Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |
|
CCP Nullarbor
C C P C C P Alliance
3387
|
Posted - 2013.12.18 12:07:00 -
[1] - Quote
A small PSA since I suspect there may be some questions about this. We updated the matchmaking for faction warfare today and you should notice a couple of things:
- The battles will be full (mostly), we are putting more emphasis on these being a full scale balanced fight of 16v16 - Waiting times will be longer, especially around downtime when there are not a lot of players on. - Waiting times will be different for different factions. - The estimated time shown on the battle finder should be more accurate and takes into account which faction you are queuing for. - Hopefully no more Scotty errors and endless spamming of the join queue button. If you hit queue you will eventually get in, unless there are not a lot of people playing and you've been queued for more than 10 minutes. - We are giving priority to squads because they are generally harder to fit in to public contracts. We also want faction warfare to be pretty competitive so squads should be right at home here.
If you have any feedback on how its working out please leave it in this thread.
Thanks!
CCP Nullarbor // Exotic Dancer // Team True Grit
|
|
Kasote Denzara
A Vulture
1388
|
Posted - 2013.12.18 12:07:00 -
[2] - Quote
Thank you for the update.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
You can find me in Gallente's FW. I smell of freedom.
|
GET ATMESON
Dem Durrty Boyz Renegade Alliance
194
|
Posted - 2013.12.18 12:10:00 -
[3] - Quote
When I first seen it say it will take 2minutes to get into a FW I pooped my self. Good thing you posted this or there would have been a lot of QQ
Heavys only have 2 heavy guns. Please dont turn the NERF bat on them. Give heavys more suits or guns soonGäó
|
|
CCP Nullarbor
C C P C C P Alliance
3388
|
Posted - 2013.12.18 12:13:00 -
[4] - Quote
GET ATMESON wrote:When I first seen it say it will take 2minutes to get into a FW I pooped my self. Good thing you posted this or there would have been a lot of QQ
Since we are right after downtime there will be longer waiting times. During normal PCU which is relatively stable throughout most of the day I expect around a minute wait on average, and less than that for some of the factions.
CCP Nullarbor // Exotic Dancer // Team True Grit
|
|
Regis Blackbird
DUST University Ivy League
48
|
Posted - 2013.12.18 12:17:00 -
[5] - Quote
Have the war barge time increased, or is it only the waiting time in quaters? I.e, will we have more time to contact our EVE buddies of where we fight? |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
277
|
Posted - 2013.12.18 12:30:00 -
[6] - Quote
This means people fighting for the Caldari will have very short wait times! :P
Gallente should be slightly longer... |
|
CCP Nullarbor
C C P C C P Alliance
3390
|
Posted - 2013.12.18 12:33:00 -
[7] - Quote
Regis Blackbird wrote:Have the war barge time increased, or is it only the waiting time in quaters? I.e, will we have more time to contact our EVE buddies of where we fight?
Warbarge times are the same however you will more likely be getting in to the warbarge right at the start of the countdown so effectively you should get more time to organize the orbital support.
CCP Nullarbor // Exotic Dancer // Team True Grit
|
|
fawkuima juggalo
Eternal Beings
257
|
Posted - 2013.12.18 12:46:00 -
[8] - Quote
CCP Nullarbor wrote: - Waiting times will be different for different factions.
will you please elaborate on this?
Dropship auto leveling and THE SOLUTION
|
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1316
|
Posted - 2013.12.18 12:50:00 -
[9] - Quote
CCP Nullarbor wrote:Regis Blackbird wrote:Have the war barge time increased, or is it only the waiting time in quaters? I.e, will we have more time to contact our EVE buddies of where we fight? Warbarge times are the same however you will more likely be getting in to the warbarge right at the start of the countdown so effectively you should get more time to organize the orbital support.
We need to be able to see the District we're fighting on in the warbarge. Or let us link our location with a chatcommand like /loc to the Eve players. |
Yagihige
Crux Special Tasks Group Gallente Federation
489
|
Posted - 2013.12.18 13:12:00 -
[10] - Quote
I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too.
em ta kool t'nod
|
|
|
CCP Nullarbor
C C P C C P Alliance
3394
|
Posted - 2013.12.18 13:21:00 -
[11] - Quote
Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too.
There are some subtle changes to the way it constructs matches which I expect will fix this problem too. That is unless 1 faction is just better all of the time in which case they deserve full control.
CCP Nullarbor // Exotic Dancer // Team True Grit
|
|
Vrain Matari
ZionTCD Public Disorder.
1372
|
Posted - 2013.12.18 13:30:00 -
[12] - Quote
Aikuchi Tomaru wrote:CCP Nullarbor wrote:Regis Blackbird wrote:Have the war barge time increased, or is it only the waiting time in quaters? I.e, will we have more time to contact our EVE buddies of where we fight? Warbarge times are the same however you will more likely be getting in to the warbarge right at the start of the countdown so effectively you should get more time to organize the orbital support. We need to be able to see the District we're fighting on in the warbarge. Or let us link our location with a chatcommand like /loc to the Eve players. +1 Great idea.
I support SP rollover.
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6407
|
Posted - 2013.12.18 13:33:00 -
[13] - Quote
Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too.
It doesn't do that by default.
Fixing the scotty errors? At last? <3 you Nullarbor.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
steadyhand amarr
Scions of Athra
2107
|
Posted - 2013.12.18 13:38:00 -
[14] - Quote
CCP Nullarbor wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. There are some subtle changes to the way it constructs matches which I expect will fix this problem too. That is unless 1 faction is just better all of the time in which case they deserve full control. Any idea on when i know aero and true will want to test this their both sick to death of winning loads of battles only for it to mean jack
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
|
CCP Nullarbor
C C P C C P Alliance
3398
|
Posted - 2013.12.18 13:40:00 -
[15] - Quote
steadyhand amarr wrote:CCP Nullarbor wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. There are some subtle changes to the way it constructs matches which I expect will fix this problem too. That is unless 1 faction is just better all of the time in which case they deserve full control. Any idea on when i know aero and true will want to test this their both sick to death of winning loads of battles only for it to mean jack
These changes were deployed at downtime today.
CCP Nullarbor // Exotic Dancer // Team True Grit
|
|
SponkSponkSponk
The Southern Legion The Umbra Combine
589
|
Posted - 2013.12.18 13:48:00 -
[16] - Quote
I'm really happy with these changes.
Why, I even killed someone with proximity mines today without getting kicked.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
|
Yagihige
Crux Special Tasks Group Gallente Federation
490
|
Posted - 2013.12.18 13:50:00 -
[17] - Quote
Arkena Wyrnspire wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. It doesn't do that by default. Fixing the scotty errors? At last? <3 you Nullarbor.
Up until now, it's just a game of numbers.
X faction has more players playing for it, X faction continuously reaches closer to 100%.
When CCP launched that special FW event where Caldari and Amarr had the most sought after rewards, we saw the same pattern. More people played for those 2 factions, the result was both Caldari and Amarr reached very close to 100% throughout the event.
When the event finished, everyone went back to play for their favorite faction and soon enough Gallente and Minmatar were once again closing to 100% control.
So to me it seems that by default the system results in complete domination by one side with just one factor deciding which faction it is: the number of players.
So far that's what is happening. Take a look at the graphic shown at the end of a FW battle. I'm Gallente and every system i fight on, the graphic shows a straight line at 100% with spikes going down to 80% or maybe a bit more if it's a planet with few districts and then shooting back up to 100% pretty much straight away. The faction that is being dominated stand no chance of coming back through skill on the battlefield, only through a mass transfer of players from the opposite faction, such as in the FW event.
