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hgghyujh
Expert Intervention Caldari State
207
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Posted - 2013.12.31 02:21:00 -
[1] - Quote
yea I tried to suggest an slight accuracy nerf to large turrets so they are just landing all their on a lav at optimal so they cant just **** infantry, but actually have to work for their infantry kills or use small turrets and passengers(small turrets would need major buffs). However every time I suggest this tankers get all but hurt saying that the blaster is not an AV weapon and that its desinged for anti infantry, and why should they need small gunners they don't want gunners and they should be able to kill infantry with the blaster with impunity. and then they complain about getting nerfed to broken. the funny thing is this would really only hurt MLT turrets as an AVer that was stupid would still get insta deaded by higher level blasters it would just take more rounds. |
hgghyujh
Expert Intervention Caldari State
207
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Posted - 2013.12.31 02:30:00 -
[2] - Quote
Takahiro Kashuken wrote:So a tank cannot have a turret which kills infantry effectively but yet infantry can have a weapon like the FG which can easily kill tanks/infantry effectively???
Double standards much?
Frankly its not my fault if everyone is assault and im in a tank, i pick the tank for the situation and blaster has served me well and if im getting high kill counts then whos fault is it?
the work and time required to take out a tank with a forge gun is roughly analogous to a rail tank kill infantry, not hard but it take time and premeditation, blasters are more analogs to what and assualt does to a scaned sneaky scout with a low dps weapon. |
hgghyujh
Expert Intervention Caldari State
208
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Posted - 2013.12.31 02:43:00 -
[3] - Quote
Takahiro Kashuken wrote:Korvin Lomont wrote:Takahiro Kashuken wrote:So a tank cannot have a turret which kills infantry effectively but yet infantry can have a weapon like the FG which can easily kill tanks/infantry effectively???
Double standards much?
Frankly its not my fault if everyone is assault and im in a tank, i pick the tank for the situation and blaster has served me well and if im getting high kill counts then whos fault is it? Last time I checked the rail gun is quite deadly against infantry...at least equally effectice like the forge vs infantry so whats your point? True but i like using a large duvolle so why cant i use it? Also because its a main way for killing infantry it can and does sacrifice its ability to put a severe dent into tanks
oh please this is the most bullshit argument I keep hearing out of tankers, I've gone against proto rails maddies and with a full mlt tank and won with ease, blasters are the best brawling weapon out there, and the only way a rail will win up close and personal is with superior piloting same with missiles you time out their shots and force them to miss and the don't stand a chance, blaster tanks are brawlers not infantry killers, its just something they happen to be really good at, hell better at then brawling. |
hgghyujh
Expert Intervention Caldari State
208
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Posted - 2013.12.31 02:58:00 -
[4] - Quote
Our Deepest Regret wrote:Spkr4theDead wrote: You don't have any logic. You forced the changes on CCP. CCP answered, and once again, made tanks their own best counter.
But that's not fair, because infantry is supposed to do everything, with no other roles available, right?
Blaster Turrets are more detrimental to infantry in 1.7 than AV ever was to vehicles. I wish we could see the body count in exact numbers. The two won't even compare. No AV player ever killed 20-30 vehicles single-handedly in one match, but one blaster tank can easily reach those numbers against infantry. It can't stay like that. It's ridiculous.
not true yes they may have gotten more kills but thats because people can keep running suits, suits are a dime a dozen, AV has on more then one build removed tank from play altogether because they wreaked such a heavy isk loss on the pilots, and while doing this they also made AV useless to skill into because why bother if a tank popped up it would be insta killed by any AV that was fielded. |
hgghyujh
Expert Intervention Caldari State
208
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Posted - 2013.12.31 03:07:00 -
[5] - Quote
frankly vehicle balance is the best its been since the E3 build and frankly better, but thats becuase there are no hulls above STD, the big thing that would really make every thing work, would be a return of dumb fire swarm(with an AV nade ignition system to prevent swarm shotties), and a slight tweak of blaster performance. |
hgghyujh
Expert Intervention Caldari State
208
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Posted - 2013.12.31 06:43:00 -
[6] - Quote
Thurak1 wrote:hgghyujh wrote:Our Deepest Regret wrote:Spkr4theDead wrote: You don't have any logic. You forced the changes on CCP. CCP answered, and once again, made tanks their own best counter.
