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Slag Emberforge
Immortal Retribution
198
|
Posted - 2013.12.06 14:31:00 -
[1] - Quote
Well guys I've hit a turning point. I've turned aim assist off just to see how much it really means. (This week) And actually it makes such a difference I was quite honestly shocked.
With aim assist: Weapons automatically track at their predefined ranges Initial accuracy is the most important, to get a lock. Firing weapons down range in burst makes them terrifyingly accurate (I'm looking at you AR/SCR) Scouts go down easy mode as the SMG chews them up no problem KBM rapid strafers are almost unkillable KDR 7-10 very common up to high teens on good matches.
Without aim assist: Weapons seem to still snap onto targets initially As targets strafe it is very difficult (maybe heavy specific) to turn at a fast enough rate to keep up Scout dancing makes them easily do at least 1/3 more damage before I kill them. Hip fire AR in CQC is significantly less effective KBM rapid strafers are almost unkillable KDR 2-3 good games up to 5-7
Tl;dr You realize that you were setting up the gun to do most of the work! Literally aim-assist trains users to get their reticle on the enemy player and dodge around while AA does the brunt of the aiming.
Use of AA encourages bad gun game
With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level? |
Slag Emberforge
Immortal Retribution
198
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Posted - 2013.12.06 14:33:00 -
[2] - Quote
Reserved |
4447
Resolution XIII
909
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Posted - 2013.12.06 14:36:00 -
[3] - Quote
If you care so much, turn it off.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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Rahl Draak
Fraternity of St. Venefice Amarr Empire
18
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Posted - 2013.12.06 14:38:00 -
[4] - Quote
Welcome to post-Chromosome. Went from a big boy shooter to the same non competitive garbage like CoD and BF. CCP pretty much sold out to attract the 11 year olds. |
Keri Starlight
0uter.Heaven Proficiency V.
1771
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Posted - 2013.12.06 14:42:00 -
[5] - Quote
I've always said I use aim assist and I support aim assist.
The gun game feels smoother and less frustrating with it.
Aim assist is NOT the problem with AR, they are ridiculous because they have NO recoil! This is a total joke and kills the purpose of more ranged weapons such as burst and tactical rifles. And Laser Rifles.
"I load my gun with love instead of bullets"
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4447
Resolution XIII
909
|
Posted - 2013.12.06 14:45:00 -
[6] - Quote
I don't know how PC gamers can enjoy a FPS sitting up right.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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Rahl Draak
Fraternity of St. Venefice Amarr Empire
18
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Posted - 2013.12.06 14:46:00 -
[7] - Quote
Without aim assist, there is an actual separation of player skill. If you're good, you're good. If you're bad, you're bad. Aim assist, as in every other console FPS, is there to keep and hold bad players, and the young players. More $$. Devs could give two $hits about how fluid their game plays. |
Slag Emberforge
Immortal Retribution
198
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Posted - 2013.12.06 15:04:00 -
[8] - Quote
To be fair is it that linear? Just good and bad?
I understand why AA was added -- the discrepancy between FPS Pros or Vets is so disparate that no one would ever stand a chance.
I'm lead to the conclusion that we need aim assist, but not in it's current form, it should help you adhere to your targets, but not do all of the work for you. |
Slag Emberforge
Immortal Retribution
198
|
Posted - 2013.12.06 15:06:00 -
[9] - Quote
Also for all of you people who like making the video demonstrations, I really think there is an increase in turning speed with AA on.
I don't think this effects scouts, and maybe only medium frames to a very small degree, but for heavies it definitely feels as if on max acceleration I am turning FAR slower than with AA on.
It seems as if AA is forcing my character to turn some speed in addition to my max turn speed when the stick is full tilt. Can anyone confirm this ? |
Roy Ventus
Foxhound Corporation General Tso's Alliance
644
|
Posted - 2013.12.06 15:16:00 -
[10] - Quote
Rahl Draak wrote:Without aim assist, there is an actual separation of player skill. If you're good, you're good. If you're bad, you're bad. Aim assist, as in every other console FPS, is there to keep and hold bad players, and the young players. More $$. Devs could give two $hits about how fluid their game plays.
I could kiss you! AA is just a handicap. If you're good you won't need it. Hip fire is equally deadly. I had to get used to it but it didn't take much.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Slag Emberforge
Immortal Retribution
200
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Posted - 2013.12.06 15:22:00 -
[11] - Quote
I wracked up 5k kills before I even played without AA, it's really a whole different game.
The bit that gets me is AA is so powerful that you never actually get "gun game" with it on. Which leads me to the conclusion that the only way you get good is to turn it off and prepare to die.
Also out of curiosity is gun game truly the only thing that matters? Not wining, teamwork, loadouts, or tactics? If aim assist makes the difference between winning and losing, what incentive do I have to Not use it?
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Rahl Draak
Fraternity of St. Venefice Amarr Empire
20
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Posted - 2013.12.06 15:26:00 -
[12] - Quote
The irony lies in the fact that between Chromosome and now, the player count has gone down. As per the previous post about "gun game"......that is the only true CORE aspect of a First....Person....Shooter. If you can't get that right, the rest is moot. Hence, what Dust is in its current state. Poo.
http://eve-offline.net/?server=dust |
Slag Emberforge
Immortal Retribution
200
|
Posted - 2013.12.06 15:28:00 -
[13] - Quote
But this is not just a FPS, it is a MMOFPS and I think that makes an important differentiation. The playerbase is naturally far more varied than your typical standard "pick this role and spawn" shooter. |
Slag Emberforge
Immortal Retribution
200
|
Posted - 2013.12.06 15:30:00 -
[14] - Quote
How about this -- what mechanism would allow us to draw in new players and train them (hand holding or call it what you will) without letting that mechanism do all the work for them? |
Rahl Draak
Fraternity of St. Venefice Amarr Empire
20
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Posted - 2013.12.06 15:37:00 -
[15] - Quote
It's not an "MMO" yet. That would require a meaningful connection to Eve, which it is not even remotely close to right now. That won't happen as long as Dust continues to morph itself into a typical console shooter that, as previously stated, caters to kids and casuals. Eve's playerbase is a hardcore playerbase, with the exception of a few high-sec carebears who won't even venture into border null-sec for fear of getting ganked. If Dust were to ever have a real impact in Eve, said Eve playerbase would burn Iceland to the ground the moment they found out that any part of system sov was being determined by a 6th grader.
The underlying point of this rant is this: Remove aim assist = removing "Johnny" |
Bethhy
Ancient Exiles. Renegade Alliance
389
|
Posted - 2013.12.06 15:39:00 -
[16] - Quote
Welcome to a big reason why CCP went from over 12k Active player count's in Chromosome to barely over 3.4k players.
No one wanted another CoD and just threw up their hand's and left after going through this argument with AA problems in closed beta.. where they removed it there too.
In a twitch casual FPS game like CoD, where 1 shot headshot deaths are common... And a death is nothing more then a mark on your "epeen" it kinda makes sense to have an AA . Opposed to DUST where you loose real asset's every time you die and For some Aurum items which cost RL cash...
And to have a computer track and do a majority of the aiming for people then make everyone pay for their losses... its such a broken concept that would pisss anyone off.
And for the people telling someone to turn it off?
That's the same argument people make about using the FOTM. No player in DUST want's a singular build that beats 95% of all others. But if you want to stay competitive and with the times, you HAVE too...
Same thing goes for AA, There are a lot more things tied to AA then just a computer tracking system.. It also blow's up hitboxes so your hitting target's that are no where near the sights.
CCP designed a huge portion of their Hit Detection fixes completely around AA and with it off... the HD is still kinda abysmal.
AA has fundamentally changed DUST 514 for the worse and has caused such a Mass exodus of people after CCP just had two prior.
Edit* Worse still is the man hour's that has been spent on Aim assist, With very big problems in DUST that needed more attention. and it's been nothing but a controversial topic from the start you couldn't even get a close to consensus on.
There isn't a feature in DUST 514 that has wasted more time then Aim Assist. and really... for what? |
IraqiFriendshipExplosive
Edimmu Warfighters Gallente Federation
12
|
Posted - 2013.12.06 15:45:00 -
[17] - Quote
Slag Emberforge wrote:Well guys I've hit a turning point. I've turned aim assist off just to see how much it really means. (This week) And actually it makes such a difference I was quite honestly shocked.
With aim assist: Weapons automatically track at their predefined ranges Initial accuracy is the most important, to get a lock. Firing weapons down range in burst makes them terrifyingly accurate (I'm looking at you AR/SCR) Scouts go down easy mode as the SMG chews them up no problem KBM rapid strafers are almost unkillable KDR 7-10 very common up to high teens on good matches.
Without aim assist: Weapons seem to still snap onto targets initially As targets strafe it is very difficult (maybe heavy specific) to turn at a fast enough rate to keep up Scout dancing makes them easily do at least 1/3 more damage before I kill them. Hip fire AR in CQC is significantly less effective KBM rapid strafers are almost unkillable KDR 2-3 good games up to 5-7
Tl;dr You realize that you were setting up the gun to do most of the work! Literally aim-assist trains users to get their reticle on the enemy player and dodge around while AA does the brunt of the aiming.
Use of AA encourages bad gun game
With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level?
As a KB/M player I have no aim assist and would not even use it anyway as AA to me is just an aimbot and I wont see it any other way.
Aside from that the AA changes killed the game for a lot of scouts... and others I'm sure. Its nice of you to be so frank about it.
