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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Frame
C C P C C P Alliance
1877
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Posted - 2013.12.10 13:05:00 -
[1] - Quote
Hello everyone!
To coincide with the launch of Uprising 1.7, we fielded questions across numerous channels from the Community. Meet Senior Game Designer Gavin Frankle -- aka CCP Remnant -- as he tackles your questions regarding the future of DUST 514, game balance and more.
Note: These interview questions have been answered by CCP Remnant as CCP FlyingScotsman no longer works at CCP.
Hope you enjoy this interview with CCP Remnant!
CCP Frame
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fawkuima juggalo
Eternal Beings
223
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Posted - 2013.12.10 13:19:00 -
[2] - Quote
LOVE ME!
Dropship auto leveling and THE SOLUTION
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
206
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Posted - 2013.12.10 13:21:00 -
[3] - Quote
Thanks for the interview responses. Good news all round it seems. I admit I had to look up the word versimilitude. :) |
Robert JD Niewiadomski
NULLIMPEX INC
724
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Posted - 2013.12.10 13:30:00 -
[4] - Quote
What was CCP FlyingScotsman responsible for in regard of DUST 514?
F.E.A.R. stands for False Expectations Assumed Real
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Vrain Matari
ZionTCD Public Disorder.
1340
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Posted - 2013.12.10 13:58:00 -
[5] - Quote
I'm feeling very comfortable with the prioritization that Remnant's answers are indicating.
Scout love, TTK adjustment, completing the racial lineups, low tier incentives to support the NPE, matchmaking and options?, equipment spam/fitting/bonuses, and the SDE are all right on the money in terms of top priorities, and all seem to be reasonably well-developed based on the details the Remnant was able to share.
The consideration that's been given to an interactive storyline-based intro/tutorial surprised me tbh - didn't see that coming, although it is a good idea.
I'm loving 1.7 all round, but i've got this feeling that 1.8 or 1.9 is going to be some kind of coming-of-age for DUST.
P.S. Thanks to Blowout and Remnant for the feedback and communication. It's always appreciated!
I support SP rollover.
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CCP Blowout
C C P C C P Alliance
69
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Posted - 2013.12.10 14:06:00 -
[6] - Quote
Thanks for the positive feedback - it's encouraging, and I think this format works well as a means to get your questions answered by people who might not have the bandwidth for a full AMA or live chat to answer questions.
Look for more in the future! |
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HowDidThatTaste
Ancient Exiles. Renegade Alliance
4140
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Posted - 2013.12.10 14:36:00 -
[7] - Quote
Any thoughts or statements to the future of the Heavy with TTK not going to change the heavy needs a huge buff in HP. A smaller hit box so AA doesn't destroy us slow moving dinosaurs.
The HMG range has to be increased to complete with AR's
Our are we to take from the lack of communication in this post that Heavies are working as intended? |
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CCP Blowout
C C P C C P Alliance
72
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Posted - 2013.12.10 14:45:00 -
[8] - Quote
HowDidThatTaste wrote:Any thoughts or statements to the future of the Heavy with TTK not going to change the heavy needs a huge buff in HP. A smaller hit box so AA doesn't destroy us slow moving dinosaurs.
The HMG range has to be increased to complete with AR's
Our are we to take from the lack of communication in this post that Heavies are working as intended?
Sorry - I don't really understand what you are asking. What post do you feel has a lack of communication?
Do you have a specific question I can perhaps take to Remnant to clarify (no promises though - this is just a maybe)? |
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IgniteableAura
Pro Hic Immortalis
388
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Posted - 2013.12.10 14:47:00 -
[9] - Quote
Robert JD Niewiadomski wrote:What was CCP FlyingScotsman responsible for in regard of DUST 514? Game Design Director
I wish more questions would have been answered, but its a great start
PHI Recruitment
or PHIsh Tank in game
Twitch
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
208
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Posted - 2013.12.10 14:51:00 -
[10] - Quote
I like the interview overall and it answers a lot of concerns that the community has. I especially like the fact that all the other racial variants are finally going to be added to the game soonGäó. Verisimilitude IS very important in that aspect. I agree that the fitting screen needs to show the players what effect their skills have on the setup, since many do not fully understand that aspect of their choices and thus assume that the other suits kicking their assess is due to something else when it was bad choices in fitting optimization on their part that caused it. I like the direction you are finally going in for the Scouts and that Scouts will NOT be the only type of suit able to fit a cloaking device. I also like that you are finally releasing the SDE so we can see for ourselves what the full stats are for all items in the game.
Now for the other half, the not so liked about the interview: Along with the idea of fixing the fitting screen to show all effects and combined with the fact that you'll be releasing the SDE, why not update all the in game information stats to show the hidden stats now? We know that vehicles and suits have specific resists to specific things. Why not show those so we can utilize stuff to their full potential?
You were asked:
Quote:7. Are you planning to create anything to relieve proto stomping? A game mode with only militia and basic gear? by Text Grant, Death Firm., DUST 514 Forums
To which you responed:
Quote:New Eden is a harsh place, but I donGÇÖt think anyone ever intended it to be this harsh. J Incentives for using lower tier gear and improvements to the underlying matchmaking system and the options it provides will create a more balanced, fun battlefield.
Even without the typo, it's pretty obvious that you didn't answer the question really, and only stated a "possible" solution that you may or may not utilize. It seems that this is still something being discussed and worked on by the devs and no real answer and solution has been decided upon yet. I'll understand if you cannot elaborate further as this sort of stuff IS difficult to solve.
I don't completely like your solution for equipment spamming in matches. On the one hand I like the fact that you will be making equipment the domain of the logistics and other specialized suits. I don't like that the underlying problem is still there - lag. This solution of yours, however, does elegantly nudge players in the right direction and makes them have to choose between being a combat-logi or an equipment-logi. Both valid choices, but now a choice rather than being able to do both.
Still no answer to the respecs or AUR for respecs questions... ;)
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ChromeBreaker
SVER True Blood Public Disorder.
