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Darken-Sol
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Posted - 2013.12.19 17:06:00 -
[1] - Quote
I love how experienced tankers are saying MLT tanks are the problem. It shows a lack of integrity. Many have taken the stance of claiming to not kill infantry. They are trying to pin the blame on the ability to call in cheap MLT tanks.
lets ask a few questions.
what do you think is going to happen to the price of STD tanks if MLT goes up?
How will nerfing MLT tanks help the fact that AV can't effectively counter tanks?
what are these crusaders going to shoot at when there are no MLT tanks?
if it takes 3 AV to deal with a tank and there are 3tanks, how many are left to fight the other 13 guys on the ground?
Do people honestly believe the smoke screen these skilled tankers are putting up?
Be honest here because I play both sides. How many rail tanks does it take to stop vehicles from coming in?
If you don't have a skilled tanker how will you deal with another skilled tanker?
IMO these guys are incapable of seeing anything beyond their own turret. Its the tanking mentality. I have it too. When another tank on my team gets popped in always thinking "better him than me". I think this is something like that. What they do not realize is it will be more like "first him then me".
one more question.
After you get rid of your scapegoat, what will you hide behind?
I personally believe we will then have a crusade against OP tanks and it will come down to buffing AV. Its obvious really. So we see the tankers care nothing for the infantry they are now painting as the victim. They are just buying time until CCP gives us the means to defend ourselves. Its all very short sighted.
a final question. Why wait for balance?
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Darken-Sol
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Posted - 2013.12.19 17:10:00 -
[2] - Quote
I moved this here because the other thread is doomed to obscurity. I hope to have a les biased discussion. The cycle will begin anew and we will be doomed to imbalance. If we cover a few issues we can take advantage of the progress that has been made.
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Darken-Sol
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Posted - 2013.12.19 17:16:00 -
[3] - Quote
TranquilBiscuit ofVaLoR wrote:i wouldn't have a problem not being able to kill tanks if the it was the same the other way around. my biggest problem is the fact that a tank can kill ANYTHING with ease while infantry have to use all this"teamwork" to take out one tank that costs less than less than a proto scout suit. no matter how you look at it, that is WRONG and needs to be fixed. infantry can be killed by ANYTHING easily while there are only 4-5 weapons that can harm a tank, even if the tanker has ZERO sp into tanks.
most of what you're saying is actually true, or at least i believe it. but to be honest, i would rather deal with good tankers than this tank fest we have now. we will get to that. I hope they poke their head in here.
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Darken-Sol
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Posted - 2013.12.19 17:17:00 -
[4] - Quote
DUST Fiend wrote:Why make a duplicate thread?
if you can't read I can't help you
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Darken-Sol
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Posted - 2013.12.19 17:34:00 -
[5] - Quote
Goric Rumis wrote:Tanks need to be less effective against infantry, which I think is best accomplished by re-designing many of the old maps to create more areas where going infantry is really the only way to get anything done, while still providing open spaces and key points that are tactically significant for vehicles to hold and fight over, and also adding some points from which AV have a tactical advantage over vehicles (but are still vulnerable to infantry), so that, for example, controlling a null cannon wins you the game, controlling a vehicle tactical point can influence the ability to control a null cannon, and controlling an AV tactical point can influence the ability to control a vehicle tactical point.
A re-design would take a long time, but I'm convinced it's the number one factor in vehicle/AV balance at this point.
multi layered maps could be great for infantry fighting infantry too.
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Darken-Sol
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Posted - 2013.12.19 17:36:00 -
[6] - Quote
Toxxikcity wrote:Darken-Sol wrote:I moved this here because the other thread is doomed to obscurity. I hope to have a les biased discussion. The cycle will begin anew and we will be doomed to imbalance. If we cover a few issues we can take advantage of the progress that has been made. What progress... the only thing i've seen is regression
explain this. Your argument supports the death of the Nerf cycle. This would make a great game
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Darken-Sol
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Posted - 2013.12.19 17:43:00 -
[7] - Quote
NAV HIV wrote:A militia tank should be slightly stronger than Militia AV or standard AV. Gives the sense of competition and achievement. A tanker spends a lot of SP, so does a proper AV user. So if a Proto AV user can't even fight a MLT tank, What are they supposed to when 2-3 decent tanks show up?! First it's the Forge gun. I know most were using it as an anti infantry weapon. But now it's not as great against Vehicles either. Proto Swarm nerfed to half of it's capabilities. If it was MLT, STD or ADV i would understand. But Even with Proto AVs with Prof 5 and some, i can barely keep up with Sicas and Somas.
