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Toxxikcity
Trans Worlds Operations League of Infamy
23
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Posted - 2013.12.19 18:38:00 -
[31] - Quote
Darken-Sol wrote:Saying "I was OP, but now I'm not, so make me OP again" is not what we are trying to accomplish here. That is also short sighted. I never said i was OP... once again please READ what i wrote, it was BALANCED proto V proto |
HiddenBrother
Days of Ruin
22
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Posted - 2013.12.19 18:53:00 -
[32] - Quote
8213 wrote: And when tanks finally getting dialed back, we can then focus on the HMG being OP again...
HMG being OP again?
Looks like something besides a combat rifle killed you! Better nerf it again!
lol
Ruin.
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Takahiro Kashuken
Red Star. EoN.
1999
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Posted - 2013.12.19 19:04:00 -
[33] - Quote
Darken-Sol wrote:I love how experienced tankers are saying MLT tanks are the problem. It shows a lack of integrity. Many have taken the stance of claiming to not kill infantry. They are trying to pin the blame on the ability to call in cheap MLT tanks.
lets ask a few questions.
what do you think is going to happen to the price of STD tanks if MLT goes up?
How will nerfing MLT tanks help the fact that AV can't effectively counter tanks?
what are these crusaders going to shoot at when there are no MLT tanks?
if it takes 3 AV to deal with a tank and there are 3tanks, how many are left to fight the other 13 guys on the ground?
Do people honestly believe the smoke screen these skilled tankers are putting up?
Be honest here because I play both sides. How many rail tanks does it take to stop vehicles from coming in?
If you don't have a skilled tanker how will you deal with another skilled tanker?
IMO these guys are incapable of seeing anything beyond their own turret. Its the tanking mentality. I have it too. When another tank on my team gets popped in always thinking "better him than me". I think this is something like that. What they do not realize is it will be more like "first him then me".
one more question.
After you get rid of your scapegoat, what will you hide behind?
I personally believe we will then have a crusade against OP tanks and it will come down to buffing AV. Its obvious really. So we see the tankers care nothing for the infantry they are now painting as the victim. They are just buying time until CCP gives us the means to defend ourselves. Its all very short sighted.
a final question. Why wait for balance?
1. MLT goes up, STD goes up
2. You nerf MLT tanks AV has it easier to take out, also your lying AV can counter tanks effectively, its called anti-vehicle for a reason and im still seeing AV kill tanks, the problem is with the players behind the trigger
3. Each other and infantry
4. 13 guys - the same 3 AV guys will go through each tank until they are all dead, only idiot AV wont do this and thus cries about it taking 15ppl to kill 5 tanks
5. DUST has no smoke machines
6. 1 rail tank, 2 for lolz, 3 because why not
7. lol pub matches, use AV or group up with competant players but pub matches are always unbalanced anyways
Intelligence is OP
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Darken-Sol
BIG BAD W0LVES
922
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Posted - 2013.12.19 19:07:00 -
[34] - Quote
Toxxikcity wrote:Darken-Sol wrote:Saying "I was OP, but now I'm not, so make me OP again" is not what we are trying to accomplish here. That is also short sighted. I never said i was OP... once again please READ what i wrote, it was BALANCED proto V proto
I'm didn't want to have to call you out. In fact I tried to avoid it. Swarms were easy mode in 1.6. If you are trying to defend that you should leave. We are trying to have an objective conversation. Opinions are like ass holes we all have them and they all stink.
Watch my back does not mean look at my spine.
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Slag Emberforge
Immortal Retribution
332
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Posted - 2013.12.19 19:19:00 -
[35] - Quote
The solution seems self-evident, tanks are certainly OP and militia tanks provide too much bang for the buck.
MLT tanks: Increase price OR Decrease available CPU/PG or health to bring it in line with cost
AV v HAVE combat balance Swarms: Increase swarm distance to 250m Return back 10% of damage Forge Guns: Repeal charge time increase OR. Return previous alpha damage
Grenades: I think these are ok for their purpose - a quick way to Blitz out some damage |
Darken-Sol
BIG BAD W0LVES
924
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Posted - 2013.12.19 19:27:00 -
[36] - Quote
Slag Emberforge wrote:The solution seems self-evident, tanks are certainly OP and militia tanks provide too much bang for the buck.
