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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Rennan Oliveira
State Patriots Templis De Novo
12
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Posted - 2013.12.23 14:54:00 -
[61] - Quote
One way to help fix the issue of one faction dominating all the map is that the losing faction ( caldari/amarr right now ) should attack more and defend way less, they should attack their enemies districs way more often then they have to defend their own so this would give time for losing faction to gain districts faster than they lose.
if it worked properly there should also have some LP bonus for the winning faction to encourage their troops to destroy the enemy, for exemple with 60% of the map the winning faction player's would get some bonus LP. I know it would encourage players from the losing faction to move for the winning one but the winning one should get something worthy enough to try to destroy the enemy. Since the losing one would get some "help" with this system it should not be too hard to push back.
PS : Just and ideia, don't be "rude" if you don't like/approve. |
NINJAPIRATEROBOTZOMBIE
Fatal Absolution
246
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Posted - 2013.12.23 16:50:00 -
[62] - Quote
Rennan Oliveira wrote:One way to help fix the issue of one faction dominating all the map is that the losing faction ( caldari/amarr right now ) should attack more and defend way less, they should attack their enemies districs way more often then they have to defend their own so this would give time for losing faction to gain districts faster than they lose.
if it worked properly there should also have some LP bonus for the winning faction to encourage their troops to destroy the enemy, for exemple with 60% of the map the winning faction player's would get some bonus LP. I know it would encourage players from the losing faction to move for the winning one but the winning one should get something worthy enough to try to destroy the enemy. Since the losing one would get some "help" with this system it should not be too hard to push back.
PS : Just and ideia, don't be "rude" if you don't like/approve.
Not being rude but I think that is a horrible idea. If there is one thing I have learned playing this game is the band wagon effect. People go to play were everyone is winning not to try and make the losing side better to be the winning side. Also like I have already said aside from changing the battle finder to remove the default of all factions selected there needs to be a downtime or cooldown for districts that have been flipped from being reattacked for X amount of time so that there can be progress. Again I prove my point last night 6 organized squads fighting for the Caldari for almost 3 hours winning almost every match having to defend the same district they won over and over with 0% progress winning back to back to back. It would take every player to stop fighting and no showing for the opposite faction to make a difference at this point. This is system is broken. CCP what is it going to take to show you other wise and if you agree what is your plan forward because unless something changes the Gallente and Minmitar are going to have control of 100% no matter how many squads organize to fight them and no matter how many fights they win.
"Go Ninja Go Ninja Go!"
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Kilo Shells
G.L.O.R.Y Public Disorder.
17
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Posted - 2013.12.23 17:59:00 -
[63] - Quote
I do have good reason to be biased but how about increased rewards for losing factions. Might make stuff "weird" but could also force some back and fourth or at least give "deserters" a reason to return.
Caldari Assault
My 2 cents on Grenades
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Commander Dizzle
Closed For Business For All Mankind
25
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Posted - 2013.12.23 20:17:00 -
[64] - Quote
Aikuchi Tomaru wrote:CCP Nullarbor wrote:Regis Blackbird wrote:Have the war barge time increased, or is it only the waiting time in quaters? I.e, will we have more time to contact our EVE buddies of where we fight? Warbarge times are the same however you will more likely be getting in to the warbarge right at the start of the countdown so effectively you should get more time to organize the orbital support. We need to be able to see the District we're fighting on in the warbarge. Or let us link our location with a chatcommand like /loc to the Eve players.
If you are looking at the "Waiting For Deployment" screen in the Battle Finder, you will see exactly where you are going. This is true for the entire squad. Been that way for all contract types since 1.6 (first time we were all on the Battle Finder) |
Namirial Kensai
Seituoda Taskforce Command Caldari State
14
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Posted - 2013.12.26 01:21:00 -
[65] - Quote
so, how come no matter what factions i queue to play as, i ultimately get thrown onto a random team? i only have amarr and caldari queued but everytime its cal/gal i have like a 50/50 of it putting me on the gal side and i dotn want to play for those guys |
Namirial Kensai
Seituoda Taskforce Command Caldari State
14
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Posted - 2013.12.26 01:25:00 -
[66] - Quote
Kristoff Atruin wrote:Seriously, go jump into a Minmatar or Gallente match and see just how easy it is. There are a lot of people playing FW who just are not ready for it and should not be there, and they're all being grouped up in Amarr / Caldari contracts. It simply isn't possible to win more than 50% of the time on the grand scale when half of your faction are guys picking up the game for the first time and don't even know how to squad up.