1486
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Posted - 2013.12.10 14:53:00 -
[11] - Quote
Needs a graph... or a picture....
Scout love yay \o/
The answer is "ForgeGun"... doesnt matter what the question is...
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Soraya Xel
The Corporate Raiders Top Men.
776
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Posted - 2013.12.10 15:12:00 -
[12] - Quote
CCP Remnant: This game isn't going anywhere unless corp UI, and especially alliance management, doesn't get a massive priority bump. It's absolutely crucial. Corps and alliances are what make people want to log into this game and not some other less buggy FPS.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
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HowDidThatTaste
Ancient Exiles. Renegade Alliance
4140
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Posted - 2013.12.10 15:12:00 -
[13] - Quote
CCP Blowout wrote:HowDidThatTaste wrote:Any thoughts or statements to the future of the Heavy with TTK not going to change the heavy needs a huge buff in HP. A smaller hit box so AA doesn't destroy us slow moving dinosaurs.
The HMG range has to be increased to complete with AR's
Our are we to take from the lack of communication in this post that Heavies are working as intended? Sorry - I don't really understand what you are asking. What post do you feel has a lack of communication? Do you have a specific question I can perhaps take to Remnant to clarify (no promises though - this is just a maybe)?
Maybe a statement about the future of the heavy suit similar to the scout suit statement.
The heavy suit has been regulated to standing in hallways because the TTK has made the extra HP we carry so negligible it doesn't matter, and the fact that we are slow we can not run away from the lock on mechanism of the AA adding the fact that we have a huge hitbox it makes the heavy suit a hindrance. Now take into consideration that the HMG is supposed to be so powerful that we need this big slow suit to be able to wield it yet we are outranged by every rifle in the game by a huge amount. This making the Heavy/HMG suit only really viable in a tight hallway or as a hop and popper from an LAV.
So after months of posting questions on the forums and sending in tickets showing the faults of this suit and weapon my question is since there seems to be no talk about the Heavy suit or HMG being "fixed" I am wondering if this is because you guys consider the suit to be working as intended?
Because the description of the heavy suit and the reality of it are two very different things. And with the the increase in TTK and the extreme range of assault rifles the HMG/Heavy hardly has a place on the battlefield. Certainly not like it did in previous builds and even before the TTK increased.
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steadyhand amarr
Scions of Athra
2071
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Posted - 2013.12.10 15:33:00 -
[14] - Quote
Ok im proud of myself for not out right fliping out on the ttk issue.
A. Its clear ccp has shifted to target BF4 /cod fans
B. Disagree on enjoyment value of long ttk BUT
He acknowlages its a fine line and work needs to be done but this news is gunna **** people and goes to show ccp does not really care about our feedback, only stuff that fits in their line of thought.
Im very pissed off on the news of ttk bbuutt iv not got my hands on this build sadly though most are vets shall be leaving us :-(
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Jacques Cayton II
Providence Guard Templis Dragonaors
231
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Posted - 2013.12.10 16:04:00 -
[15] - Quote
CCP Blowout wrote:HowDidThatTaste wrote:Any thoughts or statements to the future of the Heavy with TTK not going to change the heavy needs a huge buff in HP. A smaller hit box so AA doesn't destroy us slow moving dinosaurs.
The HMG range has to be increased to complete with AR's
Our are we to take from the lack of communication in this post that Heavies are working as intended? Sorry - I don't really understand what you are asking. What post do you feel has a lack of communication? Do you have a specific question I can perhaps take to Remnant to clarify (no promises though - this is just a maybe)? Wow you literally answered him with a question which means heavies aren't getting fixed Yay medium frames will rule 4ever. CCP you need to fix heavies they are not feared they are lolz
We fight for the future of the State not our
personal goals
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KA24DERT
TeamPlayers Negative-Feedback
277
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Posted - 2013.12.10 16:04:00 -
[16] - Quote
You heard it here first folks: Moving/Jumping around to avoid enemy fire is an exploit. |
IraqiFriendshipExplosive
Edimmu Warfighters Gallente Federation
24
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Posted - 2013.12.10 16:10:00 -
[17] - Quote
I have to be honest, as my main is a semi-permanant scouter I am VERY stoked for the cloaking mechanic and the way you described it!
CCP I hope 1.7 will make me happy too, you will have +1 customer again from me :)
BTW CCP - while I wont say that HMG is in a perfect state, too many people try and use it in the totally wrong situations. The last time I played as a heavy, in tight spaces even with just basic or advanced stuff I was tearing apart people in close spaces.
I think too many people are trying to use it at medium ranges where it really isn't that great. Having said that, get your crouch on with that burst and you CAN do reasonable damage at medium ranges I found - however this was a few months back now.
I really need to go try out the new update patch. |
Disturbingly Bored
The Strontium Asylum
1231
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Posted - 2013.12.10 16:17:00 -
[18] - Quote
CCP Blowout wrote:Sorry - I don't really understand what you are asking. What post do you feel has a lack of communication?
Do you have a specific question I can perhaps take to Remnant to clarify (no promises though - this is just a maybe)?
How about this:
Judging by the complete lack of references to the Heavy class, can we assume that new heavy suits or weapons will NOT be coming within the next two months?
Other that ignoring the heavy class, great dev blog. (Seriously, I mean it.)
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûôGûôGûæGûæGûæGûæGûæGûæGûæGûæpÇùForum Warrior LV 1 (NEXT: 200/1000XP)
¯Gò¦pÇôpÇù
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
208
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Posted - 2013.12.10 16:19:00 -
[19] - Quote
HowDidThatTaste wrote:CCP Blowout wrote:HowDidThatTaste wrote:Any thoughts or statements to the future of the Heavy with TTK not going to change the heavy needs a huge buff in HP. A smaller hit box so AA doesn't destroy us slow moving dinosaurs.
