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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Frame
C C P C C P Alliance
1877
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Posted - 2013.12.10 13:05:00 -
[1] - Quote
Hello everyone!
To coincide with the launch of Uprising 1.7, we fielded questions across numerous channels from the Community. Meet Senior Game Designer Gavin Frankle -- aka CCP Remnant -- as he tackles your questions regarding the future of DUST 514, game balance and more.
Note: These interview questions have been answered by CCP Remnant as CCP FlyingScotsman no longer works at CCP.
Hope you enjoy this interview with CCP Remnant!
CCP Frame
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fawkuima juggalo
Eternal Beings
223
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Posted - 2013.12.10 13:19:00 -
[2] - Quote
LOVE ME!
Dropship auto leveling and THE SOLUTION
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
206
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Posted - 2013.12.10 13:21:00 -
[3] - Quote
Thanks for the interview responses. Good news all round it seems. I admit I had to look up the word versimilitude. :) |
Robert JD Niewiadomski
NULLIMPEX INC
724
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Posted - 2013.12.10 13:30:00 -
[4] - Quote
What was CCP FlyingScotsman responsible for in regard of DUST 514?
F.E.A.R. stands for False Expectations Assumed Real
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Vrain Matari
ZionTCD Public Disorder.
1340
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Posted - 2013.12.10 13:58:00 -
[5] - Quote
I'm feeling very comfortable with the prioritization that Remnant's answers are indicating.
Scout love, TTK adjustment, completing the racial lineups, low tier incentives to support the NPE, matchmaking and options?, equipment spam/fitting/bonuses, and the SDE are all right on the money in terms of top priorities, and all seem to be reasonably well-developed based on the details the Remnant was able to share.
The consideration that's been given to an interactive storyline-based intro/tutorial surprised me tbh - didn't see that coming, although it is a good idea.
I'm loving 1.7 all round, but i've got this feeling that 1.8 or 1.9 is going to be some kind of coming-of-age for DUST.
P.S. Thanks to Blowout and Remnant for the feedback and communication. It's always appreciated!
I support SP rollover.
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CCP Blowout
C C P C C P Alliance
69
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Posted - 2013.12.10 14:06:00 -
[6] - Quote
Thanks for the positive feedback - it's encouraging, and I think this format works well as a means to get your questions answered by people who might not have the bandwidth for a full AMA or live chat to answer questions.
Look for more in the future! |
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HowDidThatTaste
Ancient Exiles. Renegade Alliance
4140
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Posted - 2013.12.10 14:36:00 -
[7] - Quote
Any thoughts or statements to the future of the Heavy with TTK not going to change the heavy needs a huge buff in HP. A smaller hit box so AA doesn't destroy us slow moving dinosaurs.
The HMG range has to be increased to complete with AR's
Our are we to take from the lack of communication in this post that Heavies are working as intended? |
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CCP Blowout
C C P C C P Alliance
72
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Posted - 2013.12.10 14:45:00 -
[8] - Quote
HowDidThatTaste wrote:Any thoughts or statements to the future of the Heavy with TTK not going to change the heavy needs a huge buff in HP. A smaller hit box so AA doesn't destroy us slow moving dinosaurs.
The HMG range has to be increased to complete with AR's
Our are we to take from the lack of communication in this post that Heavies are working as intended?
Sorry - I don't really understand what you are asking. What post do you feel has a lack of communication?
Do you have a specific question I can perhaps take to Remnant to clarify (no promises though - this is just a maybe)? |
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IgniteableAura
Pro Hic Immortalis
388
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Posted - 2013.12.10 14:47:00 -
[9] - Quote
Robert JD Niewiadomski wrote:What was CCP FlyingScotsman responsible for in regard of DUST 514? Game Design Director
I wish more questions would have been answered, but its a great start
PHI Recruitment
or PHIsh Tank in game
Twitch
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
208
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Posted - 2013.12.10 14:51:00 -
[10] - Quote
I like the interview overall and it answers a lot of concerns that the community has. I especially like the fact that all the other racial variants are finally going to be added to the game soonGäó. Verisimilitude IS very important in that aspect. I agree that the fitting screen needs to show the players what effect their skills have on the setup, since many do not fully understand that aspect of their choices and thus assume that the other suits kicking their assess is due to something else when it was bad choices in fitting optimization on their part that caused it. I like the direction you are finally going in for the Scouts and that Scouts will NOT be the only type of suit able to fit a cloaking device. I also like that you are finally releasing the SDE so we can see for ourselves what the full stats are for all items in the game.
