Darken-Sol wrote:I love how experienced tankers are saying MLT tanks are the problem. It shows a lack of integrity. Many have taken the stance of claiming to not kill infantry. They are trying to pin the blame on the ability to call in cheap MLT tanks.
lets ask a few questions.
what do you think is going to happen to the price of STD tanks if MLT goes up?
How will nerfing MLT tanks help the fact that AV can't effectively counter tanks?
what are these crusaders going to shoot at when there are no MLT tanks?
if it takes 3 AV to deal with a tank and there are 3tanks, how many are left to fight the other 13 guys on the ground?
Do people honestly believe the smoke screen these skilled tankers are putting up?
Be honest here because I play both sides. How many rail tanks does it take to stop vehicles from coming in?
If you don't have a skilled tanker how will you deal with another skilled tanker?
IMO these guys are incapable of seeing anything beyond their own turret. Its the tanking mentality. I have it too. When another tank on my team gets popped in always thinking "better him than me". I think this is something like that. What they do not realize is it will be more like "first him then me".
one more question.
After you get rid of your scapegoat, what will you hide behind?
I personally believe we will then have a crusade against OP tanks and it will come down to buffing AV. Its obvious really. So we see the tankers care nothing for the infantry they are now painting as the victim. They are just buying time until CCP gives us the means to defend ourselves. Its all very short sighted.
a final question. Why wait for balance?
o7 boss im going to try and answer some of your questions as diplomatically as I can
1) I would expect the price to be raised slightly as well as the difference between a full mlt fit and std fit currently runs between 200-325k more for a fully fit std hav .
2) hrm you and I both know that swarms and forges still work wonders when used by skilled operatives , the whole nerf mlt hav thing im not so sure about it any more.
3) std tanks , lavs dropships crus turrets and most likely any infantry that gets between me and my next target. ohh and supply depos we cant forget them
4) come on if the 3 dedicated av specialists kill one of the 3 will they stop after its dead or kill the next one like we would do.
5) pending on how good the pilot is but I can shut off every vehicle on the map if I get my glass cannon out quick enough , that being said I rely heavily on support from av as it is a glass cannon.
6) forge guns , think of that poor sod bishop that rolled past us the other day or that hellstorm tanker we chased back to his redline.
7) I fell like im talikg to columbo " just one more thing " lol
now one of the biggest things about av balance and vehicle balance is any suit can equip light av wepons so say you specialise in assault suits with an ar once you max that out you only then have to skill a pittense of sp into swarms to reach proto level in comparison to havs , this was a major gripe for many tankers as wel as cost and strength of av pre 1.7 now tanks are in a good place but av isent as good as it once was.
I have also noticed something tonight while playing after reading a post on he forum , and I have killed many swarmers and forgers with my rail and missiles who have been standing still out in the open whare they think I cant see them ( this pattern developed because of poor tank rendering) and they literally just stand still and still spam swarms while my shield hardners are up
tactics are need to kill a tank simple on that one.
ill also leave this link here have a wee look and see what you think
https://forums.dust514.com/default.aspx?g=posts&m=1628134#post1628134