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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4126
|
Posted - 2013.12.17 20:12:00 -
[1] - Quote
Cat Merc wrote: Give us a way to slow them down.
Stasis Webifier Grenades!
You all remember back when CCP was talking about those as an AV option?
Just think about it:
All the vehicles get to keep the current mechanics that make them actually useful again, and infantry are given a way to slow down vehicles for a short amount of time to help them try and coordinate their AV attacks.
These things would obviously be an AoE weapon with NO seeker function, and would have an activation time like regular grenades so that you'd have to be good at cooking them in order to catch a vehicle completely by surprise.
But if you were good at these, you could drastically slow a vehicle and allow either your own AV weapons or those of others to have a better chance of effect.
This would also work excellently with Hardeners getting a skill-based boost to duration, because having the max duration possible would be essential to ensuring that you can survive being "ensnared".
How about it? No more nerfs or buffs, and one of the primary issues of complaint is taken care of.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Chit Hoppened
Xer Cloud Consortium
255
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Posted - 2013.12.17 20:14:00 -
[2] - Quote
A couple of those with a PLC/Swarmer team could really **** up someone's day.
Bringing Heavy Metal to New Eden.
Cannon Fever Representative
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Leovarian L Lavitz
NECROM0NGERS Covert Intervention
874
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Posted - 2013.12.17 20:15:00 -
[3] - Quote
Mobius Wyvern wrote:Cat Merc wrote: Give us a way to slow them down.
Stasis Webifier Grenades! You all remember back when CCP was talking about those as an AV option? Just think about it: All the vehicles get to keep the current mechanics that make them actually useful again, and infantry are given a way to slow down vehicles for a short amount of time to help them try and coordinate their AV attacks. These things would obviously be an AoE weapon with NO seeker function, and would have an activation time like regular grenades so that you'd have to be good at cooking them in order to catch a vehicle completely by surprise. But if you were good at these, you could drastically slow a vehicle and allow either your own AV weapons or those of others to have a better chance of effect. This would also work excellently with Hardeners getting a skill-based boost to duration, because having the max duration possible would be essential to ensuring that you can survive being "ensnared". How about it? No more nerfs or buffs, and one of the primary issues of complaint is taken care of.
Stasis webifiers need to be in the game NOW. Lavs speeding along, nope, eeeeerrrch, slomotion baby
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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Luk Manag
of Terror TRE GAFFEL
236
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Posted - 2013.12.17 20:15:00 -
[4] - Quote
Proximity stasis mines?
There will be bullets. ACR+SMG
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Cat Merc
Ahrendee Mercenaries EoN.
4781
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Posted - 2013.12.17 20:16:00 -
[5] - Quote
Luk Manag wrote:Proximity stasis mines? Wow Much stasis Very proxy
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Soldner VonKuechle
SAM-MIK
282
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Posted - 2013.12.17 20:16:00 -
[6] - Quote
Mobius Wyvern wrote:Cat Merc wrote: Give us a way to slow them down.
Stasis Webifier Grenades! You all remember back when CCP was talking about those as an AV option? Just think about it: All the vehicles get to keep the current mechanics that make them actually useful again, and infantry are given a way to slow down vehicles for a short amount of time to help them try and coordinate their AV attacks. These things would obviously be an AoE weapon with NO seeker function, and would have an activation time like regular grenades so that you'd have to be good at cooking them in order to catch a vehicle completely by surprise. But if you were good at these, you could drastically slow a vehicle and allow either your own AV weapons or those of others to have a better chance of effect. This would also work excellently with Hardeners getting a skill-based boost to duration, because having the max duration possible would be essential to ensuring that you can survive being "ensnared". How about it? No more nerfs or buffs, and one of the primary issues of complaint is taken care of.
I can not like this enough. The most competent plan right here.
Something witty here.
How DOES one get a cat into a dropsuit?
