|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4126
|
Posted - 2013.12.17 20:12:00 -
[1] - Quote
Cat Merc wrote: Give us a way to slow them down.
Stasis Webifier Grenades!
You all remember back when CCP was talking about those as an AV option?
Just think about it:
All the vehicles get to keep the current mechanics that make them actually useful again, and infantry are given a way to slow down vehicles for a short amount of time to help them try and coordinate their AV attacks.
These things would obviously be an AoE weapon with NO seeker function, and would have an activation time like regular grenades so that you'd have to be good at cooking them in order to catch a vehicle completely by surprise.
But if you were good at these, you could drastically slow a vehicle and allow either your own AV weapons or those of others to have a better chance of effect.
This would also work excellently with Hardeners getting a skill-based boost to duration, because having the max duration possible would be essential to ensuring that you can survive being "ensnared".
How about it? No more nerfs or buffs, and one of the primary issues of complaint is taken care of.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4126
|
Posted - 2013.12.17 20:17:00 -
[2] - Quote
Luk Manag wrote:Proximity stasis mines? That could work, but I like the idea of a grenade because then you can actually throw it rather than relying on a vehicle user not to notice it lying on the ground.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4132
|
Posted - 2013.12.17 20:19:00 -
[3] - Quote
Cat Merc wrote:Luk Manag wrote:Proximity stasis mines? Wow Much stasis Very proxy So does that mean you like it, or you're being silly?
If you're just being silly, I'm not going to give you any catnip tonight.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4133
|
Posted - 2013.12.17 20:46:00 -
[4] - Quote
Cat Merc wrote:Mobius Wyvern wrote:Cat Merc wrote:Luk Manag wrote:Proximity stasis mines? Wow Much stasis Very proxy So does that mean you like it, or you're being silly? If you're just being silly, I'm not going to give you any catnip tonight. I like zis Good to hear! Hopefully we can get enough people on board to end the forum war.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4134
|
Posted - 2013.12.17 20:52:00 -
[5] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:I agree, but don't just limit them to grenades. Equipment, passive modules that add effect when dealing damage, mines, and point-and-shoot equipment. It'd be a much more fun alternative to nerfing. Maybe even a module that is like damage mods, only adds a web effect instead of increasing damage. Exactly! That's...starting to sound a bit too broad.
I think the grenade idea would work well because it requires skill on the part of the user to time the "detonation" properly to snag the vehicle.
Imagine for a moment being able to "stun-lock" a vehicle with any AV weapon, especially Swarms. The idea of being able to do that with a weapon that is fire-and-forget just sets my teeth on edge.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4137
|
Posted - 2013.12.17 20:59:00 -
[6] - Quote
Malkai Inos wrote:Mobius Wyvern wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:I agree, but don't just limit them to grenades. Equipment, passive modules that add effect when dealing damage, mines, and point-and-shoot equipment. It'd be a much more fun alternative to nerfing. Maybe even a module that is like damage mods, only adds a web effect instead of increasing damage. Exactly! That's...starting to sound a bit too broad. I think the grenade idea would work well because it requires skill on the part of the user to time the "detonation" properly to snag the vehicle. Imagine for a moment being able to "stun-lock" a vehicle with any AV weapon, especially Swarms. The idea of being able to do that with a weapon that is fire-and-forget just sets my teeth on edge. "Easy" fix. ECM stats. All vehicles get their set of ecm resistances that lower/negate ECM effects based on the modules ECM bonus and, possibly damage potential of the supported weapon. Add active and/or passive ECCM modules for vehicles and you now have the choice between maximum raw tank/gank or highest resistance against ECM. What does ECM have to do with slowing down a vehicle? Or are you talking about making your vehicle immune to lock-ons?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4137
|
Posted - 2013.12.17 21:06:00 -
[7] - Quote
Malkai Inos wrote:Mobius Wyvern wrote: What does ECM have to do with slowing down a vehicle? Or are you talking about making your vehicle immune to lock-ons?
I mean that the slowing down effect can be resisted with the right fitting choices. I am assuming webs to be a form of ECM for the sake of the argument. Okay, I think we need to slow down a little.
I proposed a grenade because I think that is a tool that can be applied to our current mechanics without adjustment of any existing assets that will provide for better balance between infantry and vehicles without putting either one at an insurmountable disadvantage.
I'm rather impressed with how many people are jumping in here, but we need to keep in mind that the focus is on balance we can obtain in the near-term without breaking anything else for the long-term that will require even more fixing.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4139
|
Posted - 2013.12.17 21:13:00 -
[8] - Quote
KGB Sleep wrote:Mobius Wyvern wrote: Okay, I think we need to slow down a little.
I proposed a grenade because I think that is a tool that can be applied to our current mechanics without adjustment of any existing assets that will provide for better balance between infantry and vehicles without putting either one at an insurmountable disadvantage.
I'm rather impressed with how many people are jumping in here, but we need to keep in mind that the focus is on balance we can obtain in the near-term without breaking anything else for the long-term that will require even more fixing.
I like the webifier grenade idea. I think they'd go great coupled with a Logi that could damage enemy vehicles with its repair tool. Think about it, it would be Ghostbusters 514. Kinda like the repair tool in Hawken or Battlefield, in that case. Interesting idea.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4139
|
Posted - 2013.12.17 21:19:00 -
[9] - Quote
Mossellia Delt wrote:I made a thread about this very subject about 3 months ago in feedback/requests If I recall correctly, I posted my support in that thread.
It seems we all forgot about that in the intervening months.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4141
|
Posted - 2013.12.18 02:55:00 -
[10] - Quote
Evolution-7 wrote:Skihids wrote:A fanfest presentation showed a two man squad, one with a stasis gun and the other with AV. The first captured a dropship and the second took it out.
