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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4126
|
Posted - 2013.12.17 20:12:00 -
[1] - Quote
Cat Merc wrote: Give us a way to slow them down.
Stasis Webifier Grenades!
You all remember back when CCP was talking about those as an AV option?
Just think about it:
All the vehicles get to keep the current mechanics that make them actually useful again, and infantry are given a way to slow down vehicles for a short amount of time to help them try and coordinate their AV attacks.
These things would obviously be an AoE weapon with NO seeker function, and would have an activation time like regular grenades so that you'd have to be good at cooking them in order to catch a vehicle completely by surprise.
But if you were good at these, you could drastically slow a vehicle and allow either your own AV weapons or those of others to have a better chance of effect.
This would also work excellently with Hardeners getting a skill-based boost to duration, because having the max duration possible would be essential to ensuring that you can survive being "ensnared".
How about it? No more nerfs or buffs, and one of the primary issues of complaint is taken care of.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Chit Hoppened
Xer Cloud Consortium
255
|
Posted - 2013.12.17 20:14:00 -
[2] - Quote
A couple of those with a PLC/Swarmer team could really **** up someone's day.
Bringing Heavy Metal to New Eden.
Cannon Fever Representative
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Leovarian L Lavitz
NECROM0NGERS Covert Intervention
874
|
Posted - 2013.12.17 20:15:00 -
[3] - Quote
Mobius Wyvern wrote:Cat Merc wrote: Give us a way to slow them down.
Stasis Webifier Grenades! You all remember back when CCP was talking about those as an AV option? Just think about it: All the vehicles get to keep the current mechanics that make them actually useful again, and infantry are given a way to slow down vehicles for a short amount of time to help them try and coordinate their AV attacks. These things would obviously be an AoE weapon with NO seeker function, and would have an activation time like regular grenades so that you'd have to be good at cooking them in order to catch a vehicle completely by surprise. But if you were good at these, you could drastically slow a vehicle and allow either your own AV weapons or those of others to have a better chance of effect. This would also work excellently with Hardeners getting a skill-based boost to duration, because having the max duration possible would be essential to ensuring that you can survive being "ensnared". How about it? No more nerfs or buffs, and one of the primary issues of complaint is taken care of.
Stasis webifiers need to be in the game NOW. Lavs speeding along, nope, eeeeerrrch, slomotion baby
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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Luk Manag
of Terror TRE GAFFEL
236
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Posted - 2013.12.17 20:15:00 -
[4] - Quote
Proximity stasis mines?
There will be bullets. ACR+SMG
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Cat Merc
Ahrendee Mercenaries EoN.
4781
|
Posted - 2013.12.17 20:16:00 -
[5] - Quote
Luk Manag wrote:Proximity stasis mines? Wow Much stasis Very proxy
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Soldner VonKuechle
SAM-MIK
282
|
Posted - 2013.12.17 20:16:00 -
[6] - Quote
Mobius Wyvern wrote:Cat Merc wrote: Give us a way to slow them down.
Stasis Webifier Grenades! You all remember back when CCP was talking about those as an AV option? Just think about it: All the vehicles get to keep the current mechanics that make them actually useful again, and infantry are given a way to slow down vehicles for a short amount of time to help them try and coordinate their AV attacks. These things would obviously be an AoE weapon with NO seeker function, and would have an activation time like regular grenades so that you'd have to be good at cooking them in order to catch a vehicle completely by surprise. But if you were good at these, you could drastically slow a vehicle and allow either your own AV weapons or those of others to have a better chance of effect. This would also work excellently with Hardeners getting a skill-based boost to duration, because having the max duration possible would be essential to ensuring that you can survive being "ensnared". How about it? No more nerfs or buffs, and one of the primary issues of complaint is taken care of.
I can not like this enough. The most competent plan right here.
Something witty here.
How DOES one get a cat into a dropsuit?
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4126
|
Posted - 2013.12.17 20:17:00 -
[7] - Quote
Luk Manag wrote:Proximity stasis mines? That could work, but I like the idea of a grenade because then you can actually throw it rather than relying on a vehicle user not to notice it lying on the ground.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
crazy space 1
GunFall Mobilization Covert Intervention
2106
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Posted - 2013.12.17 20:18:00 -
[8] - Quote
Without webs the only balance will be bad balance |
Cosgar
ParagonX
8837
|
Posted - 2013.12.17 20:18:00 -
[9] - Quote
I agree, but don't just limit them to grenades. Equipment, passive modules that add effect when dealing damage, mines, and point-and-shoot equipment. It'd be a much more fun alternative to nerfing.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4132
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Posted - 2013.12.17 20:19:00 -
[10] - Quote
Cat Merc wrote:Luk Manag wrote:Proximity stasis mines? Wow Much stasis Very proxy So does that mean you like it, or you're being silly?
If you're just being silly, I'm not going to give you any catnip tonight.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
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Cat Merc
Ahrendee Mercenaries EoN.
