to be done. Every game I'm in on manus, line harvest, or Ashlands ends up being on the giving or receiving end of this. Best counter I've been able to find? Leave battle.
http://youtu.be/kdPtVYWWSOw
YouTube
30D Recruiting
|
Akdhar Saif
Forty-Nine Fedayeen Minmatar Republic
100
|
Posted - 2013.12.20 14:19:00 -
[43] - Quote
Let's not forget CCP made Dust 514 a F2P Item Shop game. This means Weapon/Vehicle Balance have to compete with "whatever-sells" and if CCP are making more money on AUR Tanks and AUR RR/CR's than it will stay like this.
One of the downsides of making the game F2P |
Takahiro Kashuken
Red Star. EoN.
2003
|
Posted - 2013.12.20 14:19:00 -
[44] - Quote
Cat Merc wrote:Takahiro Kashuken wrote: But i can do that with BPO suits
Get the drop on anyone and they are toast
You don't even need to get the drop on them. They often have IQ of -5 and make the dumbest tactical moves possible. It's not hard to outsmart them.
-5 thats pretty bad
I wonder where that puts AV then, -100?
Intelligence is OP
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4182
|
Posted - 2013.12.20 14:24:00 -
[45] - Quote
Our Deepest Regret wrote:The current level of tank sustainability is, in my opinion, perfectly fine. You can now fit your tank to be a fragile, but powerful glass cannon or a highly defense-oriented mobile fortress designed to resist damage and keep you alive. A lot of players prefer the latter, giving rise to what infantry have termed unkillable tanks.
Whatever, it's a tank. If its owner has maximized the survivability of his rig and spent his SP appropriately, then who are you to complain? If we want the maximum defense possible, then your complaints about us being hard to kill mean we've done our job correctly.
Besides, Missile tanks are not going to rack up any obscene body counts. So what do you care if you can't swarm it to death?
And Rail tanks aren't going to rack up any obscene body counts either. So what do you care if you can't swarm it to death?
Also, Blaster tanks aren't going to...oh uh. Um...uh...
Yeah, about those Blaster tanks.
CCP, even with a lowly militia turret, blaster tanks are effective against infantry to the point of being a broken mechanic. Blaster tanks are average against other tanks but OBSCENELY POWERFUL against infantry. They stand no chance. It isn't fair in the slightest, and it isn't fun. If the driver sees you, you are dead, and that is that.
I hold no grudges against a rail gun or missile tank that kills me when I play infantry. That is proof of skill in the case of the rail gunner, and luck in the case of the missile tank. But Blasters are a different story entirely. By combining a tank's high defense with the most unbeatable infantry slayer in the game, it feels like nothing less than a cheap exploit, and it really needs to be looked at.
People are blindly calling for a nerf on tanks in general, when in fact, it is this very specific sort of tank (blasters) that is causing all the trouble. The blaster turret is problematic.
It is entirely too effective. You know, this whole time I never even considered the fact that Blaster Turrets are hit-scan.
Better idea: http://www.youtube.com/watch?v=Kwq3fLSpEw4#t=21
You see that? Increase the rate of fire, but keep the dynamic of slow-moving balls of plasma. This will have little to no detrimental effect on its ability to hit other vehicles, but will require better aim to kill infantry. Ideally, the splash damage would be fairly low, so firing at their feet wouldn't be an effective substitute.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Takahiro Kashuken
Red Star. EoN.
2003
|
Posted - 2013.12.20 14:46:00 -
[46] - Quote
Mobius Wyvern wrote:Our Deepest Regret wrote:The current level of tank sustainability is, in my opinion, perfectly fine. You can now fit your tank to be a fragile, but powerful glass cannon or a highly defense-oriented mobile fortress designed to resist damage and keep you alive. A lot of players prefer the latter, giving rise to what infantry have termed unkillable tanks.
Whatever, it's a tank. If its owner has maximized the survivability of his rig and spent his SP appropriately, then who are you to complain? If we want the maximum defense possible, then your complaints about us being hard to kill mean we've done our job correctly.
Besides, Missile tanks are not going to rack up any obscene body counts. So what do you care if you can't swarm it to death?
And Rail tanks aren't going to rack up any obscene body counts either. So what do you care if you can't swarm it to death?
Also, Blaster tanks aren't going to...oh uh. Um...uh...
Yeah, about those Blaster tanks.
CCP, even with a lowly militia turret, blaster tanks are effective against infantry to the point of being a broken mechanic. Blaster tanks are average against other tanks but OBSCENELY POWERFUL against infantry. They stand no chance. It isn't fair in the slightest, and it isn't fun. If the driver sees you, you are dead, and that is that.
I hold no grudges against a rail gun or missile tank that kills me when I play infantry. That is proof of skill in the case of the rail gunner, and luck in the case of the missile tank. But Blasters are a different story entirely. By combining a tank's high defense with the most unbeatable infantry slayer in the game, it feels like nothing less than a cheap exploit, and it really needs to be looked at.