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Nocturnal Soul
Immortal Retribution
1183
|
Posted - 2013.12.06 15:47:00 -
[18] - Quote
Hmm I'll switch mines off once I get back on.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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IraqiFriendshipExplosive
Edimmu Warfighters Gallente Federation
12
|
Posted - 2013.12.06 15:51:00 -
[19] - Quote
4447 wrote:I don't know how PC gamers can enjoy a FPS sitting up right.
You mean sitting at a desk? Or have I missed your point? I have tried to use a controller to play fps`s and I suck horribly. Granted in a tank or vehicle the control works nice (Apart from mouse aiming tank turrets that's always preferable)
I guess that's what 10-15 years of gaming with a mouse since being a kid does to you. I mean would you use a controller on a windows pc to control the mouse? That's what it feels like for me at least. Having said that the KB/M controls in dust are still way off , another thing that pissed people off I know. |
Rahl Draak
Fraternity of St. Venefice Amarr Empire
24
|
Posted - 2013.12.06 15:52:00 -
[20] - Quote
The Shanghai office has to be a pretty crappy place to work right now. Aim assist is the one major gameplay feature that got overhauled from the ground up after Chromosome, player count takes keeps trailing off like the plane ran out of fuel, and the one giant, pink elephant in the room that no one wants to bring up at meetings.......awwwwwkwaaaaaard |
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IraqiFriendshipExplosive
Edimmu Warfighters Gallente Federation
12
|
Posted - 2013.12.06 15:52:00 -
[21] - Quote
Rahl Draak wrote:Welcome to post-Chromosome. Went from a big boy shooter to the same non competitive garbage like CoD and BF. CCP pretty much sold out to attract the 11 year olds.
And, in all honesty, failed. |
DootDoot
Da Short Buss
113
|
Posted - 2013.12.06 15:56:00 -
[22] - Quote
Aim Assist ruins what made this game addictive in gameplay The gungame....
That's what everyone loved about DUST 514 gameplay. The Gungame
After that the persistent skill system would hook you and other games where pointless to play.. Because playing DUST and improving your character had meaning and other games fell flatt after that.
Now there is no gungame and only a persistent skill system. It's why people get bored extremely quick with DUST right now. |
Jammeh McJam
Robbing The Hood Public Disorder.
49
|
Posted - 2013.12.06 16:04:00 -
[23] - Quote
If aim assist was off then caldari and minmatar would stop with the dual tanking because strafing would work and speed would be useful
"We may be small and disorganized, but we're still gonna rape you" - Intergalactic Super Friends
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Rahl Draak
Fraternity of St. Venefice Amarr Empire
24
|
Posted - 2013.12.06 16:07:00 -
[24] - Quote
Jammeh McJam wrote:If aim assist was off then caldari and minmatar would stop with the dual tanking because strafing would work and speed would be useful
The fact that "dual tanking" is encouraged in Dust should make even a novice Eve player facepalm. So much for "same universe". |
Jammeh McJam
Robbing The Hood Public Disorder.
50
|
Posted - 2013.12.06 16:18:00 -
[25] - Quote
Rahl Draak wrote:Jammeh McJam wrote:If aim assist was off then caldari and minmatar would stop with the dual tanking because strafing would work and speed would be useful The fact that "dual tanking" is encouraged in Dust should make even a novice Eve player facepalm. So much for "same universe".
If aim assist were to go then ppl could play like their race, not just spamming suits with hp
"We may be small and disorganized, but we're still gonna rape you" - Intergalactic Super Friends
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Rahl Draak
Fraternity of St. Venefice Amarr Empire
24
|
Posted - 2013.12.06 16:28:00 -
[26] - Quote
.....nevermind. |
4447
Resolution XIII
911
|
Posted - 2013.12.06 16:36:00 -
[27] - Quote
Jammeh McJam wrote:Rahl Draak wrote:Jammeh McJam wrote:If aim assist was off then caldari and minmatar would stop with the dual tanking because strafing would work and speed would be useful The fact that "dual tanking" is encouraged in Dust should make even a novice Eve player facepalm. So much for "same universe". If aim assist were to go then ppl could play like their race, not just spamming suits with hp
People have always spammed suits with shield and armour, i mean shield.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
|
Soldiersaint
Deepspace Digital
608
|
Posted - 2013.12.06 16:40:00 -
[28] - Quote
Slag Emberforge wrote:Well guys I've hit a turning point. I've turned aim assist off just to see how much it really means. (This week) And actually it makes such a difference I was quite honestly shocked.
With aim assist: Weapons automatically track at their predefined ranges Initial accuracy is the most important, to get a lock. Firing weapons down range in burst makes them terrifyingly accurate (I'm looking at you AR/SCR) Scouts go down easy mode as the SMG chews them up no problem KBM rapid strafers are almost unkillable KDR 7-10 very common up to high teens on good matches.
Without aim assist: Weapons seem to still snap onto targets initially As targets strafe it is very difficult (maybe heavy specific) to turn at a fast enough rate to keep up Scout dancing makes them easily do at least 1/3 more damage before I kill them. Hip fire AR in CQC is significantly less effective KBM rapid strafers are almost unkillable KDR 2-3 good games up to 5-7
Tl;dr You realize that you were setting up the gun to do most of the work! Literally aim-assist trains users to get their reticle on the enemy player and dodge around while AA does the brunt of the aiming.
Use of AA encourages bad gun game
With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level? its a video game stop caring about stuff that doesnt even matter. Gun game? how about you just play the game and stop attacking how other people play. I have never in my life seen so much concern for something that has no importance or value. |
TechMechMeds
Swamp Marines Kleenex Inc.
1580
|
Posted - 2013.12.06 16:43:00 -
[29] - Quote
Slag Emberforge wrote:Well guys I've hit a turning point. I've turned aim assist off just to see how much it really means. (This week) And actually it makes such a difference I was quite honestly shocked.
With aim assist: Weapons automatically track at their predefined ranges Initial accuracy is the most important, to get a lock. Firing weapons down range in burst makes them terrifyingly accurate (I'm looking at you AR/SCR) Scouts go down easy mode as the SMG chews them up no problem KBM rapid strafers are almost unkillable KDR 7-10 very common up to high teens on good matches.
Without aim assist: Weapons seem to still snap onto targets initially As targets strafe it is very difficult (maybe heavy specific) to turn at a fast enough rate to keep up Scout dancing makes them easily do at least 1/3 more damage before I kill them. Hip fire AR in CQC is significantly less effective KBM rapid strafers are almost unkillable KDR 2-3 good games up to 5-7
Tl;dr You realize that you were setting up the gun to do most of the work! Literally aim-assist trains users to get their reticle on the enemy player and dodge around while AA does the brunt of the aiming.
Use of AA encourages bad gun game
With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level?
I never used aa in beta but now I do, after getting my a$$ handed to me by sub par scrubs who turned pro over night, I knew I had to.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Slag Emberforge
Immortal Retribution
202
|
Posted - 2013.12.06 16:44:00 -
[30] - Quote
I understand the KBM was added to appeal to pc gamers/eve players, but without doubt if KBM works properly it is many times easier to use than a DS.
With KBM a very large portion of the playerbase needs AA to be competitive.
It sounds like two problems could be eliminated at once, but I'm sure that would garner just as much rage.
For now I will try leaving it off for another week or so to see how it pans out, but I play pubs, I can't imagine gimping myself in FW by leaving it off. Empirically it would be the equivalent of throwing suits away. |
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Rahl Draak
Fraternity of St. Venefice Amarr Empire
24
|
Posted - 2013.12.06 16:44:00 -
[31] - Quote
I'm pretty sure CCP has attached a "value" on whether or not to pull the plug on Dust should player count keep dropping as it has in the last 9 months. |
TechMechMeds
Swamp Marines Kleenex Inc.
1580
|
Posted - 2013.12.06 16:46:00 -
[32] - Quote
Soldiersaint wrote:Slag Emberforge wrote:Well guys I've hit a turning point. I've turned aim assist off just to see how much it really means. (This week) And actually it makes such a difference I was quite honestly shocked.
With aim assist: Weapons automatically track at their predefined ranges Initial accuracy is the most important, to get a lock. Firing weapons down range in burst makes them terrifyingly accurate (I'm looking at you AR/SCR) Scouts go down easy mode as the SMG chews them up no problem KBM rapid strafers are almost unkillable KDR 7-10 very common up to high teens on good matches.
Without aim assist: Weapons seem to still snap onto targets initially As targets strafe it is very difficult (maybe heavy specific) to turn at a fast enough rate to keep up Scout dancing makes them easily do at least 1/3 more damage before I kill them. Hip fire AR in CQC is significantly less effective KBM rapid strafers are almost unkillable KDR 2-3 good games up to 5-7
Tl;dr You realize that you were setting up the gun to do most of the work! Literally aim-assist trains users to get their reticle on the enemy player and dodge around while AA does the brunt of the aiming.
Use of AA encourages bad gun game
With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level? its a video game stop caring about stuff that doesnt even matter. Gun game? how about you just play the game and stop attacking how other people play. I have never in my life seen so much concern for something that has no importance or value.
Ccp wants our feedback.
"I have never seen so much concern for something that has no importance or value". Yeah thought that when I read your comment.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
|
low genius
The Sound Of Freedom Renegade Alliance
957
|
Posted - 2013.12.06 16:47:00 -
[33] - Quote
I've been turning it on recently to see how the different guns act.
the aa seems stronger on the scrambler rifle than the other weapons. anyone else notice this?