Now for the other half, the not so liked about the interview: Along with the idea of fixing the fitting screen to show all effects and combined with the fact that you'll be releasing the SDE, why not update all the in game information stats to show the hidden stats now? We know that vehicles and suits have specific resists to specific things. Why not show those so we can utilize stuff to their full potential?
You were asked:
Quote:7. Are you planning to create anything to relieve proto stomping? A game mode with only militia and basic gear? by Text Grant, Death Firm., DUST 514 Forums
To which you responed:
Quote:New Eden is a harsh place, but I donGÇÖt think anyone ever intended it to be this harsh. J Incentives for using lower tier gear and improvements to the underlying matchmaking system and the options it provides will create a more balanced, fun battlefield.
Even without the typo, it's pretty obvious that you didn't answer the question really, and only stated a "possible" solution that you may or may not utilize. It seems that this is still something being discussed and worked on by the devs and no real answer and solution has been decided upon yet. I'll understand if you cannot elaborate further as this sort of stuff IS difficult to solve.
I don't completely like your solution for equipment spamming in matches. On the one hand I like the fact that you will be making equipment the domain of the logistics and other specialized suits. I don't like that the underlying problem is still there - lag. This solution of yours, however, does elegantly nudge players in the right direction and makes them have to choose between being a combat-logi or an equipment-logi. Both valid choices, but now a choice rather than being able to do both.
Still no answer to the respecs or AUR for respecs questions... ;)
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ChromeBreaker
SVER True Blood Public Disorder.
1486
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Posted - 2013.12.10 14:53:00 -
[11] - Quote
Needs a graph... or a picture....
Scout love yay \o/
The answer is "ForgeGun"... doesnt matter what the question is...
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Soraya Xel
The Corporate Raiders Top Men.
776
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Posted - 2013.12.10 15:12:00 -
[12] - Quote
CCP Remnant: This game isn't going anywhere unless corp UI, and especially alliance management, doesn't get a massive priority bump. It's absolutely crucial. Corps and alliances are what make people want to log into this game and not some other less buggy FPS.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
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HowDidThatTaste
Ancient Exiles. Renegade Alliance
4140
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Posted - 2013.12.10 15:12:00 -
[13] - Quote
CCP Blowout wrote:HowDidThatTaste wrote:Any thoughts or statements to the future of the Heavy with TTK not going to change the heavy needs a huge buff in HP. A smaller hit box so AA doesn't destroy us slow moving dinosaurs.
The HMG range has to be increased to complete with AR's
Our are we to take from the lack of communication in this post that Heavies are working as intended? Sorry - I don't really understand what you are asking. What post do you feel has a lack of communication? Do you have a specific question I can perhaps take to Remnant to clarify (no promises though - this is just a maybe)?
Maybe a statement about the future of the heavy suit similar to the scout suit statement.
The heavy suit has been regulated to standing in hallways because the TTK has made the extra HP we carry so negligible it doesn't matter, and the fact that we are slow we can not run away from the lock on mechanism of the AA adding the fact that we have a huge hitbox it makes the heavy suit a hindrance. Now take into consideration that the HMG is supposed to be so powerful that we need this big slow suit to be able to wield it yet we are outranged by every rifle in the game by a huge amount. This making the Heavy/HMG suit only really viable in a tight hallway or as a hop and popper from an LAV.
So after months of posting questions on the forums and sending in tickets showing the faults of this suit and weapon my question is since there seems to be no talk about the Heavy suit or HMG being "fixed" I am wondering if this is because you guys consider the suit to be working as intended?
Because the description of the heavy suit and the reality of it are two very different things. And with the the increase in TTK and the extreme range of assault rifles the HMG/Heavy hardly has a place on the battlefield. Certainly not like it did in previous builds and even before the TTK increased.
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steadyhand amarr
Scions of Athra
2071
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Posted - 2013.12.10 15:33:00 -
[14] - Quote
Ok im proud of myself for not out right fliping out on the ttk issue.
A. Its clear ccp has shifted to target BF4 /cod fans
B. Disagree on enjoyment value of long ttk BUT
He acknowlages its a fine line and work needs to be done but this news is gunna **** people and goes to show ccp does not really care about our feedback, only stuff that fits in their line of thought.
