Monkey MAC wrote:
Yes they are Soultions, but not very elegant.
Gùå Buffing AV requires a buff to LAV and dropships as well
(not saying im against a buff on AV, but consider the consequences)
GùåLimiting Tanks to 2 creates a rush to get your tank in first, what happens to full time tankers?
Just like infantry shouldn't be forced to do anything, why should a tanker with 95% of his SP in tanks be FORCED to run infantry? There is more if you wish to discuss this point in detail.
GùåWhy increase tank prices, prehaps a little sure, but tanks are meant to be viable just as much as dropsuits, they SHOULD be dying relatively often, if you make tanks too expensive they become a luxury onlynafforded by mega corps, then they end up more OP, because CCP wants people too use them.
Elegance is NOT of my concern.
Effectiveness and balance are.Gùå Buffing AV requires a buff to LAV and dropships as well
(not saying im against a buff on AV, but consider the consequences)Not quite Monkey. Check my reasoning out please:
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Forge guns need NO buff. They are working as intended/ LAV & DS are equally damaged as it is
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Swarms need a RANGE buff. / This affects both but with the SAME damage output they can take it.
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AV Grenades need a 30% damage buff,at least / This does not affect Dropships not tanks a lot,mostly LAV's
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PC need a buff, maybe reload speed or damage / DS are unaffected , immobile LAV's are affected but thats it
So with this buffs the DS gets hit hard by 1 more thing, the LAV by 1 more thing, but still: DS only have 2 Infantry counter (FG & Swarms) and LAV while moving have little counters.So why buff for example Dropships if AS THEY are they only get countered by Forge guns?GùåLimiting Tanks to 2 creates a rush to get your tank in first, what happens to full time tankers?
Just like infantry shouldn't be forced to do anything, why should a tanker with 95% of his SP in tanks be FORCED to run infantry? There is more if you wish to discuss this point in detail.
I explained this in details in my POST regarding these limitations. please refer to my signature on it and we can discuss it.GùåWhy increase tank prices, prehaps a little sure, but tanks are meant to be viable just as much as dropsuits, they SHOULD be dying relatively often, if you make tanks too expensive they become a luxury only afforded by mega corps, then they end up more OP, because CCP wants people too use them.
Im not saying increase the price to 5 million each, But as it is an ADV dropsuit costs 50-80k and a MLT tank,while being more than TWICE as effective (with higher EHP, higher speed,higher firepower and the only CON being they cant cap points) cost 65k.a WELL FITTED PROTO AV fitting costs over 150k ISK each and tehy cant even effectively kill 1 MLT tank that cost less than half. If someone CANT see whats wrong with this then i cant help.@ True Adamance:What up bro? Listen,
THe forge gun needs its current Range and Firepower.As it is my sica can withstand firepower from 2+ PROTO FORGEGUNNERS simultaneously ...and we are talking about a
MLT vehicle. If you nerf them more how much more will be needed to take them out!?
Want something that makes sense?
Increase Firepower on rail Turrets while taking away their splash damage and reducing their Aim assist.There.