I still think it's a terrible idea to have it turned on. unless you're new and you're trying to get a kill before your clip is empty and you die. |
low genius
The Sound Of Freedom Renegade Alliance
957
|
Posted - 2013.12.06 16:48:00 -
[34] - Quote
Rahl Draak wrote:I'm pretty sure CCP has attached a "value" on whether or not to pull the plug on Dust should player count keep dropping as it has in the last 9 months.
someone hasn't been doing their research. well done spewing bs. |
low genius
The Sound Of Freedom Renegade Alliance
957
|
Posted - 2013.12.06 16:49:00 -
[35] - Quote
Slag Emberforge wrote:I understand the KBM was added to appeal to pc gamers/eve players, but without doubt if KBM works properly it is many times easier to use than a DS.
With KBM a very large portion of the playerbase needs AA to be competitive.
It sounds like two problems could be eliminated at once, but I'm sure that would garner just as much rage.
For now I will try leaving it off for another week or so to see how it pans out, but I play pubs, I can't imagine gimping myself in FW by leaving it off. Empirically it would be the equivalent of throwing suits away.
if you're a bad player, yes.
if you want to be able to take down several enemies before you die, then you leave it off. |
NAV HIV
The Generals General Tso's Alliance
571
|
Posted - 2013.12.06 16:49:00 -
[36] - Quote
Slag Emberforge wrote:Well guys I've hit a turning point. I've turned aim assist off just to see how much it really means. (This week) And actually it makes such a difference I was quite honestly shocked.
With aim assist: Weapons automatically track at their predefined ranges Initial accuracy is the most important, to get a lock. Firing weapons down range in burst makes them terrifyingly accurate (I'm looking at you AR/SCR) Scouts go down easy mode as the SMG chews them up no problem KBM rapid strafers are almost unkillable KDR 7-10 very common up to high teens on good matches.
Without aim assist: Weapons seem to still snap onto targets initially As targets strafe it is very difficult (maybe heavy specific) to turn at a fast enough rate to keep up Scout dancing makes them easily do at least 1/3 more damage before I kill them. Hip fire AR in CQC is significantly less effective KBM rapid strafers are almost unkillable KDR 2-3 good games up to 5-7
Tl;dr You realize that you were setting up the gun to do most of the work! Literally aim-assist trains users to get their reticle on the enemy player and dodge around while AA does the brunt of the aiming.
Use of AA encourages bad gun game
With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level?
Let's see how these so called AR welders do, if CCP turns off aim-assist for a week. LOL |
TechMechMeds
Swamp Marines Kleenex Inc.
1580
|
Posted - 2013.12.06 16:49:00 -
[37] - Quote
Slag Emberforge wrote:I understand the KBM was added to appeal to pc gamers/eve players, but without doubt if KBM works properly it is many times easier to use than a DS.
With KBM a very large portion of the playerbase needs AA to be competitive.
It sounds like two problems could be eliminated at once, but I'm sure that would garner just as much rage.
For now I will try leaving it off for another week or so to see how it pans out, but I play pubs, I can't imagine gimping myself in FW by leaving it off. Empirically it would be the equivalent of throwing suits away.
Be careful, people simply do not understand the huge advantage raw input would give, iv even seen people who have played pc games as long as or longer than me who do not understand this which leads me to think they either suck badly or are trying to protect it.
Pc as in personal computer.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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TechMechMeds
Swamp Marines Kleenex Inc.
1580
|
Posted - 2013.12.06 16:51:00 -
[38] - Quote
NAV HIV wrote:Slag Emberforge wrote:Well guys I've hit a turning point. I've turned aim assist off just to see how much it really means. (This week) And actually it makes such a difference I was quite honestly shocked.
With aim assist: Weapons automatically track at their predefined ranges Initial accuracy is the most important, to get a lock. Firing weapons down range in burst makes them terrifyingly accurate (I'm looking at you AR/SCR) Scouts go down easy mode as the SMG chews them up no problem KBM rapid strafers are almost unkillable KDR 7-10 very common up to high teens on good matches.
Without aim assist: Weapons seem to still snap onto targets initially As targets strafe it is very difficult (maybe heavy specific) to turn at a fast enough rate to keep up Scout dancing makes them easily do at least 1/3 more damage before I kill them. Hip fire AR in CQC is significantly less effective KBM rapid strafers are almost unkillable KDR 2-3 good games up to 5-7
Tl;dr You realize that you were setting up the gun to do most of the work! Literally aim-assist trains users to get their reticle on the enemy player and dodge around while AA does the brunt of the aiming.
Use of AA encourages bad gun game
With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level? Let's see how these so called AR welders do, if CCP turns off aim-assist for a week. LOL
Yes please.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
|
Rahl Draak
Fraternity of St. Venefice Amarr Empire
26
|
Posted - 2013.12.06 16:52:00 -
[39] - Quote
low genius wrote:Rahl Draak wrote:I'm pretty sure CCP has attached a "value" on whether or not to pull the plug on Dust should player count keep dropping as it has in the last 9 months. someone hasn't been doing their research. well done spewing bs.
Spew spew spew http://eve-offline.net/?server=dust (bottom right graph for you "special" types)
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4447
Resolution XIII
911
|
Posted - 2013.12.06 16:53:00 -
[40] - Quote
Rahl Draak wrote:I'm pretty sure CCP has attached a "value" on whether or not to pull the plug on Dust should player count keep dropping as it has in the last 9 months.
This game is still beta and for CCP to pull the plug would be silly.
The game is moving at a slow pace, the problem is CCP have thrown the book away and started from dito.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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NAV HIV
The Generals General Tso's Alliance
571
|
Posted - 2013.12.06 16:56:00 -
[41] - Quote
TechMechMeds wrote:NAV HIV wrote:Slag Emberforge wrote:Well guys I've hit a turning point. I've turned aim assist off just to see how much it really means. (This week) And actually it makes such a difference I was quite honestly shocked.
With aim assist: Weapons automatically track at their predefined ranges Initial accuracy is the most important, to get a lock. Firing weapons down range in burst makes them terrifyingly accurate (I'm looking at you AR/SCR) Scouts go down easy mode as the SMG chews them up no problem KBM rapid strafers are almost unkillable KDR 7-10 very common up to high teens on good matches.
Without aim assist: Weapons seem to still snap onto targets initially As targets strafe it is very difficult (maybe heavy specific) to turn at a fast enough rate to keep up Scout dancing makes them easily do at least 1/3 more damage before I kill them. Hip fire AR in CQC is significantly less effective KBM rapid strafers are almost unkillable KDR 2-3 good games up to 5-7
Tl;dr You realize that you were setting up the gun to do most of the work! Literally aim-assist trains users to get their reticle on the enemy player and dodge around while AA does the brunt of the aiming.
Use of AA encourages bad gun game
With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level? Let's see how these so called AR welders do, if CCP turns off aim-assist for a week. LOL Yes please.
All these random Militia AR sprays taking down proto suits like it's dog food. lol All those heavies running Geks and Duvolles and all those so called runners and gunners (master of AR). Please CCP, take it down for a week. Make it a skilled based shooting for once, just for one week and then they can have the AR back. I'm sure they wont even touch an AR after that. |
DootDoot
Da Short Buss
114
|
Posted - 2013.12.06 17:02:00 -
[42] - Quote
4447 wrote:Rahl Draak wrote:I'm pretty sure CCP has attached a "value" on whether or not to pull the plug on Dust should player count keep dropping as it has in the last 9 months. This game is still beta and for CCP to pull the plug would be silly. The game is moving at a slow pace, the problem is CCP have thrown the book away and started from dito.
DUST 514 officially launched March 14th 2013
March being the 5th month on the 14th day... get it? they thought it witty.
We begged and pleaded for 2 months? to please keep it in beta... I spent hour's making out posts trying to get them to keep it beta.
But then again EVE online was considered a Beta for the first 4 years from all the gaming website and reviewers because it was consistently changing every month or so with massive free additions to the game. |
Rei Shepard
The Rainbow Effect
1281
|
Posted - 2013.12.06 17:03:00 -
[43] - Quote
Slag Emberforge wrote:Well guys I've hit a turning point. I've turned aim assist off just to see how much it really means. (This week) And actually it makes such a difference I was quite honestly shocked.
With aim assist: Weapons automatically track at their predefined ranges Initial accuracy is the most important, to get a lock. Firing weapons down range in burst makes them terrifyingly accurate (I'm looking at you AR/SCR) Scouts go down easy mode as the SMG chews them up no problem KBM rapid strafers are almost unkillable KDR 7-10 very common up to high teens on good matches.
Without aim assist: Weapons seem to still snap onto targets initially As targets strafe it is very difficult (maybe heavy specific) to turn at a fast enough rate to keep up Scout dancing makes them easily do at least 1/3 more damage before I kill them. Hip fire AR in CQC is significantly less effective KBM rapid strafers are almost unkillable KDR 2-3 good games up to 5-7
Tl;dr You realize that you were setting up the gun to do most of the work! Literally aim-assist trains users to get their reticle on the enemy player and dodge around while AA does the brunt of the aiming.
Use of AA encourages bad gun game
With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level?
I dunno i know some DS3 rapid strafers that are almost unkillable aswell and i use a KBM, they do this little left and right, unlike us KBM users who do more circles and bigger movements to get the AA to detach, but each time i see a guy do the quick half step right and left in a 5.00 m/s movement suit, my hit detected craps out and i cannot hit them even with corsshairs aligned over them.
Having said that, i was allot more unkillable before AA was introduced, after AA its like you notice bullets missing you from an opponent as he aims wildly all over the place, then all of a sudden the AA has locked on like a jetfighter and your 7-800 ehp is melted before you can react.
Ive also noticed that when i take the DS3 for a spin, bullets that would miss when i am using KBM are sucked at the target and hit ...HARD...without much input from me...