The HMG range has to be increased to complete with AR's
Our are we to take from the lack of communication in this post that Heavies are working as intended? Sorry - I don't really understand what you are asking. What post do you feel has a lack of communication? Do you have a specific question I can perhaps take to Remnant to clarify (no promises though - this is just a maybe)? Maybe a statement about the future of the heavy suit similar to the scout suit statement. The heavy suit has been regulated to standing in hallways because the TTK has made the extra HP we carry so negligible it doesn't matter, and the fact that we are slow we can not run away from the lock on mechanism of the AA adding the fact that we have a huge hitbox it makes the heavy suit a hindrance. Now take into consideration that the HMG is supposed to be so powerful that we need this big slow suit to be able to wield it yet we are outranged by every rifle in the game by a huge amount. This making the Heavy/HMG suit only really viable in a tight hallway (which i can say from experience i do three times better with a scrambler rifle and a logi suit) or as a hop and popper from an LAV. So after months of posting questions on the forums and sending in tickets showing the faults of this suit and weapon my question is since there seems to be no talk about the Heavy suit or HMG being "fixed" I am wondering if this is because you guys consider the suit to be working as intended? Because the description of the heavy suit and the reality of it are two very different things. And with the the increase in TTK and the extreme range of assault rifles the HMG/Heavy hardly has a place on the battlefield. Certainly not like it did in previous builds and even before the TTK increased.
Howdid..., I think the answer you were looking for was hidden away in this answer:
Quote:For a start, we need to complete our set of racially aligned gear (for example, finishing out the remaining dropsuits and weapons). This is important, not only for verisimilitude, but for gameplay balance. Beyond that, weGÇÖre going to be focusing on discrete, significant improvements to individual features that will be announced in the near future.
By saying that he's also implying that there were first off be 6 more heavy suits on the immediate horizon (right now we have Amarr heavy and Amarr Commando - we are still missing Minmatar heavy, Minmatar Commando, Caldari heavy, Cladari Commando, Gallente heavy, and Gallente Commando). It also implies at lease 2 more heavy weapon choices (right now we only have HMG - Minmatar and Forge Gun - Caldari; we are missing some kinda heavy laser - Amarr and some sort of heavy blaster - Gallente). By fully fleshing out the "verisimilitude" of the 4 races, then you will effectively get the much needed love that the heavy suits are due.
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
209
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Posted - 2013.12.10 16:23:00 -
[20] - Quote
KA24DERT wrote:You heard it here first folks: Moving/Jumping around to avoid enemy fire is an exploit.
Nice try at trolling... He's saying that moving/jumping around in such a way as to "dodge bullets" Chun Lee style from Remo Williiams: The Adventure Continues (http://www.imdb.com/title/tt0089901/?ref_=nv_sr_1) is NOT the feel they are looking for in this scifi based FPS game. |
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Kevall Longstride
DUST University Ivy League
724
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Posted - 2013.12.10 16:41:00 -
[21] - Quote
Well, three of the ten questions were mine so I can't really complain....
But I will.
Corp UI is really needing some more love. Did you see the response that getting mark as read and delete got? It may not seem like a priority as say, having the full racial suits, but making a corp easier and more fun to run is how this community grows.
TTK. Again its understandable given that the full suits are not here and the inevitable rebalance that comes with it, that you may not want to address it till then. But some some simple short term fix such as increasing the damage resists of shields and armour by 20% or an across the game DPS reduction of 15% would be worth trying.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Mordecai Sanguine
What The French
192
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Posted - 2013.12.10 16:57:00 -
[22] - Quote
Kevall Longstride wrote:Well, three of the ten questions were mine so I can't really complain....
But I will.
Corp UI is really needing some more love. Did you see the response that getting mark as read and delete got? It may not seem like a priority as say, having the full racial suits, but making a corp easier and more fun to run is how this community grows.
TTK. Again its understandable given that the full suits are not here and the inevitable rebalance that comes with it, that you may not want to address it till then. But some some simple short term fix such as increasing the damage resists of shields and armour by 20% or an across the game DPS reduction of 15% would be worth trying.
The problem with TTK is ONLY with weapons that was "buffed" by the Hit detection.
Try killing someone with Flaylock / Mass drivers / Snipers / Scrambler pistol. It takes the same time than before.
If you nerf EVERYTHING at the same degree then weapons will still be unbalanced.
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Brush Master
HavoK Core RISE of LEGION
993
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Posted - 2013.12.10 17:09:00 -
[23] - Quote
Kevall Longstride wrote:Well, three of the ten questions were mine so I can't really complain....
But I will.
Corp UI is really needing some more love. Did you see the response that getting mark as read and delete got? It may not seem like a priority as say, having the full racial suits, but making a corp easier and more fun to run is how this community grows.
TTK. Again its understandable given that the full suits are not here and the inevitable rebalance that comes with it, that you may not want to address it till then. But some some simple short term fix such as increasing the damage resists of shields and armour by 20% or an across the game DPS reduction of 15% would be worth trying.
Agreed, need those social features, this is no AAA shooter so it need to make up for it in content and community.
As far as TTK, reduce damage across the board for light weapons and give the assault suit buffs to damage so you dont see logis running proto AR/RR etc
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
211
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Posted - 2013.12.10 17:12:00 -
[24] - Quote
Mordecai Sanguine wrote:The problem with TTK is ONLY with weapons that was "buffed" by the Hit detection.
Try killing someone with Flaylock / Mass drivers / Snipers / Scrambler pistol. It takes the same time than before.
If you nerf EVERYTHING at the same degree then weapons will still be unbalanced.
I think you are looking at the issue from the incorrect perspective. The TTK before the "buff" by hit detection was incorrect. There was a lot of jumping around to avoid explosions and other silliness in the game. To fix that issue, as well as hit detection not working to begin with, they fixed the hit detections and found less silliness to result in the game. They had already rebalanced the other weapons you named like flaylocks and mass drivers by either decreasing their damage or their area of effect. Hit detection was the final part of the overall fix. Flaylocks, mass drivers, scrambler pistols, etc are still viable weapons, they just get used differently than the ARs and other assault style weapons. Due to their inherent learning curves, not being part of newbie setups (and thus free), requiring some thought to skill into and use, etc. all the non-AR weapons are going to be less utilized and thus seen as OP as more and more people use them solely. It's not that they are OP, but that they are just over used by comparison.
