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Rahl Draak
Fraternity of St. Venefice Amarr Empire
24
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Posted - 2013.12.06 16:44:00 -
[31] - Quote
I'm pretty sure CCP has attached a "value" on whether or not to pull the plug on Dust should player count keep dropping as it has in the last 9 months. |
TechMechMeds
Swamp Marines Kleenex Inc.
1580
|
Posted - 2013.12.06 16:46:00 -
[32] - Quote
Soldiersaint wrote:Slag Emberforge wrote:Well guys I've hit a turning point. I've turned aim assist off just to see how much it really means. (This week) And actually it makes such a difference I was quite honestly shocked.
With aim assist: Weapons automatically track at their predefined ranges Initial accuracy is the most important, to get a lock. Firing weapons down range in burst makes them terrifyingly accurate (I'm looking at you AR/SCR) Scouts go down easy mode as the SMG chews them up no problem KBM rapid strafers are almost unkillable KDR 7-10 very common up to high teens on good matches.
Without aim assist: Weapons seem to still snap onto targets initially As targets strafe it is very difficult (maybe heavy specific) to turn at a fast enough rate to keep up Scout dancing makes them easily do at least 1/3 more damage before I kill them. Hip fire AR in CQC is significantly less effective KBM rapid strafers are almost unkillable KDR 2-3 good games up to 5-7
Tl;dr You realize that you were setting up the gun to do most of the work! Literally aim-assist trains users to get their reticle on the enemy player and dodge around while AA does the brunt of the aiming.
Use of AA encourages bad gun game
With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level? its a video game stop caring about stuff that doesnt even matter. Gun game? how about you just play the game and stop attacking how other people play. I have never in my life seen so much concern for something that has no importance or value.
Ccp wants our feedback.
"I have never seen so much concern for something that has no importance or value". Yeah thought that when I read your comment.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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low genius
The Sound Of Freedom Renegade Alliance
957
|
Posted - 2013.12.06 16:47:00 -
[33] - Quote
I've been turning it on recently to see how the different guns act.
the aa seems stronger on the scrambler rifle than the other weapons. anyone else notice this?
I still think it's a terrible idea to have it turned on. unless you're new and you're trying to get a kill before your clip is empty and you die. |
low genius
The Sound Of Freedom Renegade Alliance
957
|
Posted - 2013.12.06 16:48:00 -
[34] - Quote
Rahl Draak wrote:I'm pretty sure CCP has attached a "value" on whether or not to pull the plug on Dust should player count keep dropping as it has in the last 9 months.
someone hasn't been doing their research. well done spewing bs. |
low genius
The Sound Of Freedom Renegade Alliance
957
|
Posted - 2013.12.06 16:49:00 -
[35] - Quote
Slag Emberforge wrote:I understand the KBM was added to appeal to pc gamers/eve players, but without doubt if KBM works properly it is many times easier to use than a DS.
With KBM a very large portion of the playerbase needs AA to be competitive.
It sounds like two problems could be eliminated at once, but I'm sure that would garner just as much rage.
For now I will try leaving it off for another week or so to see how it pans out, but I play pubs, I can't imagine gimping myself in FW by leaving it off. Empirically it would be the equivalent of throwing suits away.
if you're a bad player, yes.
if you want to be able to take down several enemies before you die, then you leave it off. |
NAV HIV
The Generals General Tso's Alliance
571
|
Posted - 2013.12.06 16:49:00 -
[36] - Quote
Slag Emberforge wrote:Well guys I've hit a turning point. I've turned aim assist off just to see how much it really means. (This week) And actually it makes such a difference I was quite honestly shocked.
With aim assist: Weapons automatically track at their predefined ranges Initial accuracy is the most important, to get a lock. Firing weapons down range in burst makes them terrifyingly accurate (I'm looking at you AR/SCR) Scouts go down easy mode as the SMG chews them up no problem KBM rapid strafers are almost unkillable KDR 7-10 very common up to high teens on good matches.
Without aim assist: Weapons seem to still snap onto targets initially As targets strafe it is very difficult (maybe heavy specific) to turn at a fast enough rate to keep up Scout dancing makes them easily do at least 1/3 more damage before I kill them. Hip fire AR in CQC is significantly less effective KBM rapid strafers are almost unkillable KDR 2-3 good games up to 5-7
Tl;dr You realize that you were setting up the gun to do most of the work! Literally aim-assist trains users to get their reticle on the enemy player and dodge around while AA does the brunt of the aiming.