Now couple this to someone who knows how to shoot in an FPS game and with 3x damage mods, i am down before i can react, ofcourse when i catch someone offguard, they are down aswell before they can react, the diffrence is, i dont have AA nor would i ever want any....
But i do would like to have proper KBM controlls, because if i have to keep competing with an AA ontop of some Skilled DS3 people, idd like to deploy all my skills and not play as if i was a cripple, crippled by those wonderfull KBM controlls we got...
ps: i am already fighting against a loss 50-60% of fine motor controll in my hands due to carpal tunnel, the KBM stuff isnt helping...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
DootDoot
Da Short Buss
114
|
Posted - 2013.12.06 17:15:00 -
[44] - Quote
Rei Shepard wrote:Slag Emberforge wrote:Well guys I've hit a turning point. I've turned aim assist off just to see how much it really means. (This week) And actually it makes such a difference I was quite honestly shocked.
With aim assist: Weapons automatically track at their predefined ranges Initial accuracy is the most important, to get a lock. Firing weapons down range in burst makes them terrifyingly accurate (I'm looking at you AR/SCR) Scouts go down easy mode as the SMG chews them up no problem KBM rapid strafers are almost unkillable KDR 7-10 very common up to high teens on good matches.
Without aim assist: Weapons seem to still snap onto targets initially As targets strafe it is very difficult (maybe heavy specific) to turn at a fast enough rate to keep up Scout dancing makes them easily do at least 1/3 more damage before I kill them. Hip fire AR in CQC is significantly less effective KBM rapid strafers are almost unkillable KDR 2-3 good games up to 5-7
Tl;dr You realize that you were setting up the gun to do most of the work! Literally aim-assist trains users to get their reticle on the enemy player and dodge around while AA does the brunt of the aiming.
Use of AA encourages bad gun game
With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level? I dunno i know some DS3 rapid strafers that are almost unkillable aswell and i use a KBM, they do this little left and right, unlike us KBM users who do more circles and bigger movements to get the AA to detach, but each time i see a guy do the quick half step right and left in a 5.00 m/s movement suit, my hit detected craps out and i cannot hit them even with corsshairs aligned over them. Having said that, i was allot more unkillable before AA was introduced, after AA its like you notice bullets missing you from an opponent as he aims wildly all over the place, then all of a sudden the AA has locked on like a jetfighter and your 7-800 ehp is melted before you can react. Ive also noticed that when i take the DS3 for a spin, bullets that would miss when i am using KBM are sucked at the target and hit ...HARD...without much input from me... Now couple this to someone who knows how to shoot in an FPS game and with 3x damage mods, i am down before i can react, ofcourse when i catch someone offguard, they are down aswell before they can react, the diffrence is, i dont have AA nor would i ever want any.... But i do would like to have proper KBM controlls, because if i have to keep competing with an AA ontop of some Skilled DS3 people, idd like to deploy all my skills and not play as if i was a cripple, crippled by those wonderfull KBM controlls we got... ps: i am already fighting against a loss 50-60% of fine motor controll in my hands due to carpal tunnel, the KBM stuff isnt helping...
It's called stutter stepping.
Every competitive DS3 or gamepad user has to learn this. Aiming is one skill, stutter stepping is another and a hard skill to get down... But even harder is to mix aiming with stutter stepping...
And no KBM FPS player for several years even knows how to deal with it until they play DUST for a while. It was an amazing phenomenon to see KBM players utterly frustrated they couldn't hit well in CQC vs a DS3 user when assumptions say they should have an advantage. It's largely what kept the leaderboards and top players in DUST DS3 users.
In Chromosome it had amazing KBM control and feel, and DS3 still reigned king on the leaderboards and Corporation Battles. Ever since Uprising and the official Launch of DUST 514 in March 14, 2013. The KBM control's are just an overlay, So it isn't a Mouse it's a Mouse emulating a Joystick.
Aim Assist in DUST 514 regardless of MKB. doesn't belong.. and is one of the worst way's to balance the two different control's... It does more harm then good. |
Aria Gomes
Death by Disassociation Zero-Day
170
|
Posted - 2013.12.06 17:18:00 -
[45] - Quote
I've hated that AA for the longest time. I like moving the gun myself. If I didn't hit that guy/girl enough to kill him/her then good. I'll aim better next time. |
Dexter307
The Unholy Legion Of DarkStar
645
|
Posted - 2013.12.06 17:22:00 -
[46] - Quote
You can remove AA when you remove KB/M |
DootDoot
Da Short Buss
116
|
Posted - 2013.12.06 17:29:00 -
[47] - Quote
Dexter307 wrote:You can remove AA when you remove KB/M
You don't think having a bunch of Aim assisted people barely aiming to kill you... not even having to try to aim better when you move at all..
And that's better for you? and someone with their own ability and Mouse is worse for you?
At some point you gotta look at this objectively. |
low genius
The Sound Of Freedom Renegade Alliance
957
|
Posted - 2013.12.06 17:33:00 -
[48] - Quote
NAV HIV wrote:Slag Emberforge wrote:Well guys I've hit a turning point. I've turned aim assist off just to see how much it really means. (This week) And actually it makes such a difference I was quite honestly shocked.
With aim assist: Weapons automatically track at their predefined ranges Initial accuracy is the most important, to get a lock. Firing weapons down range in burst makes them terrifyingly accurate (I'm looking at you AR/SCR) Scouts go down easy mode as the SMG chews them up no problem KBM rapid strafers are almost unkillable KDR 7-10 very common up to high teens on good matches.
Without aim assist: Weapons seem to still snap onto targets initially As targets strafe it is very difficult (maybe heavy specific) to turn at a fast enough rate to keep up Scout dancing makes them easily do at least 1/3 more damage before I kill them. Hip fire AR in CQC is significantly less effective KBM rapid strafers are almost unkillable KDR 2-3 good games up to 5-7
Tl;dr You realize that you were setting up the gun to do most of the work! Literally aim-assist trains users to get their reticle on the enemy player and dodge around while AA does the brunt of the aiming.
Use of AA encourages bad gun game
With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level? Let's see how these so called AR welders do, if CCP turns off aim-assist for a week. LOL
you know aa is new to dust right? we went 7 or 8 months before it was introduced.
it didn't change anything about the ar. |
Rei Shepard
The Rainbow Effect
1282
|
Posted - 2013.12.06 17:40:00 -
[49] - Quote
DootDoot wrote:Dexter307 wrote:You can remove AA when you remove KB/M You don't think having a bunch of Aim assisted people barely aiming to kill you... not even having to try to aim better when you move at all.. And that's better for you? and someone with their own ability and Mouse is worse for you? At some point you gotta look at this objectively.
First time ive actually heard of stutter stepping, gotta look that stuff up, its noticeble when its always the same people that you can't seem to hit.
I know that its a virtual overlay, i was one of the people who figured that out at the start of uprising, but i like your view on the subject, most DS3 users don't want to get better at Aiming, but at the same time they want to be competetive with KBM players that have worked at getting better for most of their FPS careers, and in my case i caught Carpal tunnel and lost roughly 50% of what i had compared to my Counterstrike Days, i even had to quit because of it for many years...at some point to play 15 minutes i had to put my hands in ice cold water for 5 minutes....that was well the moment i had to move on...and it was already too late to prevent nerve damage.
I don't get people who don't want to get better themselves, on PC, people grab to Hacks to able to compete, i dont understand them...what is so fun to have something playing the game for you...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3989
|
Posted - 2013.12.06 17:44:00 -
[50] - Quote
Rahl Draak wrote:Welcome to post-Chromosome. Went from a big boy shooter to the same non competitive garbage like CoD and BF. CCP pretty much sold out to attract the 11 year olds. So now Dust is suddenly previously superior to every other game on the market just because it didn't have aim assist, when at the time you were all shitting on it then the same way you are now?
I think people just need something to ***** about.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
|
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
435
|
Posted - 2013.12.06 17:46:00 -
[51] - Quote
Slag Emberforge wrote:
With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level?
A better question would be, how many people would stay playing this game if there was no aim assist?
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
|
Dexter307
The Unholy Legion Of DarkStar
645
|
Posted - 2013.12.06 17:49:00 -
[52] - Quote
DootDoot wrote:Dexter307 wrote:You can remove AA when you remove KB/M You don't think having a bunch of Aim assisted people barely aiming to kill you... not even having to try to aim better when you move at all.. And that's better for you? and someone with their own ability and Mouse is worse for you? At some point you gotta look at this objectively. Without AA you are FORCED to by a KB/M to be competitive. Not only that but dust has weak aim assist compared to most console shooters. I use DS3 and I notice very little difference between it on and off unless my target is far away (100M+) |
Rahl Draak
Fraternity of St. Venefice Amarr Empire
32
|
Posted - 2013.12.06 17:49:00 -
[53] - Quote
Remove mouse and keyboard, remove all aim assist, increase ds3 turnspeeds = the only truly competitive shooter in console market. That was simple. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7320
|
Posted - 2013.12.06 17:49:00 -
[54] - Quote
Get over it already AA-whiners. Dust is a console shooter, console shooters have aim assist. The AA in Dust is very subtle compared to that on most mainstream shooters despite having controllers competing with M&KB.
I don't get your obsessions in being being super-1337-hardc0re-no-aim-assist, this isn't MLG.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
|
Rahl Draak
Fraternity of St. Venefice Amarr Empire
32
|
Posted - 2013.12.06 17:51:00 -
[55] - Quote
KAGEHOSHI Horned Wolf wrote:Get over it already AA-whiners. Dust is a console shooter, console shooters have aim assist. The AA in Dust is very subtle compared to that on most mainstream shooters despite having controllers competing with M&KB.