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4126
|
Posted - 2013.12.17 20:17:00 -
[7] - Quote
Luk Manag wrote:Proximity stasis mines? That could work, but I like the idea of a grenade because then you can actually throw it rather than relying on a vehicle user not to notice it lying on the ground.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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crazy space 1
GunFall Mobilization Covert Intervention
2106
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Posted - 2013.12.17 20:18:00 -
[8] - Quote
Without webs the only balance will be bad balance |
Cosgar
ParagonX
8837
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Posted - 2013.12.17 20:18:00 -
[9] - Quote
I agree, but don't just limit them to grenades. Equipment, passive modules that add effect when dealing damage, mines, and point-and-shoot equipment. It'd be a much more fun alternative to nerfing.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4132
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Posted - 2013.12.17 20:19:00 -
[10] - Quote
Cat Merc wrote:Luk Manag wrote:Proximity stasis mines? Wow Much stasis Very proxy So does that mean you like it, or you're being silly?
If you're just being silly, I'm not going to give you any catnip tonight.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
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Cat Merc
Ahrendee Mercenaries EoN.
4783
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Posted - 2013.12.17 20:20:00 -
[11] - Quote
Cosgar wrote:I agree, but don't just limit them to grenades. Equipment, passive modules that add effect when dealing damage, mines, and point-and-shoot equipment. It'd be a much more fun alternative to nerfing. Maybe even a module that is like damage mods, only adds a web effect instead of increasing damage.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4783
|
Posted - 2013.12.17 20:21:00 -
[12] - Quote
Mobius Wyvern wrote:Cat Merc wrote:Luk Manag wrote:Proximity stasis mines? Wow Much stasis Very proxy So does that mean you like it, or you're being silly? If you're just being silly, I'm not going to give you any catnip tonight. I like zis
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Skihids
Bullet Cluster Legacy Rising
2561
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Posted - 2013.12.17 20:21:00 -
[13] - Quote
A fanfest presentation showed a two man squad, one with a stasis gun and the other with AV. The first captured a dropship and the second took it out.
That was an old video so they have thought about this for some time.
As a dropship pilot I would prefer the stasis grenades over a hand held weapon. |
drake sadani
Namtar Elite Gallente Federation
107
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Posted - 2013.12.17 20:21:00 -
[14] - Quote
Mobius Wyvern wrote:Cat Merc wrote: Give us a way to slow them down.
Stasis Webifier Grenades! You all remember back when CCP was talking about those as an AV option? Just think about it: All the vehicles get to keep the current mechanics that make them actually useful again, and infantry are given a way to slow down vehicles for a short amount of time to help them try and coordinate their AV attacks. These things would obviously be an AoE weapon with NO seeker function, and would have an activation time like regular grenades so that you'd have to be good at cooking them in order to catch a vehicle completely by surprise. But if you were good at these, you could drastically slow a vehicle and allow either your own AV weapons or those of others to have a better chance of effect. This would also work excellently with Hardeners getting a skill-based boost to duration, because having the max duration possible would be essential to ensuring that you can survive being "ensnared". How about it? No more nerfs or buffs, and one of the primary issues of complaint is taken care of.
i thought this was going to be a LAV complaint thread :D |
Cat Merc
Ahrendee Mercenaries EoN.
4783
|
Posted - 2013.12.17 20:22:00 -
[15] - Quote
Skihids wrote:A fanfest presentation showed a two man squad, one with a stasis gun and the other with AV. The first captured a dropship and the second took it out.
That was an old video so they have thought about this for some time.
As a dropship pilot I would prefer the stasis grenades over a hand held weapon. Or both.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Ruthless Lee
The Eliminators
145
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Posted - 2013.12.17 20:26:00 -
[16] - Quote
Mobius Wyvern wrote:Cat Merc wrote: Give us a way to slow them down.
Stasis Webifier Grenades! You all remember back when CCP was talking about those as an AV option? Just think about it: All the vehicles get to keep the current mechanics that make them actually useful again, and infantry are given a way to slow down vehicles for a short amount of time to help them try and coordinate their AV attacks. These things would obviously be an AoE weapon with NO seeker function, and would have an activation time like regular grenades so that you'd have to be good at cooking them in order to catch a vehicle completely by surprise. But if you were good at these, you could drastically slow a vehicle and allow either your own AV weapons or those of others to have a better chance of effect. This would also work excellently with Hardeners getting a skill-based boost to duration, because having the max duration possible would be essential to ensuring that you can survive being "ensnared". How about it? No more nerfs or buffs, and one of the primary issues of complaint is taken care of.
