Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
293
|
Posted - 2014.01.05 06:01:00 -
[1] - Quote
Kevall Longstride wrote:The problem is that a heavy can taken down with less than a clip. A scout with a pistol headshot. An assault with a single shotgun hit.
There are a multitude of threads, player accounts, videos, blogs and podcasts all saying that TTK is the number one problem. The fact that a fix is not here is now no longer looking like an oversight on CCP's part, rather an inability to actually know what to do about it.
As it stands, right now, TTK is such a problem that I can not in all conscience recommend this game to new players. I'm struggling with 21m SP to stay competitive. What chance have they got?
Agreed .
These notes and the fact that people just don't or can not understand that the CR and the RR are OP . I don't think frequency has anything to do with that and it might be tied into the TTK and the Robo Aim Assist issues but for all intensive purposes the SR , RR and the CR are indeed OP .
Case in point , the fact the no one uses anything other than AR's and you rarely see people even using their side arms .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
|
Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
293
|
Posted - 2014.01.05 06:11:00 -
[2] - Quote
ROEG X wrote:Reading that interview saddens me because strafing was fun it showed a players gun game by out dancing and shooting your opponent. I thought it was fun to do battle like that. I did like that Gavin talked about shield and armor regen by making the dropsuits better effective in battle. I love tactics and the ability to use skill being the underdog as well as feeling powerful when using highly technological suits and weapons to fight even more effective in battle. At the end of the day Dust 514 should be a shooter that challenges gamers to think versus just going out in battle spraying and praying. Out strafing your opponent was fun and if you had great gun game it was deadly. So I do hope CCP designs the game to focus on the gamers ability to shoot and move tactically with implementing using the dropsuit,weapons and vehicle technologies available to create your ideal deadly mercenary.
You have to admit that strafing constitute a no skill move and cheapens the game the same as bunny hopping . I mean , how hard is it to not aim , knowing that you have the Robo Aim Assist helping you , which constitutes as a double non effort incident and is actually resigned for non skilled kids who run and gun . No skill and not interesting and actually an easy way out . That's not a real gun fight and leads one to rarely miss , even when the opponent is jumping or running up a hill while shooting , where if the game was actual based , you would have to consider and adjust your sight line to compensate for changes in trajectory and inclination effects .
Many people use these cheap tactic's and actually it's not even a tactic because a tactic requires skill and strafing in Dust 514 is a skill less tool , like people say that the pre 1.7 swarms were skill less , this in fact is true about strafing where the swarms required skill .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
|