Seriously, I've done OB support for a match full of these guys and I sat there for 10 minutes with a strike ready. Nobody called it in, if anyone was in the match who had been playing for a week they would have used it. when entering a radnom FW match on the side of caldari/amarr and i CONSISTENTLY appear in the top 5 for WP, then you KNOW theres soemthing wrong with matchmaking, because im TERRIBLE and should never be in anything but the botttom third of the team |
Skihids
Bullet Cluster Legacy Rising
2626
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Posted - 2013.12.27 17:56:00 -
[67] - Quote
If a side really wants to win they will hire the best. We are mercenaires and we follow the money after all. Sure there are few RP corps, but the majority are profit motivated.
If Caldari wants to win they will just have to increase their rewards to attract the better mercenaries. You don't need a staff economist to tell you that.
They can continue to throw away money by paying out losing contract after losing contract, or they can bump up the pay to make fighting for their side attractive. As it is it's far more profitable to go in on the winning side and not lose much in the way of fittings and come out with more pay.
So the State or even the EVE FW pilots might sweeten the contracts if they want to win. DUST is supposed to be an ISK sink for EVE, so here's your chance to get some transfer going. |
Ceadda Sai
Legions of Infinite Dominion
4
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Posted - 2014.01.03 14:11:00 -
[68] - Quote
I've noticed this once or twice, that my battle finder is set to either one of the races, yet upon occasion I get placed on a team with the faction I did not select. I'll still fight with them, because it's better then waiting another three minutes for a match, but what's up with that?
Revision: See others are having a similar experience. Carry on.
Forge Gunners: Now this is a gun for going out and and making people miserable with.
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NINJAPIRATEROBOTZOMBIE
Fatal Absolution
323
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Posted - 2014.01.03 16:45:00 -
[69] - Quote
Skihids wrote:If a side really wants to win they will hire the best. We are mercenaires and we follow the money after all. Sure there are few RP corps, but the majority are profit motivated.
If Caldari wants to win they will just have to increase their rewards to attract the better mercenaries. You don't need a staff economist to tell you that.
They can continue to throw away money by paying out losing contract after losing contract, or they can bump up the pay to make fighting for their side attractive. As it is it's far more profitable to go in on the winning side and not lose much in the way of fittings and come out with more pay.
So the State or even the EVE FW pilots might sweeten the contracts if they want to win. DUST is supposed to be an ISK sink for EVE, so here's your chance to get some transfer going.
Caldari is winning every night I play and my team of Q-Synched Squads stomp match after match. Also other teams having same success. Its the game mechanics of Faction Warfare that are flawed were we will see no real change in ownership of districts until changes are made. There needs to be a mechanic that places districts into a period of invulnerability and when systems become vulnerable that additional battles are able to be made in that system as long as there are pilots PLEXing in that system. Pilots are the ones that are really making out on this venture between 8 and 10 mil isk per strike. So its worth it to them to PLEX and support us to take our districts and give them the bonus that having districts gives them to reduce the time to PLEX.
"Go Ninja Go Ninja Go!"
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Middas Betancore
Chronological Protection Agency
13
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Posted - 2014.01.03 19:45:00 -
[70] - Quote
I would also like to quickly make the point that as an orbital support pilot im under directives to provide strikes for specific squad leaders, however when a strike is requested the name that appears of the squad leader designating targets, is not always correct, it will show names of people who are not even in the battle. This is also true for another pilot I operate with. Hope this is helpful feedback |
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Ninja Troll
7
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Posted - 2014.01.05 04:09:00 -
[71] - Quote
CCP Nullarbor wrote:A - We are giving priority to squads because they are generally harder to fit in to public contracts. We also want faction warfare to be pretty competitive so squads should be right at home here. If you have any feedback on how its working out please leave it in this thread. Thanks! I just finished a FW match that was completely unbalanced. The opponent had 16 members from the same corporation (COALICION LATINA).
I've seen a max of 10 corp members before. How did they manage to do this? Was it the matchmaking or is there a way to target an area for a match.
Anyhow, Scotty thought it would be funny to match these guys against a bunch of random mercs, mostly noobs like me.