I find myself pulling out a tank instead of my forge. Its cheaper and more effective. It is also causing people distress.
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Darken-Sol
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Posted - 2013.12.19 17:46:00 -
[8] - Quote
Alena Ventrallis wrote:I think the problem is not tanks, but the number of them that can be deployed at once. AV dealing with two tanks is manageable. 5-6, not so much.
The price increase makes spamming then much less profitable, and those who do spam them will quickly lose the isk to do so. Tanks should be powerful, but also costly if destroyed.
Nerfing tanks, especially nerfing their modules, nerfs LAVs and drop ships too. You can't make a vehicle vs AV thread and talk only about tanks. Thats like making a infantry balance thread and not talking about heavies and light suits.
agreed. There are overlooked aspects of AV/V which need attention too.
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Darken-Sol
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Posted - 2013.12.19 17:49:00 -
[9] - Quote
Toxxikcity wrote:Darken-Sol wrote:Toxxikcity wrote:Darken-Sol wrote:I moved this here because the other thread is doomed to obscurity. I hope to have a les biased discussion. The cycle will begin anew and we will be doomed to imbalance. If we cover a few issues we can take advantage of the progress that has been made. What progress... the only thing i've seen is regression explain this. Your argument supports the death of the Nerf cycle. This would make a great game As i have said in other posts... the balance was fine in 1.6, i ran a proto AV fit and alone could only manage to hold back a proto fit tank proto V proto = balance. My proto AV fit V militia tank = no contest. Proto fit tank V militia or advanced AV = no contest.... now we're back to 1.3 tank indestructability ie regression
careful here. This is a sensitive subject.
I used all forms of AV in 1.6. And I tanked. Swarms were stupidly OP when coupled with rendering issues.
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Darken-Sol
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Posted - 2013.12.19 18:02:00 -
[10] - Quote
Cosgar wrote:ITT: People that don't remember the Segaris and Surya. These tanks are pushovers compared to those.
it took a team of coordinated Av to bring one down. The other 4 were slaughtering infantry. Its like now but magnified exponentially.
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Darken-Sol
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Posted - 2013.12.19 18:15:00 -
[11] - Quote
Fox Gaden wrote:Darken-Sol wrote: careful here. This is a sensitive subject.
I used all forms of AV in 1.6. And I tanked. Swarms were stupidly OP when coupled with rendering issues.
This could have easily been fixed by adding GÇ£LockingGÇ¥, GÇ£LockGÇ¥, and GÇ£Missiles InboundGÇ¥ warnings for vehicles. Could have been an icon on the HUD that starts blinking Yellow when someone is attempting to lock you, starts blinking Orange when you are locked, and starts blinking Red when missals have been fired. Accompany it will an audio warning. Then rendering issues would have not mattered when it came to the missals. Now the fact that the infantry did not render would still have been a problem, but at least you would have had warning before the first missal hit.
excellent idea. It would make the game more immersive too. I would like some counter measures implemented too.
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Darken-Sol
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Posted - 2013.12.19 18:28:00 -
[12] - Quote
Saying "I was OP, but now I'm not, so make me OP again" is not what we are trying to accomplish here. That is also short sighted.
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Darken-Sol
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Posted - 2013.12.19 19:07:00 -
[13] - Quote
Toxxikcity wrote:Darken-Sol wrote:Saying "I was OP, but now I'm not, so make me OP again" is not what we are trying to accomplish here. That is also short sighted. I never said i was OP... once again please READ what i wrote, it was BALANCED proto V proto
I'm didn't want to have to call you out. In fact I tried to avoid it. Swarms were easy mode in 1.6. If you are trying to defend that you should leave. We are trying to have an objective conversation. Opinions are like ass holes we all have them and they all stink.