4783
|
Posted - 2013.12.17 20:20:00 -
[11] - Quote
Cosgar wrote:I agree, but don't just limit them to grenades. Equipment, passive modules that add effect when dealing damage, mines, and point-and-shoot equipment. It'd be a much more fun alternative to nerfing. Maybe even a module that is like damage mods, only adds a web effect instead of increasing damage.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4783
|
Posted - 2013.12.17 20:21:00 -
[12] - Quote
Mobius Wyvern wrote:Cat Merc wrote:Luk Manag wrote:Proximity stasis mines? Wow Much stasis Very proxy So does that mean you like it, or you're being silly? If you're just being silly, I'm not going to give you any catnip tonight. I like zis
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Skihids
Bullet Cluster Legacy Rising
2561
|
Posted - 2013.12.17 20:21:00 -
[13] - Quote
A fanfest presentation showed a two man squad, one with a stasis gun and the other with AV. The first captured a dropship and the second took it out.
That was an old video so they have thought about this for some time.
As a dropship pilot I would prefer the stasis grenades over a hand held weapon. |
drake sadani
Namtar Elite Gallente Federation
107
|
Posted - 2013.12.17 20:21:00 -
[14] - Quote
Mobius Wyvern wrote:Cat Merc wrote: Give us a way to slow them down.
Stasis Webifier Grenades! You all remember back when CCP was talking about those as an AV option? Just think about it: All the vehicles get to keep the current mechanics that make them actually useful again, and infantry are given a way to slow down vehicles for a short amount of time to help them try and coordinate their AV attacks. These things would obviously be an AoE weapon with NO seeker function, and would have an activation time like regular grenades so that you'd have to be good at cooking them in order to catch a vehicle completely by surprise. But if you were good at these, you could drastically slow a vehicle and allow either your own AV weapons or those of others to have a better chance of effect. This would also work excellently with Hardeners getting a skill-based boost to duration, because having the max duration possible would be essential to ensuring that you can survive being "ensnared". How about it? No more nerfs or buffs, and one of the primary issues of complaint is taken care of.
i thought this was going to be a LAV complaint thread :D |
Cat Merc
Ahrendee Mercenaries EoN.
4783
|
Posted - 2013.12.17 20:22:00 -
[15] - Quote
Skihids wrote:A fanfest presentation showed a two man squad, one with a stasis gun and the other with AV. The first captured a dropship and the second took it out.
That was an old video so they have thought about this for some time.
As a dropship pilot I would prefer the stasis grenades over a hand held weapon. Or both.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Ruthless Lee
The Eliminators
145
|
Posted - 2013.12.17 20:26:00 -
[16] - Quote
Mobius Wyvern wrote:Cat Merc wrote: Give us a way to slow them down.
Stasis Webifier Grenades! You all remember back when CCP was talking about those as an AV option? Just think about it: All the vehicles get to keep the current mechanics that make them actually useful again, and infantry are given a way to slow down vehicles for a short amount of time to help them try and coordinate their AV attacks. These things would obviously be an AoE weapon with NO seeker function, and would have an activation time like regular grenades so that you'd have to be good at cooking them in order to catch a vehicle completely by surprise. But if you were good at these, you could drastically slow a vehicle and allow either your own AV weapons or those of others to have a better chance of effect. This would also work excellently with Hardeners getting a skill-based boost to duration, because having the max duration possible would be essential to ensuring that you can survive being "ensnared". How about it? No more nerfs or buffs, and one of the primary issues of complaint is taken care of.
Wow, man ... you just won Dust 514 today.
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2Berries
Red Star Jr. EoN.
20
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Posted - 2013.12.17 20:29:00 -
[17] - Quote
I had the thought of a lav turret that drops mines, be it av or proxy. The lav's could lay mine fields in high traffic areas or city entrances (any choke point). Another av option against tanks, give massholes something to do (clear mine fields) and give assault protected flanks.
Nobody wants to slow the pace, so let them rush to their death! The opening match races to lay mines would be epic. NASCAR on hot-buttered crack w/ explosives! |
Jason Pearson
3503
|
Posted - 2013.12.17 20:31:00 -
[18] - Quote
Because I haven't posted a thread on this 3 times over the last two ******* days. -¼_-¼
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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N1ck Comeau
Ahrendee Mercenaries EoN.
1656
|
Posted - 2013.12.17 20:33:00 -
[19] - Quote
An Infantry varient of these would be cool too.
Throw it, so they are slow to go through it. Needs to be cooked like a regular nade though
Minmatar Assault.
Dual SMG user. 200 bullets of hellfire.
I use speed and skill to win fights.
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SteelDark Knight
Ancient Exiles. Renegade Alliance
192
|
Posted - 2013.12.17 20:35:00 -
[20] - Quote
Quote:Because I haven't posted a thread on this 3 times over the last two ******* days. -¼_-¼
seems appropriate |
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Malkai Inos
Onikanabo Brigade Caldari State
1097
|
Posted - 2013.12.17 20:35:00 -
[21] - Quote
We need E-war in like two months ago.