Anyway, i hope the slight changes will produce some results.
em ta kool t'nod
|
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
274
|
Posted - 2013.12.18 14:09:00 -
[18] - Quote
CCP Nullarbor wrote:Regis Blackbird wrote:Have the war barge time increased, or is it only the waiting time in quaters? I.e, will we have more time to contact our EVE buddies of where we fight? Warbarge times are the same however you will more likely be getting in to the warbarge right at the start of the countdown so effectively you should get more time to organize the orbital support.
W00t w00t, I won't have to dodge bullets and gatecamps at the same time anymore!
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
|
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
252
|
Posted - 2013.12.18 14:51:00 -
[19] - Quote
Aikuchi Tomaru wrote:We need to be able to see the District we're fighting on in the warbarge. Or let us link our location with a chatcommand like /loc to the Eve players.
THIS! THIS! THIS! I cannot say it enough times, THIS!
Right now in DUST our LOCAL Chat channel NEVER changes. That is because, effectively, our mercs NEVER leave their quarters even when doing matches. So from the moment you created your toon, whatever NPC starting corp you were in determines where you spend the rest of your existence... forever.
Now if the mercs could at least change have a change in Local Chat when deploying (on the warbarge) or deployed (on the planet) then it would be possible to not only show up on the local for the EVE guys to see (thus cluing them in on DUST battles going on) but it would also mean the DUST guys could SEE the pilots in space in the local chat, recognize if one of them is a FW support pilot that happens to be hanging out there, and then request them to support the ground fight!
Common CCP, this is a logical next step and it NEEDS to happen to further bridge the gap between the two games!
EDIT: While the one guy on the match selection screen gets to see the district location (for all of 2 seconds) prior to the match start, no one else does. While on the warbarge there is NOTHING ANYWHERE telling where you are about to fight, so this "extra time" to call for OS support is not really there. If you changed our local we could at least tell pilot what system we were in. If you displayed the region, constellation, solar system, planet, and district on the player list while on the warbarge, that would be even more helpful. Little common sense things like this being missing really hurt the process of play more than you can imagine. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
252
|
Posted - 2013.12.18 14:54:00 -
[20] - Quote
Yagihige wrote:Arkena Wyrnspire wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. It doesn't do that by default. Fixing the scotty errors? At last? <3 you Nullarbor. Up until now, it's just a game of numbers. X faction has more players playing for it, X faction continuously reaches closer to 100%. When CCP launched that special FW event where Caldari and Amarr had the most sought after rewards, we saw the same pattern. More people played for those 2 factions, the result was both Caldari and Amarr reached very close to 100% throughout the event. When the event finished, everyone went back to play for their favorite faction and soon enough Gallente and Minmatar were once again closing to 100% control. So to me it seems that by default the system results in complete domination by one side with just one factor deciding which faction it is: the number of players. So far that's what is happening. Take a look at the graphic shown at the end of a FW battle. I'm Gallente and every system i fight on, the graphic shows a straight line at 100% with spikes going down to 80% or maybe a bit more if it's a planet with few districts and then shooting back up to 100% pretty much straight away. The faction that is being dominated stand no chance of coming back through skill on the battlefield, only through a mass transfer of players from the opposite faction, such as in the FW event. Anyway, i hope the slight changes will produce some results.
Just wait until the players figure out the vehicle rewards disparity between the four races. Then both the Amarr and the Minmatar will be QQ'ing and screaming about how unfair it is that Caldari and Gallente have vehicles and thus better vehicle supporting players for their FW matches while the Amarr and Minmatar will be luck to get any.
|
|
steadyhand amarr
Scions of Athra
2110
|
Posted - 2013.12.18 15:25:00 -
[21] - Quote
CCP Nullarbor wrote:steadyhand amarr wrote:CCP Nullarbor wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. There are some subtle changes to the way it constructs matches which I expect will fix this problem too. That is unless 1 faction is just better all of the time in which case they deserve full control. Any idea on when i know aero and true will want to test this their both sick to death of winning loads of battles only for it to mean jack These changes were deployed at downtime today.
Thank you for the reponse will poke aero and true to get a squad together and start testing :-) really do hope u managed to fix it
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1322
|
Posted - 2013.12.18 19:46:00 -
[22] - Quote
CCP Nullarbor wrote:A small PSA since I suspect there may be some questions about this. We updated the matchmaking for faction warfare today and you should notice a couple of things:
- The battles will be full (mostly), we are putting more emphasis on these being a full scale balanced fight of 16v16 - Waiting times will be longer, especially around downtime when there are not a lot of players on. - Waiting times will be different for different factions. - The estimated time shown on the battle finder should be more accurate and takes into account which faction you are queuing for. - Hopefully no more Scotty errors and endless spamming of the join queue button. If you hit queue you will eventually get in, unless there are not a lot of people playing and you've been queued for more than 10 minutes. - We are giving priority to squads because they are generally harder to fit in to public contracts. We also want faction warfare to be pretty competitive so squads should be right at home here.
If you have any feedback on how its working out please leave it in this thread.
Thanks!
Does this mean squads are more often teamed up against other squads? |
|
CCP Nullarbor
C C P C C P Alliance
3420
|
Posted - 2013.12.18 20:05:00 -
[23] - Quote
Aikuchi Tomaru wrote:CCP Nullarbor wrote:A small PSA since I suspect there may be some questions about this. We updated the matchmaking for faction warfare today and you should notice a couple of things:
- The battles will be full (mostly), we are putting more emphasis on these being a full scale balanced fight of 16v16 - Waiting times will be longer, especially around downtime when there are not a lot of players on. - Waiting times will be different for different factions. - The estimated time shown on the battle finder should be more accurate and takes into account which faction you are queuing for. - Hopefully no more Scotty errors and endless spamming of the join queue button. If you hit queue you will eventually get in, unless there are not a lot of people playing and you've been queued for more than 10 minutes. - We are giving priority to squads because they are generally harder to fit in to public contracts. We also want faction warfare to be pretty competitive so squads should be right at home here.
If you have any feedback on how its working out please leave it in this thread.
Thanks! Does this mean squads are more often teamed up against other squads?
In faction warfare yes, squads seem to be balancing out a whole lot better.