Perhaps you should reference page 1 with the playercount looking like the 1929 market crash. Oh, fine, here:
http://eve-offline.net/?server=dust |
Bethhy
Ancient Exiles. Renegade Alliance
390
|
Posted - 2013.12.06 17:55:00 -
[56] - Quote
Dexter307 wrote:DootDoot wrote:Dexter307 wrote:You can remove AA when you remove KB/M You don't think having a bunch of Aim assisted people barely aiming to kill you... not even having to try to aim better when you move at all.. And that's better for you? and someone with their own ability and Mouse is worse for you? At some point you gotta look at this objectively. Without AA you are FORCED to by a KB/M to be competitive. Not only that but dust has weak aim assist compared to most console shooters. I use DS3 and I notice very little difference between it on and off unless my target is far away (100M+)
Your serious right? because i think i could max out the characters in a forum post naming off players that where DS3 are DS3 was always DS3 and still kicked the **** out of KBM players like it was a joke in Chromosome.
These players couldn't even tell you the difference between KBM and DS3... it didn't matter.. I'll bet many of the players you think are KBM are and have always been DS3 users.
It wasn't like this in chromosome in corporation battles, It wasn't like this in Uprising 1.0 with PC 1.1,1.2,1.3.... So i don't get where you think the only way you could compete was with a KBM because this isn't even remotely true 90% of the players where DS3 and 89% of them couldn't guess 50% accurately what control interface a Merc uses...
Straight up propaganda for a feature that has ruined DUST. |
Bethhy
Ancient Exiles. Renegade Alliance
390
|
Posted - 2013.12.06 18:00:00 -
[57] - Quote
KAGEHOSHI Horned Wolf wrote:Get over it already AA-whiners. Dust is a console shooter, console shooters have aim assist. The AA in Dust is very subtle compared to that on most mainstream shooters despite having controllers competing with M&KB.
I don't get your obsessions in being being super-1337-hardc0re-no-aim-assist, this isn't MLG.
Some console shooters have aim-assist.
Subtle
Clueless much sigh.... |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7320
|
Posted - 2013.12.06 18:02:00 -
[58] - Quote
Rahl Draak wrote:KAGEHOSHI Horned Wolf wrote:Get over it already AA-whiners. Dust is a console shooter, console shooters have aim assist. The AA in Dust is very subtle compared to that on most mainstream shooters despite having controllers competing with M&KB. Perhaps you should reference page 1 with the playercount looking like the 1929 market crash. Oh, fine, here: http://eve-offline.net/?server=dust Out of dozens of factors in the game that change or don't change that might make players leave, absolutely nothing suggests player-count dropped because of specifically AA. Correlation does not imply causation, that's a logical fallacy. The big aim assist changes came 3 months ago with 1.4, and player counts did not start going down faster than usual on 6 month graph, it kept declining at about the same rate.
This is pure BS.
Also your other comment asking for the removal of KB&M is just crazy, its a big part of why a lot of people started playing the game, you would just make player counts go even lower.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
|
Dexter307
The Unholy Legion Of DarkStar
645
|
Posted - 2013.12.06 18:05:00 -
[59] - Quote
Bethhy wrote:Dexter307 wrote:DootDoot wrote:Dexter307 wrote:You can remove AA when you remove KB/M You don't think having a bunch of Aim assisted people barely aiming to kill you... not even having to try to aim better when you move at all.. And that's better for you? and someone with their own ability and Mouse is worse for you? At some point you gotta look at this objectively. Without AA you are FORCED to by a KB/M to be competitive. Not only that but dust has weak aim assist compared to most console shooters. I use DS3 and I notice very little difference between it on and off unless my target is far away (100M+) Your serious right? because i think i could max out the characters in a forum post naming off players that where DS3 are DS3 was always DS3 and still kicked the **** out of KBM players like it was a joke in Chromosome. These players couldn't even tell you the difference between KBM and DS3... it didn't matter.. I'll bet many of the players you think are KBM are and have always been DS3 users. It wasn't like this in chromosome in corporation battles, It wasn't like this in Uprising 1.0 with PC 1.1,1.2,1.3.... So i don't get where you think the only way you could compete was with a KBM because this isn't even remotely true 90% of the players where DS3 and 89% of them couldn't guess 50% accurately what control interface a Merc uses... Straight up propaganda for a feature that has ruined DUST. If you don't like it then leave. No one likes people who whine about things that don't need to change. |
Rahl Draak
Fraternity of St. Venefice Amarr Empire
33
|
Posted - 2013.12.06 18:07:00 -
[60] - Quote
Peak player base of 3500 people, and you're worried about driving it lower. You need help. |
|
Bethhy
Ancient Exiles. Renegade Alliance
390
|
Posted - 2013.12.06 18:10:00 -
[61] - Quote
KAGEHOSHI Horned Wolf wrote:Rahl Draak wrote:KAGEHOSHI Horned Wolf wrote:Get over it already AA-whiners. Dust is a console shooter, console shooters have aim assist. The AA in Dust is very subtle compared to that on most mainstream shooters despite having controllers competing with M&KB. Perhaps you should reference page 1 with the playercount looking like the 1929 market crash. Oh, fine, here: http://eve-offline.net/?server=dust Out of dozens of factors in the game that change or don't change that might make players leave, absolutely nothing suggests player-count dropped because of specifically AA. Correlation does not imply causation, that's a logical fallacy. The big aim assist changes came 3 months ago with 1.4, and player counts did not start going down faster than usual on 6 month graph, it kept declining at about the same rate. This is pure BS. Also your other comment asking for the removal of KB&M is just crazy, its a big part of why a lot of people started playing the game, you would just make player counts go even lower. EDIT: you clearly don't know what you're doing in a debate if you thought that graph proved anything, so I'm just done with this argument. Bye.
I miss alot of my friends that will never get back on DUST because of that specific factor. there has been hundread's of posts and/or mentions conveying people leaving specifically for that issue... And those are the VERY VERY small percentge that would bother say or get on and post anything at all without just leaving.
The amount of old account's that where active dropped significantly in 1.4, Though the amount of new account's increased we haven't been able to retain many of those new players coming into the DUST market.
We even have incentives for old inactive account's to log back on that are pretty significant with very little people biteing.
People went through much worse issues in Uprising 1.0 launch witht he game state... 1.4 was a really good patch.. it went smooth.. wasn't to big not to ambitious.. But the combo of AA and complete ruination of the Scout class started to hurt player count's signifcantly right there. |
Slag Emberforge
Immortal Retribution
203
|
Posted - 2013.12.06 18:11:00 -
[62] - Quote
It's not that all of it needs to be removed, but I'd like to see AA toned down and turn speed increased. Killing strafing targets on a heavy without it is almost impossible. In CQC |
Justice Prevails
135
|
Posted - 2013.12.06 18:35:00 -
[63] - Quote
Can see both sides of this argument. People who want the AA turned off want a pure skill shooter. They want something different than your basic cookie cutter fps. They are probably seasoned vets who learned the hard way or just a guy with natural talent. They want to be rewarded for their acquired skill. That's understandable.
This is my first fps and I have no problem admitting that I use aim assist with the AR and SMG. I have tried turning it off to see if I got "gun game", am sad to report that I don't.:-(. Life goes on. I did try to work on it, but with the game's current state, its just not worth it. Gotta make that decision to get purely good by nerfing my self or having fun.
Already dealing with pubstomping and low ttk, so improving gun game is kind of impossible because you have about 2 seconds to work on it before you die.
Now if CCP would give me an incentive to turn it off, say a 5% damage boost, I'd be more than happy to work on my gun game. Til then, telling people I'm better than them is not really motivation to improve.
Great job, team. Head back to the MCC for debriefing and cocktails.
|
DootDoot
Da Short Buss
116
|
Posted - 2013.12.06 18:36:00 -
[64] - Quote
Dexter307 wrote:You can remove AA when you remove KB/M
Dexter307 wrote: Without AA you are FORCED to by a KB/M to be competitive. Not only that but dust has weak aim assist compared to most console shooters. I use DS3 and I notice very little difference between it on and off unless my target is far away (100M+)
Dexter307 wrote: If you don't like it then leave. No one likes people who whine about things that don't need to change.
Sad thing is DUST has existed longer without Aim Assist then it has with it. And has out performed the active players DUST has had with aim assist.
And general Common Sense would think everyone aiming for themselfs would be more fun then everyone having super aim. (Even GTA CREW battles is Free Aim only)
Sadly this is the response even respected Forum posters like Dexter have with it. |
Rahl Draak
Fraternity of St. Venefice Amarr Empire
33
|
Posted - 2013.12.06 18:37:00 -
[65] - Quote
If AA was completely gone, you wouldn't die in two seconds because, alas, every single shot wouldn't land. |
Slag Emberforge
Immortal Retribution
203
|
Posted - 2013.12.06 18:43:00 -
[66] - Quote
Rahl Draak wrote:If AA was completely gone, you wouldn't die in two seconds because, alas, every single shot wouldn't land.