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Kevall Longstride
DUST University Ivy League
725
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Posted - 2013.12.10 17:59:00 -
[25] - Quote
The problem is that a heavy can taken down with less than a clip. A scout with a pistol headshot. An assault with a single shotgun hit.
There are a multitude of threads, player accounts, videos, blogs and podcasts all saying that TTK is the number one problem. The fact that a fix is not here is now no longer looking like an oversight on CCP's part, rather an inability to actually know what to do about it.
As it stands, right now, TTK is such a problem that I can not in all conscience recommend this game to new players. I'm struggling with 21m SP to stay competitive. What chance have they got?
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Musta Tornius
Turalyon 514 Turalyon Alliance
679
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Posted - 2013.12.10 18:53:00 -
[26] - Quote
As for the final question, follow the link in my signature to see how the SDE has already been put to good use for the community!
Dust514 Weapon Range & Information
Team Fairy DUST
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nor asha
Turbo Bros inc.
70
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Posted - 2013.12.10 20:17:00 -
[27] - Quote
remove the 10% damage buff allready .... 10% longer TTK wouldn't make dropping people that much longer... |
nor asha
Turbo Bros inc.
71
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Posted - 2013.12.10 20:28:00 -
[28] - Quote
I've been here since Skrimish 1.0 and I give you guys a lot of ****.
but
Quote:but I do believe that the second-to-second combat in DUST is more enjoyable than itGÇÖs ever been.
Yes, this is true. When there is no lag *I don't get lag very often* shooting someone feels right. Back when scouts were faster it was impossible to hit them and everyone on the forum blamed hit detection.
I agree that the game is in the best state it has ever been in regard to getting your shots to land. I'm glad to see you guys know TTK is too short now. |
FarQue FromAfar
Hellstorm Inc League of Infamy
1
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Posted - 2013.12.10 20:33:00 -
[29] - Quote
CCP Blowout wrote:Thanks for the positive feedback - it's encouraging, and I think this format works well as a means to get your questions answered by people who might not have the bandwidth for a full AMA or live chat to answer questions.
Look for more in the future!
1. HMG The HMG should have more range and more damage than a SMG... HMG has 4 inch bullets and a rotating barrel and most assault suits can out shoot a heavy with a militia SMG, I mean come on...
2. Aim assist??? Most will not complain about it, but with hit detection better, there is no need for an aim assist.
3. Weapons/Dropsuits that say things like " Increased zoom fidelity " , or " Millions of tiny eyes to cammo, ECT.... " need to be re-written to describe it accurately.
4. SCOUT LOVE!!!! We need it. |
God Anpu TheImmortal
The Pyramid Order The Nova Foundry
76
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Posted - 2013.12.10 20:54:00 -
[30] - Quote
Liked the questions and answers here and thanks for for shooting that info with the community. I am an advocate for the heavy class. With all seriousness when will the HMG be balanced with the rest of the weapons and when will we receive our new weapons. It hard to play competitive as a heavy now considering all the changes to weapons damage etc. I read that the scout is getting a make over and they deserve it but the heavy class is almost obsolete due to all the changes. Hardcore Heavies have put as much time in as the rest of dedicated players and we feel like we are not being heard and it almost feels like a waste of time to have played this long all those skill points invested and for what to be a laughing stock. We are no longer feared as anything. We thanks for what has taken place in the past with repair tools and hp buff but that's not the issue . Our weapon the HMG NEEDS SOME SERIOUS ATTENTION AND SOON.
Pyramid Heavy
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God Anpu TheImmortal
The Pyramid Order The Nova Foundry
76
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Posted - 2013.12.10 20:58:00 -
[31] - Quote
Jadd Hatchen wrote:Mordecai Sanguine wrote:The problem with TTK is ONLY with weapons that was "buffed" by the Hit detection.
Try killing someone with Flaylock / Mass drivers / Snipers / Scrambler pistol. It takes the same time than before.
If you nerf EVERYTHING at the same degree then weapons will still be unbalanced. I think you are looking at the issue from the incorrect perspective. The TTK before the "buff" by hit detection was incorrect. There was a lot of jumping around to avoid explosions and other silliness in the game. To fix that issue, as well as hit detection not working to begin with, they fixed the hit detections and found less silliness to result in the game. They had already rebalanced the other weapons you named like flaylocks and mass drivers by either decreasing their damage or their area of effect. Hit detection was the final part of the overall fix. Flaylocks, mass drivers, scrambler pistols, etc are still viable weapons, they just get used differently than the ARs and other assault style weapons. Due to their inherent learning curves, not being part of newbie setups (and thus free), requiring some thought to skill into and use, etc. all the non-AR weapons are going to be less utilized and thus seen as OP as more and more people use them solely. It's not that they are OP, but that they are just over used by comparison. I agree with you to an extent. Other weapon users should still not have to suffer because of the less played weapon. That's one of the main points of the game. Customize your suits and use the weapon of choice.
Pyramid Heavy
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Vrain Matari
ZionTCD Public Disorder.
1344
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Posted - 2013.12.10 20:58:00 -
[32] - Quote
Kevall Longstride wrote:The problem is that a heavy can taken down with less than a clip. A scout with a pistol headshot. An assault with a single shotgun hit.
There are a multitude of threads, player accounts, videos, blogs and podcasts all saying that TTK is the number one problem. The fact that a fix is not here is now no longer looking like an oversight on CCP's part, rather an inability to actually know what to do about it.
As it stands, right now, TTK is such a problem that I can not in all conscience recommend this game to new players. I'm struggling with 21m SP to stay competitive. What chance have they got? Sounds like we're getting different interpretations out of Remnant's response. I got the impression that they were definitely going to do something about TTK, and fairly soon. Also had the impression that it would go deeper than a flat dps debuff.