MLT tanks: Increase price OR Decrease available CPU/PG or health to bring it in line with cost
AV v HAVE combat balance Swarms: Increase swarm distance to 250m Return back 10% of damage Forge Guns: Repeal charge time increase OR. Return previous alpha damage
Grenades: I think these are ok for their purpose - a quick way to Blitz out some damage
something like this could help. I am against dropping the hp or CPU/PG of tanks though.they just reworked tanks.
Watch my back does not mean look at my spine.
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Stinker Butt
Ostrakon Agency Gallente Federation
209
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Posted - 2013.12.19 19:27:00 -
[37] - Quote
Darken-Sol wrote:I love how experienced tankers are saying MLT tanks are the problem. It shows a lack of integrity. Many have taken the stance of claiming to not kill infantry. They are trying to pin the blame on the ability to call in cheap MLT tanks.
lets ask a few questions.
what do you think is going to happen to the price of STD tanks if MLT goes up?
How will nerfing MLT tanks help the fact that AV can't effectively counter tanks?
what are these crusaders going to shoot at when there are no MLT tanks?
if it takes 3 AV to deal with a tank and there are 3tanks, how many are left to fight the other 13 guys on the ground?
Do people honestly believe the smoke screen these skilled tankers are putting up?
Be honest here because I play both sides. How many rail tanks does it take to stop vehicles from coming in?
If you don't have a skilled tanker how will you deal with another skilled tanker?
IMO these guys are incapable of seeing anything beyond their own turret. Its the tanking mentality. I have it too. When another tank on my team gets popped in always thinking "better him than me". I think this is something like that. What they do not realize is it will be more like "first him then me".
one more question.
After you get rid of your scapegoat, what will you hide behind?
I personally believe we will then have a crusade against OP tanks and it will come down to buffing AV. Its obvious really. So we see the tankers care nothing for the infantry they are now painting as the victim. They are just buying time until CCP gives us the means to defend ourselves. Its all very short sighted.
a final question. Why wait for balance?
I agree. +1
I made a feedback thread in my sig with a few other suggestions
Tanks for Listening...
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Monkey MAC
Lost Millennium
1276
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Posted - 2013.12.19 19:30:00 -
[38] - Quote
In my view, its less about the lack of damage we do? Though some extra would be nice! The main things I find to be the problems.
1) Hardners(The use of more than 1) Cycling hardners is a problem, the whole idea of this 'waves of opportunity' is tanks have a limited window where they are strong enough to consider breaching enemy lines (notice I didn't say invincible), but the ability to cycle hardners to be almost always hardened unbalances this! Soultion - Stacking Penalty for each additional hardner +40%
2) AV capability(lack of equipment) At the moment there are 4 types of AV, Forge, SL, PLC, Grenade. Now these are all well and good, but they only deal damage, we need av guns and equipment that do other things, slow down tank speed, apply heat to the guns that kinda thing! Soultion - Temporal Grenades, Wide-Beam lasers, webifiers, emp grenades!
3) Vehicle - Infantry Interplay As it stands there are very few modules that can be used to the benifit of BOTH tank and infantry, things like smoke grenades, emp bursts stuff that will benifit infantry who run with a tank, to make killing of enemy AV easier. Soultion - More active modules, smoke grenades, emp bursts, shield walls, that kinda thing!
My opinion anyway!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Darken-Sol
BIG BAD W0LVES
924
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Posted - 2013.12.19 19:33:00 -
[39] - Quote
Alena Ventrallis wrote:I think the problem is not tanks, but the number of them that can be deployed at once. AV dealing with two tanks is manageable. 5-6, not so much.
The price increase makes spamming then much less profitable, and those who do spam them will quickly lose the isk to do so. Tanks should be powerful, but also costly if destroyed.
Nerfing tanks, especially nerfing their modules, nerfs LAVs and drop ships too. You can't make a vehicle vs AV thread and talk only about tanks. Thats like making a infantry balance thread and not talking about heavies and light suits.
this is also valid. I think if we get a little tougher AV natural selection will take over and everyone will be happier.
sure the tough guys might lose an extra tank here and there but the MLT spam will be affected the most. They are getting popped by the sheer volume of new pilotsany way
Watch my back does not mean look at my spine.
