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low genius
The Sound Of Freedom Renegade Alliance
957
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Posted - 2013.12.06 16:47:00 -
[1] - Quote
I've been turning it on recently to see how the different guns act.
the aa seems stronger on the scrambler rifle than the other weapons. anyone else notice this?
I still think it's a terrible idea to have it turned on. unless you're new and you're trying to get a kill before your clip is empty and you die. |
low genius
The Sound Of Freedom Renegade Alliance
957
|
Posted - 2013.12.06 16:48:00 -
[2] - Quote
Rahl Draak wrote:I'm pretty sure CCP has attached a "value" on whether or not to pull the plug on Dust should player count keep dropping as it has in the last 9 months.
someone hasn't been doing their research. well done spewing bs. |
low genius
The Sound Of Freedom Renegade Alliance
957
|
Posted - 2013.12.06 16:49:00 -
[3] - Quote
Slag Emberforge wrote:I understand the KBM was added to appeal to pc gamers/eve players, but without doubt if KBM works properly it is many times easier to use than a DS.
With KBM a very large portion of the playerbase needs AA to be competitive.
It sounds like two problems could be eliminated at once, but I'm sure that would garner just as much rage.
For now I will try leaving it off for another week or so to see how it pans out, but I play pubs, I can't imagine gimping myself in FW by leaving it off. Empirically it would be the equivalent of throwing suits away.
if you're a bad player, yes.
if you want to be able to take down several enemies before you die, then you leave it off. |
low genius
The Sound Of Freedom Renegade Alliance
957
|
Posted - 2013.12.06 17:33:00 -
[4] - Quote
NAV HIV wrote:Slag Emberforge wrote:Well guys I've hit a turning point. I've turned aim assist off just to see how much it really means. (This week) And actually it makes such a difference I was quite honestly shocked.
With aim assist: Weapons automatically track at their predefined ranges Initial accuracy is the most important, to get a lock. Firing weapons down range in burst makes them terrifyingly accurate (I'm looking at you AR/SCR) Scouts go down easy mode as the SMG chews them up no problem KBM rapid strafers are almost unkillable KDR 7-10 very common up to high teens on good matches.
Without aim assist: Weapons seem to still snap onto targets initially As targets strafe it is very difficult (maybe heavy specific) to turn at a fast enough rate to keep up Scout dancing makes them easily do at least 1/3 more damage before I kill them. Hip fire AR in CQC is significantly less effective KBM rapid strafers are almost unkillable KDR 2-3 good games up to 5-7
Tl;dr You realize that you were setting up the gun to do most of the work! Literally aim-assist trains users to get their reticle on the enemy player and dodge around while AA does the brunt of the aiming.
Use of AA encourages bad gun game
With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level? Let's see how these so called AR welders do, if CCP turns off aim-assist for a week. LOL
you know aa is new to dust right? we went 7 or 8 months before it was introduced.
it didn't change anything about the ar. |
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