Don't stop at webs. We could introduce a whole new level of weapon effects to our current arsenal.
Forges temporarily reduce a vehicles resistances or even create a visible weak point on impact that can be hit for greatly increased damage, even by light weapons.
Plasma cannons heat up the turret(s) or lower its/their RoF, making it a support weapon for tank v tank situations
Swarms engulf the vehicle in a smoke cloud, reducing the turret turning rate and signal strengh. Infantry could possibly speedtank/RE an HAV with this.
All these effects are capped, but can be stacked multiple times, so that the tanker can still disengage but once he got hit by for example several forges subsequently, his armor will be full of holes and an easy target, even for normal infantry.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Skihids
Bullet Cluster Legacy Rising
2561
|
Posted - 2013.12.17 20:40:00 -
[22] - Quote
Stasis grenades, mine layers, eWar...
You are talking about creative counter play.
The V/AV failure is due to lack of counter play options.
In fact a huge part of DUST's issues are due to lack of counter play options. The game pretty much boils down to DPS vs. DPS. That makes game play flat and uninteresting.
We have these wonderful dropships, but what can they be used for? DPS. They aren't good for much else. Sure, you can put people on top of buildings, but is that the basis for a full time occupation? |
TheBLAZZED
VENGEANCE FOR HIRE
161
|
Posted - 2013.12.17 20:45:00 -
[23] - Quote
Can I have a giant web turret? |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4133
|
Posted - 2013.12.17 20:46:00 -
[24] - Quote
Cat Merc wrote:Mobius Wyvern wrote:Cat Merc wrote:Luk Manag wrote:Proximity stasis mines? Wow Much stasis Very proxy So does that mean you like it, or you're being silly? If you're just being silly, I'm not going to give you any catnip tonight. I like zis Good to hear! Hopefully we can get enough people on board to end the forum war.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Cosgar
ParagonX
8844
|
Posted - 2013.12.17 20:49:00 -
[25] - Quote
Cat Merc wrote:Cosgar wrote:I agree, but don't just limit them to grenades. Equipment, passive modules that add effect when dealing damage, mines, and point-and-shoot equipment. It'd be a much more fun alternative to nerfing. Maybe even a module that is like damage mods, only adds a web effect instead of increasing damage. Exactly!
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4134
|
Posted - 2013.12.17 20:52:00 -
[26] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:I agree, but don't just limit them to grenades. Equipment, passive modules that add effect when dealing damage, mines, and point-and-shoot equipment. It'd be a much more fun alternative to nerfing. Maybe even a module that is like damage mods, only adds a web effect instead of increasing damage. Exactly! That's...starting to sound a bit too broad.
I think the grenade idea would work well because it requires skill on the part of the user to time the "detonation" properly to snag the vehicle.
Imagine for a moment being able to "stun-lock" a vehicle with any AV weapon, especially Swarms. The idea of being able to do that with a weapon that is fire-and-forget just sets my teeth on edge.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Malkai Inos
Onikanabo Brigade Caldari State
1098
|
Posted - 2013.12.17 20:58:00 -
[27] - Quote
Mobius Wyvern wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:I agree, but don't just limit them to grenades. Equipment, passive modules that add effect when dealing damage, mines, and point-and-shoot equipment. It'd be a much more fun alternative to nerfing. Maybe even a module that is like damage mods, only adds a web effect instead of increasing damage. Exactly! That's...starting to sound a bit too broad. I think the grenade idea would work well because it requires skill on the part of the user to time the "detonation" properly to snag the vehicle. Imagine for a moment being able to "stun-lock" a vehicle with any AV weapon, especially Swarms. The idea of being able to do that with a weapon that is fire-and-forget just sets my teeth on edge. "Easy" fix. ECM stats.
All vehicles get their set of ecm resistances that lower/negate ECM effects based on the modules ECM bonus and, possibly damage potential of the supported weapon.
Add active and/or passive ECCM modules for vehicles and you now have the choice between maximum raw tank/gank or highest resistance against ECM.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4137
|
Posted - 2013.12.17 20:59:00 -
[28] - Quote
Malkai Inos wrote:Mobius Wyvern wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:I agree, but don't just limit them to grenades. Equipment, passive modules that add effect when dealing damage, mines, and point-and-shoot equipment. It'd be a much more fun alternative to nerfing. Maybe even a module that is like damage mods, only adds a web effect instead of increasing damage. Exactly! That's...starting to sound a bit too broad. I think the grenade idea would work well because it requires skill on the part of the user to time the "detonation" properly to snag the vehicle. Imagine for a moment being able to "stun-lock" a vehicle with any AV weapon, especially Swarms. The idea of being able to do that with a weapon that is fire-and-forget just sets my teeth on edge. "Easy" fix. ECM stats. All vehicles get their set of ecm resistances that lower/negate ECM effects based on the modules ECM bonus and, possibly damage potential of the supported weapon. Add active and/or passive ECCM modules for vehicles and you now have the choice between maximum raw tank/gank or highest resistance against ECM. What does ECM have to do with slowing down a vehicle? Or are you talking about making your vehicle immune to lock-ons?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Malkai Inos
Onikanabo Brigade Caldari State
1098
|
Posted - 2013.12.17 21:03:00 -
[29] - Quote
Mobius Wyvern wrote: What does ECM have to do with slowing down a vehicle? Or are you talking about making your vehicle immune to lock-ons?