CCP Nullarbor // Exotic Dancer // Team True Grit
|
|
crazy space 1
GunFall Mobilization Covert Intervention
2115
|
Posted - 2013.12.18 23:24:00 -
[24] - Quote
it would be nice if squads and solo players were thrown in separate pools, but if the new matchmaking works well and makes most matches have at least 2 squads on both sides that works
btw this is huge thank you! |
crazy space
GunFall Mobilization Covert Intervention
2116
|
Posted - 2013.12.18 23:24:00 -
[25] - Quote
it would be nice if squads and solo players were thrown in separate pools, but if the new matchmaking works well and makes most matches have at least 2 squads on both sides that works
btw this is huge thank you! |
crazy space 2100046106
GunFall Mobilization Covert Intervention
2116
|
Posted - 2013.12.18 23:24:00 -
[26] - Quote
it would be nice if squads and solo players were thrown in separate pools, but if the new matchmaking works well and makes most matches have at least 2 squads on both sides that works
btw this is huge thank you! |
Needless Sacermendor
Red Fox Brigade
625
|
Posted - 2013.12.19 00:22:00 -
[27] - Quote
Jadd Hatchen wrote:Aikuchi Tomaru wrote:We need to be able to see the District we're fighting on in the warbarge. Or let us link our location with a chatcommand like /loc to the Eve players. THIS! THIS! THIS! I cannot say it enough times, THIS! Right now in DUST our LOCAL Chat channel NEVER changes. That is because, effectively, our mercs NEVER leave their quarters even when doing matches. So from the moment you created your toon, whatever NPC starting corp you were in determines where you spend the rest of your existence... forever. Now if the mercs could at least change their Local Chat when deploying (on the warbarge) or deployed (on the planet) then it would be possible to not only show up on the local for the EVE guys to see (thus cluing them in on DUST battles going on) but it would also mean the DUST guys could SEE the pilots in space in the local chat, recognize if one of them is a FW support pilot that happens to be hanging out there, and then request them to support the ground fight! Common CCP, this is a logical next step and it NEEDS to happen to further bridge the gap between the two games! EDIT: While the one guy on the match selection screen gets to see the district location (for all of 2 seconds) prior to the match start, no one else does. While on the warbarge there is NOTHING ANYWHERE telling where you are about to fight, so this "extra time" to call for OS support is not really there. If you changed our local we could at least tell pilot what system we were in. If you displayed the region, constellation, solar system, planet, and district on the player list while on the warbarge, that would be even more helpful. Little common sense things like this being missing really hurt the process of play more than you can imagine. This could be simplified a little ... Just open a new channel when you join a battle ... call it 'Conflict Local' (or just the system name or whatever) ... that way you don't lose connection to your regular local channel and you get all the benefits you're asking for above.
No messing about coding a way to remove one channel and add a different one ... just the same system that adds the Team channel also adds the systems local channel aswell ... job done ! |
Patrick57
Fatal Absolution
2207
|
Posted - 2013.12.19 03:09:00 -
[28] - Quote
CCP Nullarbor wrote:A small PSA since I suspect there may be some questions about this. We updated the matchmaking for faction warfare today and you should notice a couple of things:
- The battles will be full (mostly), we are putting more emphasis on these being a full scale balanced fight of 16v16 - Waiting times will be longer, especially around downtime when there are not a lot of players on. - Waiting times will be different for different factions. - The estimated time shown on the battle finder should be more accurate and takes into account which faction you are queuing for. - Hopefully no more Scotty errors and endless spamming of the join queue button. If you hit queue you will eventually get in, unless there are not a lot of people playing and you've been queued for more than 10 minutes. - We are giving priority to squads because they are generally harder to fit in to public contracts. We also want faction warfare to be pretty competitive so squads should be right at home here.
If you have any feedback on how its working out please leave it in this thread.
Thanks! I don't think anyone would wait 10 minutes anyway, but thanks!!
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
|
crazy space 1
GunFall Mobilization Covert Intervention
2115
|
Posted - 2013.12.19 05:53:00 -
[29] - Quote
yeah we need to be added to local ASAP, how else will eve pilots know we are there? |
crazy space
GunFall Mobilization Covert Intervention
2116
|
Posted - 2013.12.19 05:53:00 -
[30] - Quote
yeah we need to be added to local ASAP, how else will eve pilots know we are there? |
|
crazy space 2100046106
GunFall Mobilization Covert Intervention
2116
|
Posted - 2013.12.19 05:53:00 -
[31] - Quote
yeah we need to be added to local ASAP, how else will eve pilots know we are there? |
Yagihige
Crux Special Tasks Group Gallente Federation
493
|
Posted - 2013.12.19 09:14:00 -
[32] - Quote
So, as far as i can tell, the issue with 100% control is still very much unchanged. A reconquered district by the dominated faction still gets assimilated again by the 100% faction in record time. And thus, we still continue to have a flawed system.
Scotty needs to stop obssessing with that one tiny little single freshly owned by the enemy district when it can open battles in the hundreds of other districts owned by that faction.
em ta kool t'nod
|
R F Gyro
Clones 4u
870
|
Posted - 2013.12.19 11:30:00 -
[33] - Quote
If a player has all 4 factions selected, what algorithm is used to decide which faction they will fight for? Is it alphabetical at all (ie. Amarr first, then Caldari)?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
|
CCP Nullarbor
C C P C C P Alliance
3450
|
Posted - 2013.12.19 11:32:00 -
[34] - Quote
R F Gyro wrote:If a player has all 4 factions selected, what algorithm is used to decide which faction they will fight for? Is it alphabetical at all (ie. Amarr first, then Caldari)?
There is no bias towards any particular faction if that is what you are getting at.
However you will more likely get matched to an underpopulated faction just so we can get battles happening faster.
CCP Nullarbor // Exotic Dancer // Team True Grit
|
|
R F Gyro
Clones 4u
871
|
Posted - 2013.12.19 11:43:00 -
[35] - Quote
CCP Nullarbor wrote:R F Gyro wrote:If a player has all 4 factions selected, what algorithm is used to decide which faction they will fight for? Is it alphabetical at all (ie. Amarr first, then Caldari)? There is no bias towards any particular faction if that is what you are getting at. However you will more likely get matched to an underpopulated faction just so we can get battles happening faster. 8213 had a theory that there are more random newbies on the Amarr and Caldari side because they are more likely to have left all 4 factions selected, and the game would then put them into those teams first. Sounds like the theory is busted though.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
NINJAPIRATEROBOTZOMBIE
Fatal Absolution
239
|
Posted - 2013.12.19 14:32:00 -
[36] - Quote
CCP Nullarbor wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. There are some subtle changes to the way it constructs matches which I expect will fix this problem too. That is unless 1 faction is just better all of the time in which case they deserve full control.
The problem with this is that the instant you win a match that district becomes under attack and you lose control majority of the time unless you immediately jump right back in. I have played where we took a district and then instantly went right back in to FW and defended the same district 7 times!!! Making absolutely no progress because most of the Gal matches are defense and as soon as the Cal take a district its attack on that one district until its over run and back to defending. There has to be a period of time set on a district that is taken as there is in PC that allows for progress in these fights other wise you will see the same two factions raining control of these regions in New Eden. I have organized some of the deadliest players in the game and formed a "special forces" for the Caldari and we win match after match after match and when you look at the star map its just depressing to see that all your hard work is for nothing. Hotfix this ASAP and put in a locked period for these districts so we can see some real Faction Warfare Competition. Also it is never in the advantage of those that attack. Maps always lean more to the defenders benefit and if we (Caldari) are always attacking because of the current situation of being unable to control anything the Gal will always have an unfair advantage. Additionally, being in the military there is one thing that has always remain the most important above all else and that is communication why are team chats and comms in general still bugged. We have to make channels just to have team comms and no comms with pilots.
"Go Ninja Go Ninja Go!"
|
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
261
|
Posted - 2013.12.19 14:47:00 -
[37] - Quote
Needless Sacermendor wrote:Jadd Hatchen wrote:Aikuchi Tomaru wrote:We need to be able to see the District we're fighting on in the warbarge. Or let us link our location with a chatcommand like /loc to the Eve players. THIS! THIS! THIS! I cannot say it enough times, THIS! Right now in DUST our LOCAL Chat channel NEVER changes. That is because, effectively, our mercs NEVER leave their quarters even when doing matches. So from the moment you created your toon, whatever NPC starting corp you were in determines where you spend the rest of your existence... forever. Now if the mercs could at least change their Local Chat when deploying (on the warbarge) or deployed (on the planet) then it would be possible to not only show up on the local for the EVE guys to see (thus cluing them in on DUST battles going on) but it would also mean the DUST guys could SEE the pilots in space in the local chat, recognize if one of them is a FW support pilot that happens to be hanging out there, and then request them to support the ground fight! Common CCP, this is a logical next step and it NEEDS to happen to further bridge the gap between the two games! EDIT: While the one guy on the match selection screen gets to see the district location (for all of 2 seconds) prior to the match start, no one else does. While on the warbarge there is NOTHING ANYWHERE telling where you are about to fight, so this "extra time" to call for OS support is not really there. If you changed our local we could at least tell pilot what system we were in. If you displayed the region, constellation, solar system, planet, and district on the player list while on the warbarge, that would be even more helpful. Little common sense things like this being missing really hurt the process of play more than you can imagine. This could be simplified a little ... Just open a new channel when you join a battle ... call it 'Conflict Local' (or just the system name or whatever) ... that way you don't lose connection to your regular local channel and you get all the benefits you're asking for above. No messing about coding a way to remove one channel and add a different one ... just the same system that adds the Team channel also adds the systems local channel aswell ... job done !