Im very pissed off on the news of ttk bbuutt iv not got my hands on this build sadly though most are vets shall be leaving us :-(
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Jacques Cayton II
Providence Guard Templis Dragonaors
231
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Posted - 2013.12.10 16:04:00 -
[15] - Quote
CCP Blowout wrote:HowDidThatTaste wrote:Any thoughts or statements to the future of the Heavy with TTK not going to change the heavy needs a huge buff in HP. A smaller hit box so AA doesn't destroy us slow moving dinosaurs.
The HMG range has to be increased to complete with AR's
Our are we to take from the lack of communication in this post that Heavies are working as intended? Sorry - I don't really understand what you are asking. What post do you feel has a lack of communication? Do you have a specific question I can perhaps take to Remnant to clarify (no promises though - this is just a maybe)? Wow you literally answered him with a question which means heavies aren't getting fixed Yay medium frames will rule 4ever. CCP you need to fix heavies they are not feared they are lolz
We fight for the future of the State not our
personal goals
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KA24DERT
TeamPlayers Negative-Feedback
277
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Posted - 2013.12.10 16:04:00 -
[16] - Quote
You heard it here first folks: Moving/Jumping around to avoid enemy fire is an exploit. |
IraqiFriendshipExplosive
Edimmu Warfighters Gallente Federation
24
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Posted - 2013.12.10 16:10:00 -
[17] - Quote
I have to be honest, as my main is a semi-permanant scouter I am VERY stoked for the cloaking mechanic and the way you described it!
CCP I hope 1.7 will make me happy too, you will have +1 customer again from me :)
BTW CCP - while I wont say that HMG is in a perfect state, too many people try and use it in the totally wrong situations. The last time I played as a heavy, in tight spaces even with just basic or advanced stuff I was tearing apart people in close spaces.
I think too many people are trying to use it at medium ranges where it really isn't that great. Having said that, get your crouch on with that burst and you CAN do reasonable damage at medium ranges I found - however this was a few months back now.
I really need to go try out the new update patch. |
Disturbingly Bored
The Strontium Asylum
1231
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Posted - 2013.12.10 16:17:00 -
[18] - Quote
CCP Blowout wrote:Sorry - I don't really understand what you are asking. What post do you feel has a lack of communication?
Do you have a specific question I can perhaps take to Remnant to clarify (no promises though - this is just a maybe)?
How about this:
Judging by the complete lack of references to the Heavy class, can we assume that new heavy suits or weapons will NOT be coming within the next two months?
Other that ignoring the heavy class, great dev blog. (Seriously, I mean it.)
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûôGûôGûæGûæGûæGûæGûæGûæGûæGûæpÇùForum Warrior LV 1 (NEXT: 200/1000XP)
¯Gò¦pÇôpÇù
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
208
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Posted - 2013.12.10 16:19:00 -
[19] - Quote
HowDidThatTaste wrote:CCP Blowout wrote:HowDidThatTaste wrote:Any thoughts or statements to the future of the Heavy with TTK not going to change the heavy needs a huge buff in HP. A smaller hit box so AA doesn't destroy us slow moving dinosaurs.
The HMG range has to be increased to complete with AR's
Our are we to take from the lack of communication in this post that Heavies are working as intended? Sorry - I don't really understand what you are asking. What post do you feel has a lack of communication? Do you have a specific question I can perhaps take to Remnant to clarify (no promises though - this is just a maybe)? Maybe a statement about the future of the heavy suit similar to the scout suit statement. The heavy suit has been regulated to standing in hallways because the TTK has made the extra HP we carry so negligible it doesn't matter, and the fact that we are slow we can not run away from the lock on mechanism of the AA adding the fact that we have a huge hitbox it makes the heavy suit a hindrance. Now take into consideration that the HMG is supposed to be so powerful that we need this big slow suit to be able to wield it yet we are outranged by every rifle in the game by a huge amount. This making the Heavy/HMG suit only really viable in a tight hallway (which i can say from experience i do three times better with a scrambler rifle and a logi suit) or as a hop and popper from an LAV. So after months of posting questions on the forums and sending in tickets showing the faults of this suit and weapon my question is since there seems to be no talk about the Heavy suit or HMG being "fixed" I am wondering if this is because you guys consider the suit to be working as intended? Because the description of the heavy suit and the reality of it are two very different things. And with the the increase in TTK and the extreme range of assault rifles the HMG/Heavy hardly has a place on the battlefield. Certainly not like it did in previous builds and even before the TTK increased.