People are blindly calling for a nerf on tanks in general, when in fact, it is this very specific sort of tank (blasters) that is causing all the trouble. The blaster turret is problematic.
It is entirely too effective. You know, this whole time I never even considered the fact that Blaster Turrets are hit-scan. Better idea: http://www.youtube.com/watch?v=Kwq3fLSpEw4#t=21You see that? Increase the rate of fire, but keep the dynamic of slow-moving balls of plasma. This will have little to no detrimental effect on its ability to hit other vehicles, but will require better aim to kill infantry. Ideally, the splash damage would be fairly low, so firing at their feet wouldn't be an effective substitute.
Better aim?
Currently i think the blaster hit detection is a bit broken, on many infantry i get shield flare but no damage to them and they escape
That PS2 video is basically a faster ROF plasma cannon with not just direct damage but splash also meaning i can hit around corners without actually hitting them
Intelligence is OP
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9196
|
Posted - 2013.12.20 14:48:00 -
[47] - Quote
Just give it a much wider dispersion past close range, so it's more of a suppression weapon vs infantry, yet still has enough accuracy to be used on vehicles.
Think like the HMG, but bigger
Vids / O7
|
Takahiro Kashuken
Red Star. EoN.
2003
|
Posted - 2013.12.20 14:49:00 -
[48] - Quote
DUST Fiend wrote:Just give it a much wider dispersion past close range, so it's more of a suppression weapon vs infantry, yet still has enough accuracy to be used on vehicles.
Think like the HMG, but bigger
That could be the autocannon tbh
Intelligence is OP
|
Spkr4theDead
Red Star. EoN.
1542
|
Posted - 2013.12.20 15:52:00 -
[49] - Quote
Takahiro Kashuken wrote:Cat Merc wrote:Takahiro Kashuken wrote: But i can do that with BPO suits
Get the drop on anyone and they are toast
You don't even need to get the drop on them. They often have IQ of -5 and make the dumbest tactical moves possible. It's not hard to outsmart them. -5 thats pretty bad I wonder where that puts AV then, -100? I was gonna add another zero.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
|
Spkr4theDead
Red Star. EoN.
1543
|
Posted - 2013.12.20 16:02:00 -
[50] - Quote
Cat Merc wrote:Takahiro Kashuken wrote:Arkena Wyrnspire wrote:Takahiro Kashuken wrote:So a tank cannot have a turret which kills infantry effectively but yet infantry can have a weapon like the FG which can easily kill tanks/infantry effectively???
Double standards much?
Frankly its not my fault if everyone is assault and im in a tank, i pick the tank for the situation and blaster has served me well and if im getting high kill counts then whos fault is it? The FG is not nearly as good at killing infantry as blaster turrets are. Got plenty of high kill counts with both weapons But still ignoring the point you get the FG to kills lots of tanks but i cant have a turret which can kill lots of infantry Blaster vs Tank > FG vs Tank Blaster vs Infantry > FG vs Infantry Your logic falls apart here You don't have any logic. You forced the changes on CCP. CCP answered, and once again, made tanks their own best counter.
But that's not fair, because infantry is supposed to do everything, with no other roles available, right?
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
|
|
Spkr4theDead
Red Star. EoN.
1543
|
Posted - 2013.12.20 16:06:00 -
[51] - Quote
KAGEHOSHI Horned Wolf wrote:Takahiro Kashuken wrote:So a tank cannot have a turret which kills infantry effectively but yet infantry can have a weapon like the FG which can easily kill tanks/infantry effectively???
Double standards much?
Frankly its not my fault if everyone is assault and im in a tank, i pick the tank for the situation and blaster has served me well and if im getting high kill counts then whos fault is it? You have thousands of HP, resistances, and hardneners. You can kill infantry waaaaay faster than they can kill you, and that is IF they can kill you at all considering how fast you can escape. Infantry can only hurt you if they make significant sacrifices in their anti-infantry capabilities, which makes themselves further vulnerable. You can pretend using a blaster tank is the same kind of tradeoff and say blasters are totally ineffective against railgun and missile tanks, but I've seen blaster tanks come out on top in a tank fight (my brother is a tanker). Don't pretend its somehow equivalent. No one is saying tanks should never be able to effectively kill infantry, but ever thought there is such a thing as too effective? Your brother is a tanker, so do you hate him? He's using a play style you obviously don't understand, and obviously hate, and will never take the time to try to understand.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9200
|
Posted - 2013.12.20 16:07:00 -
[52] - Quote
Takahiro Kashuken wrote:DUST Fiend wrote:Just give it a much wider dispersion past close range, so it's more of a suppression weapon vs infantry, yet still has enough accuracy to be used on vehicles.
Think like the HMG, but bigger That could be the autocannon tbh True enough.
My only complaint with tanks, generally speaking, is militia tanks. Swarms and plasma cannons need more buffs still to make them useful AV options, but standard tanks are actually almost right where they need to be. Blasters are just a bit too good at what they do, which is kill both infantry and vehicles. They either need a reasonable decrease in effectiveness for one of those, or a slight decrease for both.