Reading the tea leaves: Given the criteria Remnant listed i'm speculating on something like a 15% increase in TTK for the highest dps weapons, and a differentially applied TTL buff for particular suits. Personally, i hope some of this comes in the form of resistance modifiers for heavies and mobility for scouts.
Ok, that's enough psychic futurecasting for me - i dont like it because it make my nose bleed.
I support SP rollover.
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HowDidThatTaste
Ancient Exiles. Renegade Alliance
4149
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Posted - 2013.12.11 02:38:00 -
[33] - Quote
Well this thread went very silent after the Heavy/ HMG got brought up? |
fawkuima juggalo
Eternal Beings
224
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Posted - 2013.12.11 06:28:00 -
[34] - Quote
CCP Blowout wrote:Thanks for the positive feedback - it's encouraging, and I think this format works well as a means to get your questions answered by people who might not have the bandwidth for a full AMA or live chat to answer questions.
Look for more in the future! ...... why did you delete my messages in this thread.... .. 3 times they all got deleted. they were first here too
Dropship auto leveling and THE SOLUTION
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Galvan Nized
Deep Space Republic
361
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Posted - 2013.12.11 10:35:00 -
[35] - Quote
Kevall Longstride wrote:The problem is that a heavy can taken down with less than a clip. A scout with a pistol headshot. An assault with a single shotgun hit.
There are a multitude of threads, player accounts, videos, blogs and podcasts all saying that TTK is the number one problem. The fact that a fix is not here is now no longer looking like an oversight on CCP's part, rather an inability to actually know what to do about it.
As it stands, right now, TTK is such a problem that I can not in all conscience recommend this game to new players. I'm struggling with 21m SP to stay competitive. What chance have they got?
Wow I see nothing wrong with heavies dying to a single clip unless it's less than 2 secs but I understand your point. It's a freaking headshot on a scout, that's an instant kill in most games...and it's the only thing pistols have over ARs. Not easy to do and is almost a non factor to TTK. Shotguns should OHK, that's what they are meant for...they are held back by low range, low rof, etc.
TTK needs to be addressed in an intelligent way, you can't roll all weapons into the same Nerf without killing some of the weapons...like the shotgun, forge, plasma cannon etc.
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Robert Lanate
Sinq Laison Gendarmes Gallente Federation
10
|
Posted - 2013.12.11 11:04:00 -
[36] - Quote
This DevBlog is bad beacause it lacks response to the ultimate question.
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Spectral Clone
Dust2Dust. Top Men.
871
|
Posted - 2013.12.11 13:22:00 -
[37] - Quote
The only thing you needed to tune in 1.7 was TTK. You did not deliver.
KDR > ALL
ME > KDR
ME > ALL
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Shley Ashes
TanksVeryMuch
78
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Posted - 2013.12.11 14:01:00 -
[38] - Quote
this is really cynical of me sorry,
but 50% of the community is the CPM/Heinrich Jagerblitzen and Kevall Longstride/DennieFleetfoot(same person) ?
I used to pilot HAV's then I took a forge gun to the knee
My HAV channel,
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Disturbingly Bored
The Strontium Asylum
1246
|
Posted - 2013.12.11 14:28:00 -
[39] - Quote
Okay, all cynicism and whining aside here:
Thanks for this kind of dev blog. Most companies shy away from answering questions like these for simple fact that it opens a flood of new questions and seeming rage.
I'd say on the whole, you guys picked some good relevant questions and answered them well. I'd love to see more stuff like this in the future.
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûôGûôGûæGûæGûæGûæGûæGûæGûæGûæpÇùForum Warrior LV 1 (NEXT: 200/1000XP)
¯Gò¦pÇôpÇù
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
215
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Posted - 2013.12.11 15:19:00 -
[40] - Quote
nor asha wrote:remove the 10% damage buff allready .... 10% longer TTK wouldn't make dropping people that much longer...
I dunno, I played mostly FW matches last night. Overall I died less and I felt it to be a much more tactical game. TTK seem very good as engagement ranges increased a lot and thus you not only got warning from the "plinking" of the longer ranged weapons, but you also had time to react/take-cover/return fire etc.
With the addition of the all 4 race's versions of the assault rifles, the game had rebalanced itself. THIS is the major point I've been trying to impress upon the CCP devs since day one of beta. ALL four races' variants have to be implemented in the game before you can claim that any are balanced.
Everyone said TTK was too short after the introduction good hit detection with the Gallente ARs. Well that's because in order to properly engage with the Gallente ARs you have to be at a reasonably closer range to your target. This puts you within the kill range of just about every weapon in the game. So thus your "time-to-live" decreases significantly. People attributed this to the ARs being OP, but they are doing exactly what they are meant to do, be very lethal at short ranges. But since there was NO OTHER weapons in the game to compare this to (other than the Scrambler Rifle which is meant to do the same thing in a slightly different way), everyone thought the game was broken. Well it was in a way, it was missing the other two weapon categories.
Now that we have Combat Rifles and Rail Rifles, the TTK seems to have decreased. Players are seemingly living longer. Well, I disagree. Instead I believe they are playing smarter and engaging at longer, less lethal, ranges. This is great in my opinion and I believe this is what needs to be done for all categories of suits, weapons, vehicles, and turrets in the game.
CCP you are on the right track, you just need to finish the "verisimilitude" of the game!
