|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Yagihige
Crux Special Tasks Group Gallente Federation
489
|
Posted - 2013.12.18 13:12:00 -
[1] - Quote
I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too.
em ta kool t'nod
|
Yagihige
Crux Special Tasks Group Gallente Federation
490
|
Posted - 2013.12.18 13:50:00 -
[2] - Quote
Arkena Wyrnspire wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. It doesn't do that by default. Fixing the scotty errors? At last? <3 you Nullarbor.
Up until now, it's just a game of numbers.
X faction has more players playing for it, X faction continuously reaches closer to 100%.
When CCP launched that special FW event where Caldari and Amarr had the most sought after rewards, we saw the same pattern. More people played for those 2 factions, the result was both Caldari and Amarr reached very close to 100% throughout the event.
When the event finished, everyone went back to play for their favorite faction and soon enough Gallente and Minmatar were once again closing to 100% control.
So to me it seems that by default the system results in complete domination by one side with just one factor deciding which faction it is: the number of players.
So far that's what is happening. Take a look at the graphic shown at the end of a FW battle. I'm Gallente and every system i fight on, the graphic shows a straight line at 100% with spikes going down to 80% or maybe a bit more if it's a planet with few districts and then shooting back up to 100% pretty much straight away. The faction that is being dominated stand no chance of coming back through skill on the battlefield, only through a mass transfer of players from the opposite faction, such as in the FW event.
Anyway, i hope the slight changes will produce some results.
em ta kool t'nod
|
Yagihige
Crux Special Tasks Group Gallente Federation
493
|
Posted - 2013.12.19 09:14:00 -
[3] - Quote
So, as far as i can tell, the issue with 100% control is still very much unchanged. A reconquered district by the dominated faction still gets assimilated again by the 100% faction in record time. And thus, we still continue to have a flawed system.
Scotty needs to stop obssessing with that one tiny little single freshly owned by the enemy district when it can open battles in the hundreds of other districts owned by that faction.
em ta kool t'nod
|
Yagihige
Crux Special Tasks Group Gallente Federation
511
|
Posted - 2014.01.05 19:18:00 -
[4] - Quote
Bendtner92 wrote: Personally I would only allow full squads to enter FW matches.
You need to rethink that a bit. Only full squads would mean every FW game would be 12vs12. Everyone and their mother asked for bigger squads but the truth is that the 6 man squads don't fit into the matchmaking system.
em ta kool t'nod
|
|
|
|