Howdid..., I think the answer you were looking for was hidden away in this answer:
Quote:For a start, we need to complete our set of racially aligned gear (for example, finishing out the remaining dropsuits and weapons). This is important, not only for verisimilitude, but for gameplay balance. Beyond that, weGÇÖre going to be focusing on discrete, significant improvements to individual features that will be announced in the near future.
By saying that he's also implying that there were first off be 6 more heavy suits on the immediate horizon (right now we have Amarr heavy and Amarr Commando - we are still missing Minmatar heavy, Minmatar Commando, Caldari heavy, Cladari Commando, Gallente heavy, and Gallente Commando). It also implies at lease 2 more heavy weapon choices (right now we only have HMG - Minmatar and Forge Gun - Caldari; we are missing some kinda heavy laser - Amarr and some sort of heavy blaster - Gallente). By fully fleshing out the "verisimilitude" of the 4 races, then you will effectively get the much needed love that the heavy suits are due.
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
209
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Posted - 2013.12.10 16:23:00 -
[20] - Quote
KA24DERT wrote:You heard it here first folks: Moving/Jumping around to avoid enemy fire is an exploit.
Nice try at trolling... He's saying that moving/jumping around in such a way as to "dodge bullets" Chun Lee style from Remo Williiams: The Adventure Continues (http://www.imdb.com/title/tt0089901/?ref_=nv_sr_1) is NOT the feel they are looking for in this scifi based FPS game. |
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Kevall Longstride
DUST University Ivy League
724
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Posted - 2013.12.10 16:41:00 -
[21] - Quote
Well, three of the ten questions were mine so I can't really complain....
But I will.
Corp UI is really needing some more love. Did you see the response that getting mark as read and delete got? It may not seem like a priority as say, having the full racial suits, but making a corp easier and more fun to run is how this community grows.
TTK. Again its understandable given that the full suits are not here and the inevitable rebalance that comes with it, that you may not want to address it till then. But some some simple short term fix such as increasing the damage resists of shields and armour by 20% or an across the game DPS reduction of 15% would be worth trying.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Mordecai Sanguine
What The French
192
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Posted - 2013.12.10 16:57:00 -
[22] - Quote
Kevall Longstride wrote:Well, three of the ten questions were mine so I can't really complain....
But I will.
Corp UI is really needing some more love. Did you see the response that getting mark as read and delete got? It may not seem like a priority as say, having the full racial suits, but making a corp easier and more fun to run is how this community grows.
TTK. Again its understandable given that the full suits are not here and the inevitable rebalance that comes with it, that you may not want to address it till then. But some some simple short term fix such as increasing the damage resists of shields and armour by 20% or an across the game DPS reduction of 15% would be worth trying.
The problem with TTK is ONLY with weapons that was "buffed" by the Hit detection.
Try killing someone with Flaylock / Mass drivers / Snipers / Scrambler pistol. It takes the same time than before.
If you nerf EVERYTHING at the same degree then weapons will still be unbalanced.
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Brush Master
HavoK Core RISE of LEGION
993
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Posted - 2013.12.10 17:09:00 -
[23] - Quote
Kevall Longstride wrote:Well, three of the ten questions were mine so I can't really complain....
But I will.
Corp UI is really needing some more love. Did you see the response that getting mark as read and delete got? It may not seem like a priority as say, having the full racial suits, but making a corp easier and more fun to run is how this community grows.
TTK. Again its understandable given that the full suits are not here and the inevitable rebalance that comes with it, that you may not want to address it till then. But some some simple short term fix such as increasing the damage resists of shields and armour by 20% or an across the game DPS reduction of 15% would be worth trying.
Agreed, need those social features, this is no AAA shooter so it need to make up for it in content and community.
As far as TTK, reduce damage across the board for light weapons and give the assault suit buffs to damage so you dont see logis running proto AR/RR etc
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
211
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Posted - 2013.12.10 17:12:00 -
[24] - Quote
Mordecai Sanguine wrote:The problem with TTK is ONLY with weapons that was "buffed" by the Hit detection.
Try killing someone with Flaylock / Mass drivers / Snipers / Scrambler pistol. It takes the same time than before.
