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Cosgar
ParagonX
8872
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Posted - 2013.12.18 18:38:00 -
[61] - Quote
Maximus Stryker wrote:Mobius Wyvern wrote:Cat Merc wrote: Give us a way to slow them down.
Stasis Webifier Grenades! You all remember back when CCP was talking about those as an AV option? Just think about it: All the vehicles get to keep the current mechanics that make them actually useful again, and infantry are given a way to slow down vehicles for a short amount of time to help them try and coordinate their AV attacks. These things would obviously be an AoE weapon with NO seeker function, and would have an activation time like regular grenades so that you'd have to be good at cooking them in order to catch a vehicle completely by surprise. But if you were good at these, you could drastically slow a vehicle and allow either your own AV weapons or those of others to have a better chance of effect. This would also work excellently with Hardeners getting a skill-based boost to duration, because having the max duration possible would be essential to ensuring that you can survive being "ensnared". How about it? No more nerfs or buffs, and one of the primary issues of complaint is taken care of. Old idea but still a good idea. As I have requested previously, a grenade similar to the flux grenades where it reduces the speed of vehicles by 50% Only equip two at a time (as opposed to the three we all have now in the other types) Make it work on infantry too.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4162
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Posted - 2013.12.18 19:06:00 -
[62] - Quote
Cosgar wrote:Maximus Stryker wrote:Mobius Wyvern wrote:Cat Merc wrote: Give us a way to slow them down.
Stasis Webifier Grenades! You all remember back when CCP was talking about those as an AV option? Just think about it: All the vehicles get to keep the current mechanics that make them actually useful again, and infantry are given a way to slow down vehicles for a short amount of time to help them try and coordinate their AV attacks. These things would obviously be an AoE weapon with NO seeker function, and would have an activation time like regular grenades so that you'd have to be good at cooking them in order to catch a vehicle completely by surprise. But if you were good at these, you could drastically slow a vehicle and allow either your own AV weapons or those of others to have a better chance of effect. This would also work excellently with Hardeners getting a skill-based boost to duration, because having the max duration possible would be essential to ensuring that you can survive being "ensnared". How about it? No more nerfs or buffs, and one of the primary issues of complaint is taken care of. Old idea but still a good idea. As I have requested previously, a grenade similar to the flux grenades where it reduces the speed of vehicles by 50% Only equip two at a time (as opposed to the three we all have now in the other types) Make it work on infantry too. Why would you need to make infantry slower?
That also leaves another question: should this be similar to AV grenades in that it activates on contact with a vehicle, or be something that you throw on the ground that causes an AoE speed reduction?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Cosgar
ParagonX
8875
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Posted - 2013.12.18 22:45:00 -
[63] - Quote
Mobius Wyvern wrote:Cosgar wrote:Maximus Stryker wrote:Mobius Wyvern wrote:Cat Merc wrote: Give us a way to slow them down.
Stasis Webifier Grenades! You all remember back when CCP was talking about those as an AV option? Just think about it: All the vehicles get to keep the current mechanics that make them actually useful again, and infantry are given a way to slow down vehicles for a short amount of time to help them try and coordinate their AV attacks. These things would obviously be an AoE weapon with NO seeker function, and would have an activation time like regular grenades so that you'd have to be good at cooking them in order to catch a vehicle completely by surprise. But if you were good at these, you could drastically slow a vehicle and allow either your own AV weapons or those of others to have a better chance of effect. This would also work excellently with Hardeners getting a skill-based boost to duration, because having the max duration possible would be essential to ensuring that you can survive being "ensnared". How about it? No more nerfs or buffs, and one of the primary issues of complaint is taken care of. Old idea but still a good idea. As I have requested previously, a grenade similar to the flux grenades where it reduces the speed of vehicles by 50% Only equip two at a time (as opposed to the three we all have now in the other types) Make it work on infantry too. Why would you need to make infantry slower? That also leaves another question: should this be similar to AV grenades in that it activates on contact with a vehicle, or be something that you throw on the ground that causes an AoE speed reduction? We need tackling to give new players a place other than cannon fodder. Tackling is one of the first things new players learn in EVE to be beneficial early and have a fighting chance in small gangs.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1325
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Posted - 2013.12.18 22:47:00 -
[64] - Quote
Webber grenades should be anti infantry, webber mines OTOH.......