That was an old video so they have thought about this for some time.
As a dropship pilot I would prefer the stasis grenades over a hand held weapon. Link? if you have it please. Yeah, I'd like to see this too.
What you pointed out, Skihids, is part of why I prefer the idea of a grenade that generates this effect as opposed to some other kind of weapon that projects it, like say the Stasis Gun example.
Dropships rely on their mobility for survival, and as Judge has pointed out many times, a Dropship makes for a pretty easy target when it's trying to attack. Having a device that projected a Stasis Web would probably result in Dropships being made useless.
With a grenade, the focus is on using it against more heavily armed and armored ground vehicles. However, should a Dropship pilot not exercise proper situational awareness while hovering very low to the ground, for example, the weapon could still be used against him.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4143
|
Posted - 2013.12.18 03:43:00 -
[11] - Quote
The Robot Devil wrote:https://forums.dust514.com/default.aspx?g=posts&m=1603627#post1603627
Beat you to it. I think we've already established that this is far from the first thread on this subject.
I'm pretty sure I posted in that one, but I can't recall.
Regardless, I'm trying to bring this back up as an alternative to all the far crazier ideas that are getting tossed around lately.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4143
|
Posted - 2013.12.18 04:16:00 -
[12] - Quote
Paran Tadec wrote:And these will stop dropships how? LOL. How are Dropships a problem?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4146
|
Posted - 2013.12.18 04:33:00 -
[13] - Quote
The Robot Devil wrote:I was just teasing you. Yeah, we need webs and I hope that CCP is hard at work making it happen. I am up for anything that add content to the game and I think that webs would be good content. Lots of tears and destroyed vehicles, it might even make the plasma cannon more fun and useful. Well, you certainly got me.
I hope they work on these as well.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4155
|
Posted - 2013.12.18 12:41:00 -
[14] - Quote
Brax Bates wrote: Then make the weapon modules slow down the vehicle instead of stopping it. Some weapon variants could possibly be made that focus more of the slow down effect and less on damage.
Even slowing them down would be excessive if that ability was conveyed to every AV weapon without exception.
WeapondigitX V7 wrote:I like the idea of a stasis grenade and stasis gun. I think a dev somewhere in some old video may have mentioned that they would affect both infantry and vehicles. Or maybe he accidentally implied it.
I like the idea of a webifier gun with short range, around 100m range.
I like the idea of a webifier grenade even better. Again, as I stated earlier, any kind of "gun" that would project this effect - regardless of range - would automatically become super-effective against Dropships, once again making them far too difficult to use.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4162
|
Posted - 2013.12.18 19:06:00 -
[15] - Quote
Cosgar wrote:Maximus Stryker wrote:Mobius Wyvern wrote:Cat Merc wrote: Give us a way to slow them down.
Stasis Webifier Grenades! You all remember back when CCP was talking about those as an AV option? Just think about it: All the vehicles get to keep the current mechanics that make them actually useful again, and infantry are given a way to slow down vehicles for a short amount of time to help them try and coordinate their AV attacks. These things would obviously be an AoE weapon with NO seeker function, and would have an activation time like regular grenades so that you'd have to be good at cooking them in order to catch a vehicle completely by surprise. But if you were good at these, you could drastically slow a vehicle and allow either your own AV weapons or those of others to have a better chance of effect. This would also work excellently with Hardeners getting a skill-based boost to duration, because having the max duration possible would be essential to ensuring that you can survive being "ensnared". How about it? No more nerfs or buffs, and one of the primary issues of complaint is taken care of. Old idea but still a good idea. As I have requested previously, a grenade similar to the flux grenades where it reduces the speed of vehicles by 50% Only equip two at a time (as opposed to the three we all have now in the other types) Make it work on infantry too. Why would you need to make infantry slower?
That also leaves another question: should this be similar to AV grenades in that it activates on contact with a vehicle, or be something that you throw on the ground that causes an AoE speed reduction?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4172
|
Posted - 2013.12.18 23:56:00 -
[16] - Quote
The Robot Devil wrote:Mobius Wyvern wrote:Evolution-7 wrote:Skihids wrote:A fanfest presentation showed a two man squad, one with a stasis gun and the other with AV. The first captured a dropship and the second took it out.
That was an old video so they have thought about this for some time.
As a dropship pilot I would prefer the stasis grenades over a hand held weapon. Link? if you have it please. Yeah, I'd like to see this too. What you pointed out, Skihids, is part of why I prefer the idea of a grenade that generates this effect as opposed to some other kind of weapon that projects it, like say the Stasis Gun example. Dropships rely on their mobility for survival, and as Judge has pointed out many times, a Dropship makes for a pretty easy target when it's trying to attack. Having a device that projected a Stasis Web would probably result in Dropships being made useless. With a grenade, the focus is on using it against more heavily armed and armored ground vehicles. However, should a Dropship pilot not exercise proper situational awareness while hovering very low to the ground, for example, the weapon could still be used against him. I think the way to work dropships is to give vehicles targeting time/range disruptor modules and infantry modules that decrease lock time and increase range for swarms. Not knowing what the fit is part of the the fun and right now the swarms all pretty much act the same. We need more stuff to play with and make fun fits. I don't like the idea of webs for dropships unless they are on another dropship. Make the pilots dog fight and web each other while we attack from the ground. The issue is that with a limited amount of fitting slots and PG and CPU, implementing a lot of new modules that then rapidly become essential to being able to get anything done forces the fitting metagame in only one direction rather than leaving as many options open as we have now as far as how to set up a suit or vehicle.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
|
|
|