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Slag Emberforge
Immortal Retribution
332
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Posted - 2013.12.19 19:34:00 -
[40] - Quote
Darken-Sol wrote:Slag Emberforge wrote:The solution seems self-evident, tanks are certainly OP and militia tanks provide too much bang for the buck.
MLT tanks: Increase price OR Decrease available CPU/PG or health to bring it in line with cost
AV v HAVE combat balance Swarms: Increase swarm distance to 250m Return back 10% of damage Forge Guns: Repeal charge time increase OR. Return previous alpha damage
Grenades: I think these are ok for their purpose - a quick way to Blitz out some damage something like this could help. I am against dropping the hp or CPU/PG of tanks though.they just reworked tanks.
Curious why you would be against changing the statistics which by far would be a simpler and more streamlined solution.
Look at starter fits, not only do they have less eHP but they also have less resources and less slots. Their weapons have less ammo per clip and overall, accuracy is lower and almost all conceivable statistics are worse.
Ok you don't like starter fits as a comparison? How about militia items?
Militia items don't get skill bonuses and take higher CPU/PG utilization. Directly related suits have the same HP but lower resources, in either case a MLT tank should be the same.
Other than BPOs how many MLT non-noob infantry do you see? Not many as compared to standard or advanced. MLT gear is at sizable disadvantage but they still have the potential to be lethal provided proper tactics.
Edit: grammatical and auto-correct fixes. |
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knight of 6
SVER True Blood Public Disorder.
866
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Posted - 2013.12.19 19:38:00 -
[41] - Quote
when tank prices go up I will buy more expensive tanks.
MLT tanks need adjustment they are too effective for their isk and sp requirement, std hulls are also too effective for their isk requirement not so much the SP side though.
I am confused here you seem to be implying that rather than recognize our own faults we are scapegoating MLT variants saying "better them than me" when as it would seem tankers, infantry, and AV, can agree that MLT tanks are too good. would the agreement of three parties usually divided not imply that the involved parties are recognizing a truth? you seem to be needlessly inflaming the community and letting loose baseless accusations.
tankers have always been at the mercy of infantry, CCP favors infantry and always has every dedicated tanker recognizes this most basic truth. we know our nerf is coming we just want to put in spots that it actually needs to be.
adding Ewar web nades ect.
making tanks cost match their effectiveness price buff
making tanks the right speed hotfixed yesterday
making 0 sp fits as effective as they should be.
the nerfs of builds past have been devastating to tanking as a career path and we don't want that again, some of it is that infantry just needs to HTFU after never seeing tanks in 1.6. but some of it is genuine problems that need to be fixed. we want our nerf to fix the problems, not put tanking back into obsolescence.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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Jammer Jalapeno
BIG BAD W0LVES
117
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Posted - 2013.12.19 19:42:00 -
[42] - Quote
This is interesting conversation. I'm still not sure what to make of the whole tank A/V debate but I do feel tankers got what they deserved. There are definitevly pros and cons to 1.7.
For instance, if a highly skilled tanker pulls a tank out on the field, it should be devastating. It's an expensive investment, and there is no way a proto AVer should be able to solo you. Coordinated efforts should be made to take you out.
Militia tanks however are where they should be. I do agree there has been quite a bit of spamming but surely there are ways to counter that. I don't know about the rest of you dusties out there, but my proto AV gear has no problem taking these things out and well quite frankly that is the way it should be. It's militia garbage.
I feel that the general dust population is having a hard time coping with all the changes. The way you tanked/AVed before is now over. We are in a new era now and it's time to get creative. Tanks are pretty badass but not invincible.
MmMmMm TanKs....delicious TanKs
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Slag Emberforge
Immortal Retribution
334
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Posted - 2013.12.19 19:51:00 -
[43] - Quote
Jammer Jalapeno wrote:This is interesting conversation. I'm still not sure what to make of the whole tank A/V debate but I do feel tankers got what they deserved. There are definitevly pros and cons to 1.7.
For instance, if a highly skilled tanker pulls a tank out on the field, it should be devastating. It's an expensive investment, and there is no way a proto AVer should be able to solo you. Coordinated efforts should be made to take you out.
