Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
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Posted - 2013.12.28 22:20:00 -
[1] - Quote
Garrett Blacknova wrote:KING CHECKMATE wrote:Before even considering keeping this argument up:
Question:
DID YOU WIN THAT GAME? Yes. It was a really, REALLY close finish. We were down to 3 clones on my team's side, and our MCC was in critical damage when theirs finally died. As mentioned, when I joined, my team was redlined, and we were pretty far down on clone count, but the enemy only had a small lead on MCC damage and it was early enough to still turn things around (our MCC was a around 1/4 shield strength) 2 follow up questions.
1) Did you or anyone else on your team go ISK positive or K/D positive?
2) What is the point of enduring getting run over, fighting as hard as you can against unbalanced mechanics, working to do everything you can to keep your team in the fight, and going negative in everything this game tracks, just to barely eek out a win in a pub match when the whole point of pubs now is to grind ISK for FW?
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
896
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Posted - 2013.12.28 22:42:00 -
[2] - Quote
Garrett Blacknova wrote: [.....] Missile turrets are impractical as anti-infantry, but with some luck, you can catch someone in the splash and get an assist [.....]
False. Missile tanks are harder to get kills with due to their spread, but I've seen it happen plenty. A direct hit is an OHK in every case I've seen so far, and they can spam missiles fast enough that it isn't so much luck as it is a matter of time. Saying a large missile can't kill infantry doesn't make it true.
Garrett Blacknova wrote: [.....]Railguns already can't land direct hits on moving infantry without a ridiculous amount of luck, so they need splash hits in order to hurt [.....]
Also false. Have actually seen this almost as much as blasters killing infantry. Have had it happen to me SEVERAL times while AVing. You CAN get too close to them, but due to their speed all they have to do is move 3 seconds in one direction, and suddenly they have room to turn as far as they need to and line up a shot
Garrett Blacknova wrote: So the same thing as infantry going to a supply depot and swapping suits for instant health regen, except that unlike vehicles, you can't get shot while you're waiting for your suit to respawn, then have it hacked and stolen by the enemy before the automated lock lets your teammates (or even your squadmates) hop in. Maybe you should only be able to recall a vehicle in a designated safe zone - most people fall back behind friendly lines anyway. Maybe you could have to recall your tank from behind the redline, or within X metres of a supply depot or a friendly objective.
Poor comparison, though interesting ideas. Not going into it though, been posting FAR too much on the topic today to re-type it all here.
Garrett Blacknova wrote: And having lots of AV guys is fair. Sometimes a team heavy in infantry with Rifles gets steamrolled by tanks. Sometimes a team with lots of tanks should run into a bunch of AV guys working together and get themselves slaughtered - unfortunately, that doesn't happen too often, because most AV players fail to communicate and work together effectively when fighting against multiple tanks. Takes 3-4 REALLY good AV players working together to kill/hold off 1 REALLY good tanker.
So if 5 REALLY good tankers make a squad (haven't seen this much, but it does seem to happen more often in Domination in my experience), it takes 3-4 REALLY good AV to deal with each one. IF you can manage to run only 3 per tank, that's 15 players running AV. IF they are all REALLY good AV and can at least hold off the tankers, that leaves 1 infantry guy trying to hack, protect the AV players, and try to generally run the match against the 11 other infantry players in the match. And that's IF your team is 100% organized and working together.
Guess what? That's not balanced. It was, in fact, more balanced pre-1.7 even though things leaned towards AV rather that leaning towards vehicles.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
896
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Posted - 2013.12.28 22:48:00 -
[3] - Quote
Tebu Gan wrote:KING CHECKMATE wrote:Flix Keptick wrote:I'd say 2 tanks in ambush and 3 in skirmish. That would counter spamming pretty well.
But then again I don't want to have to race just to get my gunnlogi before the dude with a mlt tank... That's my only problem, not being able to use what I put nearly all my sp into Maybe introducing some kind of priority to call in your vehicle if you have higher SP in that said vehicle ? Im sure something can be thought of. But at the moment this vehicle restriction is a MUST, to not break the balance of AV vs Tank and keep the games fun for EVERYONE ....
3 in Skirmish could be too. It aint TOO bad... Yr text, always hurts my eyes Funny.... I actually find the bold to be quite soothing on the old peepers. Nice and large, clear and distinct. If it was alternated a lot it would be a pain, but it's kinda nice when it's ALL bold.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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