Quoted for truth |
Rahl Draak
Fraternity of St. Venefice Amarr Empire
33
|
Posted - 2013.12.06 18:47:00 -
[67] - Quote
Aim assist, either directly or indirectly, is rooted in many gameplay shortcomings that most people automatically assume can be fixed with another "patch" style bandaid, which of course only creates new monsters. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
435
|
Posted - 2013.12.06 18:54:00 -
[68] - Quote
Rahl Draak wrote:KAGEHOSHI Horned Wolf wrote:Get over it already AA-whiners. Dust is a console shooter, console shooters have aim assist. The AA in Dust is very subtle compared to that on most mainstream shooters despite having controllers competing with M&KB. Perhaps you should reference page 1 with the playercount looking like the 1929 market crash. Oh, fine, here: http://eve-offline.net/?server=dust
Iron Wolf Saber would say something like DUST has had very steady numbers, and such and such game on steam have worse numbers, and blah, blah, blah. Oh and a little something about these graphs and charts are rubbish, and that there are hundreds of thousands of players playing DUST and even if there is not Hundreds of thousands, it is okay because Steam and some other blah. blah, blah.
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
|
Rahl Draak
Fraternity of St. Venefice Amarr Empire
33
|
Posted - 2013.12.06 19:02:00 -
[69] - Quote
Iron Wolf being a homer isn't the point, but yes.....he is, lol. |
Dexter307
The Unholy Legion Of DarkStar
645
|
Posted - 2013.12.06 19:05:00 -
[70] - Quote
DootDoot wrote:Dexter307 wrote:You can remove AA when you remove KB/M Dexter307 wrote: Without AA you are FORCED to by a KB/M to be competitive. Not only that but dust has weak aim assist compared to most console shooters. I use DS3 and I notice very little difference between it on and off unless my target is far away (100M+)
Dexter307 wrote: If you don't like it then leave. No one likes people who whine about things that don't need to change.
Sad thing is DUST has existed longer without Aim Assist then it has with it. And has out performed the active players DUST has had with aim assist. And general Common Sense would think everyone aiming for themselfs would be more fun then everyone having super aim. (Even GTA CREW battles is Free Aim only) Sadly this is the response even respected Forum posters like Dexter have with it. When did it not have Aim assist? I've only been here since early chromosome. |
|
Justice Prevails
135
|
Posted - 2013.12.06 19:06:00 -
[71] - Quote
Rahl Draak wrote:If AA was completely gone, you wouldn't die in two seconds because, alas, every single shot wouldn't land.
Excellent point. Personally don't have a problem with it being turned off, was starting to hold my own when it was implemented(by running away:-)) Will adjust. But a lot of people like it and can't fault them for it.
Question is, how far down the rabbit hole are we? With other changes since 1.4, HD, increased number of protosuits, matchmaking, etc, does removing AA fix low TTK but at the same time create different problems?
Great job, team. Head back to the MCC for debriefing and cocktails.
|
Rahl Draak
Fraternity of St. Venefice Amarr Empire
34
|
Posted - 2013.12.06 19:09:00 -
[72] - Quote
I can't think of one problem completely removing aim assist would create. This is, of course, operating under the assumption that mouse and keyboard is removed and ds3 turn speeds are given the option in sensitivity to vastly increase. |
Happy Violentime
L0ST PR0FITS
150
|
Posted - 2013.12.06 19:17:00 -
[73] - Quote
Rahl Draak wrote:I can't think of one problem completely removing aim assist would create. This is, of course, operating under the assumption that mouse and keyboard is removed and ds3 turn speeds are given the option in sensitivity to vastly increase.
Please just **** off back to whichever twitch shooter you preferGǪ. Dust isn't the game for you.
|
Bethhy
Ancient Exiles. Renegade Alliance
391
|
Posted - 2013.12.06 19:19:00 -
[74] - Quote
Dexter307 wrote:DootDoot wrote:Dexter307 wrote:You can remove AA when you remove KB/M Dexter307 wrote: Without AA you are FORCED to by a KB/M to be competitive. Not only that but dust has weak aim assist compared to most console shooters. I use DS3 and I notice very little difference between it on and off unless my target is far away (100M+)
Dexter307 wrote: If you don't like it then leave. No one likes people who whine about things that don't need to change.
Sad thing is DUST has existed longer without Aim Assist then it has with it. And has out performed the active players DUST has had with aim assist. And general Common Sense would think everyone aiming for themselfs would be more fun then everyone having super aim. (Even GTA CREW battles is Free Aim only) Sadly this is the response even respected Forum posters like Dexter have with it. When did it not have Aim assist? I've only been here since early chromosome.
Aim assist was completely turned off through the beginnings of uprising if i wasn't so lazy i could find actual quotes from CCP staff saying this.
Chromosome everything but LDS centering was off. (AA got taken off after excessive forum rant's.)
Aim Assist never got re-introduced until Uprising 1.4 which was September? DUST 514 officially launched Uprising March 14th.
|
mollerz
Minja Scouts
1184
|
Posted - 2013.12.06 19:20:00 -
[75] - Quote
I'm pretty tired of dying instantly to MLT ARs within a second in my scout suit. AA seriously compromised any gimpy speed advantage we had. We can't strafe or escape.
#shittycoding
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Slag Emberforge
Immortal Retribution
204
|
Posted - 2013.12.06 19:20:00 -
[76] - Quote
Rahl Draak wrote:I can't think of one problem completely removing aim assist would create. This is, of course, operating under the assumption that mouse and keyboard is removed and ds3 turn speeds are given the option in sensitivity to vastly increase.
There is the possibility that it would no longer be as fun or accessible, you ant to talk about proto stomping, this could lead to such an ass whooping that people leave after the first match.
And as much as I hate KBM on a console shooter I'd hate to lose that chunk of the player base as well. |
Rahl Draak
Fraternity of St. Venefice Amarr Empire
34
|
Posted - 2013.12.06 19:21:00 -
[77] - Quote
What I am saying will save the integrity and lifespan of Dust is a polar opposite of a twitch shooter. |
Slag Emberforge
Immortal Retribution
204
|
Posted - 2013.12.06 19:23:00 -
[78] - Quote
Happy Violentime wrote:Rahl Draak wrote:I can't think of one problem completely removing aim assist would create. This is, of course, operating under the assumption that mouse and keyboard is removed and ds3 turn speeds are given the option in sensitivity to vastly increase. Please just **** off back to whichever twitch shooter you preferGǪ. Dust isn't the game for you.
Unknot your panties guy, regardless did he's wrong/right I don't want this thread to devolve into name flame wars. |
Rahl Draak
Fraternity of St. Venefice Amarr Empire
34
|
Posted - 2013.12.06 19:34:00 -
[79] - Quote
It's important to note, that before KAGEHOSHI took his ball and went home, he mentioned that there were an entire host of other issues that could possibly be tied to a declining playerbase and the current build's woes. I'm merely saying that aim assist by itself, because it is a CORE mechanic of a FPS, has rendered the game incompatible with respect to merging with eve someday. Whiiiiiiiiiiiiiich......was the whole point of Dust 514 in the first place. You simply cannot have kids and casuals dictating even the smallest of nullsec sov. It is going to require players with the same engagement level as eve. Dust is catering to a crowd that will never offer that. |
Operative 1171 Aajli
Bragian Order Amarr Empire
787
|
Posted - 2013.12.06 19:39:00 -
[80] - Quote
Slag Emberforge wrote:With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level?
This is a video game. I use aim assist. I do not measure my balls by a video game. I save my good gun skills for RL That is all.
P.S. I thought this game was supposed to be about "group play", "communication" and "cooperation"; Not about shooting. Aim Assist puts the emphasis back on strat and not proto leets stroking themselves on thumb jockey skills.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
|
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Slag Emberforge
Immortal Retribution
204
|
Posted - 2013.12.06 19:39:00 -
[81] - Quote
Rahl Draak wrote:It's important to note, that before KAGEHOSHI took his ball and went home, he mentioned that there were an entire host of other issues that could possibly be tied to a declining playerbase and the current build's woes. I'm merely saying that aim assist by itself, because it is a CORE mechanic of a FPS, has rendered the game incompatible with respect to merging with eve someday. Whiiiiiiiiiiiiiich......was the whole point of Dust 514 in the first place.
You simply cannot have kids and casuals dictating even the smallest of nullsec sov. It is going to require players with the same engagement level as eve. Dust is catering to a crowd that will never offer that.
Removing aim assist and mouse and keyboard, while sounding elitist will lead to attracting serious, engaged, pro-like players. Then, you can begin to consider Dust-Eve tie ins.
I may be mistaken but I never saw anything that indicated 100% integration with EVE. If they wanted that it should be on PC and not a console. Which completely takes the DS3/KBM/AA argument out the window.
Will there be super hardcore professional gamers on dust, yes. Will they be the majority, no. Is Dust supposed to EVE, again the answer is no. |
Slag Emberforge
Immortal Retribution
204
|
Posted - 2013.12.06 19:42:00 -
[82] - Quote
Operative 1171 Aajli wrote:Slag Emberforge wrote:With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level? This is a video game. I use aim assist. I do not measure my balls by a video game. I save my good gun skills for RL That is all. P.S. I thought this game was supposed to be about "group play", "communication" and "cooperation"; Not about shooting. Aim Assist puts the emphasis back on strat and not proto leets stroking themselves on thumb jockey skills.
I apologize if I was not explicit in my meaning.
I was not indicating you had to have balls to play without AA.
I was stating, based on the forumites' views of HTFU and Gun Game, that it requires some amount of courage to admit that you use AA, that is all. |
Bethhy
Ancient Exiles. Renegade Alliance
392
|
Posted - 2013.12.06 19:42:00 -
[83] - Quote
Rahl Draak wrote:It's important to note, that before KAGEHOSHI took his ball and went home, he mentioned that there were an entire host of other issues that could possibly be tied to a declining playerbase and the current build's woes. I'm merely saying that aim assist by itself, because it is a CORE mechanic of a FPS, has rendered the game incompatible with respect to merging with eve someday. Whiiiiiiiiiiiiiich......was the whole point of Dust 514 in the first place. You simply cannot have kids and casuals dictating even the smallest of nullsec sov. It is going to require players with the same engagement level as eve. Dust is catering to a crowd that will never offer that.