I mean that the slowing down effect can be resisted with the right fitting choices. I am assuming webs to be a form of ECM for the sake of the argument.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4137
|
Posted - 2013.12.17 21:06:00 -
[30] - Quote
Malkai Inos wrote:Mobius Wyvern wrote: What does ECM have to do with slowing down a vehicle? Or are you talking about making your vehicle immune to lock-ons?
I mean that the slowing down effect can be resisted with the right fitting choices. I am assuming webs to be a form of ECM for the sake of the argument. Okay, I think we need to slow down a little.
I proposed a grenade because I think that is a tool that can be applied to our current mechanics without adjustment of any existing assets that will provide for better balance between infantry and vehicles without putting either one at an insurmountable disadvantage.
I'm rather impressed with how many people are jumping in here, but we need to keep in mind that the focus is on balance we can obtain in the near-term without breaking anything else for the long-term that will require even more fixing.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
514
|
Posted - 2013.12.17 21:10:00 -
[31] - Quote
Mobius Wyvern wrote: Okay, I think we need to slow down a little.
I proposed a grenade because I think that is a tool that can be applied to our current mechanics without adjustment of any existing assets that will provide for better balance between infantry and vehicles without putting either one at an insurmountable disadvantage.
I'm rather impressed with how many people are jumping in here, but we need to keep in mind that the focus is on balance we can obtain in the near-term without breaking anything else for the long-term that will require even more fixing.
I like the webifier grenade idea. I think they'd go great coupled with a Logi that could damage enemy vehicles with its repair tool.
Think about it, it would be Ghostbusters 514.
"Because beer, that's why."
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4139
|
Posted - 2013.12.17 21:13:00 -
[32] - Quote
KGB Sleep wrote:Mobius Wyvern wrote: Okay, I think we need to slow down a little.
I proposed a grenade because I think that is a tool that can be applied to our current mechanics without adjustment of any existing assets that will provide for better balance between infantry and vehicles without putting either one at an insurmountable disadvantage.
I'm rather impressed with how many people are jumping in here, but we need to keep in mind that the focus is on balance we can obtain in the near-term without breaking anything else for the long-term that will require even more fixing.
I like the webifier grenade idea. I think they'd go great coupled with a Logi that could damage enemy vehicles with its repair tool. Think about it, it would be Ghostbusters 514. Kinda like the repair tool in Hawken or Battlefield, in that case. Interesting idea.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Malkai Inos
Onikanabo Brigade Caldari State
1098
|
Posted - 2013.12.17 21:13:00 -
[33] - Quote
Mobius Wyvern wrote:Malkai Inos wrote:Mobius Wyvern wrote: What does ECM have to do with slowing down a vehicle? Or are you talking about making your vehicle immune to lock-ons?
I mean that the slowing down effect can be resisted with the right fitting choices. I am assuming webs to be a form of ECM for the sake of the argument. Okay, I think we need to slow down a little. I proposed a grenade because I think that is a tool that can be applied to our current mechanics without adjustment of any existing assets that will provide for better balance between infantry and vehicles without putting either one at an insurmountable disadvantage. I'm rather impressed with how many people are jumping in here, but we need to keep in mind that the focus is on balance we can obtain in the near-term without breaking anything else for the long-term that will require even more fixing. Yeah, i was already seeing the endless possibilities. Mea Culpa.
I just think that web grenades or mines, while a good solution to an acute problem, should be only part of a larger, more complex system that puts emphasis away from the currently comparatively shallow max tank/gank paradigm we see almost everywhere down the line. This thread just made me overly creative, that's all.
Edit:Skihids' Post #22 explains nicely what I was up to.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Mossellia Delt
Militaires Sans Jeux
776
|
Posted - 2013.12.17 21:16:00 -
[34] - Quote
I made a thread about this very subject about 3 months ago in feedback/requests
Parody Dust 514 Lyrics
Vote for Delt
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4139
|
Posted - 2013.12.17 21:19:00 -
[35] - Quote
Mossellia Delt wrote:I made a thread about this very subject about 3 months ago in feedback/requests If I recall correctly, I posted my support in that thread.
It seems we all forgot about that in the intervening months.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Malkai Inos
Onikanabo Brigade Caldari State
1098
|
Posted - 2013.12.17 21:41:00 -
[36] - Quote
And up it goes.
Request: Doge's Modified Stasis Mine.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
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Posted - 2013.12.17 21:46:00 -
[37] - Quote
Skihids wrote:A fanfest presentation showed a two man squad, one with a stasis gun and the other with AV. The first captured a dropship and the second took it out.