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Reav Hannari
Red Rock Outriders
2187
|
Posted - 2013.12.11 16:06:00 -
[41] - Quote
Jadd Hatchen wrote:nor asha wrote:remove the 10% damage buff allready .... 10% longer TTK wouldn't make dropping people that much longer... I dunno, I played mostly FW matches last night. Overall I died less and I felt it to be a much more tactical game. TTK seem very good as engagement ranges increased a lot and thus you not only got warning from the "plinking" of the longer ranged weapons, but you also had time to react/take-cover/return fire etc. With the addition of all 4 race's versions of the assault rifles, the game had rebalanced itself. THIS is the major point I've been trying to impress upon the CCP devs since day one of beta. ALL four races' variants have to be implemented in the game before you can claim that any are balanced. Everyone said TTK was too short after the introduction good hit detection with the Gallente ARs. Well that's because in order to properly engage with the Gallente ARs you have to be at a reasonably closer range to your target. This puts you within the kill range of just about every weapon in the game. So thus your "time-to-live" decreases significantly. People attributed this to the ARs being OP, but they are doing exactly what they are meant to do, be very lethal at short ranges. But since there was NO OTHER weapons in the game to compare this to (other than the Scrambler Rifle which is meant to do the same thing in a slightly different way), everyone thought the game was broken. Well it was in a way, it was missing the other two weapon categories. Now that we have Combat Rifles and Rail Rifles, the TTK seems to have decreased. Players are seemingly living longer. Well, I disagree. Instead I believe they are playing smarter and engaging at longer, less lethal, ranges. The TTK at the shorter ranges is still the same, very short and lethal. This is great in my opinion and I believe this is what needs to be done for all categories of suits, weapons, vehicles, and turrets in the game. CCP you are on the right track, you just need to finish the "verisimilitude" of the game!
Again with the logic and analysis? Please comply with the mandate that all posts be complaints.
Don't forget to remove all paragraph breaks and add in unnecessary punctuation!!!
// Adapt or Die // Matari Logistics / Scout / Dropship Crash Tester // @ReesNoturana
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Kevall Longstride
DUST University Ivy League
728
|
Posted - 2013.12.11 20:57:00 -
[42] - Quote
Shley Ashes wrote:this is really cynical of me sorry,
but 50% of the community is the CPM/Heinrich Jagerblitzen and Kevall Longstride/DennieFleetfoot(same person) ?
Same person. Both part of a third party, who can get very confused with who's addressing who?
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Maken Tosch
DUST University Ivy League
5853
|
Posted - 2013.12.12 02:03:00 -
[43] - Quote
I almost came in my pants when I read the Scout Love part.
CCP, stop blueballing me and give us scout the love. XD
OK, CCP. When are knives finally going to be improved?
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B1G Boss
From The Mist
10
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Posted - 2013.12.12 02:16:00 -
[44] - Quote
Just here to stalk Maken. |
Solitar Greywatch
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
29
|
Posted - 2013.12.12 03:16:00 -
[45] - Quote
CCP Frame wrote:Hello everyone! To coincide with the launch of Uprising 1.7, we fielded questions across numerous channels from the Community. Meet Senior Game Designer Gavin Frankle -- aka CCP Remnant -- as he tackles your questions regarding the future of DUST 514, game balance and more. Note: These interview questions have been answered by CCP Remnant as CCP FlyingScotsman no longer works at CCP.Hope you enjoy this interview with CCP Remnant! Please don't leave the heavy to shame :( |
Solitar Greywatch
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
29
|
Posted - 2013.12.12 03:17:00 -
[46] - Quote
CCP Frame wrote:Hello everyone! To coincide with the launch of Uprising 1.7, we fielded questions across numerous channels from the Community. Meet Senior Game Designer Gavin Frankle -- aka CCP Remnant -- as he tackles your questions regarding the future of DUST 514, game balance and more. Note: These interview questions have been answered by CCP Remnant as CCP FlyingScotsman no longer works at CCP.Hope you enjoy this interview with CCP Remnant! Please don't leave the heavy to shame :( |
Elmo Love U
514 Mile High Club
43
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Posted - 2013.12.12 03:44:00 -
[47] - Quote
I need a storage locker for my old moldy gear........
Show me the money!
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KA24DERT
TeamPlayers Negative-Feedback
286
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Posted - 2013.12.12 18:32:00 -
[48] - Quote
Jadd Hatchen wrote:KA24DERT wrote:You heard it here first folks: Moving/Jumping around to avoid enemy fire is an exploit. Nice try at trolling... He's saying that moving/jumping around in such a way as to "dodge bullets" Chun Lee style from Remo Williiams: The Adventure Continues ( http://www.imdb.com/title/tt0089901/?ref_=nv_sr_1) is NOT the feel they are looking for in this scifi based FPS game.
I'm not dodging bullets, I'm trying to throw off your aim so that my 1.2k HP suit isn't melted in a second.
The incredibly high damage of the rifles combined with aim assist combined with slow movement greatly reduces the tactics available to a player in CQC.
The formula has to be tweaked, faster movement, less/no aim assist, and/or lower rifle damage. |
Antares Niloh
LATINOS KILLERS CORP Amenaza Inminente
85
|
Posted - 2013.12.14 07:43:00 -
[49] - Quote
Q.: How does it feel to lose half of the loyal player base (24k down from 48k on the weekends) in less than a week after launching 1.7?
Chief of the 2nd Logistic Division
> Section C, Recruitment and Training.
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ALT2 acc
The dyst0pian Corporation Zero-Day
24
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Posted - 2013.12.14 07:55:00 -
[50] - Quote
Maken Tosch wrote:I almost came in my pants when I read the Scout Love part.
CCP, stop blueballing me and give us scout the love. XD quick, send them romantic candles! |
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
241
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Posted - 2013.12.16 23:49:00 -
[51] - Quote
KA24DERT wrote:Jadd Hatchen wrote:KA24DERT wrote:You heard it here first folks: Moving/Jumping around to avoid enemy fire is an exploit. Nice try at trolling... He's saying that moving/jumping around in such a way as to "dodge bullets" Chun Lee style from Remo Williiams: The Adventure Continues ( http://www.imdb.com/title/tt0089901/?ref_=nv_sr_1) is NOT the feel they are looking for in this scifi based FPS game. I'm not dodging bullets, I'm trying to throw off your aim so that my 1.2k HP suit isn't melted in a second. The incredibly high damage of the rifles combined with aim assist combined with slow movement greatly reduces the tactics available to a player in CQC. The formula has to be tweaked, faster movement, less/no aim assist, and/or lower rifle damage.
Or engage at a longer range...