Militia tanks however are where they should be. I do agree there has been quite a bit of spamming but surely there are ways to counter that. I don't know about the rest of you dusties out there, but my proto AV gear has no problem taking these things out and well quite frankly that is the way it should be. It's militia garbage.
I feel that the general dust population is having a hard time coping with all the changes. The way you tanked/AVed before is now over. We are in a new era now and it's time to get creative. Tanks are pretty badass but not invincible.
You unknowingly admitted and denied the problem in the same post:
Problem: Need of PROTO AV to take out MLT HAV.
What this means: HAVs higher than MLT are worth more than one player, creates an artificial player advantage that is further inflated by bringing in more tanks.
Solution: balance around 1 v 1 of similar skill/tier of gear Heavy AV vs HAV.
The only balance is equivalence in killing power. |
Jammer Jalapeno
BIG BAD W0LVES
117
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Posted - 2013.12.19 19:56:00 -
[44] - Quote
Well I probably could use a lower tier, it doesn't exist in my fittings though. When I want something gone I do it quick and efficiently.
MmMmMm TanKs....delicious TanKs
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
523
|
Posted - 2013.12.19 20:51:00 -
[45] - Quote
Darken-Sol wrote:NAV HIV wrote:A militia tank should be slightly stronger than Militia AV or standard AV. Gives the sense of competition and achievement. A tanker spends a lot of SP, so does a proper AV user. So if a Proto AV user can't even fight a MLT tank, What are they supposed to when 2-3 decent tanks show up?! First it's the Forge gun. I know most were using it as an anti infantry weapon. But now it's not as great against Vehicles either. Proto Swarm nerfed to half of it's capabilities. If it was MLT, STD or ADV i would understand. But Even with Proto AVs with Prof 5 and some, i can barely keep up with Sicas and Somas. I find myself pulling out a tank instead of my forge. Its cheaper and more effective. It is also causing people distress.
...and THAT'S the problem. Pulling another tank out is cheaper and more effective than a Proto Forge Gunning Heavy.
I've said it before and I'll stand by my opinon that the vehicle update was much needed and great for vehicle operators, I don't like the AV nerf but I can work around it. What is actually off the hook ridiculous is the bargin basement cost of the vehicles in terms of ISK and even more significant is that not a single Skill Point needs to be allocated to achieve their current level of effectiveness. |
Slag Emberforge
Immortal Retribution
337
|
Posted - 2013.12.19 21:01:00 -
[46] - Quote
Jammer Jalapeno wrote:Well I probably could use a lower tier, it doesn't exist in my fittings though. When I want something gone I do it quick and efficiently.
This game is all about the choices you make. You can run and hide from tanks or man up and put the skills into something to destroy it.
In the current environment this translates;
You can hide as infantry or buy a tank.
AV made choices, so did V, but when Borg V and AV were changed only one of us got a respec, My SP should not be worthless because I specialized in handheld weapons specifically designed to kill enemy vehicle. |
Jammer Jalapeno
BIG BAD W0LVES
118
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Posted - 2013.12.19 21:54:00 -
[47] - Quote
Slag Emberforge wrote:Jammer Jalapeno wrote:Well I probably could use a lower tier, it doesn't exist in my fittings though. When I want something gone I do it quick and efficiently.
This game is all about the choices you make. You can run and hide from tanks or man up and put the skills into something to destroy it. In the current environment this translates; You can hide as infantry or buy a tank. AV made choices, so did V, but when both V and AV were changed only one of us got a respec, My SP should not be worthless because I specialized in handheld weapons specifically designed to kill enemy vehicle. They should do just that.
So you're saying you have skilled into handheld AV weaponry, and you now find it useless with 1.7? I'm confused are you asking for a respec or an AV buff?
\
MmMmMm TanKs....delicious TanKs
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Darken-Sol
BIG BAD W0LVES
930
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Posted - 2013.12.19 22:58:00 -
[48] - Quote
Try using a militia forge on a tank. You will just get yourself killed along with any supporting infantry. Your options are extremely limited. How can one recommend skilling into AV when tanks will be nerfed before you get something decent to use against them.