That was an old video so they have thought about this for some time.
As a dropship pilot I would prefer the stasis grenades over a hand held weapon.
Link? if you have it please.
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4141
|
Posted - 2013.12.18 02:55:00 -
[38] - Quote
Evolution-7 wrote:Skihids wrote:A fanfest presentation showed a two man squad, one with a stasis gun and the other with AV. The first captured a dropship and the second took it out.
That was an old video so they have thought about this for some time.
As a dropship pilot I would prefer the stasis grenades over a hand held weapon. Link? if you have it please. Yeah, I'd like to see this too.
What you pointed out, Skihids, is part of why I prefer the idea of a grenade that generates this effect as opposed to some other kind of weapon that projects it, like say the Stasis Gun example.
Dropships rely on their mobility for survival, and as Judge has pointed out many times, a Dropship makes for a pretty easy target when it's trying to attack. Having a device that projected a Stasis Web would probably result in Dropships being made useless.
With a grenade, the focus is on using it against more heavily armed and armored ground vehicles. However, should a Dropship pilot not exercise proper situational awareness while hovering very low to the ground, for example, the weapon could still be used against him.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
The Robot Devil
Molon Labe. Public Disorder.
1333
|
Posted - 2013.12.18 03:42:00 -
[39] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1603627#post1603627
Beat you to it.
No sympathy for the devil; keep that in mind. Buy the ticket, take the ride.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4143
|
Posted - 2013.12.18 03:43:00 -
[40] - Quote
The Robot Devil wrote:https://forums.dust514.com/default.aspx?g=posts&m=1603627#post1603627
Beat you to it. I think we've already established that this is far from the first thread on this subject.
I'm pretty sure I posted in that one, but I can't recall.
Regardless, I'm trying to bring this back up as an alternative to all the far crazier ideas that are getting tossed around lately.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
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Paran Tadec
Imperfect Bastards
1790
|
Posted - 2013.12.18 04:15:00 -
[41] - Quote
And these will stop dropships how? LOL.
Bittervet Proficiency V
thanks logibro!
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4143
|
Posted - 2013.12.18 04:16:00 -
[42] - Quote
Paran Tadec wrote:And these will stop dropships how? LOL. How are Dropships a problem?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
The Robot Devil
Molon Labe. Public Disorder.
1333
|
Posted - 2013.12.18 04:22:00 -
[43] - Quote
I was just teasing you. Yeah, we need webs and I hope that CCP is hard at work making it happen. I am up for anything that add content to the game and I think that webs would be good content. Lots of tears and destroyed vehicles, it might even make the plasma cannon more fun and useful.
No sympathy for the devil; keep that in mind. Buy the ticket, take the ride.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4146
|
Posted - 2013.12.18 04:33:00 -
[44] - Quote
The Robot Devil wrote:I was just teasing you. Yeah, we need webs and I hope that CCP is hard at work making it happen. I am up for anything that add content to the game and I think that webs would be good content. Lots of tears and destroyed vehicles, it might even make the plasma cannon more fun and useful. Well, you certainly got me.
I hope they work on these as well.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Jason Pearson
3515
|
Posted - 2013.12.18 07:41:00 -
[45] - Quote
Did I seriously just see someone complain about Dropships? Holy ****, we swore this day would never come.
Anyways, back to first page this thread goes, if people aren't gonna read my thread on it, they'll probably read this one, and I always feel self loathing when I have to bump my own threads..
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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abarkrishna
WarRavens
180
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Posted - 2013.12.18 07:56:00 -
[46] - Quote
Both proximity and grenade versions and you have me sold. Or perhaps a forge gun type variant with a large charge time.
I can just see it now. Guy charges up a forge gun it hits a target and envelopes it in a stasis bubble.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
741
|
Posted - 2013.12.18 08:00:00 -
[47] - Quote
Mobius Wyvern wrote:Cat Merc wrote: Give us a way to slow them down.
Stasis Webifier Grenades! You all remember back when CCP was talking about those as an AV option? Just think about it: All the vehicles get to keep the current mechanics that make them actually useful again, and infantry are given a way to slow down vehicles for a short amount of time to help them try and coordinate their AV attacks. These things would obviously be an AoE weapon with NO seeker function, and would have an activation time like regular grenades so that you'd have to be good at cooking them in order to catch a vehicle completely by surprise. But if you were good at these, you could drastically slow a vehicle and allow either your own AV weapons or those of others to have a better chance of effect. This would also work excellently with Hardeners getting a skill-based boost to duration, because having the max duration possible would be essential to ensuring that you can survive being "ensnared". How about it? No more nerfs or buffs, and one of the primary issues of complaint is taken care of. You win the internet.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Dec. 13th
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Kierkegaard Soren
Scions of Athra
40
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Posted - 2013.12.18 08:11:00 -
[48] - Quote
I want it.