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Draxus Prime
BurgezzE.T.F Public Disorder.
2181
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Posted - 2013.12.18 22:51:00 -
[65] - Quote
:o
GǃIf you try to fail at something and fail is it a fail or a success?" -Draxus Prime
Closed Beta/EVE/MAG Vet
Minja/Logi
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The Robot Devil
Molon Labe. Public Disorder.
1335
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Posted - 2013.12.18 23:40:00 -
[66] - Quote
Mobius Wyvern wrote:Evolution-7 wrote:Skihids wrote:A fanfest presentation showed a two man squad, one with a stasis gun and the other with AV. The first captured a dropship and the second took it out.
That was an old video so they have thought about this for some time.
As a dropship pilot I would prefer the stasis grenades over a hand held weapon. Link? if you have it please. Yeah, I'd like to see this too. What you pointed out, Skihids, is part of why I prefer the idea of a grenade that generates this effect as opposed to some other kind of weapon that projects it, like say the Stasis Gun example. Dropships rely on their mobility for survival, and as Judge has pointed out many times, a Dropship makes for a pretty easy target when it's trying to attack. Having a device that projected a Stasis Web would probably result in Dropships being made useless. With a grenade, the focus is on using it against more heavily armed and armored ground vehicles. However, should a Dropship pilot not exercise proper situational awareness while hovering very low to the ground, for example, the weapon could still be used against him.
I think the way to work dropships is to give vehicles targeting time/range disruptor modules and infantry modules that decrease lock time and increase range for swarms. Not knowing what the fit is part of the the fun and right now the swarms all pretty much act the same. We need more stuff to play with and make fun fits. I don't like the idea of webs for dropships unless they are on another dropship. Make the pilots dog fight and web each other while we attack from the ground.
No sympathy for the devil; keep that in mind. Buy the ticket, take the ride.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4172
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Posted - 2013.12.18 23:56:00 -
[67] - Quote
The Robot Devil wrote:Mobius Wyvern wrote:Evolution-7 wrote:Skihids wrote:A fanfest presentation showed a two man squad, one with a stasis gun and the other with AV. The first captured a dropship and the second took it out.
That was an old video so they have thought about this for some time.
As a dropship pilot I would prefer the stasis grenades over a hand held weapon. Link? if you have it please. Yeah, I'd like to see this too. What you pointed out, Skihids, is part of why I prefer the idea of a grenade that generates this effect as opposed to some other kind of weapon that projects it, like say the Stasis Gun example. Dropships rely on their mobility for survival, and as Judge has pointed out many times, a Dropship makes for a pretty easy target when it's trying to attack. Having a device that projected a Stasis Web would probably result in Dropships being made useless. With a grenade, the focus is on using it against more heavily armed and armored ground vehicles. However, should a Dropship pilot not exercise proper situational awareness while hovering very low to the ground, for example, the weapon could still be used against him. I think the way to work dropships is to give vehicles targeting time/range disruptor modules and infantry modules that decrease lock time and increase range for swarms. Not knowing what the fit is part of the the fun and right now the swarms all pretty much act the same. We need more stuff to play with and make fun fits. I don't like the idea of webs for dropships unless they are on another dropship. Make the pilots dog fight and web each other while we attack from the ground. The issue is that with a limited amount of fitting slots and PG and CPU, implementing a lot of new modules that then rapidly become essential to being able to get anything done forces the fitting metagame in only one direction rather than leaving as many options open as we have now as far as how to set up a suit or vehicle.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Ulysses Knapse
Knapse and Co. Mercenary FIrm
791
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Posted - 2013.12.19 00:03:00 -
[68] - Quote
Isn't this the wrong section to be making requests?
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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