Use of AA encourages bad gun game
With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level?
Let's see how these so called AR welders do, if CCP turns off aim-assist for a week. LOL |
TechMechMeds
Swamp Marines Kleenex Inc.
1580
|
Posted - 2013.12.06 16:49:00 -
[37] - Quote
Slag Emberforge wrote:I understand the KBM was added to appeal to pc gamers/eve players, but without doubt if KBM works properly it is many times easier to use than a DS.
With KBM a very large portion of the playerbase needs AA to be competitive.
It sounds like two problems could be eliminated at once, but I'm sure that would garner just as much rage.
For now I will try leaving it off for another week or so to see how it pans out, but I play pubs, I can't imagine gimping myself in FW by leaving it off. Empirically it would be the equivalent of throwing suits away.
Be careful, people simply do not understand the huge advantage raw input would give, iv even seen people who have played pc games as long as or longer than me who do not understand this which leads me to think they either suck badly or are trying to protect it.
Pc as in personal computer.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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TechMechMeds
Swamp Marines Kleenex Inc.
1580
|
Posted - 2013.12.06 16:51:00 -
[38] - Quote
NAV HIV wrote:Slag Emberforge wrote:Well guys I've hit a turning point. I've turned aim assist off just to see how much it really means. (This week) And actually it makes such a difference I was quite honestly shocked.
With aim assist: Weapons automatically track at their predefined ranges Initial accuracy is the most important, to get a lock. Firing weapons down range in burst makes them terrifyingly accurate (I'm looking at you AR/SCR) Scouts go down easy mode as the SMG chews them up no problem KBM rapid strafers are almost unkillable KDR 7-10 very common up to high teens on good matches.
Without aim assist: Weapons seem to still snap onto targets initially As targets strafe it is very difficult (maybe heavy specific) to turn at a fast enough rate to keep up Scout dancing makes them easily do at least 1/3 more damage before I kill them. Hip fire AR in CQC is significantly less effective KBM rapid strafers are almost unkillable KDR 2-3 good games up to 5-7
Tl;dr You realize that you were setting up the gun to do most of the work! Literally aim-assist trains users to get their reticle on the enemy player and dodge around while AA does the brunt of the aiming.
Use of AA encourages bad gun game
With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level? Let's see how these so called AR welders do, if CCP turns off aim-assist for a week. LOL
Yes please.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Rahl Draak
Fraternity of St. Venefice Amarr Empire
26
|
Posted - 2013.12.06 16:52:00 -
[39] - Quote
low genius wrote:Rahl Draak wrote:I'm pretty sure CCP has attached a "value" on whether or not to pull the plug on Dust should player count keep dropping as it has in the last 9 months. someone hasn't been doing their research. well done spewing bs.
Spew spew spew http://eve-offline.net/?server=dust (bottom right graph for you "special" types)
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4447
Resolution XIII
911
|
Posted - 2013.12.06 16:53:00 -
[40] - Quote
Rahl Draak wrote:I'm pretty sure CCP has attached a "value" on whether or not to pull the plug on Dust should player count keep dropping as it has in the last 9 months.
This game is still beta and for CCP to pull the plug would be silly.
The game is moving at a slow pace, the problem is CCP have thrown the book away and started from dito.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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NAV HIV
The Generals General Tso's Alliance
571
|
Posted - 2013.12.06 16:56:00 -
[41] - Quote
TechMechMeds wrote:NAV HIV wrote:Slag Emberforge wrote:Well guys I've hit a turning point. I've turned aim assist off just to see how much it really means. (This week) And actually it makes such a difference I was quite honestly shocked.
With aim assist: Weapons automatically track at their predefined ranges Initial accuracy is the most important, to get a lock. Firing weapons down range in burst makes them terrifyingly accurate (I'm looking at you AR/SCR) Scouts go down easy mode as the SMG chews them up no problem KBM rapid strafers are almost unkillable KDR 7-10 very common up to high teens on good matches.
Without aim assist: Weapons seem to still snap onto targets initially As targets strafe it is very difficult (maybe heavy specific) to turn at a fast enough rate to keep up Scout dancing makes them easily do at least 1/3 more damage before I kill them. Hip fire AR in CQC is significantly less effective KBM rapid strafers are almost unkillable KDR 2-3 good games up to 5-7
Tl;dr You realize that you were setting up the gun to do most of the work! Literally aim-assist trains users to get their reticle on the enemy player and dodge around while AA does the brunt of the aiming.