LOL, that defeats the purpose of a "LOCAL" channel. The definition of "local" means that you are presently located there. Not somewhere else. So it's supposed to change locations as your toon does. Because the DUST toons NEVER leave their home system, the local channel likewise never changes. It's supposed to let OTHERS know you are in the same local that they are so you can connect/chat. If you create a different channel, then how do you connect with the other entities in that local?
|
NINJAPIRATEROBOTZOMBIE
Fatal Absolution
239
|
Posted - 2013.12.19 14:49:00 -
[38] - Quote
Also EVE support for faction warfare is hit or miss because we are unable to select where we fight. Would like to see these ability coming soon that we can fight where our EVE support needs us we should be supporting them in getting control of systems so that they can receive the bonuses that come with that. I think that you would see a lot more activity and Dust/EVE cohesion if this mechanic was added to the game and will be one step closer to this game being what it was intended to be.
"Go Ninja Go Ninja Go!"
|
Krom Ganesh
Holdfast Syndicate Amarr Empire
950
|
Posted - 2013.12.19 15:02:00 -
[39] - Quote
R F Gyro wrote:CCP Nullarbor wrote:R F Gyro wrote:If a player has all 4 factions selected, what algorithm is used to decide which faction they will fight for? Is it alphabetical at all (ie. Amarr first, then Caldari)? There is no bias towards any particular faction if that is what you are getting at. However you will more likely get matched to an underpopulated faction just so we can get battles happening faster. 8213 had a theory that there are more random newbies on the Amarr and Caldari side because they are more likely to have left all 4 factions selected, and the game would then put them into those teams first. Sounds like the theory is busted though.
But Nullarbor's statement does possibly reveal the problem. If lots of new players aren't selecting a specific race, they are more often than not going to be put on an Amarr or Caldari team since there are a lot less people fighting for those races.
!
|
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
261
|
Posted - 2013.12.19 15:03:00 -
[40] - Quote
NINJAPIRATEROBOTZOMBIE wrote:CCP Nullarbor wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. There are some subtle changes to the way it constructs matches which I expect will fix this problem too. That is unless 1 faction is just better all of the time in which case they deserve full control. The problem with this is that the instant you win a match that district becomes under attack and you lose control majority of the time unless you immediately jump right back in. I have played where we took a district and then instantly went right back in to FW and defended the same district 7 times!!! Making absolutely no progress because most of the Gal matches are defense and as soon as the Cal take a district its attack on that one district until its over run and back to defending. There has to be a period of time set on a district that is taken as there is in PC that allows for progress in these fights other wise you will see the same two factions raining control of these regions in New Eden. I have organized some of the deadliest players in the game and formed a "special forces" for the Caldari and we win match after match after match and when you look at the star map its just depressing to see that all your hard work is for nothing. Hotfix this ASAP and put in a locked period for these districts so we can see some real Faction Warfare Competition. Also it is never in the advantage of those that attack. Maps always lean more to the defenders benefit and if we (Caldari) are always attacking because of the current situation of being unable to control anything the Gal will always have an unfair advantage. Additionally, being in the military there is one thing that has always remain the most important above all else and that is communication why are team chats and comms in general still bugged. We have to make channels just to have team comms and no comms with pilots.
I thought the basis for the land fights was due to FW pilot activity in space. They complete a FW "complex" in that system, it results in opening up a ground battle on a planet in that same system for DUST. Or did they change that?
As for the comms issues I cannot agree with you more. The single most important thing to anyone in combat, business, or even competitive sports is communication. It is what we use to generate situational awareness and without it you are trying to fight blind. Here is a link that has more details on a lot of the broken or borked up aspects of the current comms implementation: https://forums.dust514.com/default.aspx?g=posts&t=120222&find=unread
|
|
R F Gyro
Clones 4u
875
|
Posted - 2013.12.19 16:25:00 -
[41] - Quote
Krom Ganesh wrote:But Nullarbor's statement does possibly reveal the problem. If lots of new players aren't selecting a specific race, they are more often than not going to be put on an Amarr or Caldari team since there are a lot less people fighting for those races. Yep, though I'd phrase it slightly differently: if good, well-organised team players aren't selecting a particular faction then it will be filled up with random mercs, many of who will be newbs who just haven't selected any particular faction.
Just leaves us with the question of why people choose one faction over another.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
NINJAPIRATEROBOTZOMBIE
Fatal Absolution
240
|
Posted - 2013.12.19 16:52:00 -
[42] - Quote
Krom Ganesh wrote:R F Gyro wrote:CCP Nullarbor wrote:R F Gyro wrote:If a player has all 4 factions selected, what algorithm is used to decide which faction they will fight for? Is it alphabetical at all (ie. Amarr first, then Caldari)? There is no bias towards any particular faction if that is what you are getting at. However you will more likely get matched to an underpopulated faction just so we can get battles happening faster. 8213 had a theory that there are more random newbies on the Amarr and Caldari side because they are more likely to have left all 4 factions selected, and the game would then put them into those teams first. Sounds like the theory is busted though. But Nullarbor's statement does possibly reveal the problem. If lots of new players aren't selecting a specific race, they are more often than not going to be put on an Amarr or Caldari team since there are a lot less people fighting for those races.
That is not the issue if you were new trying to win you would join the winning side not the losing side anyways. The problem is how I posted it and needs immediate attention.
"Go Ninja Go Ninja Go!"
|
NINJAPIRATEROBOTZOMBIE
Fatal Absolution
240
|
Posted - 2013.12.19 16:54:00 -
[43] - Quote
Jadd Hatchen wrote:NINJAPIRATEROBOTZOMBIE wrote:CCP Nullarbor wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. There are some subtle changes to the way it constructs matches which I expect will fix this problem too. That is unless 1 faction is just better all of the time in which case they deserve full control. The problem with this is that the instant you win a match that district becomes under attack and you lose control majority of the time unless you immediately jump right back in. I have played where we took a district and then instantly went right back in to FW and defended the same district 7 times!!! Making absolutely no progress because most of the Gal matches are defense and as soon as the Cal take a district its attack on that one district until its over run and back to defending. There has to be a period of time set on a district that is taken as there is in PC that allows for progress in these fights other wise you will see the same two factions raining control of these regions in New Eden. I have organized some of the deadliest players in the game and formed a "special forces" for the Caldari and we win match after match after match and when you look at the star map its just depressing to see that all your hard work is for nothing. Hotfix this ASAP and put in a locked period for these districts so we can see some real Faction Warfare Competition. Also it is never in the advantage of those that attack. Maps always lean more to the defenders benefit and if we (Caldari) are always attacking because of the current situation of being unable to control anything the Gal will always have an unfair advantage. Additionally, being in the military there is one thing that has always remain the most important above all else and that is communication why are team chats and comms in general still bugged. We have to make channels just to have team comms and no comms with pilots. I thought the basis for the land fights was due to FW pilot activity in space. They complete a FW "complex" in that system, it results in opening up a ground battle on a planet in that same system for DUST. Or did they change that? As for the comms issues I cannot agree with you more. The single most important thing to anyone in combat, business, or even competitive sports is communication. It is what we use to generate situational awareness and without it you are trying to fight blind. Here is a link that has more details on a lot of the broken or borked up aspects of the current comms implementation: https://forums.dust514.com/default.aspx?g=posts&t=120222&find=unread
Yes this changed with 1.4. Matchmaking for us has nothing to do with pilots plexing anymore. They fight over space stuff we fight over land and they benefit from supporting us as do we from the orbital strikes.