He can say that.
Regardless of the billions factors that could happen in the world. September saw one of the biggest declines in player base since uprising launch.
You could blame summer vacations ending like everyone did at the time. But hindsight and months later in the midst of another major holiday season.. the player base now? makes the average person that's been here since closed beta almost tear up a little.
There is a massive problem right now with any sense of achievement in killing someone... And no matter how someone want's to argue with me(not saying you Rahl) It isn't because bullet's are actually going where people are shooting them. |
Rahl Draak
Fraternity of St. Venefice Amarr Empire
34
|
Posted - 2013.12.06 19:52:00 -
[84] - Quote
Well said. |
Tek Hound
Death In Xcess Corporation
156
|
Posted - 2013.12.06 20:28:00 -
[85] - Quote
RISE OF THE AA ALL-STARS |
DootDoot
Da Short Buss
119
|
Posted - 2013.12.07 04:38:00 -
[86] - Quote
Operative 1171 Aajli wrote:
This is a video game. I use aim assist. I do not measure my balls by a video game. I save my good gun skills for RL That is all.
P.S. I thought this game was supposed to be about "group play", "communication" and "cooperation"; Not about shooting. Aim Assist puts the emphasis back on strat and not proto leets stroking themselves on thumb jockey skills.
When everyone has Dead-eye aiming mode turned on, In the game of DUST. It completely makes it about the suit and skill point's, taking personal aiming skill out of the equation.
Group play has a lot more beneficial dynamics when each player has different strength's not just reliant on skill points and dropsuit's. Communication and cooperation is in every Multiplayer game. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
705
|
Posted - 2013.12.07 05:21:00 -
[87] - Quote
Why... I just can't believe it.... No Dust University posting about how AA is saving this game and finally brought things into balance like Anakin Skywalker?
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
Karl Marx II
Holdfast Syndicate Amarr Empire
324
|
Posted - 2013.12.07 07:12:00 -
[88] - Quote
Rei Shepard wrote:DootDoot wrote:Dexter307 wrote:You can remove AA when you remove KB/M You don't think having a bunch of Aim assisted people barely aiming to kill you... not even having to try to aim better when you move at all.. And that's better for you? and someone with their own ability and Mouse is worse for you? At some point you gotta look at this objectively. First time ive actually heard of stutter stepping, gotta look that stuff up, its noticeble when its always the same people that you can't seem to hit. I know that its a virtual overlay, i was one of the people who figured that out at the start of uprising, but i like your view on the subject, most DS3 users don't want to get better at Aiming, but at the same time they want to be competetive with KBM players that have worked at getting better for most of their FPS careers, and in my case i caught Carpal tunnel and lost roughly 50% of what i had compared to my Counterstrike Days, i even had to quit because of it for many years...at some point to play 15 minutes i had to put my hands in ice cold water for 5 minutes....that was well the moment i had to move on...and it was already too late to prevent nerve damage. I don't get people who don't want to get better themselves, on PC, people grab to Hacks to able to compete, i dont understand them...what is so fun to have something playing the game for you...
Use a DS3
You use KB/M through preference and aren't being forced to use it so if a KB/M causes so many physical problems then don;t use it, it's impossible for me to have any sympathy when your pain is your own doing
My Theme
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Lynn Beck
Granite Mercenary Division Top Men.
295
|
Posted - 2013.12.07 07:22:00 -
[89] - Quote
Make it so SP accrual is HALVED while AA is active. Make it a message every time they log in too that they are being penalised. Of course don't implement that until we get a shooting range with proper moving targets.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I haz knife. Me get steak?
|
Cat Merc
Ahrendee Mercenaries EoN.
4477
|
Posted - 2013.12.07 07:45:00 -
[90] - Quote
Keep QQ'ing.
Without aim assist I and many others found newberries as a laughing stock, as they literally never hit you if you strafe. Now they can actually do damage, while my killing potential didn't magically disappear.
If it means newberries are having fun, I don't care.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Ronan Elsword
Dead Six Initiative Lokun Listamenn
104
|
Posted - 2013.12.07 08:56:00 -
[91] - Quote
DootDoot wrote:Aim Assist ruins what made this game addictive in gameplay The gungame....
That's what everyone loved about DUST 514 gameplay. The Gungame
After that the persistent skill system would hook you and other games where pointless to play.. Because playing DUST and improving your character had meaning and other games fell flatt after that.
Now there is no gungame and only a persistent skill system. It's why people get bored extremely quick with DUST right now.
Exactly I play Dust once every two weeks or so because the game just sucks right now.
"Do not underestimate the power you have."
|
Sir Petersen
Valhalla Nord
393
|
Posted - 2013.12.07 09:47:00 -
[92] - Quote
Removing aim assist would make this game this game better on so many different levels. But as we all know this is the opposite of what gamemakers have been doing in the past years. Games are getting dumbed down more and more every year. Companies like FIFA have added handicap systems. Everything done to keep the majority, gamers with little to no skills happy. |
FAKIR REDETTa
0uter.Heaven Proficiency V.
20
|
Posted - 2013.12.07 10:48:00 -
[93] - Quote
Slag Emberforge wrote:To be fair is it that linear? Just good and bad?
I understand why AA was added -- the discrepancy between FPS Pros or Vets is so disparate that no one would ever stand a chance.
I'm lead to the conclusion that we need aim assist, but not in it's current form, it should help you adhere to your targets, but not do all of the work for you. nope kb/m user are mostly to blame remove kb/m |
FAKIR REDETTa
0uter.Heaven Proficiency V.
20
|
Posted - 2013.12.07 10:50:00 -
[94] - Quote
ccp remove AA and Kb/m support |
Spaceman-Rob
Resheph Interstellar Strategy Gallente Federation
247
|
Posted - 2013.12.07 11:49:00 -
[95] - Quote
Have I got balls? I've got big enough balls to say remove aim assist and mouse and keyboard support. |
Slag Emberforge
Immortal Retribution
207
|
Posted - 2013.12.07 16:11:00 -
[96] - Quote
Well the consensus seems pretty clear; the most vocal FORUM members want aim assist and KBM gone.. Whether this is actually the voice of the players or not I can't be certain.
What seems odd to me is how everyone seems to view it in black and white, either keep it, or get rid of it.
Why not just change it to do what it's supposed to do ASSIST and not be an aimbot. |
Meeko Fent
Commando Perkone Caldari State
1704
|
Posted - 2013.12.07 16:20:00 -
[97] - Quote
Because, if you take a looky at both many "Ima leaving!" threads pre 1.4, and the critics, you what they all HATED?
The Aiming.
If have ANY other ideas to make aiming simple enough so everybody who wants to play could, then please, let me know.
Refunding a few AUR militia Blueprints pertaining to vehicles because their respective modules will not exist anymore
|
Lynn Beck
Granite Mercenary Division Top Men.
298
|
Posted - 2013.12.07 16:39:00 -
[98] - Quote
No need to remove kb/m Give DS3 their stick acceleration, customizable Ads sensitivity and sticky reticule. Magnetism is what is ruining aim 'assist' Magnetism turns Aim Assist into AimBot. Remove magnetism!
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I haz knife. Me get steak?
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
653
|
Posted - 2013.12.07 16:40:00 -
[99] - Quote
I barely hear crying about Auto Aim... And I roll with people who hate it. Why? Because it doesn't make players invincible. It puts them at a better leverage but it's a handicap regardless. When dealing with multiple targets it's bound to screw up and when trying to get a headshot you'll be dragged towards the chest area. A sucky player will still be a sucky player with or without AA. If most people use it then the game definitely doesn't cater to them. Blueberries are still afraid of everything, scrubs should be able to kill me all the time, and I shouldn't be running over players in an Assault suit fitted for scanning(the scanner is STD thus I don't get the advantage of knowing their every move).
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Bethhy
Ancient Exiles. Renegade Alliance
403
|
Posted - 2013.12.07 16:54:00 -
[100] - Quote
Meeko Fent wrote:Because, if you take a looky at both many "Ima leaving!" threads pre 1.4, and the critics, you what they all HATED?
The Aiming.
If have ANY other ideas to make aiming simple enough so everybody who wants to play could, then please, let me know.
Like I've said. Dust has existed a lot longer without aim assist then it has with it. And been a lot more successful without it.
Throughout uprising launch all Control interfaces had massive issues, mainly due to the acceleration curve CCP installed onto DS3's that would speed up joystick response inconsistently, It hurt Both M/KB and DS3.
The input's have been tweaked so they are tolerable now, and further more we just got a massive Hit Detection buff we have been asking for since Uprising 1.0.
In the beginning's of Uprising all control interfaces where extremely hard to use in DUST 514, coupled with bullets rarely going where they where shot or rarely registering on target.
Now we have decent control interfaces(with more improvement's ahead) and Bullets that register and hit targets your actually shooting. Aim Assist was a good band aid from September To November but it's now doing more harm then good. |
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Demon Buddah
NECROM0NGERS Covert Intervention
71
|
Posted - 2013.12.07 17:20:00 -
[101] - Quote
This is what the scouts have been saying since aim assist and before it was enabled. Before it was enabled I saw a lot of people who didn't know how to aim, now suddenly everyone knows how to hit a moving target and hit them everytime? Remove aim assist, it's just a handicap and it makes the game more skill required. |
DootDoot
Da Short Buss
126
|
Posted - 2013.12.07 18:00:00 -
[102] - Quote
Roy Ventus wrote:I barely hear crying about Auto Aim... And I roll with people who hate it. Why? Because it doesn't make players invincible. It puts them at a better leverage but it's a handicap regardless. When dealing with multiple targets it's bound to screw up and when trying to get a headshot you'll be dragged towards the chest area. A sucky player will still be a sucky player with or without AA. If most people use it then the game definitely doesn't cater to them. Blueberries are still afraid of everything, scrubs should be able to kill me all the time, and I shouldn't be running over players in an Assault suit fitted for scanning(the scanner is STD thus I don't get the advantage of knowing their every move).