I can kill anything. I can use almost any suit or weapon at the advanced level. Lots at proto level. This thread is for all the people who can't. Their option is call a MLT tank. Thus creating tank spam.
currently to counter tank spam they have to spam tanks. Or I have to drop what I am doing and go save everyone. I under stand tankers wanting to be badass with 15 mil sp into tanks. I am bad ass with basic mods on a basic tank. AV barely causes me to glanc in there direction. Your telling me all these loud mouth braggards can't take 150 more damage. If there is a skill gap,beginning to question that, a buff of Av should cull the weak.
Watch my back does not mean look at my spine.
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KING CHECKMATE
Scions of Athra
3379
|
Posted - 2013.12.19 23:11:00 -
[49] - Quote
lets ask a few questions./ Lets go!
what do you think is going to happen to the price of STD tanks if MLT goes up? ITs going to increase too off course,but it aint goig to be that bad since price will match tank's effectiveness...
How will nerfing MLT tanks help the fact that AV can't effectively counter tanks? In good theory: Tank prices go up again, tankers (specially tourists like myself) Wont use more than 1 tank per match since the main reason to Abuse tanks,specially MLT ones, is taht they are cheaper than the Proto fits to COUNTER them.Belive me, if my Sica cost 300k i will still prefer using my 185k AV fit,even if its NOt as effective...
what are these crusaders going to shoot at when there are no MLT tanks? AV is a SUPPORT role. AV specialist live a double life: AV when vehicles are present, AI when there are no vehicles present. No tanks in the battlefield is NOT a problem. 7 tanks at the same time are...
if it takes 3 AV to deal with a tank and there are 3tanks, how many are left to fight the other 13 guys on the ground? 7. The real question is : how much are there left to fight infantry and take objectives IF,the enemy deploys 6+ tanks. NONE.
Do people honestly believe the smoke screen these skilled tankers are putting up? I sadly do not understand the question.
Be honest here because I play both sides. How many rail tanks does it take to stop vehicles from coming in? 2
If you don't have a skilled tanker how will you deal with another skilled tanker? Jihad LAV + Luck Still having to kill yourself for a CHANCE to take down another player in a 1 v 1 battle is not balanced...
GÖªBuffing AV is a solution GÖªLimiting tanks to 2 per team is a solution GÖªIncreasing tank prices are a solution.
Of course tankers dont want any of these.... They want to keep it as it is. and as it is its not working.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
153
|
Posted - 2013.12.19 23:12:00 -
[50] - Quote
Slag Emberforge wrote:The solution seems self-evident, tanks are certainly OP and militia tanks provide too much bang for the buck.
MLT tanks: Increase price OR Decrease available CPU/PG or health to bring it in line with cost
AV v HAVE combat balance Swarms: Increase swarm distance to 250m Return back 10% of damage Forge Guns: Repeal charge time increase OR. Return previous alpha damage
Grenades: I think these are ok for their purpose - a quick way to Blitz out some damage the forge gun is balanced now so no, it stil hurts through hardeners
recuruit link
5 to 11 mil isk per 100k recuruit
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KING CHECKMATE
Scions of Athra
3379
|
Posted - 2013.12.19 23:17:00 -
[51] - Quote
jerrmy12 kahoalii wrote:Slag Emberforge wrote:The solution seems self-evident, tanks are certainly OP and militia tanks provide too much bang for the buck.
MLT tanks: Increase price OR Decrease available CPU/PG or health to bring it in line with cost
AV v HAVE combat balance Swarms: Increase swarm distance to 250m Return back 10% of damage Forge Guns: Repeal charge time increase OR. Return previous alpha damage
Grenades: I think these are ok for their purpose - a quick way to Blitz out some damage the forge gun is balanced now so no, it stil hurts through hardeners No it doesnt, you aint kidding no one....
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
153
|
Posted - 2013.12.19 23:19:00 -
[52] - Quote
KING CHECKMATE wrote:jerrmy12 kahoalii wrote:Slag Emberforge wrote:The solution seems self-evident, tanks are certainly OP and militia tanks provide too much bang for the buck.