"Go Ninja Go Ninja Go!"
|
|
CCP Nullarbor
C C P C C P Alliance
3458
|
Posted - 2013.12.19 18:54:00 -
[44] - Quote
NINJAPIRATEROBOTZOMBIE wrote:Jadd Hatchen wrote:NINJAPIRATEROBOTZOMBIE wrote:CCP Nullarbor wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. There are some subtle changes to the way it constructs matches which I expect will fix this problem too. That is unless 1 faction is just better all of the time in which case they deserve full control. The problem with this is that the instant you win a match that district becomes under attack and you lose control majority of the time unless you immediately jump right back in. I have played where we took a district and then instantly went right back in to FW and defended the same district 7 times!!! Making absolutely no progress because most of the Gal matches are defense and as soon as the Cal take a district its attack on that one district until its over run and back to defending. There has to be a period of time set on a district that is taken as there is in PC that allows for progress in these fights other wise you will see the same two factions raining control of these regions in New Eden. I have organized some of the deadliest players in the game and formed a "special forces" for the Caldari and we win match after match after match and when you look at the star map its just depressing to see that all your hard work is for nothing. Hotfix this ASAP and put in a locked period for these districts so we can see some real Faction Warfare Competition. Also it is never in the advantage of those that attack. Maps always lean more to the defenders benefit and if we (Caldari) are always attacking because of the current situation of being unable to control anything the Gal will always have an unfair advantage. Additionally, being in the military there is one thing that has always remain the most important above all else and that is communication why are team chats and comms in general still bugged. We have to make channels just to have team comms and no comms with pilots. I thought the basis for the land fights was due to FW pilot activity in space. They complete a FW "complex" in that system, it results in opening up a ground battle on a planet in that same system for DUST. Or did they change that? As for the comms issues I cannot agree with you more. The single most important thing to anyone in combat, business, or even competitive sports is communication. It is what we use to generate situational awareness and without it you are trying to fight blind. Here is a link that has more details on a lot of the broken or borked up aspects of the current comms implementation: https://forums.dust514.com/default.aspx?g=posts&t=120222&find=unread Yes this changed with 1.4. Matchmaking for us has nothing to do with pilots plexing anymore. They fight over space stuff we fight over land and they benefit from supporting us as do we from the orbital strikes.
Actually this is incorrect, the systems that spawn faction warfare battles are based on plexing except when there are no other options. With 2 of the factions having full warzone control that means they don't get any choice.
For the 2 factions trying to fight back however, those battles are being chosen based on plexing in that system.
Also re comments about not being able to fight back, that will happen when those sides start winning more than 50% of their battles.
CCP Nullarbor // Exotic Dancer // Team True Grit
|
|
crazy space 1
GunFall Mobilization Covert Intervention
2116
|
Posted - 2013.12.19 20:52:00 -
[45] - Quote
maybe dust battles should only spawn in border systems? the border moves but it makes it easier to see progress... |
crazy space
GunFall Mobilization Covert Intervention
2123
|
Posted - 2013.12.19 20:52:00 -
[46] - Quote
maybe dust battles should only spawn in border systems? the border moves but it makes it easier to see progress... |
crazy space 2100046106
GunFall Mobilization Covert Intervention
2123
|
Posted - 2013.12.19 20:52:00 -
[47] - Quote
maybe dust battles should only spawn in border systems? the border moves but it makes it easier to see progress... |
boba's fetta
Operation Clone Shield
121
|
Posted - 2013.12.20 08:29:00 -
[48] - Quote
im fighting for minnie/gall id love it if i were to stop being put on the amarr/call sides even though i dont have them checked im even happy to wait longer so i dont have to quit and reque =) |
Baku Amad
BurgezzE.T.F Public Disorder.
21
|
Posted - 2013.12.20 11:34:00 -
[49] - Quote
boba's fetta wrote:im fighting for minnie/gall id love it if i were to stop being put on the amarr/call sides even though i dont have them checked im even happy to wait longer so i dont have to quit and reque =) You sure its putting you on the wrong side? Sometimes the scoreboard in the warbarge switches up. But at the map screen in the top left before you spawn it will show the correct faction. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1477
|
Posted - 2013.12.20 16:17:00 -
[50] - Quote
Quote:Also re comments about not being able to fight back, that will happen when those sides start winning more than 50% of their battles.
This will probably never happen as long as the default setting in the battle finder is for all 4 factions to be selected. Most of the vets have picked minmatar / gallente and are queued up just waiting for some noob to press x on faction warfare, which inevitably throws them into the faction that has 0% control. You would be shocked at how many people I've heard say that they didn't know they could pick the faction they fight for.
If the noobs still so green that they smell like grass have to actively choose a faction to fight for then we *might* start taking some ground back. Something is very clearly wrong, look at how long two factions have controlled 100% of the warzone. Look at how, when the FW event was giving us items people wanted, the warzone immediately flipped 100% the other way for the duration of the event. This happening in eve is so rare that you guys give players a medal when they make it happen, because even with a population imbalance and a faction getting stacked, the other side can still hold on to something.
The Dust modifier to FW systems in Eve is cool, but right now it isn't interesting to the eve players because it cannot and will not ever change long enough to matter. |
|
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1478
|
Posted - 2013.12.20 16:26:00 -
[51] - Quote
Seriously, go jump into a Minmatar or Gallente match and see just how easy it is. There are a lot of people playing FW who just are not ready for it and should not be there, and they're all being grouped up in Amarr / Caldari contracts. It simply isn't possible to win more than 50% of the time on the grand scale when half of your faction are guys picking up the game for the first time and don't even know how to squad up.
Seriously, I've done OB support for a match full of these guys and I sat there for 10 minutes with a strike ready. Nobody called it in, if anyone was in the match who had been playing for a week they would have used it. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
720
|
Posted - 2013.12.20 17:44:00 -
[52] - Quote
I like an honest and forward comment from CCP. Thanks! I will buy some AUR
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
720
|
Posted - 2013.12.20 17:46:00 -
[53] - Quote
There is gotta be a system where if you fight for the losing faction you get rewarded more proportionately to how much trouble the faction is in if you win. This would balance out the "if you want to look legit, fight for SVER" mentality.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
NINJAPIRATEROBOTZOMBIE
Fatal Absolution
244
|
Posted - 2013.12.20 17:55:00 -
[54] - Quote
CCP Nullarbor wrote:
Actually this is incorrect, the systems that spawn faction warfare battles are based on plexing except when there are no other options. With 2 of the factions having full warzone control that means they don't get any choice.
For the 2 factions trying to fight back however, those battles are being chosen based on plexing in that system.