I hear "Auto-Aim, Auto-Aim, Auto-Aim" all day... I try and be politically correct on these forums and refer to it as "Aim Assist" but no one on the battlefield in New Eden calls it that it is called "Auto-Aim" that alone as a gamer brings up red flags.
I hear "Oooh Auto-Aim just saved me" and "OMG i totally didn't aim at that guy and got the kill" and endless stuff of this nature all day while in squad finder squad's and others sadly.
Do we want Gamer's to come to DUST and not improve at playing a shooter beyond working a persistent skill system, learning their surroundings and making friends? Do we want some form of learning curve when it comes to Aiming? is AA really allowing newer players to compete with Proto's? or is it the same and/or worse then before?
I for one would like to be rewarded for wanting to improve my shooting ability, not put on an automatic disadvantage. |
TEBOW BAGGINS
The Corporate Raiders Top Men.
1044
|
Posted - 2013.12.07 18:04:00 -
[103] - Quote
i quit the day it was implemented, the forums also lost it's flare, i can't believe what you ppl consider trolling now |
mollerz
Minja Scouts
1188
|
Posted - 2013.12.07 18:53:00 -
[104] - Quote
People who are intimidated by free aim should HTFU or go plays sims already.
#shittycoding
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Slag Emberforge
Immortal Retribution
213
|
Posted - 2013.12.07 21:18:00 -
[105] - Quote
I don't know that anyone indicated that, but as there is no way to verify if someone else is using AA, declaring all users need to "HTFU" is just another way to stroke your own epeen, and is not a useful addition to this topic. |
mollerz
Minja Scouts
1195
|
Posted - 2013.12.07 21:44:00 -
[106] - Quote
Slag Emberforge wrote:I don't know that anyone indicated that, but as there is no way to verify if someone else is using AA, declaring all users need to "HTFU" is just another way to stroke your own epeen, and is not a useful addition to this topic.
oh, anyone who knows my posts knows that I only spoke with the thickest of sarcasms.
it's actually easy to know you are getting hit by an AA user. the difference between getting killed by an AA user and getting killed by one who doesn't is a vastly different way to experience death.
it's amazingly jarringly obvious when you compare dying by someone else's skill versus by training wheels allowing someone to kill you.
Versus a skilled player it's far more visceral, more drawn out, more violent necessitating fly by the seat of your pants strategizing.
Versus a FOTM Auto aimer it's basically instantaneous death. respawn. yay for them I suppose.
I know which type of game I prefer to play... but then not every one could be good
#shittycoding
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KA24DERT
TeamPlayers Negative-Feedback
271
|
Posted - 2013.12.07 22:06:00 -
[107] - Quote
A slight tangent, but it must be said:
KB/M DOES NOT TURN A SCRUB INTO A GOD.
And there are plenty of scrubs playing PC shooters to prove that.
If KB/M made the huge difference everyone claims, then everyone would flock to it, just like they do to every other FOTM.
Auto Aim is a terrible idea, and KB/M being present in this game has no bearing on it. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
267
|
Posted - 2013.12.07 22:17:00 -
[108] - Quote
KA24DERT wrote:A slight tangent, but it must be said:
KB/M DOES NOT TURN A SCRUB INTO A GOD.
And there are plenty of scrubs playing PC shooters to prove that.
If KB/M made the huge difference everyone claims, then everyone would flock to it, just like they do to every other FOTM.
Auto Aim is a terrible idea, and KB/M being present in this game has no bearing on it.
Just like in any other game, you balance around the maximum potential of something, be it fully skilled suits/ships, or input methods. It is undeniable that mouse and keyboard are a superior control method to joysticks on the DS3 for FPSes.
So how do you balance it? How do you balance a precision controller (mouse/keyboard) versus an acceleration based one? You either give the DS3 aim assist or you set acceleration limits on the mouse/kb. You guys whined your arses off about the turn limits, so no we have aim assist.
EDIT: Just to make it clear I REALLY do not like aim assist
On Break from Dust until more amarrian suits/vehicles/weapons/grenades/something comes out.
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Bethhy
Ancient Exiles. Renegade Alliance
409
|
Posted - 2013.12.08 01:28:00 -
[109] - Quote
Magnus Amadeuss wrote:KA24DERT wrote:A slight tangent, but it must be said:
KB/M DOES NOT TURN A SCRUB INTO A GOD.
And there are plenty of scrubs playing PC shooters to prove that.
If KB/M made the huge difference everyone claims, then everyone would flock to it, just like they do to every other FOTM.
Auto Aim is a terrible idea, and KB/M being present in this game has no bearing on it. Just like in any other game, you balance around the maximum potential of something, be it fully skilled suits/ships, or input methods. It is undeniable that mouse and keyboard are a superior control method to joysticks on the DS3 for FPSes. So how do you balance it? How do you balance a precision controller (mouse/keyboard) versus an acceleration based one? You either give the DS3 aim assist or you set acceleration limits on the mouse/kb. You guys whined your arses off about the turn limits, so no we have aim assist. EDIT: Just to make it clear I REALLY do not like aim assist EDIT 2: Upon further thinking, I could get down on removing aim assist for all hipfire.
At least there is somewhat of a consensus there is an issue with the "Aim Assist" feature in it's current state. |
Savage Mangler
DUST University Ivy League
18
|
Posted - 2013.12.08 04:27:00 -
[110] - Quote
Ludvig Enraga wrote:Why... I just can't believe it.... No Dust University posting about how AA is saving this game and finally brought things into balance like Anakin Skywalker? *massive lightning bolt strikes the ground, Savage Mangler emerges* You called?
Honestly, I think AA should be toned down significantly. Having bounced between DS3 and KB/M these past 2 months, I gotta say that the AA is a little ridiculous. The thing tracks people better than clingy stalker ex-girlfriends. The other night I went 12/2 with a ScR just by letting poor little redberries walk in front of my reticle and tapping the L1. No wonder we scouts can't get to cover once we're seen.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Keep your knives sharp....and your wits sharper.
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
1240
|
Posted - 2013.12.08 04:34:00 -
[111] - Quote
Bethhy wrote: Same thing goes for AA, There are a lot more things tied to AA then just a computer tracking system.. It also blow's up hitboxes so your hitting target's that are no where near the sights.
That's because AA "follows" server-side position, not the one you see on your screen, so yes, if you're aiming good, you'll miss. Unless you have a very good connection.
. __
/.)\ spamming these = you have no opinion in anything Dust 514 related
\ __ /
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KA24DERT
TeamPlayers Negative-Feedback
275
|
Posted - 2013.12.08 17:05:00 -
[112] - Quote
Magnus Amadeuss wrote:KA24DERT wrote:A slight tangent, but it must be said:
KB/M DOES NOT TURN A SCRUB INTO A GOD.
And there are plenty of scrubs playing PC shooters to prove that.
If KB/M made the huge difference everyone claims, then everyone would flock to it, just like they do to every other FOTM.
Auto Aim is a terrible idea, and KB/M being present in this game has no bearing on it. Just like in any other game, you balance around the maximum potential of something, be it fully skilled suits/ships, or input methods. It is undeniable that mouse and keyboard are a superior control method to joysticks on the DS3 for FPSes. So how do you balance it? How do you balance a precision controller (mouse/keyboard) versus an acceleration based one? You either give the DS3 aim assist or you set acceleration limits on the mouse/kb. You guys whined your arses off about the turn limits, so no we have aim assist. EDIT: Just to make it clear I REALLY do not like aim assist EDIT 2: Upon further thinking, I could get down on removing aim assist for all hipfire.
Superior, yes, but how superior? My guess is that a KB/M setup will maybe offer a 10-15% improvement in performance to any given player.
Is that difference enough to cripple a control scheme? Especially when the control scheme is available to everyone for less money than what some people spend on Aurum each month? Aurum used to provide 10-15% improvements in other areas?
And what of the alienation of KB/M users? How would you feel if an artificial muzzle were placed on your controller of choice?
And when the PC port of this game comes, how many seasoned PC FPS players will even tolerate such a notion?
You don't balance controls by crippling one against the other. You don't balance controls at all. You make each control scheme as functional and configurable as possible, and let the player choose how they want to play.
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Eris Ernaga
State Patriots
870
|
Posted - 2013.12.08 17:13:00 -
[113] - Quote
Saddest part is Chromosome had no AA but the aiming was more fluid then it is now in Uprising + no aim assist. Guns were balanced around being fluid and not having aim assist. Now certain weapons have been buffed from AA while others are almost completely useless. Saddest part is CCP doesn't know how to fix the problem they created, return aiming to chromosome standards and remove AA.
Honestly though as soon as Uprising deployed there was mass complaints about aiming, CCP tried to fix the problem they unnecessarily created. They deployed multiple "fixes" or "changes" to aiming but nothing they did returned it to the Chromosome glory hence the reason they put in aim assist.
Honestly though no one asked for the aiming changes when Uprising deployed wdf you doing CCP!?!?!?
For Caldari and Amarr faction warfare join State Patriots and help us on the front.
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