Use of AA encourages bad gun game
With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level? Let's see how these so called AR welders do, if CCP turns off aim-assist for a week. LOL Yes please.
All these random Militia AR sprays taking down proto suits like it's dog food. lol All those heavies running Geks and Duvolles and all those so called runners and gunners (master of AR). Please CCP, take it down for a week. Make it a skilled based shooting for once, just for one week and then they can have the AR back. I'm sure they wont even touch an AR after that. |
DootDoot
Da Short Buss
114
|
Posted - 2013.12.06 17:02:00 -
[42] - Quote
4447 wrote:Rahl Draak wrote:I'm pretty sure CCP has attached a "value" on whether or not to pull the plug on Dust should player count keep dropping as it has in the last 9 months. This game is still beta and for CCP to pull the plug would be silly. The game is moving at a slow pace, the problem is CCP have thrown the book away and started from dito.
DUST 514 officially launched March 14th 2013
March being the 5th month on the 14th day... get it? they thought it witty.
We begged and pleaded for 2 months? to please keep it in beta... I spent hour's making out posts trying to get them to keep it beta.
But then again EVE online was considered a Beta for the first 4 years from all the gaming website and reviewers because it was consistently changing every month or so with massive free additions to the game. |
Rei Shepard
The Rainbow Effect
1281
|
Posted - 2013.12.06 17:03:00 -
[43] - Quote
Slag Emberforge wrote:Well guys I've hit a turning point. I've turned aim assist off just to see how much it really means. (This week) And actually it makes such a difference I was quite honestly shocked.
With aim assist: Weapons automatically track at their predefined ranges Initial accuracy is the most important, to get a lock. Firing weapons down range in burst makes them terrifyingly accurate (I'm looking at you AR/SCR) Scouts go down easy mode as the SMG chews them up no problem KBM rapid strafers are almost unkillable KDR 7-10 very common up to high teens on good matches.
Without aim assist: Weapons seem to still snap onto targets initially As targets strafe it is very difficult (maybe heavy specific) to turn at a fast enough rate to keep up Scout dancing makes them easily do at least 1/3 more damage before I kill them. Hip fire AR in CQC is significantly less effective KBM rapid strafers are almost unkillable KDR 2-3 good games up to 5-7
Tl;dr You realize that you were setting up the gun to do most of the work! Literally aim-assist trains users to get their reticle on the enemy player and dodge around while AA does the brunt of the aiming.
Use of AA encourages bad gun game
With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level?
I dunno i know some DS3 rapid strafers that are almost unkillable aswell and i use a KBM, they do this little left and right, unlike us KBM users who do more circles and bigger movements to get the AA to detach, but each time i see a guy do the quick half step right and left in a 5.00 m/s movement suit, my hit detected craps out and i cannot hit them even with corsshairs aligned over them.
Having said that, i was allot more unkillable before AA was introduced, after AA its like you notice bullets missing you from an opponent as he aims wildly all over the place, then all of a sudden the AA has locked on like a jetfighter and your 7-800 ehp is melted before you can react.
Ive also noticed that when i take the DS3 for a spin, bullets that would miss when i am using KBM are sucked at the target and hit ...HARD...without much input from me...
Now couple this to someone who knows how to shoot in an FPS game and with 3x damage mods, i am down before i can react, ofcourse when i catch someone offguard, they are down aswell before they can react, the diffrence is, i dont have AA nor would i ever want any....
But i do would like to have proper KBM controlls, because if i have to keep competing with an AA ontop of some Skilled DS3 people, idd like to deploy all my skills and not play as if i was a cripple, crippled by those wonderfull KBM controlls we got...
ps: i am already fighting against a loss 50-60% of fine motor controll in my hands due to carpal tunnel, the KBM stuff isnt helping...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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DootDoot
Da Short Buss
114
|
Posted - 2013.12.06 17:15:00 -
[44] - Quote
Rei Shepard wrote:Slag Emberforge wrote:Well guys I've hit a turning point. I've turned aim assist off just to see how much it really means. (This week) And actually it makes such a difference I was quite honestly shocked.
With aim assist: Weapons automatically track at their predefined ranges Initial accuracy is the most important, to get a lock. Firing weapons down range in burst makes them terrifyingly accurate (I'm looking at you AR/SCR) Scouts go down easy mode as the SMG chews them up no problem KBM rapid strafers are almost unkillable KDR 7-10 very common up to high teens on good matches.