Also re comments about not being able to fight back, that will happen when those sides start winning more than 50% of their battles.
I find this hard to believe when TEST was fighting in Eha and plexing 24/7 we hardly could get matches there to support so I think the whole process needs a complete evaluation and be revamped.
"Go Ninja Go Ninja Go!"
|
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
711
|
Posted - 2013.12.21 00:12:00 -
[55] - Quote
CCP Nullarbor wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. There are some subtle changes to the way it constructs matches which I expect will fix this problem too. That is unless 1 faction is just better all of the time in which case they deserve full control.
This was hilarious.
CCP, Geth Infiltrator is OP! plz nerf.
|
Beren Hurin
Onslaught Inc RISE of LEGION
1929
|
Posted - 2013.12.21 14:03:00 -
[56] - Quote
NINJAPIRATEROBOTZOMBIE wrote:CCP Nullarbor wrote:
Actually this is incorrect, the systems that spawn faction warfare battles are based on plexing except when there are no other options. With 2 of the factions having full warzone control that means they don't get any choice.
For the 2 factions trying to fight back however, those battles are being chosen based on plexing in that system.
Also re comments about not being able to fight back, that will happen when those sides start winning more than 50% of their battles.
I find this hard to believe when TEST was fighting in Eha and plexing 24/7 we hardly could get matches there to support so I think the whole process needs a complete evaluation and be revamped. Plexing speed is pretty limited. Once you have the first handful of plexes down, I think you can maintains the plex generation rate with around 5 pilots. So regardless of whether TEST was in the area or not what mattes is how often you are plexing. A system that is in "maintenance mode" is being plexes slower than one that just had 9 plexes stored in it and al were removed. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1483
|
Posted - 2013.12.21 14:35:00 -
[57] - Quote
Eha is the biggest crucible in the Caldari war zone. Gal mil have been using it as their staging point, and TEST / some of cal mil are based out of Innia which is the next system over. We're plexing Eha up from 10% to 50% daily and they're deplexing it right back down. The number of ships being destroyed there daily is kind of impressive heh. |
Aero Yassavi
Scions of Athra
4220
|
Posted - 2013.12.21 18:47:00 -
[58] - Quote
CCP Nullarbor wrote: Also re comments about not being able to fight back, that will happen when those sides start winning more than 50% of their battles.
Exactly. As soon as one side starts getting more than 50%, it snow balls into the mess we have no where one faction owns 100% of everything and can't fight back because everytime they get a district the other faction attacks it over and over again until it's overrun as they have nothing else to attack.
Angels of vengeance, angels of mercy, scions of Athra. Amarr Victor
|
Aero Yassavi
Scions of Athra
4220
|
Posted - 2013.12.21 18:52:00 -
[59] - Quote
CCP Nullarbor wrote:R F Gyro wrote:If a player has all 4 factions selected, what algorithm is used to decide which faction they will fight for? Is it alphabetical at all (ie. Amarr first, then Caldari)? There is no bias towards any particular faction if that is what you are getting at. However you will more likely get matched to an underpopulated faction just so we can get battles happening faster. That last part is the big problem. There are a lot more people who support the Gallente and the Minmatar, so the players with all four factions selected get thrown on the Amarr and Caldari. And let's face it, the players with all four factions selected are absolutely terrible players.
Why can't you make it so the default is no factions selected and if you want to play FW you must have at least manually select one faction? That way players will have to manually choose a faction, which should distribute these "bad" players better across the four factions instead of throwing them all in the Amarr/Caldari FW teams diluting their pool of skilled players?
Angels of vengeance, angels of mercy, scions of Athra. Amarr Victor
|
Goric Rumis
Dead Six Initiative Lokun Listamenn
258
|
Posted - 2013.12.22 19:48:00 -
[60] - Quote
CCP Nullarbor wrote:Also re comments about not being able to fight back, that will happen when those sides start winning more than 50% of their battles. It seems to me that there are a few True Grit-related factors keeping this from really happening.
(1) DUST players need to have a reason to coordinate and decide they're going to make a specific push in a specific place, and doing so needs to have consequences that DUST players care about.
(2) DUST players need to be able to coordinate and choose that they're going to make a push in a particular region on a large scale.
I realize both of these are much more complicated problems than they sound, and associating the fights with EVE plexing means at least the effort is coordinated in an artificial way. And I imagine you're working on a plan to figure all this out on a longer timeline. I'm glad that we have a reason for faction warfare to matter, which is a great step, but now we need a reason for faction warfare in a particular location to matter, and for meta-game to be built up around it.
My two cents. |
|
Rennan Oliveira
State Patriots Templis De Novo
12
|
Posted - 2013.12.23 14:54:00 -
[61] - Quote
One way to help fix the issue of one faction dominating all the map is that the losing faction ( caldari/amarr right now ) should attack more and defend way less, they should attack their enemies districs way more often then they have to defend their own so this would give time for losing faction to gain districts faster than they lose.
if it worked properly there should also have some LP bonus for the winning faction to encourage their troops to destroy the enemy, for exemple with 60% of the map the winning faction player's would get some bonus LP. I know it would encourage players from the losing faction to move for the winning one but the winning one should get something worthy enough to try to destroy the enemy. Since the losing one would get some "help" with this system it should not be too hard to push back.
PS : Just and ideia, don't be "rude" if you don't like/approve. |
NINJAPIRATEROBOTZOMBIE
Fatal Absolution
246
|
Posted - 2013.12.23 16:50:00 -
[62] - Quote
Rennan Oliveira wrote:One way to help fix the issue of one faction dominating all the map is that the losing faction ( caldari/amarr right now ) should attack more and defend way less, they should attack their enemies districs way more often then they have to defend their own so this would give time for losing faction to gain districts faster than they lose.
if it worked properly there should also have some LP bonus for the winning faction to encourage their troops to destroy the enemy, for exemple with 60% of the map the winning faction player's would get some bonus LP. I know it would encourage players from the losing faction to move for the winning one but the winning one should get something worthy enough to try to destroy the enemy. Since the losing one would get some "help" with this system it should not be too hard to push back.
PS : Just and ideia, don't be "rude" if you don't like/approve.
Not being rude but I think that is a horrible idea. If there is one thing I have learned playing this game is the band wagon effect. People go to play were everyone is winning not to try and make the losing side better to be the winning side. Also like I have already said aside from changing the battle finder to remove the default of all factions selected there needs to be a downtime or cooldown for districts that have been flipped from being reattacked for X amount of time so that there can be progress. Again I prove my point last night 6 organized squads fighting for the Caldari for almost 3 hours winning almost every match having to defend the same district they won over and over with 0% progress winning back to back to back. It would take every player to stop fighting and no showing for the opposite faction to make a difference at this point. This is system is broken. CCP what is it going to take to show you other wise and if you agree what is your plan forward because unless something changes the Gallente and Minmitar are going to have control of 100% no matter how many squads organize to fight them and no matter how many fights they win.
"Go Ninja Go Ninja Go!"
|
Kilo Shells
G.L.O.R.Y Public Disorder.
17
|
Posted - 2013.12.23 17:59:00 -
[63] - Quote
I do have good reason to be biased but how about increased rewards for losing factions. Might make stuff "weird" but could also force some back and fourth or at least give "deserters" a reason to return.