I also want a PLC variant that can fire only stasis rounds which would function in the same manner. That would be awesome. |
Lorhak Gannarsein
750
|
Posted - 2013.12.18 08:31:00 -
[49] - Quote
Mobius Wyvern wrote:Cat Merc wrote: Give us a way to slow them down.
Stasis Webifier Grenades! You all remember back when CCP was talking about those as an AV option? Just think about it: All the vehicles get to keep the current mechanics that make them actually useful again, and infantry are given a way to slow down vehicles for a short amount of time to help them try and coordinate their AV attacks. These things would obviously be an AoE weapon with NO seeker function, and would have an activation time like regular grenades so that you'd have to be good at cooking them in order to catch a vehicle completely by surprise. But if you were good at these, you could drastically slow a vehicle and allow either your own AV weapons or those of others to have a better chance of effect. This would also work excellently with Hardeners getting a skill-based boost to duration, because having the max duration possible would be essential to ensuring that you can survive being "ensnared". How about it? No more nerfs or buffs, and one of the primary issues of complaint is taken care of.
Jason Pearson has been spamming the forums with this for a week.
>Cosgar: You know, tanks are actually paper thin once their modules are in cooldown.
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Brax Bates
Buster Corp
10
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Posted - 2013.12.18 09:23:00 -
[50] - Quote
Mobius Wyvern wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:I agree, but don't just limit them to grenades. Equipment, passive modules that add effect when dealing damage, mines, and point-and-shoot equipment. It'd be a much more fun alternative to nerfing. Maybe even a module that is like damage mods, only adds a web effect instead of increasing damage. Exactly! That's...starting to sound a bit too broad. I think the grenade idea would work well because it requires skill on the part of the user to time the "detonation" properly to snag the vehicle. Imagine for a moment being able to "stun-lock" a vehicle with any AV weapon, especially Swarms. The idea of being able to do that with a weapon that is fire-and-forget just sets my teeth on edge. Then make the weapon modules slow down the vehicle instead of stopping it. Some weapon variants could possibly be made that focus more of the slow down effect and less on damage. |
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WeapondigitX V7
The Exemplars Top Men.
135
|
Posted - 2013.12.18 10:15:00 -
[51] - Quote
I like the idea of a stasis grenade and stasis gun. I think a dev somewhere in some old video may have mentioned that they would affect both infantry and vehicles. Or maybe he accidentally implied it.
I like the idea of a webifier gun with short range, around 100m range.
I like the idea of a webifier grenade even better. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4155
|
Posted - 2013.12.18 12:41:00 -
[52] - Quote
Brax Bates wrote: Then make the weapon modules slow down the vehicle instead of stopping it. Some weapon variants could possibly be made that focus more of the slow down effect and less on damage.
Even slowing them down would be excessive if that ability was conveyed to every AV weapon without exception.
WeapondigitX V7 wrote:I like the idea of a stasis grenade and stasis gun. I think a dev somewhere in some old video may have mentioned that they would affect both infantry and vehicles. Or maybe he accidentally implied it.
I like the idea of a webifier gun with short range, around 100m range.
I like the idea of a webifier grenade even better. Again, as I stated earlier, any kind of "gun" that would project this effect - regardless of range - would automatically become super-effective against Dropships, once again making them far too difficult to use.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Cosgar
ParagonX
8867
|
Posted - 2013.12.18 16:23:00 -
[53] - Quote
Looking at EVE modules, the mines variant cane be a warp bubble. Also, I mentioned this in another topic but I like the idea of giving LAVs built in stasis webs and making them into tackling frigates. The SLAV can take it a step further with scramblers to mess with resistance module duration/cooldown/resistance% and target painters that work like the active scanner, but extend the lock-on range of swarms.
Edit: Maybe until they can fix draw distance, the target painter could simply give AV a slight damage bonus.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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DUST Fiend
OSG Planetary Operations Covert Intervention
9101
|
Posted - 2013.12.18 16:29:00 -
[54] - Quote
I like that idea, but how about also adding in a Plasma Cannon variant that functions the same way? So that way you can add a little bit of damage from a distance, but also slow them down from a distance? Would require a direct hit.
Vids / O7
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Cosgar
ParagonX
8867
|
Posted - 2013.12.18 16:50:00 -
[55] - Quote
DUST Fiend wrote:I like that idea, but how about also adding in a Plasma Cannon variant that functions the same way? So that way you can add a little bit of damage from a distance, but also slow them down from a distance? Would require a direct hit. I've been thinking the PLC should get a burning effect that deals DoT and leaves behind an AOE fire effect that does the same thing.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8867
|
Posted - 2013.12.18 16:52:00 -
[56] - Quote
I hope DEVs/CPM are reading this thread, there's some good ideas being tossed around. This would make things more fun than simply nerfing vehicles or buffing AV.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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El Brineth
Valor Coalition
14
|
Posted - 2013.12.18 16:57:00 -
[57] - Quote
Mobius, I love you.