Without aim assist: Weapons seem to still snap onto targets initially As targets strafe it is very difficult (maybe heavy specific) to turn at a fast enough rate to keep up Scout dancing makes them easily do at least 1/3 more damage before I kill them. Hip fire AR in CQC is significantly less effective KBM rapid strafers are almost unkillable KDR 2-3 good games up to 5-7
Tl;dr You realize that you were setting up the gun to do most of the work! Literally aim-assist trains users to get their reticle on the enemy player and dodge around while AA does the brunt of the aiming.
Use of AA encourages bad gun game
With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level? I dunno i know some DS3 rapid strafers that are almost unkillable aswell and i use a KBM, they do this little left and right, unlike us KBM users who do more circles and bigger movements to get the AA to detach, but each time i see a guy do the quick half step right and left in a 5.00 m/s movement suit, my hit detected craps out and i cannot hit them even with corsshairs aligned over them. Having said that, i was allot more unkillable before AA was introduced, after AA its like you notice bullets missing you from an opponent as he aims wildly all over the place, then all of a sudden the AA has locked on like a jetfighter and your 7-800 ehp is melted before you can react. Ive also noticed that when i take the DS3 for a spin, bullets that would miss when i am using KBM are sucked at the target and hit ...HARD...without much input from me... Now couple this to someone who knows how to shoot in an FPS game and with 3x damage mods, i am down before i can react, ofcourse when i catch someone offguard, they are down aswell before they can react, the diffrence is, i dont have AA nor would i ever want any.... But i do would like to have proper KBM controlls, because if i have to keep competing with an AA ontop of some Skilled DS3 people, idd like to deploy all my skills and not play as if i was a cripple, crippled by those wonderfull KBM controlls we got... ps: i am already fighting against a loss 50-60% of fine motor controll in my hands due to carpal tunnel, the KBM stuff isnt helping...
It's called stutter stepping.
Every competitive DS3 or gamepad user has to learn this. Aiming is one skill, stutter stepping is another and a hard skill to get down... But even harder is to mix aiming with stutter stepping...
And no KBM FPS player for several years even knows how to deal with it until they play DUST for a while. It was an amazing phenomenon to see KBM players utterly frustrated they couldn't hit well in CQC vs a DS3 user when assumptions say they should have an advantage. It's largely what kept the leaderboards and top players in DUST DS3 users.
In Chromosome it had amazing KBM control and feel, and DS3 still reigned king on the leaderboards and Corporation Battles. Ever since Uprising and the official Launch of DUST 514 in March 14, 2013. The KBM control's are just an overlay, So it isn't a Mouse it's a Mouse emulating a Joystick.
Aim Assist in DUST 514 regardless of MKB. doesn't belong.. and is one of the worst way's to balance the two different control's... It does more harm then good. |
Aria Gomes
Death by Disassociation Zero-Day
170
|
Posted - 2013.12.06 17:18:00 -
[45] - Quote
I've hated that AA for the longest time. I like moving the gun myself. If I didn't hit that guy/girl enough to kill him/her then good. I'll aim better next time. |
Dexter307
The Unholy Legion Of DarkStar
645
|
Posted - 2013.12.06 17:22:00 -
[46] - Quote
You can remove AA when you remove KB/M |
DootDoot
Da Short Buss
116
|
Posted - 2013.12.06 17:29:00 -
[47] - Quote
Dexter307 wrote:You can remove AA when you remove KB/M
You don't think having a bunch of Aim assisted people barely aiming to kill you... not even having to try to aim better when you move at all..
And that's better for you? and someone with their own ability and Mouse is worse for you?
At some point you gotta look at this objectively. |
low genius
The Sound Of Freedom Renegade Alliance
957
|
Posted - 2013.12.06 17:33:00 -
[48] - Quote
NAV HIV wrote:Slag Emberforge wrote:Well guys I've hit a turning point. I've turned aim assist off just to see how much it really means. (This week) And actually it makes such a difference I was quite honestly shocked.
With aim assist: Weapons automatically track at their predefined ranges Initial accuracy is the most important, to get a lock. Firing weapons down range in burst makes them terrifyingly accurate (I'm looking at you AR/SCR) Scouts go down easy mode as the SMG chews them up no problem KBM rapid strafers are almost unkillable KDR 7-10 very common up to high teens on good matches.