Caldari Assault
My 2 cents on Grenades
|
Commander Dizzle
Closed For Business For All Mankind
25
|
Posted - 2013.12.23 20:17:00 -
[64] - Quote
Aikuchi Tomaru wrote:CCP Nullarbor wrote:Regis Blackbird wrote:Have the war barge time increased, or is it only the waiting time in quaters? I.e, will we have more time to contact our EVE buddies of where we fight? Warbarge times are the same however you will more likely be getting in to the warbarge right at the start of the countdown so effectively you should get more time to organize the orbital support. We need to be able to see the District we're fighting on in the warbarge. Or let us link our location with a chatcommand like /loc to the Eve players.
If you are looking at the "Waiting For Deployment" screen in the Battle Finder, you will see exactly where you are going. This is true for the entire squad. Been that way for all contract types since 1.6 (first time we were all on the Battle Finder) |
Namirial Kensai
Seituoda Taskforce Command Caldari State
14
|
Posted - 2013.12.26 01:21:00 -
[65] - Quote
so, how come no matter what factions i queue to play as, i ultimately get thrown onto a random team? i only have amarr and caldari queued but everytime its cal/gal i have like a 50/50 of it putting me on the gal side and i dotn want to play for those guys |
Namirial Kensai
Seituoda Taskforce Command Caldari State
14
|
Posted - 2013.12.26 01:25:00 -
[66] - Quote
Kristoff Atruin wrote:Seriously, go jump into a Minmatar or Gallente match and see just how easy it is. There are a lot of people playing FW who just are not ready for it and should not be there, and they're all being grouped up in Amarr / Caldari contracts. It simply isn't possible to win more than 50% of the time on the grand scale when half of your faction are guys picking up the game for the first time and don't even know how to squad up.
Seriously, I've done OB support for a match full of these guys and I sat there for 10 minutes with a strike ready. Nobody called it in, if anyone was in the match who had been playing for a week they would have used it. when entering a radnom FW match on the side of caldari/amarr and i CONSISTENTLY appear in the top 5 for WP, then you KNOW theres soemthing wrong with matchmaking, because im TERRIBLE and should never be in anything but the botttom third of the team |
Skihids
Bullet Cluster Legacy Rising
2626
|
Posted - 2013.12.27 17:56:00 -
[67] - Quote
If a side really wants to win they will hire the best. We are mercenaires and we follow the money after all. Sure there are few RP corps, but the majority are profit motivated.
If Caldari wants to win they will just have to increase their rewards to attract the better mercenaries. You don't need a staff economist to tell you that.
They can continue to throw away money by paying out losing contract after losing contract, or they can bump up the pay to make fighting for their side attractive. As it is it's far more profitable to go in on the winning side and not lose much in the way of fittings and come out with more pay.
So the State or even the EVE FW pilots might sweeten the contracts if they want to win. DUST is supposed to be an ISK sink for EVE, so here's your chance to get some transfer going. |
Ceadda Sai
Legions of Infinite Dominion
4
|
Posted - 2014.01.03 14:11:00 -
[68] - Quote
I've noticed this once or twice, that my battle finder is set to either one of the races, yet upon occasion I get placed on a team with the faction I did not select. I'll still fight with them, because it's better then waiting another three minutes for a match, but what's up with that?
Revision: See others are having a similar experience. Carry on.
Forge Gunners: Now this is a gun for going out and and making people miserable with.
|
NINJAPIRATEROBOTZOMBIE
Fatal Absolution
323
|
Posted - 2014.01.03 16:45:00 -
[69] - Quote
Skihids wrote:If a side really wants to win they will hire the best. We are mercenaires and we follow the money after all. Sure there are few RP corps, but the majority are profit motivated.
If Caldari wants to win they will just have to increase their rewards to attract the better mercenaries. You don't need a staff economist to tell you that.
They can continue to throw away money by paying out losing contract after losing contract, or they can bump up the pay to make fighting for their side attractive. As it is it's far more profitable to go in on the winning side and not lose much in the way of fittings and come out with more pay.
So the State or even the EVE FW pilots might sweeten the contracts if they want to win. DUST is supposed to be an ISK sink for EVE, so here's your chance to get some transfer going.
Caldari is winning every night I play and my team of Q-Synched Squads stomp match after match. Also other teams having same success. Its the game mechanics of Faction Warfare that are flawed were we will see no real change in ownership of districts until changes are made. There needs to be a mechanic that places districts into a period of invulnerability and when systems become vulnerable that additional battles are able to be made in that system as long as there are pilots PLEXing in that system. Pilots are the ones that are really making out on this venture between 8 and 10 mil isk per strike. So its worth it to them to PLEX and support us to take our districts and give them the bonus that having districts gives them to reduce the time to PLEX.
"Go Ninja Go Ninja Go!"
|
Middas Betancore
Chronological Protection Agency
13
|
Posted - 2014.01.03 19:45:00 -
[70] - Quote
I would also like to quickly make the point that as an orbital support pilot im under directives to provide strikes for specific squad leaders, however when a strike is requested the name that appears of the squad leader designating targets, is not always correct, it will show names of people who are not even in the battle. This is also true for another pilot I operate with. Hope this is helpful feedback |
|
Ninja Troll
7
|
Posted - 2014.01.05 04:09:00 -
[71] - Quote
CCP Nullarbor wrote:A - We are giving priority to squads because they are generally harder to fit in to public contracts. We also want faction warfare to be pretty competitive so squads should be right at home here. If you have any feedback on how its working out please leave it in this thread. Thanks! I just finished a FW match that was completely unbalanced. The opponent had 16 members from the same corporation (COALICION LATINA).
I've seen a max of 10 corp members before. How did they manage to do this? Was it the matchmaking or is there a way to target an area for a match.
Anyhow, Scotty thought it would be funny to match these guys against a bunch of random mercs, mostly noobs like me.
As a new player, this game is brutally unwelcoming. https://forums.dust514.com/default.aspx?g=posts&t=125189
[Request] Infantry Only Mode or Option - No Vehicles
|
Bendtner92
Imperfects Negative-Feedback
1458
|
Posted - 2014.01.05 08:39:00 -
[72] - Quote
Ninja Troll wrote:CCP Nullarbor wrote:A - We are giving priority to squads because they are generally harder to fit in to public contracts. We also want faction warfare to be pretty competitive so squads should be right at home here. If you have any feedback on how its working out please leave it in this thread. Thanks! I just finished a FW match that was completely unbalanced. The opponent had 16 members from the same corporation (COALICION LATINA). I've seen a max of 10 corp members before. How did they manage to do this? Was it the matchmaking or is there a way to target an area for a match. Anyhow, Scotty thought it would be funny to match these guys against a bunch of random mercs, mostly noobs like me. As a new player, this game is brutally unwelcoming.https://forums.dust514.com/default.aspx?g=posts&t=125189 No matchmaking in FW. Read Nullarbor's post as he says FW should be more competitive than pubs. The corp you ran into simply q-synced to get into the same match, which isn't a problem at all. Go play pubs if you don't like competiive matches. Well, other than the fact that matchmaking doesn't work in pubs of course
Personally I would only allow full squads to enter FW matches, because with the current system you will run into matches where it's a corp/corps against randoms, which isn't fun for anyone. By only allowing full squads you sort of prevent that.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
|
ProActor20
GunFall Mobilization Covert Intervention
0
|
Posted - 2014.01.05 18:49:00 -
[73] - Quote
I would generally jump into a gallente FW. |
Yagihige
Crux Special Tasks Group Gallente Federation
511
|
Posted - 2014.01.05 19:18:00 -
[74] - Quote
Bendtner92 wrote: Personally I would only allow full squads to enter FW matches.