Yes, yes, so much yes. |
DUST Fiend
OSG Planetary Operations Covert Intervention
9102
|
Posted - 2013.12.18 16:58:00 -
[58] - Quote
Cosgar wrote:DUST Fiend wrote:I like that idea, but how about also adding in a Plasma Cannon variant that functions the same way? So that way you can add a little bit of damage from a distance, but also slow them down from a distance? Would require a direct hit. I've been thinking the PLC should get a burning effect that deals DoT and leaves behind an AOE fire effect that does the same thing. It definitely needs something, it's entirely underwhelming against vehicles and infantry alike.
Vids / O7
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Maximus Stryker
Villore Sec Ops Gallente Federation
727
|
Posted - 2013.12.18 17:02:00 -
[59] - Quote
Mobius Wyvern wrote:Cat Merc wrote: Give us a way to slow them down.
Stasis Webifier Grenades! You all remember back when CCP was talking about those as an AV option? Just think about it: All the vehicles get to keep the current mechanics that make them actually useful again, and infantry are given a way to slow down vehicles for a short amount of time to help them try and coordinate their AV attacks. These things would obviously be an AoE weapon with NO seeker function, and would have an activation time like regular grenades so that you'd have to be good at cooking them in order to catch a vehicle completely by surprise. But if you were good at these, you could drastically slow a vehicle and allow either your own AV weapons or those of others to have a better chance of effect. This would also work excellently with Hardeners getting a skill-based boost to duration, because having the max duration possible would be essential to ensuring that you can survive being "ensnared". How about it? No more nerfs or buffs, and one of the primary issues of complaint is taken care of. Old idea but still a good idea.
As I have requested previously, a grenade similar to the flux grenades where it reduces the speed of vehicles by 50%
Only equip two at a time (as opposed to the three we all have now in the other types)
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
958
|
Posted - 2013.12.18 17:40:00 -
[60] - Quote
I certainly wouldn't mind some stasis nades, These tanks are fkn fast now o.0 |
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Cosgar
ParagonX
8872
|
Posted - 2013.12.18 18:38:00 -
[61] - Quote
Maximus Stryker wrote:Mobius Wyvern wrote:Cat Merc wrote: Give us a way to slow them down.
Stasis Webifier Grenades! You all remember back when CCP was talking about those as an AV option? Just think about it: All the vehicles get to keep the current mechanics that make them actually useful again, and infantry are given a way to slow down vehicles for a short amount of time to help them try and coordinate their AV attacks. These things would obviously be an AoE weapon with NO seeker function, and would have an activation time like regular grenades so that you'd have to be good at cooking them in order to catch a vehicle completely by surprise. But if you were good at these, you could drastically slow a vehicle and allow either your own AV weapons or those of others to have a better chance of effect. This would also work excellently with Hardeners getting a skill-based boost to duration, because having the max duration possible would be essential to ensuring that you can survive being "ensnared". How about it? No more nerfs or buffs, and one of the primary issues of complaint is taken care of. Old idea but still a good idea. As I have requested previously, a grenade similar to the flux grenades where it reduces the speed of vehicles by 50% Only equip two at a time (as opposed to the three we all have now in the other types) Make it work on infantry too.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4162
|
Posted - 2013.12.18 19:06:00 -
[62] - Quote
Cosgar wrote:Maximus Stryker wrote:Mobius Wyvern wrote:Cat Merc wrote: Give us a way to slow them down.
Stasis Webifier Grenades! You all remember back when CCP was talking about those as an AV option? Just think about it: All the vehicles get to keep the current mechanics that make them actually useful again, and infantry are given a way to slow down vehicles for a short amount of time to help them try and coordinate their AV attacks. These things would obviously be an AoE weapon with NO seeker function, and would have an activation time like regular grenades so that you'd have to be good at cooking them in order to catch a vehicle completely by surprise. But if you were good at these, you could drastically slow a vehicle and allow either your own AV weapons or those of others to have a better chance of effect. This would also work excellently with Hardeners getting a skill-based boost to duration, because having the max duration possible would be essential to ensuring that you can survive being "ensnared". How about it? No more nerfs or buffs, and one of the primary issues of complaint is taken care of. Old idea but still a good idea. As I have requested previously, a grenade similar to the flux grenades where it reduces the speed of vehicles by 50% Only equip two at a time (as opposed to the three we all have now in the other types) Make it work on infantry too. Why would you need to make infantry slower?
That also leaves another question: should this be similar to AV grenades in that it activates on contact with a vehicle, or be something that you throw on the ground that causes an AoE speed reduction?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Cosgar
ParagonX
8875
|
Posted - 2013.12.18 22:45:00 -
[63] - Quote
Mobius Wyvern wrote:Cosgar wrote:Maximus Stryker wrote:Mobius Wyvern wrote:Cat Merc wrote: Give us a way to slow them down.