If you nerf EVERYTHING at the same degree then weapons will still be unbalanced.
I think you are looking at the issue from the incorrect perspective. The TTK before the "buff" by hit detection was incorrect. There was a lot of jumping around to avoid explosions and other silliness in the game. To fix that issue, as well as hit detection not working to begin with, they fixed the hit detections and found less silliness to result in the game. They had already rebalanced the other weapons you named like flaylocks and mass drivers by either decreasing their damage or their area of effect. Hit detection was the final part of the overall fix. Flaylocks, mass drivers, scrambler pistols, etc are still viable weapons, they just get used differently than the ARs and other assault style weapons. Due to their inherent learning curves, not being part of newbie setups (and thus free), requiring some thought to skill into and use, etc. all the non-AR weapons are going to be less utilized and thus seen as OP as more and more people use them solely. It's not that they are OP, but that they are just over used by comparison.
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Kevall Longstride
DUST University Ivy League
725
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Posted - 2013.12.10 17:59:00 -
[25] - Quote
The problem is that a heavy can taken down with less than a clip. A scout with a pistol headshot. An assault with a single shotgun hit.
There are a multitude of threads, player accounts, videos, blogs and podcasts all saying that TTK is the number one problem. The fact that a fix is not here is now no longer looking like an oversight on CCP's part, rather an inability to actually know what to do about it.
As it stands, right now, TTK is such a problem that I can not in all conscience recommend this game to new players. I'm struggling with 21m SP to stay competitive. What chance have they got?
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Musta Tornius
Turalyon 514 Turalyon Alliance
679
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Posted - 2013.12.10 18:53:00 -
[26] - Quote
As for the final question, follow the link in my signature to see how the SDE has already been put to good use for the community!
Dust514 Weapon Range & Information
Team Fairy DUST
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nor asha
Turbo Bros inc.
70
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Posted - 2013.12.10 20:17:00 -
[27] - Quote
remove the 10% damage buff allready .... 10% longer TTK wouldn't make dropping people that much longer... |
nor asha
Turbo Bros inc.
71
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Posted - 2013.12.10 20:28:00 -
[28] - Quote
I've been here since Skrimish 1.0 and I give you guys a lot of ****.
but
Quote:but I do believe that the second-to-second combat in DUST is more enjoyable than itGÇÖs ever been.
Yes, this is true. When there is no lag *I don't get lag very often* shooting someone feels right. Back when scouts were faster it was impossible to hit them and everyone on the forum blamed hit detection.
I agree that the game is in the best state it has ever been in regard to getting your shots to land. I'm glad to see you guys know TTK is too short now. |
FarQue FromAfar
Hellstorm Inc League of Infamy
1
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Posted - 2013.12.10 20:33:00 -
[29] - Quote
CCP Blowout wrote:Thanks for the positive feedback - it's encouraging, and I think this format works well as a means to get your questions answered by people who might not have the bandwidth for a full AMA or live chat to answer questions.
Look for more in the future!
1. HMG The HMG should have more range and more damage than a SMG... HMG has 4 inch bullets and a rotating barrel and most assault suits can out shoot a heavy with a militia SMG, I mean come on...
2. Aim assist??? Most will not complain about it, but with hit detection better, there is no need for an aim assist.
3. Weapons/Dropsuits that say things like " Increased zoom fidelity " , or " Millions of tiny eyes to cammo, ECT.... " need to be re-written to describe it accurately.
4. SCOUT LOVE!!!! We need it. |
God Anpu TheImmortal
The Pyramid Order The Nova Foundry
76
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Posted - 2013.12.10 20:54:00 -
[30] - Quote
Liked the questions and answers here and thanks for for shooting that info with the community. I am an advocate for the heavy class. With all seriousness when will the HMG be balanced with the rest of the weapons and when will we receive our new weapons. It hard to play competitive as a heavy now considering all the changes to weapons damage etc. I read that the scout is getting a make over and they deserve it but the heavy class is almost obsolete due to all the changes. Hardcore Heavies have put as much time in as the rest of dedicated players and we feel like we are not being heard and it almost feels like a waste of time to have played this long all those skill points invested and for what to be a laughing stock. We are no longer feared as anything. We thanks for what has taken place in the past with repair tools and hp buff but that's not the issue . Our weapon the HMG NEEDS SOME SERIOUS ATTENTION AND SOON.
Pyramid Heavy
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