You need to rethink that a bit. Only full squads would mean every FW game would be 12vs12. Everyone and their mother asked for bigger squads but the truth is that the 6 man squads don't fit into the matchmaking system.
em ta kool t'nod
|
Bendtner92
Imperfects Negative-Feedback
1458
|
Posted - 2014.01.05 20:40:00 -
[75] - Quote
Yagihige wrote:You need to rethink that a bit. Only full squads would mean every FW game would be 12vs12. Everyone and their mother asked for bigger squads but the truth is that the 6 man squads don't fit into the matchmaking system. I don't need to. I'm fully aware 16 can't be divided with 6, but I've said several times on the forums and even more times on IRC that current maps support 24 player teams better, if not even 32 player teams. With 24 player teams you would have four 6-man squads while we would have to get 8-man squads to fit with 32 player teams.
No matter what I really feel that only full squads should be allowed to enter FW matches to ensure that every FW match will be fully competitive. By fully competitive I just mean that everyone would always be organised in a full squad up against others in full squads as well, elite people or not.
At the moment FW matches are little more than regular pub matches and making FW only for full squads would be a fitting bridge between pubs and PC.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
|
Tom Hamp
Subsonic Synthesis RISE of LEGION
5
|
Posted - 2014.01.08 06:31:00 -
[76] - Quote
Jadd Hatchen wrote:Yagihige wrote:Arkena Wyrnspire wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. It doesn't do that by default. Fixing the scotty errors? At last? <3 you Nullarbor. Up until now, it's just a game of numbers. X faction has more players playing for it, X faction continuously reaches closer to 100%. When CCP launched that special FW event where Caldari and Amarr had the most sought after rewards, we saw the same pattern. More people played for those 2 factions, the result was both Caldari and Amarr reached very close to 100% throughout the event. When the event finished, everyone went back to play for their favorite faction and soon enough Gallente and Minmatar were once again closing to 100% control. So to me it seems that by default the system results in complete domination by one side with just one factor deciding which faction it is: the number of players. So far that's what is happening. Take a look at the graphic shown at the end of a FW battle. I'm Gallente and every system i fight on, the graphic shows a straight line at 100% with spikes going down to 80% or maybe a bit more if it's a planet with few districts and then shooting back up to 100% pretty much straight away. The faction that is being dominated stand no chance of coming back through skill on the battlefield, only through a mass transfer of players from the opposite faction, such as in the FW event. Anyway, i hope the slight changes will produce some results. Just wait until the players figure out the vehicle rewards disparity between the four races. Then both the Amarr and the Minmatar will be QQ'ing and screaming about how unfair it is that Caldari and Gallente have vehicles and thus better vehicle supporting players for their FW matches while the Amarr and Minmatar will be luck to get any.
ain't that the truth
the sentinel AK.0 heavy pointmen of defense
|
Aderek
HavoK Core RISE of LEGION
55
|
Posted - 2014.01.08 19:53:00 -
[77] - Quote
Bendtner92 wrote: Personally I would only allow full squads to enter FW matches, because with the current system you will run into matches where it's a corp/corps against randoms, which isn't fun for anyone. By only allowing full squads you sort of prevent that.
Its great idea! I was test FW for Caldari few days. On Gallente or Minmatar side was 2-3 squads, on Caldari site was 14-15 no squad persons! Full squads is not realy (16 vs 16), but minimum 2 person in squad it will be fun :) Good hunting!
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3127
|
Posted - 2014.01.11 04:15:00 -
[78] - Quote
CCP Nullarbor wrote:A small PSA since I suspect there may be some questions about this. We updated the matchmaking for faction warfare today and you should notice a couple of things:
- The battles will be full (mostly), we are putting more emphasis on these being a full scale balanced fight of 16v16 - Waiting times will be longer, especially around downtime when there are not a lot of players on. - Waiting times will be different for different factions. - The estimated time shown on the battle finder should be more accurate and takes into account which faction you are queuing for. - Hopefully no more Scotty errors and endless spamming of the join queue button. If you hit queue you will eventually get in, unless there are not a lot of people playing and you've been queued for more than 10 minutes. - We are giving priority to squads because they are generally harder to fit in to public contracts. We also want faction warfare to be pretty competitive so squads should be right at home here.
If you have any feedback on how its working out please leave it in this thread.
Thanks!
I tried a few matches after being on hiatus for awhile. It seemed appropriate to try them on Dust-launch day. I attempted to join 5/6 matches.
I seemed to average something like a 1.5 to 3 minutes to queue for a FW match (solo). I only tried to queue for Amarr.
Every battle I joined was already in progress, and the matches were often already hopelessly lopsided (like my side being down 50 clones, having no capture points, and a mostly destroyed MCC when I joined).
I didn't bother playing any of these mostly over lop-sided matches. It's vaguely insulting to have that happen over and over again. It's like being served someone else's half-finished meal. Considering the long queue times, the whole thing was just a waste of my time.
The match I did play was also bad/lop-sided for various reasons, but I'm not sure if matchmaking would fix that. That's my feedback. The queueing was among the worst wastes of time I've ever had in Dust, and I'll return to my hiatus now.
Join my cult.
|
Mathew LaBorde
The Generals General Tso's Alliance
42
|
Posted - 2014.01.19 08:55:00 -
[79] - Quote
Love |
Teilka Darkmist
2
|
Posted - 2014.01.19 15:41:00 -
[80] - Quote
I think that this may be slightly off again. I usually spend 2-5 minutes waiting unsuccessfully for a FW match as either Gallente or Minmatar when the timer usually says less than a minute. Considering I usually have a fairly limited time to play, I normally end up going for public battles instead. |
|
sixteensixty4
CAUSE 4 C0NCERN
145
|
Posted - 2014.01.20 21:53:00 -
[81] - Quote
Tired of queueing for 5+ mins just to get thrown in a game thats already half way or more through, happens in public games and FW, it happens in other fps also, just no where near as often, i've joined 4 games, and all 4 were half way over already, its just big waste of time, over 30mins and i still havnt had a decent game that started from the beginning
why do other devs release hotfixes \ patches within a week, yet we constantly wait months and months for the most basic of stuff to get fixed
|
THUNDERGROOVE
ZionTCD Public Disorder.
483
|
Posted - 2014.01.30 23:30:00 -
[82] - Quote
Just waited for two full 10 minute ques that failed and when I finally got waiting for deployment I got a fatal error......
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
TDBS
|
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
161
|
Posted - 2014.02.09 15:22:00 -
[83] - Quote
There shouldn't be any priority to squads or solo. I simply can't get into matches sometimes. Times I have been searching for contracts and have failed 3-4 times in a row after 10 min searches (while doing stuff on laptop).
It sucks! You can#t do this. We have 3 kinds of pub matches, PC and this. PC is reserved for the few, FW is reserved for squads so what am I left with? Tankbush, skirmish and Tankimation. Please Truegrit, change this...your game is already lacking modes and you're not helping matters. Let us squad up in the warbarge.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
|
Havaru Fox
Golden Empire of EvE
12
|
Posted - 2014.02.12 16:28:00 -
[84] - Quote
All i see is Minmatar and Gallente QQ about not beeing abel to get in a match.
You know why? Because anyone is playing Gallente and Winmatar, because Amarr and Caldari lose, because firsttimers who have all 4 races up get into Caldari and Amarr all the time.
People who would play Caldari or Amarr dont play FW because they are sick of getting matched with 50% basic suits in the lobby and lose every god dam game, because 50% of their team goes for 0-10
<< Support the EvE League>>
|
|
|
|
Pages: 1 2 3 :: [one page] |