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Darken-Sol
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Posted - 2013.12.19 19:27:00 -
[14] - Quote
Slag Emberforge wrote:The solution seems self-evident, tanks are certainly OP and militia tanks provide too much bang for the buck.
MLT tanks: Increase price OR Decrease available CPU/PG or health to bring it in line with cost
AV v HAVE combat balance Swarms: Increase swarm distance to 250m Return back 10% of damage Forge Guns: Repeal charge time increase OR. Return previous alpha damage
Grenades: I think these are ok for their purpose - a quick way to Blitz out some damage
something like this could help. I am against dropping the hp or CPU/PG of tanks though.they just reworked tanks.
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Darken-Sol
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Posted - 2013.12.19 19:33:00 -
[15] - Quote
Alena Ventrallis wrote:I think the problem is not tanks, but the number of them that can be deployed at once. AV dealing with two tanks is manageable. 5-6, not so much.
The price increase makes spamming then much less profitable, and those who do spam them will quickly lose the isk to do so. Tanks should be powerful, but also costly if destroyed.
Nerfing tanks, especially nerfing their modules, nerfs LAVs and drop ships too. You can't make a vehicle vs AV thread and talk only about tanks. Thats like making a infantry balance thread and not talking about heavies and light suits.
this is also valid. I think if we get a little tougher AV natural selection will take over and everyone will be happier.
sure the tough guys might lose an extra tank here and there but the MLT spam will be affected the most. They are getting popped by the sheer volume of new pilotsany way
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Darken-Sol
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Posted - 2013.12.19 22:58:00 -
[16] - Quote
Try using a militia forge on a tank. You will just get yourself killed along with any supporting infantry. Your options are extremely limited. How can one recommend skilling into AV when tanks will be nerfed before you get something decent to use against them.
I can kill anything. I can use almost any suit or weapon at the advanced level. Lots at proto level. This thread is for all the people who can't. Their option is call a MLT tank. Thus creating tank spam.
currently to counter tank spam they have to spam tanks. Or I have to drop what I am doing and go save everyone. I under stand tankers wanting to be badass with 15 mil sp into tanks. I am bad ass with basic mods on a basic tank. AV barely causes me to glanc in there direction. Your telling me all these loud mouth braggards can't take 150 more damage. If there is a skill gap,beginning to question that, a buff of Av should cull the weak.
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Darken-Sol
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Posted - 2013.12.20 00:11:00 -
[17] - Quote
Arx Ardashir wrote:Slag Emberforge wrote:Curious why you would be against changing the statistics which by far would be a simpler and more streamlined solution.
Look at starter fits, not only do they have less eHP but they also have less resources and less slots. Their weapons have less ammo per clip and overall, accuracy is lower and almost all conceivable statistics are worse.
Ok you don't like starter fits as a comparison? How about militia items?
Militia items don't get skill bonuses and take higher CPU/PG utilization. Directly related suits have the same HP but lower resources, in either case a MLT tank should be the same.
Other than BPOs how many MLT non-noob infantry do you see? Not many as compared to standard or advanced. MLT gear is at sizable disadvantage but they still have the potential to be lethal provided proper tactics.
Edit: grammatical and auto-correct fixes. 1) Starter fits are made from militia items. 2) Militia HAVs do indeed have less slots, less CPU, and less PG. 3) Militia vehicle items do take more cpu and pg than their standard counterparts. 4) You've never once bothered to look at militia vehicles or items before posting in a thread about militia vehicles and items.
people are being misdirected and misguided.