Wow, man ... you just won Dust 514 today.
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2Berries
Red Star Jr. EoN.
20
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Posted - 2013.12.17 20:29:00 -
[17] - Quote
I had the thought of a lav turret that drops mines, be it av or proxy. The lav's could lay mine fields in high traffic areas or city entrances (any choke point). Another av option against tanks, give massholes something to do (clear mine fields) and give assault protected flanks.
Nobody wants to slow the pace, so let them rush to their death! The opening match races to lay mines would be epic. NASCAR on hot-buttered crack w/ explosives! |
Jason Pearson
3503
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Posted - 2013.12.17 20:31:00 -
[18] - Quote
Because I haven't posted a thread on this 3 times over the last two ******* days. -¼_-¼
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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N1ck Comeau
Ahrendee Mercenaries EoN.
1656
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Posted - 2013.12.17 20:33:00 -
[19] - Quote
An Infantry varient of these would be cool too.
Throw it, so they are slow to go through it. Needs to be cooked like a regular nade though
Minmatar Assault.
Dual SMG user. 200 bullets of hellfire.
I use speed and skill to win fights.
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SteelDark Knight
Ancient Exiles. Renegade Alliance
192
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Posted - 2013.12.17 20:35:00 -
[20] - Quote
Quote:Because I haven't posted a thread on this 3 times over the last two ******* days. -¼_-¼
seems appropriate |
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Malkai Inos
Onikanabo Brigade Caldari State
1097
|
Posted - 2013.12.17 20:35:00 -
[21] - Quote
We need E-war in like two months ago.
Don't stop at webs. We could introduce a whole new level of weapon effects to our current arsenal.
Forges temporarily reduce a vehicles resistances or even create a visible weak point on impact that can be hit for greatly increased damage, even by light weapons.
Plasma cannons heat up the turret(s) or lower its/their RoF, making it a support weapon for tank v tank situations
Swarms engulf the vehicle in a smoke cloud, reducing the turret turning rate and signal strengh. Infantry could possibly speedtank/RE an HAV with this.
All these effects are capped, but can be stacked multiple times, so that the tanker can still disengage but once he got hit by for example several forges subsequently, his armor will be full of holes and an easy target, even for normal infantry.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Skihids
Bullet Cluster Legacy Rising
2561
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Posted - 2013.12.17 20:40:00 -
[22] - Quote
Stasis grenades, mine layers, eWar...
You are talking about creative counter play.
The V/AV failure is due to lack of counter play options.
In fact a huge part of DUST's issues are due to lack of counter play options. The game pretty much boils down to DPS vs. DPS. That makes game play flat and uninteresting.
We have these wonderful dropships, but what can they be used for? DPS. They aren't good for much else. Sure, you can put people on top of buildings, but is that the basis for a full time occupation? |
TheBLAZZED
VENGEANCE FOR HIRE
161
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Posted - 2013.12.17 20:45:00 -
[23] - Quote
Can I have a giant web turret? |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4133
|
Posted - 2013.12.17 20:46:00 -
[24] - Quote
Cat Merc wrote:Mobius Wyvern wrote:Cat Merc wrote:Luk Manag wrote:Proximity stasis mines? Wow Much stasis Very proxy So does that mean you like it, or you're being silly? If you're just being silly, I'm not going to give you any catnip tonight. I like zis Good to hear! Hopefully we can get enough people on board to end the forum war.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Cosgar
ParagonX
8844
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Posted - 2013.12.17 20:49:00 -
[25] - Quote
Cat Merc wrote:Cosgar wrote:I agree, but don't just limit them to grenades. Equipment, passive modules that add effect when dealing damage, mines, and point-and-shoot equipment. It'd be a much more fun alternative to nerfing. Maybe even a module that is like damage mods, only adds a web effect instead of increasing damage. Exactly!
