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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
ParagonX
8837
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Posted - 2013.12.17 20:18:00 -
[1] - Quote
I agree, but don't just limit them to grenades. Equipment, passive modules that add effect when dealing damage, mines, and point-and-shoot equipment. It'd be a much more fun alternative to nerfing.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8844
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Posted - 2013.12.17 20:49:00 -
[2] - Quote
Cat Merc wrote:Cosgar wrote:I agree, but don't just limit them to grenades. Equipment, passive modules that add effect when dealing damage, mines, and point-and-shoot equipment. It'd be a much more fun alternative to nerfing. Maybe even a module that is like damage mods, only adds a web effect instead of increasing damage. Exactly!
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8867
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Posted - 2013.12.18 16:23:00 -
[3] - Quote
Looking at EVE modules, the mines variant cane be a warp bubble. Also, I mentioned this in another topic but I like the idea of giving LAVs built in stasis webs and making them into tackling frigates. The SLAV can take it a step further with scramblers to mess with resistance module duration/cooldown/resistance% and target painters that work like the active scanner, but extend the lock-on range of swarms.
Edit: Maybe until they can fix draw distance, the target painter could simply give AV a slight damage bonus.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8867
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Posted - 2013.12.18 16:50:00 -
[4] - Quote
DUST Fiend wrote:I like that idea, but how about also adding in a Plasma Cannon variant that functions the same way? So that way you can add a little bit of damage from a distance, but also slow them down from a distance? Would require a direct hit. I've been thinking the PLC should get a burning effect that deals DoT and leaves behind an AOE fire effect that does the same thing.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8867
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Posted - 2013.12.18 16:52:00 -
[5] - Quote
I hope DEVs/CPM are reading this thread, there's some good ideas being tossed around. This would make things more fun than simply nerfing vehicles or buffing AV.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8872
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Posted - 2013.12.18 18:38:00 -
[6] - Quote
Maximus Stryker wrote:Mobius Wyvern wrote:Cat Merc wrote: Give us a way to slow them down.
Stasis Webifier Grenades! You all remember back when CCP was talking about those as an AV option? Just think about it: All the vehicles get to keep the current mechanics that make them actually useful again, and infantry are given a way to slow down vehicles for a short amount of time to help them try and coordinate their AV attacks. These things would obviously be an AoE weapon with NO seeker function, and would have an activation time like regular grenades so that you'd have to be good at cooking them in order to catch a vehicle completely by surprise. But if you were good at these, you could drastically slow a vehicle and allow either your own AV weapons or those of others to have a better chance of effect. This would also work excellently with Hardeners getting a skill-based boost to duration, because having the max duration possible would be essential to ensuring that you can survive being "ensnared". How about it? No more nerfs or buffs, and one of the primary issues of complaint is taken care of. Old idea but still a good idea. As I have requested previously, a grenade similar to the flux grenades where it reduces the speed of vehicles by 50% Only equip two at a time (as opposed to the three we all have now in the other types) Make it work on infantry too.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8875
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Posted - 2013.12.18 22:45:00 -
[7] - Quote
Mobius Wyvern wrote:Cosgar wrote:Maximus Stryker wrote:Mobius Wyvern wrote:Cat Merc wrote: Give us a way to slow them down.
Stasis Webifier Grenades! You all remember back when CCP was talking about those as an AV option? Just think about it: All the vehicles get to keep the current mechanics that make them actually useful again, and infantry are given a way to slow down vehicles for a short amount of time to help them try and coordinate their AV attacks. These things would obviously be an AoE weapon with NO seeker function, and would have an activation time like regular grenades so that you'd have to be good at cooking them in order to catch a vehicle completely by surprise. But if you were good at these, you could drastically slow a vehicle and allow either your own AV weapons or those of others to have a better chance of effect. This would also work excellently with Hardeners getting a skill-based boost to duration, because having the max duration possible would be essential to ensuring that you can survive being "ensnared". How about it? No more nerfs or buffs, and one of the primary issues of complaint is taken care of. Old idea but still a good idea. As I have requested previously, a grenade similar to the flux grenades where it reduces the speed of vehicles by 50% Only equip two at a time (as opposed to the three we all have now in the other types) Make it work on infantry too. Why would you need to make infantry slower? That also leaves another question: should this be similar to AV grenades in that it activates on contact with a vehicle, or be something that you throw on the ground that causes an AoE speed reduction? We need tackling to give new players a place other than cannon fodder. Tackling is one of the first things new players learn in EVE to be beneficial early and have a fighting chance in small gangs.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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