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Darken-Sol
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Posted - 2013.12.20 00:17:00 -
[18] - Quote
Toxxikcity wrote:Darken-Sol wrote:Toxxikcity wrote:Darken-Sol wrote:Saying "I was OP, but now I'm not, so make me OP again" is not what we are trying to accomplish here. That is also short sighted. I never said i was OP... once again please READ what i wrote, it was BALANCED proto V proto I'm didn't want to have to call you out. In fact I tried to avoid it. Swarms were easy mode in 1.6. If you are trying to defend that you should leave. We are trying to have an objective conversation. Opinions are like ass holes we all have them and they all stink. and that's what you're talking out of... just because you don't agree with what i'm saying doesn't make you right or give you the qualifications to say what is or isn't objective in this conversation, as for you saying swarms were easy mode in 1.6, please enlighten me as to why everyone wasn't running around with them, as they seem to do with every other weapon that is labelled OP?
I have been doing this AV thing since we still had dire sentinels. I know a cheap kill when I see one. I could kill almost any tank without reloading and I only skilled up to cbr7. If you were having any difficulties you are probably the wrong person to be giving out advice on any kind of AV. Did you think you were skilled. That's cute
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Darken-Sol
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Posted - 2013.12.20 01:31:00 -
[19] - Quote
pegasis prime wrote:Darken-Sol wrote:I love how experienced tankers are saying MLT tanks are the problem. It shows a lack of integrity. Many have taken the stance of claiming to not kill infantry. They are trying to pin the blame on the ability to call in cheap MLT tanks.
lets ask a few questions.
what do you think is going to happen to the price of STD tanks if MLT goes up?
How will nerfing MLT tanks help the fact that AV can't effectively counter tanks?
what are these crusaders going to shoot at when there are no MLT tanks?
if it takes 3 AV to deal with a tank and there are 3tanks, how many are left to fight the other 13 guys on the ground?
Do people honestly believe the smoke screen these skilled tankers are putting up?
Be honest here because I play both sides. How many rail tanks does it take to stop vehicles from coming in?
If you don't have a skilled tanker how will you deal with another skilled tanker?
IMO these guys are incapable of seeing anything beyond their own turret. Its the tanking mentality. I have it too. When another tank on my team gets popped in always thinking "better him than me". I think this is something like that. What they do not realize is it will be more like "first him then me".
one more question.
After you get rid of your scapegoat, what will you hide behind?
I personally believe we will then have a crusade against OP tanks and it will come down to buffing AV. Its obvious really. So we see the tankers care nothing for the infantry they are now painting as the victim. They are just buying time until CCP gives us the means to defend ourselves. Its all very short sighted.
a final question. Why wait for balance? o7 boss im going to try and answer some of your questions as diplomatically as I can 1) I would expect the price to be raised slightly as well as the difference between a full mlt fit and std fit currently runs between 200-325k more for a fully fit std hav . 2) hrm you and I both know that swarms and forges still work wonders when used by skilled operatives , the whole nerf mlt hav thing im not so sure about it any more. 3) std tanks , lavs dropships crus turrets and most likely any infantry that gets between me and my next target. ohh and supply depos we cant forget them 4) come on if the 3 dedicated av specialists kill one of the 3 will they stop after its dead or kill the next one like we would do. 5) pending on how good the pilot is but I can shut off every vehicle on the map if I get my glass cannon out quick enough , that being said I rely heavily on support from av as it is a glass cannon. 6) forge guns , think of that poor sod bishop that rolled past us the other day or that hellstorm tanker we chased back to his redline. 7) I fell like im talikg to columbo " just one more thing " lol now one of the biggest things about av balance and vehicle balance is any suit can equip light av wepons so say you specialise in assault suits with an ar once you max that out you only then have to skill a pittense of sp into swarms to reach proto level in comparison to havs , this was a major gripe for many tankers as wel as cost and strength of av pre 1.7 now tanks are in a good place but av isent as good as it once was. I have also noticed something tonight while playing after reading a post on he forum , and I have killed many swarmers and forgers with my rail and missiles who have been standing still out in the open whare they think I cant see them ( this pattern developed because of poor tank rendering) and they literally just stand still and still spam swarms while my shield hardners are up tactics are need to kill a tank simple on that one. ill also leave this link here have a wee look and see what you think https://forums.dust514.com/default.aspx?g=posts&m=1628134#post1628134
you won me over. Gonna tank every match while I still can. Might as well its cheaper and easier than utilizing the countless battles under my belt. Buff tanks screw Av.ill ride this wave with you brother. Fuckall these new guys who don't have corps or squads.