But that's not fair, because infantry is supposed to do everything, with no other roles available, right?
Blaster Turrets are more detrimental to infantry in 1.7 than AV ever was to vehicles. I wish we could see the body count in exact numbers. The two won't even compare. No AV player ever killed 20-30 vehicles single-handedly in one match, but one blaster tank can easily reach those numbers against infantry. It can't stay like that. It's ridiculous. not true yes they may have gotten more kills but thats because people can keep running suits, suits are a dime a dozen, AV has on more then one build removed tank from play altogether because they wreaked such a heavy isk loss on the pilots, and while doing this they also made AV useless to skill into because why bother if a tank popped up it would be insta killed by any AV that was fielded. Specialized suits are not a dime a dozen. In fact there are dropsuits that cost more than tanks. In fact my fully outfitted soma costs less than just my proto heavy suit with nothing on my heavy suit.
up untill this build the cheapest tank build was as expensive as a proto suit and more squishy, so yes by tank standards prior to this build dropsuits were a dime a dozen. now in this build you are right that is not the case and if AV players start ramping up I wouldn't be surprised to see 20-30 tanks gone in a match, single handedly no but at the same time tanks will not be doing the same either. As I said above for this to happen some changes will need to be made blasters need a rebalancing pass(not a nerf), swarms need a dumb fire, and WP need to be rewarded for damage done. but with even two out of three of those things, I think you will see that while the number of tanks will not go down much the game will find a good balance for everyone, already I spend more time dealing with AV in any vehicle I drive then indiscriminately killing infantry, but I don't quite have the respect for AV that I should, nor when playing the ground the desire to bother with AV myself. |
hgghyujh
Expert Intervention Caldari State
208
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Posted - 2013.12.31 07:06:00 -
[7] - Quote
oh please if you can't hit infantry with rail guns, you should stop tanking, I can't remember the last time I couldn't kill infantry in 3 shots with a ******* MLT rail. |
hgghyujh
Expert Intervention Caldari State
213
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Posted - 2014.01.01 00:31:00 -
[8] - Quote
Mordecai Sanguine wrote:Our Deepest Regret wrote:The current level of tank sustainability is, in my opinion, perfectly fine. You can now fit your tank to be a fragile, but powerful glass cannon or a highly defense-oriented mobile fortress designed to resist damage and keep you alive. A lot of players prefer the latter, giving rise to what infantry have termed unkillable tanks.
Whatever, it's a tank. If its owner has maximized the survivability of his rig and spent his SP appropriately, then who are you to complain? If we want the maximum defense possible, then your complaints about us being hard to kill mean we've done our job correctly.
Besides, Missile tanks are not going to rack up any obscene body counts. So what do you care if you can't swarm it to death?
And Rail tanks aren't going to rack up any obscene body counts either. So what do you care if you can't swarm it to death?
Also, Blaster tanks aren't going to...oh uh. Um...uh...
Yeah, about those Blaster tanks.
CCP, even with a lowly militia turret, blaster tanks are effective against infantry to the point of being a broken mechanic. Blaster tanks are average against other tanks but OBSCENELY POWERFUL against infantry. They stand no chance. It isn't fair in the slightest, and it isn't fun. If the driver sees you, you are dead, and that is that.
I hold no grudges against a rail gun or missile tank that kills me when I play infantry. That is proof of skill in the case of the rail gunner, and luck in the case of the missile tank. But Blasters are a different story entirely. By combining a tank's high defense with the most unbeatable infantry slayer in the game, it feels like nothing less than a cheap exploit, and it really needs to be looked at.
People are blindly calling for a nerf on tanks in general, when in fact, it is this very specific sort of tank (blasters) that is causing all the trouble. The blaster turret is problematic.
It is entirely too effective. That's normal dude. Rail Gun = Anti-vehicule turret. Missiles : Balanced. Blasters : Anti-Infantry turret. Blaster is way less effective against vehicules. That's why tankers complain against Rail gun turrets : Because they destroy their tnaks fast. As intended. Tanks are working fine just reduce the speed. And maybe add a little more cooldown to hardeners.
oh for **** sake they are good at AI but they are designed for brawling AV, god ******* damn it. |
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