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Tom Hamp
Subsonic Synthesis RISE of LEGION
4
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Posted - 2013.12.17 22:36:00 -
[52] - Quote
Jacques Cayton II wrote:CCP Blowout wrote:HowDidThatTaste wrote:Any thoughts or statements to the future of the Heavy with TTK not going to change the heavy needs a huge buff in HP. A smaller hit box so AA doesn't destroy us slow moving dinosaurs.
The HMG range has to be increased to complete with AR's
Our are we to take from the lack of communication in this post that Heavies are working as intended? Sorry - I don't really understand what you are asking. What post do you feel has a lack of communication? Do you have a specific question I can perhaps take to Remnant to clarify (no promises though - this is just a maybe)? Wow you literally answered him with a question which means heavies aren't getting fixed Yay medium frames will rule 4ever. CCP you need to fix heavies they are not feared they are lolz
damn that's harsh the sentinel AK.O actually the heavy class excluding the commando is being disgraced by people putting like rail combat and AR on sentinals and basic heavy frames its pathetic really now heavy with shotguns I actually kinda started that probably why commando came to be but anyways heavies were meant to use heavy a$$ guns that any medium to light can't now if that keeps getting to a point to where its a problem its unpredictable on what they will do now light frames are getting on my nerves with this scout with whatever rifle they choose to use it with cause they're to scared to get close with a 8 round shotgun with a range of 20 meters at least and really that what makes the scout a silent killer and gets your adrenaline going seriously I done it and a few others.
the sentinel AK.0 heavy pointmen of defense
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Valto Nyntus
SVER True Blood Public Disorder.
52
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Posted - 2013.12.18 02:23:00 -
[53] - Quote
Is it possible to get a confirmation or idea's you have to address the isk problem and ways to gather it? As it is right now there is not enough way to generate isk and for a game like this with it's own economy we need ways to generate isk. |
Valto Hynton 2100453693
SVER True Blood Public Disorder.
52
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Posted - 2013.12.18 02:23:00 -
[54] - Quote
Is it possible to get a confirmation or idea's you have to address the isk problem and ways to gather it? As it is right now there is not enough way to generate isk and for a game like this with it's own economy we need ways to generate isk. |
Letscho007
Valor Coalition
1
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Posted - 2013.12.18 15:33:00 -
[55] - Quote
Hello, i hope i choose the right Tread?
I have got a simple question...
One which day (and maybe the time too) is CCP reseting the weekly Kill Leaderboards?
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trollsroyce
Ametat Security Amarr Empire
663
|
Posted - 2014.01.04 20:04:00 -
[56] - Quote
The wrong answer on "how to stop proto stomping" is to improve matchmaking. It helps for absolutely jack all and only separates people who should be in a sandbox together.
The right solution is to reduce the power of proto gear and skillpoints down so hard that the full benefit is approximately 25% better stats all around with proto stuff and all V skills compared to a militia newbie. This way there is a risk/reward factor for rolling proto, character age doesn't mean a god mode, and the playing field is open for freshbies, on all levels of the game. Read the last bit again.
Fix the problem in the core: too high SP and gear difference. Forget about matchmaking, that only works for matching skill levels through a ladder system. Matchmaking in a sandbox? In New Eden? When I think of New Eden I picture a harsh universe, not a matchmaking one.
Also this was my monthly post, back to lurking :) |
ROEG X
Ahrendee Mercenaries EoN.
42
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Posted - 2014.01.05 05:30:00 -
[57] - Quote
Reading that interview saddens me because strafing was fun it showed a players gun game by out dancing and shooting your opponent. I thought it was fun to do battle like that. I did like that Gavin talked about shield and armor regen by making the dropsuits better effective in battle. I love tactics and the ability to use skill being the underdog as well as feeling powerful when using highly technological suits and weapons to fight even more effective in battle. At the end of the day Dust 514 should be a shooter that challenges gamers to think versus just going out in battle spraying and praying. Out strafing your opponent was fun and if you had great gun game it was deadly. So I do hope CCP designs the game to focus on the gamers ability to shoot and move tactically with implementing using the dropsuit,weapons and vehicle technologies available to create your ideal deadly mercenary. |
Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
293
|
Posted - 2014.01.05 06:01:00 -
[58] - Quote
Kevall Longstride wrote:The problem is that a heavy can taken down with less than a clip. A scout with a pistol headshot. An assault with a single shotgun hit.
There are a multitude of threads, player accounts, videos, blogs and podcasts all saying that TTK is the number one problem. The fact that a fix is not here is now no longer looking like an oversight on CCP's part, rather an inability to actually know what to do about it.
As it stands, right now, TTK is such a problem that I can not in all conscience recommend this game to new players. I'm struggling with 21m SP to stay competitive. What chance have they got?
Agreed .
These notes and the fact that people just don't or can not understand that the CR and the RR are OP . I don't think frequency has anything to do with that and it might be tied into the TTK and the Robo Aim Assist issues but for all intensive purposes the SR , RR and the CR are indeed OP .
Case in point , the fact the no one uses anything other than AR's and you rarely see people even using their side arms .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
293
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Posted - 2014.01.05 06:11:00 -
[59] - Quote
ROEG X wrote:Reading that interview saddens me because strafing was fun it showed a players gun game by out dancing and shooting your opponent. I thought it was fun to do battle like that. I did like that Gavin talked about shield and armor regen by making the dropsuits better effective in battle. I love tactics and the ability to use skill being the underdog as well as feeling powerful when using highly technological suits and weapons to fight even more effective in battle. At the end of the day Dust 514 should be a shooter that challenges gamers to think versus just going out in battle spraying and praying. Out strafing your opponent was fun and if you had great gun game it was deadly. So I do hope CCP designs the game to focus on the gamers ability to shoot and move tactically with implementing using the dropsuit,weapons and vehicle technologies available to create your ideal deadly mercenary.