As a new player, this game is brutally unwelcoming. https://forums.dust514.com/default.aspx?g=posts&t=125189
[Request] Infantry Only Mode or Option - No Vehicles
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Bendtner92
Imperfects Negative-Feedback
1458
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Posted - 2014.01.05 08:39:00 -
[72] - Quote
Ninja Troll wrote:CCP Nullarbor wrote:A - We are giving priority to squads because they are generally harder to fit in to public contracts. We also want faction warfare to be pretty competitive so squads should be right at home here. If you have any feedback on how its working out please leave it in this thread. Thanks! I just finished a FW match that was completely unbalanced. The opponent had 16 members from the same corporation (COALICION LATINA). I've seen a max of 10 corp members before. How did they manage to do this? Was it the matchmaking or is there a way to target an area for a match. Anyhow, Scotty thought it would be funny to match these guys against a bunch of random mercs, mostly noobs like me. As a new player, this game is brutally unwelcoming.https://forums.dust514.com/default.aspx?g=posts&t=125189 No matchmaking in FW. Read Nullarbor's post as he says FW should be more competitive than pubs. The corp you ran into simply q-synced to get into the same match, which isn't a problem at all. Go play pubs if you don't like competiive matches. Well, other than the fact that matchmaking doesn't work in pubs of course
Personally I would only allow full squads to enter FW matches, because with the current system you will run into matches where it's a corp/corps against randoms, which isn't fun for anyone. By only allowing full squads you sort of prevent that.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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ProActor20
GunFall Mobilization Covert Intervention
0
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Posted - 2014.01.05 18:49:00 -
[73] - Quote
I would generally jump into a gallente FW. |
Yagihige
Crux Special Tasks Group Gallente Federation
511
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Posted - 2014.01.05 19:18:00 -
[74] - Quote
Bendtner92 wrote: Personally I would only allow full squads to enter FW matches.
You need to rethink that a bit. Only full squads would mean every FW game would be 12vs12. Everyone and their mother asked for bigger squads but the truth is that the 6 man squads don't fit into the matchmaking system.
em ta kool t'nod
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Bendtner92
Imperfects Negative-Feedback
1458
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Posted - 2014.01.05 20:40:00 -
[75] - Quote
Yagihige wrote:You need to rethink that a bit. Only full squads would mean every FW game would be 12vs12. Everyone and their mother asked for bigger squads but the truth is that the 6 man squads don't fit into the matchmaking system. I don't need to. I'm fully aware 16 can't be divided with 6, but I've said several times on the forums and even more times on IRC that current maps support 24 player teams better, if not even 32 player teams. With 24 player teams you would have four 6-man squads while we would have to get 8-man squads to fit with 32 player teams.
No matter what I really feel that only full squads should be allowed to enter FW matches to ensure that every FW match will be fully competitive. By fully competitive I just mean that everyone would always be organised in a full squad up against others in full squads as well, elite people or not.
At the moment FW matches are little more than regular pub matches and making FW only for full squads would be a fitting bridge between pubs and PC.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Tom Hamp
Subsonic Synthesis RISE of LEGION
5
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Posted - 2014.01.08 06:31:00 -
[76] - Quote
Jadd Hatchen wrote:Yagihige wrote:Arkena Wyrnspire wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. It doesn't do that by default. Fixing the scotty errors? At last? <3 you Nullarbor. Up until now, it's just a game of numbers. X faction has more players playing for it, X faction continuously reaches closer to 100%. When CCP launched that special FW event where Caldari and Amarr had the most sought after rewards, we saw the same pattern. More people played for those 2 factions, the result was both Caldari and Amarr reached very close to 100% throughout the event. When the event finished, everyone went back to play for their favorite faction and soon enough Gallente and Minmatar were once again closing to 100% control. So to me it seems that by default the system results in complete domination by one side with just one factor deciding which faction it is: the number of players. So far that's what is happening. Take a look at the graphic shown at the end of a FW battle. I'm Gallente and every system i fight on, the graphic shows a straight line at 100% with spikes going down to 80% or maybe a bit more if it's a planet with few districts and then shooting back up to 100% pretty much straight away. The faction that is being dominated stand no chance of coming back through skill on the battlefield, only through a mass transfer of players from the opposite faction, such as in the FW event. Anyway, i hope the slight changes will produce some results. Just wait until the players figure out the vehicle rewards disparity between the four races. Then both the Amarr and the Minmatar will be QQ'ing and screaming about how unfair it is that Caldari and Gallente have vehicles and thus better vehicle supporting players for their FW matches while the Amarr and Minmatar will be luck to get any.
ain't that the truth
the sentinel AK.0 heavy pointmen of defense
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Aderek
HavoK Core RISE of LEGION
55
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Posted - 2014.01.08 19:53:00 -
[77] - Quote
Bendtner92 wrote: Personally I would only allow full squads to enter FW matches, because with the current system you will run into matches where it's a corp/corps against randoms, which isn't fun for anyone. By only allowing full squads you sort of prevent that.
