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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
258
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Posted - 2013.12.31 03:45:00 -
[1] - Quote
What they should have done was to NOT take away the variety from the turrets . Just like the mods now , they are just boring . For the mods the only difference is the cool down time , again that's boring . They all have the same function , which was different and better in the previous patch because you had a choice and more customization in one's fittings . Slots are taken away and the skill tree , while simplified does not give the advantages that some of the branches of the previous tree had ... case in point , you have to go level 5 to get to the optimizer which only gives either 5% computer or 5% programming but with less slots and to not have the ability to place mods like the previous programming mods which had more benefits to them or the computer enhancement from fear of instability as far as offence or defense , you are hard pressed to find the multitude of fits that the previous fits for tanks had in the last patch .
The different turrets helped to make tanking more than just rolling kill machines . They , along with the mods and enhancements , made a tank a custom piece of a players arsenal . You didn't find too many tanks that had the same stats much less the same fittings . Now that's different and boring .
Bring back the variety of turrets and mods that were taken . Different turrets for different situations and circumstances .
Busting your butt to acquire skill points to get basically the same mod besides the cooldown times is boring and an insult to a person's intelligence . At least the complex should do things other than give you 40 or however many seconds less of cool down time . The previous mods had specialization characteristics and particular benefits to them .
Sorry for going off track . It's just hard to work hard and place skill points into something that actually has no true customization abilities to it and for those who wanted to erase the tier system . That is what it would look like and it's boring .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
258
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Posted - 2013.12.31 03:54:00 -
[2] - Quote
In the last patch , much like the suits , you had a chance to knock down the PG & CPU not just being one sided to a particular mod but to your whole tank and that gave one the opportunity to make more customization and gave a greater selection . You could have one Maddy but have it set up multiple ways , with none the same as well as the Gunnlogi .
You could have a army of militia tanks all performing with peak materials and being REAL game changers on the battlefield .
Not now with this imbalance and boring nature .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
258
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Posted - 2013.12.31 04:04:00 -
[3] - Quote
Thurak1 wrote:I would be happy if AV was simply brought back to being as effective as it used to be. I would love to see the FG get a range boost myself.
AV can go back ( range not damage wise ) but NO and I mean NO range buff to the FG . I remember when I was assaulted by a FGner before and was getting away and that person still killed me from 300 meters away . NO lie that .. on some maps , is half the map away . It should not have that great of range to hit opponents from half the map away with the same strength as if it was 50 or 100 meters away . If it get's a range increase , the further the range , the greater the drop off . It should not hit with the same power and intensity .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
259
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Posted - 2013.12.31 06:45:00 -
[4] - Quote
Korvin Lomont wrote:Takahiro Kashuken wrote:So a tank cannot have a turret which kills infantry effectively but yet infantry can have a weapon like the FG which can easily kill tanks/infantry effectively???
Double standards much?
Frankly its not my fault if everyone is assault and im in a tank, i pick the tank for the situation and blaster has served me well and if im getting high kill counts then whos fault is it? Last time I checked the rail gun is quite deadly against infantry...at least equally effectice like the forge vs infantry so whats your point?
That's not completely true . You can forge gun someone and kill them inside the blast radius but with a rail gun , I have had the enemy lined up and everything , there standing still and fired and they have some damage and end up running off . You have to have everything lined up perfectly to kill a individual with a Railgun , it seems like even the splash damage does nothing .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
269
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Posted - 2014.01.01 21:43:00 -
[5] - Quote
hgghyujh wrote:oh please if you can't hit infantry with rail guns, you should stop tanking, I can't remember the last time I couldn't kill infantry in 3 shots with a ******* MLT rail.
Three shots when a FG only takes one . You should stop posting or think about what your saying . I've had heavy suits with more than 1000 Hp's one shotted with a FG . Can you do that with a Railgun ???
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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