Without aim assist: Weapons seem to still snap onto targets initially As targets strafe it is very difficult (maybe heavy specific) to turn at a fast enough rate to keep up Scout dancing makes them easily do at least 1/3 more damage before I kill them. Hip fire AR in CQC is significantly less effective KBM rapid strafers are almost unkillable KDR 2-3 good games up to 5-7
Tl;dr You realize that you were setting up the gun to do most of the work! Literally aim-assist trains users to get their reticle on the enemy player and dodge around while AA does the brunt of the aiming.
Use of AA encourages bad gun game
With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level? Let's see how these so called AR welders do, if CCP turns off aim-assist for a week. LOL
you know aa is new to dust right? we went 7 or 8 months before it was introduced.
it didn't change anything about the ar. |
Rei Shepard
The Rainbow Effect
1282
|
Posted - 2013.12.06 17:40:00 -
[49] - Quote
DootDoot wrote:Dexter307 wrote:You can remove AA when you remove KB/M You don't think having a bunch of Aim assisted people barely aiming to kill you... not even having to try to aim better when you move at all.. And that's better for you? and someone with their own ability and Mouse is worse for you? At some point you gotta look at this objectively.
First time ive actually heard of stutter stepping, gotta look that stuff up, its noticeble when its always the same people that you can't seem to hit.
I know that its a virtual overlay, i was one of the people who figured that out at the start of uprising, but i like your view on the subject, most DS3 users don't want to get better at Aiming, but at the same time they want to be competetive with KBM players that have worked at getting better for most of their FPS careers, and in my case i caught Carpal tunnel and lost roughly 50% of what i had compared to my Counterstrike Days, i even had to quit because of it for many years...at some point to play 15 minutes i had to put my hands in ice cold water for 5 minutes....that was well the moment i had to move on...and it was already too late to prevent nerve damage.
I don't get people who don't want to get better themselves, on PC, people grab to Hacks to able to compete, i dont understand them...what is so fun to have something playing the game for you...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3989
|
Posted - 2013.12.06 17:44:00 -
[50] - Quote
Rahl Draak wrote:Welcome to post-Chromosome. Went from a big boy shooter to the same non competitive garbage like CoD and BF. CCP pretty much sold out to attract the 11 year olds. So now Dust is suddenly previously superior to every other game on the market just because it didn't have aim assist, when at the time you were all shitting on it then the same way you are now?
I think people just need something to ***** about.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
435
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Posted - 2013.12.06 17:46:00 -
[51] - Quote
Slag Emberforge wrote:
With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level?
A better question would be, how many people would stay playing this game if there was no aim assist?
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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Dexter307
The Unholy Legion Of DarkStar
645
|
Posted - 2013.12.06 17:49:00 -
[52] - Quote
DootDoot wrote:Dexter307 wrote:You can remove AA when you remove KB/M You don't think having a bunch of Aim assisted people barely aiming to kill you... not even having to try to aim better when you move at all.. And that's better for you? and someone with their own ability and Mouse is worse for you? At some point you gotta look at this objectively. Without AA you are FORCED to by a KB/M to be competitive. Not only that but dust has weak aim assist compared to most console shooters. I use DS3 and I notice very little difference between it on and off unless my target is far away (100M+) |
Rahl Draak
Fraternity of St. Venefice Amarr Empire
32
|
Posted - 2013.12.06 17:49:00 -
[53] - Quote
Remove mouse and keyboard, remove all aim assist, increase ds3 turnspeeds = the only truly competitive shooter in console market. That was simple. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7320
|
Posted - 2013.12.06 17:49:00 -
[54] - Quote
Get over it already AA-whiners. Dust is a console shooter, console shooters have aim assist. The AA in Dust is very subtle compared to that on most mainstream shooters despite having controllers competing with M&KB.
I don't get your obsessions in being being super-1337-hardc0re-no-aim-assist, this isn't MLG.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Rahl Draak
Fraternity of St. Venefice Amarr Empire
32
|
Posted - 2013.12.06 17:51:00 -
[55] - Quote
KAGEHOSHI Horned Wolf wrote:Get over it already AA-whiners. Dust is a console shooter, console shooters have aim assist. The AA in Dust is very subtle compared to that on most mainstream shooters despite having controllers competing with M&KB.