Its great idea! I was test FW for Caldari few days. On Gallente or Minmatar side was 2-3 squads, on Caldari site was 14-15 no squad persons! Full squads is not realy (16 vs 16), but minimum 2 person in squad it will be fun :) Good hunting!
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3127
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Posted - 2014.01.11 04:15:00 -
[78] - Quote
CCP Nullarbor wrote:A small PSA since I suspect there may be some questions about this. We updated the matchmaking for faction warfare today and you should notice a couple of things:
- The battles will be full (mostly), we are putting more emphasis on these being a full scale balanced fight of 16v16 - Waiting times will be longer, especially around downtime when there are not a lot of players on. - Waiting times will be different for different factions. - The estimated time shown on the battle finder should be more accurate and takes into account which faction you are queuing for. - Hopefully no more Scotty errors and endless spamming of the join queue button. If you hit queue you will eventually get in, unless there are not a lot of people playing and you've been queued for more than 10 minutes. - We are giving priority to squads because they are generally harder to fit in to public contracts. We also want faction warfare to be pretty competitive so squads should be right at home here.
If you have any feedback on how its working out please leave it in this thread.
Thanks!
I tried a few matches after being on hiatus for awhile. It seemed appropriate to try them on Dust-launch day. I attempted to join 5/6 matches.
I seemed to average something like a 1.5 to 3 minutes to queue for a FW match (solo). I only tried to queue for Amarr.
Every battle I joined was already in progress, and the matches were often already hopelessly lopsided (like my side being down 50 clones, having no capture points, and a mostly destroyed MCC when I joined).
I didn't bother playing any of these mostly over lop-sided matches. It's vaguely insulting to have that happen over and over again. It's like being served someone else's half-finished meal. Considering the long queue times, the whole thing was just a waste of my time.
The match I did play was also bad/lop-sided for various reasons, but I'm not sure if matchmaking would fix that. That's my feedback. The queueing was among the worst wastes of time I've ever had in Dust, and I'll return to my hiatus now.
Join my cult.
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Mathew LaBorde
The Generals General Tso's Alliance
42
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Posted - 2014.01.19 08:55:00 -
[79] - Quote
Love |
Teilka Darkmist
2
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Posted - 2014.01.19 15:41:00 -
[80] - Quote
I think that this may be slightly off again. I usually spend 2-5 minutes waiting unsuccessfully for a FW match as either Gallente or Minmatar when the timer usually says less than a minute. Considering I usually have a fairly limited time to play, I normally end up going for public battles instead. |
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sixteensixty4
CAUSE 4 C0NCERN
145
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Posted - 2014.01.20 21:53:00 -
[81] - Quote
Tired of queueing for 5+ mins just to get thrown in a game thats already half way or more through, happens in public games and FW, it happens in other fps also, just no where near as often, i've joined 4 games, and all 4 were half way over already, its just big waste of time, over 30mins and i still havnt had a decent game that started from the beginning
why do other devs release hotfixes \ patches within a week, yet we constantly wait months and months for the most basic of stuff to get fixed
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THUNDERGROOVE
ZionTCD Public Disorder.
483
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Posted - 2014.01.30 23:30:00 -
[82] - Quote
Just waited for two full 10 minute ques that failed and when I finally got waiting for deployment I got a fatal error......
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
TDBS
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
161
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Posted - 2014.02.09 15:22:00 -
[83] - Quote
There shouldn't be any priority to squads or solo. I simply can't get into matches sometimes. Times I have been searching for contracts and have failed 3-4 times in a row after 10 min searches (while doing stuff on laptop).
It sucks! You can#t do this. We have 3 kinds of pub matches, PC and this. PC is reserved for the few, FW is reserved for squads so what am I left with? Tankbush, skirmish and Tankimation. Please Truegrit, change this...your game is already lacking modes and you're not helping matters. Let us squad up in the warbarge.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
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Havaru Fox
Golden Empire of EvE
12
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Posted - 2014.02.12 16:28:00 -
[84] - Quote
All i see is Minmatar and Gallente QQ about not beeing abel to get in a match.
You know why? Because anyone is playing Gallente and Winmatar, because Amarr and Caldari lose, because firsttimers who have all 4 races up get into Caldari and Amarr all the time.
People who would play Caldari or Amarr dont play FW because they are sick of getting matched with 50% basic suits in the lobby and lose every god dam game, because 50% of their team goes for 0-10
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