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Darken-Sol
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Posted - 2013.12.21 01:22:00 -
[20] - Quote
pegasis prime wrote:Darken-Sol wrote:pegasis prime wrote:Darken-Sol wrote:I love how experienced tankers are saying MLT tanks are the problem. It shows a lack of integrity. Many have taken the stance of claiming to not kill infantry. They are trying to pin the blame on the ability to call in cheap MLT tanks.
lets ask a few questions.
what do you think is going to happen to the price of STD tanks if MLT goes up?
How will nerfing MLT tanks help the fact that AV can't effectively counter tanks?
what are these crusaders going to shoot at when there are no MLT tanks?
if it takes 3 AV to deal with a tank and there are 3tanks, how many are left to fight the other 13 guys on the ground?
Do people honestly believe the smoke screen these skilled tankers are putting up?
Be honest here because I play both sides. How many rail tanks does it take to stop vehicles from coming in?
If you don't have a skilled tanker how will you deal with another skilled tanker?
IMO these guys are incapable of seeing anything beyond their own turret. Its the tanking mentality. I have it too. When another tank on my team gets popped in always thinking "better him than me". I think this is something like that. What they do not realize is it will be more like "first him then me".
one more question.
After you get rid of your scapegoat, what will you hide behind?
I personally believe we will then have a crusade against OP tanks and it will come down to buffing AV. Its obvious really. So we see the tankers care nothing for the infantry they are now painting as the victim. They are just buying time until CCP gives us the means to defend ourselves. Its all very short sighted.
a final question. Why wait for balance? o7 boss im going to try and answer some of your questions as diplomatically as I can 1) I would expect the price to be raised slightly as well as the difference between a full mlt fit and std fit currently runs between 200-325k more for a fully fit std hav . 2) hrm you and I both know that swarms and forges still work wonders when used by skilled operatives , the whole nerf mlt hav thing im not so sure about it any more. 3) std tanks , lavs dropships crus turrets and most likely any infantry that gets between me and my next target. ohh and supply depos we cant forget them 4) come on if the 3 dedicated av specialists kill one of the 3 will they stop after its dead or kill the next one like we would do. 5) pending on how good the pilot is but I can shut off every vehicle on the map if I get my glass cannon out quick enough , that being said I rely heavily on support from av as it is a glass cannon. 6) forge guns , think of that poor sod bishop that rolled past us the other day or that hellstorm tanker we chased back to his redline. 7) I fell like im talikg to columbo " just one more thing " lol now one of the biggest things about av balance and vehicle balance is any suit can equip light av wepons so say you specialise in assault suits with an ar once you max that out you only then have to skill a pittense of sp into swarms to reach proto level in comparison to havs , this was a major gripe for many tankers as wel as cost and strength of av pre 1.7 now tanks are in a good place but av isent as good as it once was. I have also noticed something tonight while playing after reading a post on he forum , and I have killed many swarmers and forgers with my rail and missiles who have been standing still out in the open whare they think I cant see them ( this pattern developed because of poor tank rendering) and they literally just stand still and still spam swarms while my shield hardners are up tactics are need to kill a tank simple on that one. ill also leave this link here have a wee look and see what you think https://forums.dust514.com/default.aspx?g=posts&m=1628134#post1628134 you won me over. Gonna tank every match while I still can. Might as well its cheaper and easier than utilizing the countless battles under my belt. Buff tanks screw Av.ill ride this wave with you brother. Fuckall these new guys who don't have corps or squads. ??????????? are you pissed that an actual tanker came on here to answer your questions or are you just trolling?