MLT tanks: Increase price OR Decrease available CPU/PG or health to bring it in line with cost
AV v HAVE combat balance Swarms: Increase swarm distance to 250m Return back 10% of damage Forge Guns: Repeal charge time increase OR. Return previous alpha damage
Grenades: I think these are ok for their purpose - a quick way to Blitz out some damage the forge gun is balanced now so no, it stil hurts through hardeners No it doesnt, you aint kidding no one.... you obviously haven't been shot by a AFG so GTFO with you & atim removing tanks already
recuruit link
5 to 11 mil isk per 100k recuruit
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True Adamance
Scions of Athra
5082
|
Posted - 2013.12.19 23:22:00 -
[53] - Quote
KING CHECKMATE wrote:jerrmy12 kahoalii wrote:Slag Emberforge wrote:The solution seems self-evident, tanks are certainly OP and militia tanks provide too much bang for the buck.
MLT tanks: Increase price OR Decrease available CPU/PG or health to bring it in line with cost
AV v HAVE combat balance Swarms: Increase swarm distance to 250m Return back 10% of damage Forge Guns: Repeal charge time increase OR. Return previous alpha damage
Grenades: I think these are ok for their purpose - a quick way to Blitz out some damage the forge gun is balanced now so no, it stil hurts through hardeners No it doesnt, you aint kidding no one....
Forges do need to do less damage than Rail Turrets though and have less AoE, lets just get that straight before we talk about anything else.
It's only physics....I think. Bigger shell mass accelerated= more damage to whatever its being fired at.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Monkey MAC
Lost Millennium
1277
|
Posted - 2013.12.19 23:22:00 -
[54] - Quote
KING CHECKMATE wrote:lets ask a few questions./ Lets go!
what do you think is going to happen to the price of STD tanks if MLT goes up? ITs going to increase too off course,but it aint goig to be that bad since price will match tank's effectiveness...
How will nerfing MLT tanks help the fact that AV can't effectively counter tanks? In good theory: Tank prices go up again, tankers (specially tourists like myself) Wont use more than 1 tank per match since the main reason to Abuse tanks,specially MLT ones, is taht they are cheaper than the Proto fits to COUNTER them.Belive me, if my Sica cost 300k i will still prefer using my 185k AV fit,even if its NOt as effective...
what are these crusaders going to shoot at when there are no MLT tanks? AV is a SUPPORT role. AV specialist live a double life: AV when vehicles are present, AI when there are no vehicles present. No tanks in the battlefield is NOT a problem. 7 tanks at the same time are...
if it takes 3 AV to deal with a tank and there are 3tanks, how many are left to fight the other 13 guys on the ground? 7. The real question is : how much are there left to fight infantry and take objectives IF,the enemy deploys 6+ tanks. NONE.
Do people honestly believe the smoke screen these skilled tankers are putting up? I sadly do not understand the question.
Be honest here because I play both sides. How many rail tanks does it take to stop vehicles from coming in? 2
If you don't have a skilled tanker how will you deal with another skilled tanker? Jihad LAV + Luck Still having to kill yourself for a CHANCE to take down another player in a 1 v 1 battle is not balanced...
GÖªBuffing AV is a solution GÖªLimiting tanks to 2 per team is a solution GÖªIncreasing tank prices are a solution.
Of course tankers dont want any of these.... They want to keep it as it is. and as it is its not working. Yes they are Soultions, but not very elegant.
Gùå Buffing AV requires a buff to LAV and dropships as well (not saying im against a buff on AV, but consider the consequences)
GùåLimiting Tanks to 2 creates a rush to get your tank in first, what happens to full time tankers? Just like infantry shouldn't be forced to do anything, why should a tanker with 95% of his SP in tanks be FORCED to run infantry? There is more if you wish to discuss this point in detail.
GùåWhy increase tank prices, prehaps a little sure, but tanks are meant to be viable just as much as dropsuits, they SHOULD be dying relatively often, if you make tanks too expensive they become a luxury onlynafforded by mega corps, then they end up more OP, because CCP wants people too use them.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1277
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Posted - 2013.12.19 23:25:00 -
[55] - Quote
True Adamance wrote:KING CHECKMATE wrote:jerrmy12 kahoalii wrote:Slag Emberforge wrote:The solution seems self-evident, tanks are certainly OP and militia tanks provide too much bang for the buck.
