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Thread Statistics | Show CCP posts - 8 post(s) |
NINJAPIRATEROBOTZOMBIE
Fatal Absolution
239
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Posted - 2013.12.19 14:32:00 -
[1] - Quote
CCP Nullarbor wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. There are some subtle changes to the way it constructs matches which I expect will fix this problem too. That is unless 1 faction is just better all of the time in which case they deserve full control.
The problem with this is that the instant you win a match that district becomes under attack and you lose control majority of the time unless you immediately jump right back in. I have played where we took a district and then instantly went right back in to FW and defended the same district 7 times!!! Making absolutely no progress because most of the Gal matches are defense and as soon as the Cal take a district its attack on that one district until its over run and back to defending. There has to be a period of time set on a district that is taken as there is in PC that allows for progress in these fights other wise you will see the same two factions raining control of these regions in New Eden. I have organized some of the deadliest players in the game and formed a "special forces" for the Caldari and we win match after match after match and when you look at the star map its just depressing to see that all your hard work is for nothing. Hotfix this ASAP and put in a locked period for these districts so we can see some real Faction Warfare Competition. Also it is never in the advantage of those that attack. Maps always lean more to the defenders benefit and if we (Caldari) are always attacking because of the current situation of being unable to control anything the Gal will always have an unfair advantage. Additionally, being in the military there is one thing that has always remain the most important above all else and that is communication why are team chats and comms in general still bugged. We have to make channels just to have team comms and no comms with pilots.
"Go Ninja Go Ninja Go!"
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NINJAPIRATEROBOTZOMBIE
Fatal Absolution
239
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Posted - 2013.12.19 14:49:00 -
[2] - Quote
Also EVE support for faction warfare is hit or miss because we are unable to select where we fight. Would like to see these ability coming soon that we can fight where our EVE support needs us we should be supporting them in getting control of systems so that they can receive the bonuses that come with that. I think that you would see a lot more activity and Dust/EVE cohesion if this mechanic was added to the game and will be one step closer to this game being what it was intended to be.
"Go Ninja Go Ninja Go!"
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NINJAPIRATEROBOTZOMBIE
Fatal Absolution
240
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Posted - 2013.12.19 16:52:00 -
[3] - Quote
Krom Ganesh wrote:R F Gyro wrote:CCP Nullarbor wrote:R F Gyro wrote:If a player has all 4 factions selected, what algorithm is used to decide which faction they will fight for? Is it alphabetical at all (ie. Amarr first, then Caldari)? There is no bias towards any particular faction if that is what you are getting at. However you will more likely get matched to an underpopulated faction just so we can get battles happening faster. 8213 had a theory that there are more random newbies on the Amarr and Caldari side because they are more likely to have left all 4 factions selected, and the game would then put them into those teams first. Sounds like the theory is busted though. But Nullarbor's statement does possibly reveal the problem. If lots of new players aren't selecting a specific race, they are more often than not going to be put on an Amarr or Caldari team since there are a lot less people fighting for those races.
That is not the issue if you were new trying to win you would join the winning side not the losing side anyways. The problem is how I posted it and needs immediate attention.
"Go Ninja Go Ninja Go!"
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NINJAPIRATEROBOTZOMBIE
Fatal Absolution
240
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Posted - 2013.12.19 16:54:00 -
[4] - Quote
Jadd Hatchen wrote:NINJAPIRATEROBOTZOMBIE wrote:CCP Nullarbor wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. There are some subtle changes to the way it constructs matches which I expect will fix this problem too. That is unless 1 faction is just better all of the time in which case they deserve full control. The problem with this is that the instant you win a match that district becomes under attack and you lose control majority of the time unless you immediately jump right back in. I have played where we took a district and then instantly went right back in to FW and defended the same district 7 times!!! Making absolutely no progress because most of the Gal matches are defense and as soon as the Cal take a district its attack on that one district until its over run and back to defending. There has to be a period of time set on a district that is taken as there is in PC that allows for progress in these fights other wise you will see the same two factions raining control of these regions in New Eden. I have organized some of the deadliest players in the game and formed a "special forces" for the Caldari and we win match after match after match and when you look at the star map its just depressing to see that all your hard work is for nothing. Hotfix this ASAP and put in a locked period for these districts so we can see some real Faction Warfare Competition. Also it is never in the advantage of those that attack. Maps always lean more to the defenders benefit and if we (Caldari) are always attacking because of the current situation of being unable to control anything the Gal will always have an unfair advantage. Additionally, being in the military there is one thing that has always remain the most important above all else and that is communication why are team chats and comms in general still bugged. We have to make channels just to have team comms and no comms with pilots. I thought the basis for the land fights was due to FW pilot activity in space. They complete a FW "complex" in that system, it results in opening up a ground battle on a planet in that same system for DUST. Or did they change that? As for the comms issues I cannot agree with you more. The single most important thing to anyone in combat, business, or even competitive sports is communication. It is what we use to generate situational awareness and without it you are trying to fight blind. Here is a link that has more details on a lot of the broken or borked up aspects of the current comms implementation: https://forums.dust514.com/default.aspx?g=posts&t=120222&find=unread
Yes this changed with 1.4. Matchmaking for us has nothing to do with pilots plexing anymore. They fight over space stuff we fight over land and they benefit from supporting us as do we from the orbital strikes.