Pegasis and I argue this every day. We went out and slaughtered infantry this morning in ambush. They just kept spawning AV, nothin could stop us. He was telling me that if they would just use tactics they might bring one of us down. I had to continuously remind him they probably can't because of smart spawn. I was just trying to make him feel guilty but these vet tankers are like a dog with a bone. Later I went 23/0 and19/0 in Dom consecutively. Ask Lt shanks he went 1/11. Whatev.
it will probably take abusing tanks till enough people quit. I feel dirty
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Darken-Sol
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Posted - 2013.12.21 02:13:00 -
[21] - Quote
THUNDERGROOVE wrote:Do you really believe it takes 3 people to take out a current STD fit tank? If so you're either bad with AV or the people who you play with that are AV are bad. It is the militia tanks and they are the problem. Most real tankers, even ones that run blasters never go past 15 kills in a game. It really is the militia scrubs that call out four militia tanks all game and go 30/5. They're the problem and if you fail to see that, your opinion is just as biased as anyone else. I really only kill infantry if:
- They have AV
- They have an LAV
- They're hacking my objective
- They're in a proto suit.
Otherwise I'm on the field as AV. I remove other tanks/dropships/LAVs.
so.....every one
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Darken-Sol
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Posted - 2013.12.21 02:30:00 -
[22] - Quote
THUNDERGROOVE wrote:Darken-Sol wrote:
so.....every one
What I'm getting at is that I don't tank to kill infantry. I'll do what I have to so our team can win but I don't go out seeking kills.
yeah I know. Nobody kills infantry. You are all completely honest. Every veteran tanker only kills MLT tanks. We get it.
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Darken-Sol
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Posted - 2013.12.21 02:55:00 -
[23] - Quote
THUNDERGROOVE wrote:Darken-Sol wrote:THUNDERGROOVE wrote:Darken-Sol wrote:
so.....every one
What I'm getting at is that I don't tank to kill infantry. I'll do what I have to so our team can win but I don't go out seeking kills. yeah I know. Nobody kills infantry. You are all completely honest. Every veteran tanker only kills MLT tanks. We get it. I'm a veteran tanker? I just have a 8 mill SP alt that uses vehicles. You really seem pretty butt-hurt about tanks though.
I tank. Have 33 mil sp. There isn't much I don't do. If they Nerf or buff it doesn't affect me much.
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Darken-Sol
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Posted - 2013.12.21 08:06:00 -
[24] - Quote
Buff AV.
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Darken-Sol
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Posted - 2013.12.21 16:11:00 -
[25] - Quote
Bethhy wrote:DJINN Marauder wrote:Bethhy wrote:Darken-Sol wrote:Goric Rumis wrote:Tanks need to be less effective against infantry, which I think is best accomplished by re-designing many of the old maps to create more areas where going infantry is really the only way to get anything done, while still providing open spaces and key points that are tactically significant for vehicles to hold and fight over, and also adding some points from which AV have a tactical advantage over vehicles (but are still vulnerable to infantry), so that, for example, controlling a null cannon wins you the game, controlling a vehicle tactical point can influence the ability to control a null cannon, and controlling an AV tactical point can influence the ability to control a vehicle tactical point.
A re-design would take a long time, but I'm convinced it's the number one factor in vehicle/AV balance at this point. multi layered maps could be great for infantry fighting infantry too. Tanking is at least a 2 person job in real life and it goes upto like 10 people... Tank drivers should only get their forward small turret and need someone to ride with them to operate their main turret... It should be a two person job to both drive the tank and operate the main turret. Its the elephant in the room no one will talk about. Yeah. This has been proposed since way back in closed beta when there was black ops tanks. Basic reasoning was if it should take team work to kill a vehicle, it should take teamwork to operate that vehicle. I'd say its a good idea. Definitely something we should try out at least. For me it's all about the force multiplier. If a singular Mercenary can jump in a tank and his force multiplier is increased by a factor of 10 and the only limit on that is a max vehicle count in the map? it will never ever balance out.. it doesn't make sense. Only way to keep that kind of force multiplier on the battlefield and balance it is to half it... by NEEDING two people per tank to get the same results. Tanks at Advanced and Prototype levels will then make a lot more sense when we get around to them as well.
I don't disagree with the concept but implementing it is hard. Who would pay for the tank? It would also be restrict skilled tankers. If no one would shoot/drive for them they would be useless. While funny it would alienate a person who has 10-15 mil into tanks. Kind of like how it is now for AV, but some of us can remain objective.
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