https://forums.dust514.com/default.aspx?g=posts&t=128947&find=unread
Here is the main thread ^^^^
A it is,im pretty sure that tank vs AV is very balanced.Good job.The only problem is you didnt take into account the fact that nerfing AV,while balancing vehicles,making them CHEAPER than dropsuits in many cases and not changing the restrictions would create
TANK SPAM.With your new modules,even a MLT tank can wistand HEAVY prototype Fire from MULTIPLE AV red dots.If you just glance around the first 5 pages of these forums you'll see that the problem is only getting bigger, and this is just the FIRST WEEK of your new patch.
Here is a viable solution.as it is vehicles are always an important part of warfare,but at the moment they have become the only part in Dust514 warfare.So far as going into a 10 vs 10 domination match only to fin 6-7 tanks per team and the rest being SNIPERS.
please explain how i am supposed to take the Objective in this scenario.
My opinion is LIMIT vehicles per team depending on their CLASS:GÖª 2 Tanks / the powerful behemoths that even at MLT level they can prove to be a force to be reckoned with.
GÖª 2 Dropships / Usually used as transport, the low 2 DS limit is so that they cannot be used as Monster counter for Tanks.Everyone knows a good DS pailot can be hell for a tanker, so leaving it a 2 vs 2 to prevent DS abuse seems like a good idea.
GÖª 3 Lavs / Main transort unit. Very important. With 3 LAv limit a team can easily transport up to 9 people to the objectives and for blitzkrieg strategies.
With a team reaching its vehicle quota at 7.Same as now, but without the chance of tank spam.
This would help everyone.
GÖª Infantry vs infantry will be a viable scenario again (Specially in open maps, that are like 80% of them)
GÖª tanks wont get nerfed so tankers happy;even a MLT tankers has a chance to participateGÖª AV Doesnt get buffed BUT the chance to outnumber a tank is bigger there by creating chance to counter
GÖª
Good tankers will never be OUTNUMBERED severely there by making their SP investment more important.
as it is you can be the BEST tanker ever with the best Battle Maddy ever made!
BUT if 6 Somas appear you're gonna get f***d regadless. This would help 2 Good tankers take on whatever numbers of crappy MLT somas the enemy throw at them...
(a Text should appear on everyon'es screen, upper right side, informing you there is a tank spot available, in the case your blue dots called in tanks before you did as soon as one of them looses one you would have the cahnce to deploy one of your own.)
Also , some kind of priority to vehicle users wthat actually invested on said vehicle so that the BETTER player can deploy his vehicle. Say True Adamance has 6 mill in vehicles and i have 800k. Then when the game starts True adamance has a good 30 secs to decide if he want to call in a vehicle and if he doesn't then me and every other scrub can call one.(this is an example of how it might work)
You see, the problem is your vision is flawed in the NUMBER OF PLAYERS.
you can have 6 tanks on the field, but if you have 32+ players in YOUR team. NOT 16.
Maps are to small, we have FEW important objectives and few number of players per team. a Team spamming 6+ tanks can easily maintain advantage over a team not using tanks putting 1 tank on each objective and having one patrol. While the 9 rest infantry just take out AVers easily.
Please consider this a an option. Im 100% sure this is what is resulting in umbalanced and un-fun matches for many players.
here,. a little glint of what people think of your patch:https://forums.dust514.com/default.aspx?g=posts&t=129001&find=unreadhttps://forums.dust514.com/default.aspx?g=posts&t=129017&find=unreadhttps://forums.dust514.com/default.aspx?g=posts&t=129023&find=unreadhttps://forums.dust514.com/default.aspx?g=posts&t=128949&find=unreadhttps://forums.dust514.com/default.aspx?g=posts&t=129021&find=unreadhttps://forums.dust514.com/default.aspx?g=posts&t=128228&find=unreadhttps://forums.dust514.com/default.aspx?g=posts&t=129013&find=unreadhttps://forums.dust514.com/default.aspx?g=posts&t=128980&find=unreadhttps://forums.dust514.com/default.aspx?g=posts&t=128768&find=unreadhttps://forums.dust514.com/default.aspx?g=posts&t=129006&find=unreadhttps://forums.dust514.com/default.aspx?g=posts&t=128974&find=unread...