MLT tanks: Increase price OR Decrease available CPU/PG or health to bring it in line with cost
AV v HAVE combat balance Swarms: Increase swarm distance to 250m Return back 10% of damage Forge Guns: Repeal charge time increase OR. Return previous alpha damage
Grenades: I think these are ok for their purpose - a quick way to Blitz out some damage the forge gun is balanced now so no, it stil hurts through hardeners No it doesnt, you aint kidding no one.... Forges do need to do less damage than Rail Turrets though and have less AoE, lets just get that straight before we talk about anything else. It's only physics....I think. Bigger shell mass accelerated= more damage to whatever its being fired at.
Umm would like to point out they fire the same size slug from what I can tell, most of the gubins in a rail turret won't necessarily effect the damage. So the only factor is speed, so not that much more damage, just sayin.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Toxxikcity
Trans Worlds Operations League of Infamy
24
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Posted - 2013.12.19 23:49:00 -
[56] - Quote
Darken-Sol wrote:Toxxikcity wrote:Darken-Sol wrote:Saying "I was OP, but now I'm not, so make me OP again" is not what we are trying to accomplish here. That is also short sighted. I never said i was OP... once again please READ what i wrote, it was BALANCED proto V proto I'm didn't want to have to call you out. In fact I tried to avoid it. Swarms were easy mode in 1.6. If you are trying to defend that you should leave. We are trying to have an objective conversation. Opinions are like ass holes we all have them and they all stink. and that's what you're talking out of... just because you don't agree with what i'm saying doesn't make you right or give you the qualifications to say what is or isn't objective in this conversation, as for you saying swarms were easy mode in 1.6, please enlighten me as to why everyone wasn't running around with them, as they seem to do with every other weapon that is labelled OP? |
Arx Ardashir
Imperium Aeternum
278
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Posted - 2013.12.19 23:50:00 -
[57] - Quote
Slag Emberforge wrote:Curious why you would be against changing the statistics which by far would be a simpler and more streamlined solution.
Look at starter fits, not only do they have less eHP but they also have less resources and less slots. Their weapons have less ammo per clip and overall, accuracy is lower and almost all conceivable statistics are worse.
Ok you don't like starter fits as a comparison? How about militia items?
Militia items don't get skill bonuses and take higher CPU/PG utilization. Directly related suits have the same HP but lower resources, in either case a MLT tank should be the same.
Other than BPOs how many MLT non-noob infantry do you see? Not many as compared to standard or advanced. MLT gear is at sizable disadvantage but they still have the potential to be lethal provided proper tactics.
Edit: grammatical and auto-correct fixes. 1) Starter fits are made from militia items. 2) Militia HAVs do indeed have less slots, less CPU, and less PG. 3) Militia vehicle items do take more cpu and pg than their standard counterparts. 4) You've never once bothered to look at militia vehicles or items before posting in a thread about militia vehicles and items. |
Darken-Sol
BIG BAD W0LVES
932
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Posted - 2013.12.20 00:11:00 -
[58] - Quote
Arx Ardashir wrote:Slag Emberforge wrote:Curious why you would be against changing the statistics which by far would be a simpler and more streamlined solution.
Look at starter fits, not only do they have less eHP but they also have less resources and less slots. Their weapons have less ammo per clip and overall, accuracy is lower and almost all conceivable statistics are worse.
Ok you don't like starter fits as a comparison? How about militia items?
Militia items don't get skill bonuses and take higher CPU/PG utilization. Directly related suits have the same HP but lower resources, in either case a MLT tank should be the same.
Other than BPOs how many MLT non-noob infantry do you see? Not many as compared to standard or advanced. MLT gear is at sizable disadvantage but they still have the potential to be lethal provided proper tactics.
Edit: grammatical and auto-correct fixes. 1) Starter fits are made from militia items. 2) Militia HAVs do indeed have less slots, less CPU, and less PG. 3) Militia vehicle items do take more cpu and pg than their standard counterparts. 4) You've never once bothered to look at militia vehicles or items before posting in a thread about militia vehicles and items.
people are being misdirected and misguided.
Watch my back does not mean look at my spine.