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4134
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Posted - 2013.12.17 20:52:00 -
[26] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:I agree, but don't just limit them to grenades. Equipment, passive modules that add effect when dealing damage, mines, and point-and-shoot equipment. It'd be a much more fun alternative to nerfing. Maybe even a module that is like damage mods, only adds a web effect instead of increasing damage. Exactly! That's...starting to sound a bit too broad.
I think the grenade idea would work well because it requires skill on the part of the user to time the "detonation" properly to snag the vehicle.
Imagine for a moment being able to "stun-lock" a vehicle with any AV weapon, especially Swarms. The idea of being able to do that with a weapon that is fire-and-forget just sets my teeth on edge.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Malkai Inos
Onikanabo Brigade Caldari State
1098
|
Posted - 2013.12.17 20:58:00 -
[27] - Quote
Mobius Wyvern wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:I agree, but don't just limit them to grenades. Equipment, passive modules that add effect when dealing damage, mines, and point-and-shoot equipment. It'd be a much more fun alternative to nerfing. Maybe even a module that is like damage mods, only adds a web effect instead of increasing damage. Exactly! That's...starting to sound a bit too broad. I think the grenade idea would work well because it requires skill on the part of the user to time the "detonation" properly to snag the vehicle. Imagine for a moment being able to "stun-lock" a vehicle with any AV weapon, especially Swarms. The idea of being able to do that with a weapon that is fire-and-forget just sets my teeth on edge. "Easy" fix. ECM stats.
All vehicles get their set of ecm resistances that lower/negate ECM effects based on the modules ECM bonus and, possibly damage potential of the supported weapon.
Add active and/or passive ECCM modules for vehicles and you now have the choice between maximum raw tank/gank or highest resistance against ECM.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4137
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Posted - 2013.12.17 20:59:00 -
[28] - Quote
Malkai Inos wrote:Mobius Wyvern wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:I agree, but don't just limit them to grenades. Equipment, passive modules that add effect when dealing damage, mines, and point-and-shoot equipment. It'd be a much more fun alternative to nerfing. Maybe even a module that is like damage mods, only adds a web effect instead of increasing damage. Exactly! That's...starting to sound a bit too broad. I think the grenade idea would work well because it requires skill on the part of the user to time the "detonation" properly to snag the vehicle. Imagine for a moment being able to "stun-lock" a vehicle with any AV weapon, especially Swarms. The idea of being able to do that with a weapon that is fire-and-forget just sets my teeth on edge. "Easy" fix. ECM stats. All vehicles get their set of ecm resistances that lower/negate ECM effects based on the modules ECM bonus and, possibly damage potential of the supported weapon. Add active and/or passive ECCM modules for vehicles and you now have the choice between maximum raw tank/gank or highest resistance against ECM. What does ECM have to do with slowing down a vehicle? Or are you talking about making your vehicle immune to lock-ons?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Malkai Inos
Onikanabo Brigade Caldari State
1098
|
Posted - 2013.12.17 21:03:00 -
[29] - Quote
Mobius Wyvern wrote: What does ECM have to do with slowing down a vehicle? Or are you talking about making your vehicle immune to lock-ons?
I mean that the slowing down effect can be resisted with the right fitting choices. I am assuming webs to be a form of ECM for the sake of the argument.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4137
|
Posted - 2013.12.17 21:06:00 -
[30] - Quote
Malkai Inos wrote:Mobius Wyvern wrote: What does ECM have to do with slowing down a vehicle? Or are you talking about making your vehicle immune to lock-ons?
I mean that the slowing down effect can be resisted with the right fitting choices. I am assuming webs to be a form of ECM for the sake of the argument. Okay, I think we need to slow down a little.
I proposed a grenade because I think that is a tool that can be applied to our current mechanics without adjustment of any existing assets that will provide for better balance between infantry and vehicles without putting either one at an insurmountable disadvantage.
I'm rather impressed with how many people are jumping in here, but we need to keep in mind that the focus is on balance we can obtain in the near-term without breaking anything else for the long-term that will require even more fixing.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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