Perhaps you should reference page 1 with the playercount looking like the 1929 market crash. Oh, fine, here:
http://eve-offline.net/?server=dust |
Bethhy
Ancient Exiles. Renegade Alliance
390
|
Posted - 2013.12.06 17:55:00 -
[56] - Quote
Dexter307 wrote:DootDoot wrote:Dexter307 wrote:You can remove AA when you remove KB/M You don't think having a bunch of Aim assisted people barely aiming to kill you... not even having to try to aim better when you move at all.. And that's better for you? and someone with their own ability and Mouse is worse for you? At some point you gotta look at this objectively. Without AA you are FORCED to by a KB/M to be competitive. Not only that but dust has weak aim assist compared to most console shooters. I use DS3 and I notice very little difference between it on and off unless my target is far away (100M+)
Your serious right? because i think i could max out the characters in a forum post naming off players that where DS3 are DS3 was always DS3 and still kicked the **** out of KBM players like it was a joke in Chromosome.
These players couldn't even tell you the difference between KBM and DS3... it didn't matter.. I'll bet many of the players you think are KBM are and have always been DS3 users.
It wasn't like this in chromosome in corporation battles, It wasn't like this in Uprising 1.0 with PC 1.1,1.2,1.3.... So i don't get where you think the only way you could compete was with a KBM because this isn't even remotely true 90% of the players where DS3 and 89% of them couldn't guess 50% accurately what control interface a Merc uses...
Straight up propaganda for a feature that has ruined DUST. |
Bethhy
Ancient Exiles. Renegade Alliance
390
|
Posted - 2013.12.06 18:00:00 -
[57] - Quote
KAGEHOSHI Horned Wolf wrote:Get over it already AA-whiners. Dust is a console shooter, console shooters have aim assist. The AA in Dust is very subtle compared to that on most mainstream shooters despite having controllers competing with M&KB.
I don't get your obsessions in being being super-1337-hardc0re-no-aim-assist, this isn't MLG.
Some console shooters have aim-assist.
Subtle
Clueless much sigh.... |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7320
|
Posted - 2013.12.06 18:02:00 -
[58] - Quote
Rahl Draak wrote:KAGEHOSHI Horned Wolf wrote:Get over it already AA-whiners. Dust is a console shooter, console shooters have aim assist. The AA in Dust is very subtle compared to that on most mainstream shooters despite having controllers competing with M&KB. Perhaps you should reference page 1 with the playercount looking like the 1929 market crash. Oh, fine, here: http://eve-offline.net/?server=dust Out of dozens of factors in the game that change or don't change that might make players leave, absolutely nothing suggests player-count dropped because of specifically AA. Correlation does not imply causation, that's a logical fallacy. The big aim assist changes came 3 months ago with 1.4, and player counts did not start going down faster than usual on 6 month graph, it kept declining at about the same rate.
This is pure BS.
Also your other comment asking for the removal of KB&M is just crazy, its a big part of why a lot of people started playing the game, you would just make player counts go even lower.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Dexter307
The Unholy Legion Of DarkStar
645
|
Posted - 2013.12.06 18:05:00 -
[59] - Quote
Bethhy wrote:Dexter307 wrote:DootDoot wrote:Dexter307 wrote:You can remove AA when you remove KB/M You don't think having a bunch of Aim assisted people barely aiming to kill you... not even having to try to aim better when you move at all.. And that's better for you? and someone with their own ability and Mouse is worse for you? At some point you gotta look at this objectively. Without AA you are FORCED to by a KB/M to be competitive. Not only that but dust has weak aim assist compared to most console shooters. I use DS3 and I notice very little difference between it on and off unless my target is far away (100M+) Your serious right? because i think i could max out the characters in a forum post naming off players that where DS3 are DS3 was always DS3 and still kicked the **** out of KBM players like it was a joke in Chromosome. These players couldn't even tell you the difference between KBM and DS3... it didn't matter.. I'll bet many of the players you think are KBM are and have always been DS3 users. It wasn't like this in chromosome in corporation battles, It wasn't like this in Uprising 1.0 with PC 1.1,1.2,1.3.... So i don't get where you think the only way you could compete was with a KBM because this isn't even remotely true 90% of the players where DS3 and 89% of them couldn't guess 50% accurately what control interface a Merc uses... Straight up propaganda for a feature that has ruined DUST. If you don't like it then leave. No one likes people who whine about things that don't need to change. |
Rahl Draak
Fraternity of St. Venefice Amarr Empire
33
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Posted - 2013.12.06 18:07:00 -
[60] - Quote
Peak player base of 3500 people, and you're worried about driving it lower. You need help. |
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