I think the same can be said of small missiles for dropships, but that's for another thread.
Vids / O7
|
CommanderBolt
ACME SPECIAL FORCES
449
|
Posted - 2013.12.20 16:11:00 -
[53] - Quote
While it is easier to kill infantry with a blaster turret than say a railgun.... that's the whole point!
However by fitting a blaster turret you are at a disadvantage vs other more tank like tanks with railguns fit. |
Zekain K
Expert Intervention Caldari State
881
|
Posted - 2013.12.20 16:12:00 -
[54] - Quote
Why not slow its rof and raise heat build up per shot to mimic the compressed turret we had in 1.6? Give a little more damage! so it can deal with other tanks, but using such a turret against infantry could end up leaving it vulnerable.
CALDARI not so MASTER RACE
Forum Warrior Level: 10
|
Luk Manag
of Terror TRE GAFFEL
244
|
Posted - 2013.12.20 16:15:00 -
[55] - Quote
No need to nerf blasters, just buff AV a bit (un-nerf).
There will be bullets. ACR+SMG
|
Spkr4theDead
Red Star. EoN.
1544
|
Posted - 2013.12.20 16:16:00 -
[56] - Quote
DUST Fiend wrote:Takahiro Kashuken wrote:DUST Fiend wrote:Just give it a much wider dispersion past close range, so it's more of a suppression weapon vs infantry, yet still has enough accuracy to be used on vehicles.
Think like the HMG, but bigger That could be the autocannon tbh True enough. My only complaint with tanks, generally speaking, is militia tanks. Swarms and plasma cannons need more buffs still to make them useful AV options, but standard tanks are actually almost right where they need to be. Blasters are just a bit too good at what they do, which is kill both infantry and vehicles. They either need a reasonable decrease in effectiveness for one of those, or a slight decrease for both. I think the same can be said of small missiles for dropships, but that's for another thread. So basically, you still want vehicles on the nerf train.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9201
|
Posted - 2013.12.20 16:18:00 -
[57] - Quote
Spkr4theDead wrote:DUST Fiend wrote:Takahiro Kashuken wrote:DUST Fiend wrote:Just give it a much wider dispersion past close range, so it's more of a suppression weapon vs infantry, yet still has enough accuracy to be used on vehicles.
Think like the HMG, but bigger That could be the autocannon tbh True enough. My only complaint with tanks, generally speaking, is militia tanks. Swarms and plasma cannons need more buffs still to make them useful AV options, but standard tanks are actually almost right where they need to be. Blasters are just a bit too good at what they do, which is kill both infantry and vehicles. They either need a reasonable decrease in effectiveness for one of those, or a slight decrease for both. I think the same can be said of small missiles for dropships, but that's for another thread. So basically, you still want vehicles on the nerf train. No, I want a balanced game.
Unlike you, I actually look at the bigger picture, and not just what helps me personally
Shocking, I know.
Vids / O7
|
Spkr4theDead
Red Star. EoN.
1546
|
Posted - 2013.12.20 16:21:00 -
[58] - Quote
DUST Fiend wrote:Spkr4theDead wrote:DUST Fiend wrote:Takahiro Kashuken wrote:DUST Fiend wrote:Just give it a much wider dispersion past close range, so it's more of a suppression weapon vs infantry, yet still has enough accuracy to be used on vehicles.
Think like the HMG, but bigger That could be the autocannon tbh True enough. My only complaint with tanks, generally speaking, is militia tanks. Swarms and plasma cannons need more buffs still to make them useful AV options, but standard tanks are actually almost right where they need to be. Blasters are just a bit too good at what they do, which is kill both infantry and vehicles. They either need a reasonable decrease in effectiveness for one of those, or a slight decrease for both. I think the same can be said of small missiles for dropships, but that's for another thread. So basically, you still want vehicles on the nerf train. No, I want a balanced game. Unlike you, I actually look at the bigger picture, and not just what helps me personally Shocking, I know. LOL Infantry doesn't do that.
You want AV buffed, and tanks nerfed in some way. How is that any different?
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
|
Ulysses Knapse
Knapse and Co. Mercenary Firm
842
|
Posted - 2013.12.20 16:23:00 -
[59] - Quote
I've already found the solution.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9202
|
Posted - 2013.12.20 16:23:00 -
[60] - Quote
Spkr4theDead wrote:LOL Infantry doesn't do that.
You want AV buffed, and tanks nerfed in some way. How is that any different? I know you think that it's just your incredible skills making you do well, but the game actually is still in a process of being balanced. While I know it's difficult for you to grasp, things still have some work left. Swarms are useless vs anything but bad or unlucky vehicle operators, plasma cannons are still a joke, and as this thread is attempting to discuss, blasters are too good at being "all around" options, and should either be good at one thing or slightly less good at both.
Now please, the adults are talking.
Vids / O7
|
|
|
|
|
Pages: 1 [2] 3 4 5 6 :: one page |
First page | Previous page | Next page | Last page |