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Darken-Sol
BIG BAD W0LVES
932
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Posted - 2013.12.20 00:17:00 -
[59] - Quote
Toxxikcity wrote:Darken-Sol wrote:Toxxikcity wrote:Darken-Sol wrote:Saying "I was OP, but now I'm not, so make me OP again" is not what we are trying to accomplish here. That is also short sighted. I never said i was OP... once again please READ what i wrote, it was BALANCED proto V proto I'm didn't want to have to call you out. In fact I tried to avoid it. Swarms were easy mode in 1.6. If you are trying to defend that you should leave. We are trying to have an objective conversation. Opinions are like ass holes we all have them and they all stink. and that's what you're talking out of... just because you don't agree with what i'm saying doesn't make you right or give you the qualifications to say what is or isn't objective in this conversation, as for you saying swarms were easy mode in 1.6, please enlighten me as to why everyone wasn't running around with them, as they seem to do with every other weapon that is labelled OP?
I have been doing this AV thing since we still had dire sentinels. I know a cheap kill when I see one. I could kill almost any tank without reloading and I only skilled up to cbr7. If you were having any difficulties you are probably the wrong person to be giving out advice on any kind of AV. Did you think you were skilled. That's cute
Watch my back does not mean look at my spine.
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KING CHECKMATE
Scions of Athra
3379
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Posted - 2013.12.20 00:27:00 -
[60] - Quote
Monkey MAC wrote: Yes they are Soultions, but not very elegant.
Gùå Buffing AV requires a buff to LAV and dropships as well (not saying im against a buff on AV, but consider the consequences)
GùåLimiting Tanks to 2 creates a rush to get your tank in first, what happens to full time tankers? Just like infantry shouldn't be forced to do anything, why should a tanker with 95% of his SP in tanks be FORCED to run infantry? There is more if you wish to discuss this point in detail.
GùåWhy increase tank prices, prehaps a little sure, but tanks are meant to be viable just as much as dropsuits, they SHOULD be dying relatively often, if you make tanks too expensive they become a luxury onlynafforded by mega corps, then they end up more OP, because CCP wants people too use them.
Elegance is NOT of my concern. Effectiveness and balance are.
Gùå Buffing AV requires a buff to LAV and dropships as well (not saying im against a buff on AV, but consider the consequences) Not quite Monkey. Check my reasoning out please: GÖª Forge guns need NO buff. They are working as intended/ LAV & DS are equally damaged as it is GÖª Swarms need a RANGE buff. / This affects both but with the SAME damage output they can take it. GÖª AV Grenades need a 30% damage buff,at least / This does not affect Dropships not tanks a lot,mostly LAV's GÖª PC need a buff, maybe reload speed or damage / DS are unaffected , immobile LAV's are affected but thats it
So with this buffs the DS gets hit hard by 1 more thing, the LAV by 1 more thing, but still: DS only have 2 Infantry counter (FG & Swarms) and LAV while moving have little counters.So why buff for example Dropships if AS THEY are they only get countered by Forge guns?
GùåLimiting Tanks to 2 creates a rush to get your tank in first, what happens to full time tankers? Just like infantry shouldn't be forced to do anything, why should a tanker with 95% of his SP in tanks be FORCED to run infantry? There is more if you wish to discuss this point in detail. I explained this in details in my POST regarding these limitations. please refer to my signature on it and we can discuss it.
GùåWhy increase tank prices, prehaps a little sure, but tanks are meant to be viable just as much as dropsuits, they SHOULD be dying relatively often, if you make tanks too expensive they become a luxury only afforded by mega corps, then they end up more OP, because CCP wants people too use them. Im not saying increase the price to 5 million each, But as it is an ADV dropsuit costs 50-80k and a MLT tank,while being more than TWICE as effective (with higher EHP, higher speed,higher firepower and the only CON being they cant cap points) cost 65k.a WELL FITTED PROTO AV fitting costs over 150k ISK each and tehy cant even effectively kill 1 MLT tank that cost less than half. If someone CANT see whats wrong with this then i cant help.
@ True Adamance: What up bro? Listen, THe forge gun needs its current Range and Firepower.As it is my sica can withstand firepower from 2+ PROTO FORGEGUNNERS simultaneously ...and we are talking about a MLT vehicle. If you nerf them more how much more will be needed to take them out!?
Want something that makes sense? Increase Firepower on rail Turrets while taking away their splash damage and reducing their Aim assist.There.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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