Stasis Webifier Grenades! You all remember back when CCP was talking about those as an AV option? Just think about it: All the vehicles get to keep the current mechanics that make them actually useful again, and infantry are given a way to slow down vehicles for a short amount of time to help them try and coordinate their AV attacks. These things would obviously be an AoE weapon with NO seeker function, and would have an activation time like regular grenades so that you'd have to be good at cooking them in order to catch a vehicle completely by surprise. But if you were good at these, you could drastically slow a vehicle and allow either your own AV weapons or those of others to have a better chance of effect. This would also work excellently with Hardeners getting a skill-based boost to duration, because having the max duration possible would be essential to ensuring that you can survive being "ensnared". How about it? No more nerfs or buffs, and one of the primary issues of complaint is taken care of. Old idea but still a good idea. As I have requested previously, a grenade similar to the flux grenades where it reduces the speed of vehicles by 50% Only equip two at a time (as opposed to the three we all have now in the other types) Make it work on infantry too. Why would you need to make infantry slower? That also leaves another question: should this be similar to AV grenades in that it activates on contact with a vehicle, or be something that you throw on the ground that causes an AoE speed reduction? We need tackling to give new players a place other than cannon fodder. Tackling is one of the first things new players learn in EVE to be beneficial early and have a fighting chance in small gangs.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1325
|
Posted - 2013.12.18 22:47:00 -
[64] - Quote
Webber grenades should be anti infantry, webber mines OTOH.......
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Draxus Prime
BurgezzE.T.F Public Disorder.
2181
|
Posted - 2013.12.18 22:51:00 -
[65] - Quote
:o
GǃIf you try to fail at something and fail is it a fail or a success?" -Draxus Prime
Closed Beta/EVE/MAG Vet
Minja/Logi
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The Robot Devil
Molon Labe. Public Disorder.
1335
|
Posted - 2013.12.18 23:40:00 -
[66] - Quote
Mobius Wyvern wrote:Evolution-7 wrote:Skihids wrote:A fanfest presentation showed a two man squad, one with a stasis gun and the other with AV. The first captured a dropship and the second took it out.
That was an old video so they have thought about this for some time.
As a dropship pilot I would prefer the stasis grenades over a hand held weapon. Link? if you have it please. Yeah, I'd like to see this too. What you pointed out, Skihids, is part of why I prefer the idea of a grenade that generates this effect as opposed to some other kind of weapon that projects it, like say the Stasis Gun example. Dropships rely on their mobility for survival, and as Judge has pointed out many times, a Dropship makes for a pretty easy target when it's trying to attack. Having a device that projected a Stasis Web would probably result in Dropships being made useless. With a grenade, the focus is on using it against more heavily armed and armored ground vehicles. However, should a Dropship pilot not exercise proper situational awareness while hovering very low to the ground, for example, the weapon could still be used against him.
I think the way to work dropships is to give vehicles targeting time/range disruptor modules and infantry modules that decrease lock time and increase range for swarms. Not knowing what the fit is part of the the fun and right now the swarms all pretty much act the same. We need more stuff to play with and make fun fits. I don't like the idea of webs for dropships unless they are on another dropship. Make the pilots dog fight and web each other while we attack from the ground.
No sympathy for the devil; keep that in mind. Buy the ticket, take the ride.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4172
|
Posted - 2013.12.18 23:56:00 -
[67] - Quote
The Robot Devil wrote:Mobius Wyvern wrote:Evolution-7 wrote:Skihids wrote:A fanfest presentation showed a two man squad, one with a stasis gun and the other with AV. The first captured a dropship and the second took it out.
That was an old video so they have thought about this for some time.
As a dropship pilot I would prefer the stasis grenades over a hand held weapon. Link? if you have it please. Yeah, I'd like to see this too. What you pointed out, Skihids, is part of why I prefer the idea of a grenade that generates this effect as opposed to some other kind of weapon that projects it, like say the Stasis Gun example. Dropships rely on their mobility for survival, and as Judge has pointed out many times, a Dropship makes for a pretty easy target when it's trying to attack. Having a device that projected a Stasis Web would probably result in Dropships being made useless. With a grenade, the focus is on using it against more heavily armed and armored ground vehicles. However, should a Dropship pilot not exercise proper situational awareness while hovering very low to the ground, for example, the weapon could still be used against him. I think the way to work dropships is to give vehicles targeting time/range disruptor modules and infantry modules that decrease lock time and increase range for swarms. Not knowing what the fit is part of the the fun and right now the swarms all pretty much act the same. We need more stuff to play with and make fun fits. I don't like the idea of webs for dropships unless they are on another dropship. Make the pilots dog fight and web each other while we attack from the ground. The issue is that with a limited amount of fitting slots and PG and CPU, implementing a lot of new modules that then rapidly become essential to being able to get anything done forces the fitting metagame in only one direction rather than leaving as many options open as we have now as far as how to set up a suit or vehicle.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Ulysses Knapse
Knapse and Co. Mercenary FIrm
791
|
Posted - 2013.12.19 00:03:00 -
[68] - Quote
Isn't this the wrong section to be making requests?
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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