"Go Ninja Go Ninja Go!"
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NINJAPIRATEROBOTZOMBIE
Fatal Absolution
244
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Posted - 2013.12.20 17:55:00 -
[5] - Quote
CCP Nullarbor wrote:
Actually this is incorrect, the systems that spawn faction warfare battles are based on plexing except when there are no other options. With 2 of the factions having full warzone control that means they don't get any choice.
For the 2 factions trying to fight back however, those battles are being chosen based on plexing in that system.
Also re comments about not being able to fight back, that will happen when those sides start winning more than 50% of their battles.
I find this hard to believe when TEST was fighting in Eha and plexing 24/7 we hardly could get matches there to support so I think the whole process needs a complete evaluation and be revamped.
"Go Ninja Go Ninja Go!"
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NINJAPIRATEROBOTZOMBIE
Fatal Absolution
246
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Posted - 2013.12.23 16:50:00 -
[6] - Quote
Rennan Oliveira wrote:One way to help fix the issue of one faction dominating all the map is that the losing faction ( caldari/amarr right now ) should attack more and defend way less, they should attack their enemies districs way more often then they have to defend their own so this would give time for losing faction to gain districts faster than they lose.
if it worked properly there should also have some LP bonus for the winning faction to encourage their troops to destroy the enemy, for exemple with 60% of the map the winning faction player's would get some bonus LP. I know it would encourage players from the losing faction to move for the winning one but the winning one should get something worthy enough to try to destroy the enemy. Since the losing one would get some "help" with this system it should not be too hard to push back.
PS : Just and ideia, don't be "rude" if you don't like/approve.
Not being rude but I think that is a horrible idea. If there is one thing I have learned playing this game is the band wagon effect. People go to play were everyone is winning not to try and make the losing side better to be the winning side. Also like I have already said aside from changing the battle finder to remove the default of all factions selected there needs to be a downtime or cooldown for districts that have been flipped from being reattacked for X amount of time so that there can be progress. Again I prove my point last night 6 organized squads fighting for the Caldari for almost 3 hours winning almost every match having to defend the same district they won over and over with 0% progress winning back to back to back. It would take every player to stop fighting and no showing for the opposite faction to make a difference at this point. This is system is broken. CCP what is it going to take to show you other wise and if you agree what is your plan forward because unless something changes the Gallente and Minmitar are going to have control of 100% no matter how many squads organize to fight them and no matter how many fights they win.
"Go Ninja Go Ninja Go!"
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NINJAPIRATEROBOTZOMBIE
Fatal Absolution
323
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Posted - 2014.01.03 16:45:00 -
[7] - Quote
Skihids wrote:If a side really wants to win they will hire the best. We are mercenaires and we follow the money after all. Sure there are few RP corps, but the majority are profit motivated.
If Caldari wants to win they will just have to increase their rewards to attract the better mercenaries. You don't need a staff economist to tell you that.
They can continue to throw away money by paying out losing contract after losing contract, or they can bump up the pay to make fighting for their side attractive. As it is it's far more profitable to go in on the winning side and not lose much in the way of fittings and come out with more pay.
So the State or even the EVE FW pilots might sweeten the contracts if they want to win. DUST is supposed to be an ISK sink for EVE, so here's your chance to get some transfer going.
Caldari is winning every night I play and my team of Q-Synched Squads stomp match after match. Also other teams having same success. Its the game mechanics of Faction Warfare that are flawed were we will see no real change in ownership of districts until changes are made. There needs to be a mechanic that places districts into a period of invulnerability and when systems become vulnerable that additional battles are able to be made in that system as long as there are pilots PLEXing in that system. Pilots are the ones that are really making out on this venture between 8 and 10 mil isk per strike. So its worth it to them to PLEX and support us to take our districts and give them the bonus that having districts gives them to reduce the time to PLEX.
"Go Ninja Go Ninja Go!"
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