You have to admit that strafing constitute a no skill move and cheapens the game the same as bunny hopping . I mean , how hard is it to not aim , knowing that you have the Robo Aim Assist helping you , which constitutes as a double non effort incident and is actually resigned for non skilled kids who run and gun . No skill and not interesting and actually an easy way out . That's not a real gun fight and leads one to rarely miss , even when the opponent is jumping or running up a hill while shooting , where if the game was actual based , you would have to consider and adjust your sight line to compensate for changes in trajectory and inclination effects .
Many people use these cheap tactic's and actually it's not even a tactic because a tactic requires skill and strafing in Dust 514 is a skill less tool , like people say that the pre 1.7 swarms were skill less , this in fact is true about strafing where the swarms required skill .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Mr m4gic
XSKvLLX
43
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Posted - 2014.01.05 13:16:00 -
[60] - Quote
Heres an idea for simlyfying the understanding of, which fits works best a weapons testing room, with targets tht show you how much damage ur dealing visually, you could change the targets to simulate the different shield types aswell, then you need a place where u can test your own shields and armour this could be done by something tht sends an elecrtic, pulse tht damages your shields alowwing u to visually see which ones work best, again the pulses could be altered to simulate the different weapon and ammo types. this could be a place where players can meet.
Have you seen my baseball??
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Shairf
Edimmu Warfighters Gallente Federation
0
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Posted - 2014.01.16 21:53:00 -
[61] - Quote
Let's start with the fact that I can't reply with my eve characters? Can I assume this answers my question about are you still planning to strengthen the Eve - Dust connection?
I pay for 3 Eve accounts. I live in wormhole space, all 9 characters. I extract on 19 planets. My Dust characters are worthless to me and my corp.
Any plans on PvE for making Isk, so us carebears can afford PvP? Or even just do PvE because we are carebears? Economics fixed.
Time to kill...that statement revealed that you should have no say in this games balance. Yes, I hear "why won't this guy die" on comms sometimes. He won't die, because he has a good tank. He spent Isk and skill points to get it. Before one of us puts the other out of his misery? You make it sound like you are balancing around a 1v1, and saying it should be over quickly regardless classes or fits?
I will second the saddened sentiment. |
Shairf
Edimmu Warfighters Gallente Federation
0
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Posted - 2014.01.16 23:28:00 -
[62] - Quote
Jadd Hatchen wrote:KA24DERT wrote:You heard it here first folks: Moving/Jumping around to avoid enemy fire is an exploit. Nice try at trolling... He's saying that moving/jumping around in such a way as to "dodge bullets" Chun Lee style from Remo Williiams: The Adventure Continues ( http://www.imdb.com/title/tt0089901/?ref_=nv_sr_1) is NOT the feel they are looking for in this scifi based FPS game.
Ok, sorry. I thought the same thing, and it made the lead game designer sound like he has never played a FPS. When in fact they are just fixing a hit box issue? |
Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
164
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Posted - 2014.01.17 22:03:00 -
[63] - Quote
This interview upsets me as it shows that ccp is disconecting from the players. This stance on TTK just proves our discussions in the forums as well as lack of blue posts proves as much. Add into account that the commando and probally assault bonuses will make TTK that much shorter is proof that ccp is acting like other corporations and ignoring its fan base. To start off, to help with TTK, most weapons dps should be universal. Let's say a TTK 1.5-2.5 secs to kill. Alpha damage wepons are excluded, as either you have to close a huge gap while being fired upon, or like the sniper, have to line up the shot from great distance to apply damage. Also their is the balance issue of ammo held and ammo per magazine. Ammo pools should all be equal (lights vs lights, sidearms vs sidearms) allowing players to be able to do the same ammount of damage if they spend all available ammo. Each magazine should provide the same amount of kills if all rounds hit. |
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
260
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Posted - 2014.01.19 03:57:00 -
[64] - Quote
Soraya Xel wrote:CCP Remnant: This game isn't going anywhere unless corp UI, and especially alliance management, doesn't get a massive priority bump. It's absolutely crucial. Corps and alliances are what make people want to log into this game and not some other less buggy FPS. Fight the good fight i have three threads floating around for alliance improvements and id settle for an alliance section in the forums lol. https://forums.dust514.com/default.aspx?g=posts&t=135330&find=unread
Director:
Diplomat
Search DL514 to apply, include some character details
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Text Grant
Death Firm. Canis Eliminatus Operatives
318
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Posted - 2014.01.19 18:19:00 -
[65] - Quote
Jadd Hatchen wrote:You were asked: Quote:7. Are you planning to create anything to relieve proto stomping? A game mode with only militia and basic gear? by Text Grant, Death Firm., DUST 514 Forums To which you responed: Quote:New Eden is a harsh place, but I donGÇÖt think anyone ever intended it to be this harsh. J Incentives for using lower tier gear and improvements to the underlying matchmaking system and the options it provides will create a more balanced, fun battlefield.
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Emo Skellington
The Neutral Zone
0
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Posted - 2014.01.24 11:43:00 -
[66] - Quote
I have a couple things I would like to say and ask. 1) Is 1.8 going to even out the tanks? I ask this because even thought the tank is a tank one-two men should be able to take it on with an Anti vehicle class. It should not take 3 swarm launchers or2-3 forge gunners. You may need to up the AV damage and same with forge gun and swarm launcher, remember these guns are specific to take on vehicles and deliver devastating blows. 2) Are heavies going to become how they should? Personally I believe a heavy should not be able to be taken 1 v 1 by someone unless that some one has a shotgun or a proto weapon or another heavy. Heavies job descriptions are in the name, they should be buffed but not too much. 3) What are some of the new classes coming in 1.8? 4) finally, is there really going to be a respect? if so when and for what?
One of my thoughts were also this, and I have heard a lot of people talk about this, where there is an infantry mode only. The talk is that they ,CCP, should create a game mode with no vehicles in it minus the LAV's for transportation. But I think that this mode would be really nice to relieve some of the rage when the enemy team spawns 3-5 tanks. Mentioning spawning tanks, there should be a limit to how many tanks allowed by one team inside of the actual vehicle quota.
Thank you |
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